This change introduces an abstraction for a `backend` which manages
the implementation of some CLI commands. As part of defining the
interface, we introduce a new local backend implementation that just
uses data local to the machine.
This will let us share argument parsing and some display information
between the local case and the pulumi.com case in the CLI. We can
continue to refine this interface over time (e.g. today we have the
implementation of the Destroy/Update/Preview actually writing output
but instead they should be returning strongly typed data that the CLI
knows how to display and is unified across Pulumi.com deploys and
local deploys).
But this is a good first step.
We now encrypt secrets at rest based on a key derived from a user
suplied passphrase.
The system is designed in a way such that we should be able to have a
different decrypter (either using a local key or some remote service
in the Pulumi.com case in the future).
Care is taken to ensure that we do not leak decrypted secrets into the
"info" section of the checkpoint file (since we currently store the
config there).
In addtion, secrets are "pay for play", a passphrase is only needed
when dealing with a value that's encrypted. If secure config values
are not used, `pulumi` will never prompt you for a
passphrase. Otherwise, we only prompt if we know we are going to need
to decrypt the value. For example, `pulumi config <key>` only prompts
if `<key>` is encrypted and `pulumi deploy` and friends only prompt if
you are targeting a stack that has secure configuration assoicated
with it.
Secure values show up as unecrypted config values inside the language
hosts and providers.
The event diagnostic goroutines could error out sometimes during
early program exits, due to a race between the goroutine writing to
the channel and the early exiting goroutine which closed the channel.
This change stops closing the channels entirely on the abrupt exit
paths, since it's not necessary and we want to exit immediately.
I sometimes revert back to some ancient version of the system, and
I figure with so many other tools using different verbs here, it's
worth at least improving our help text with the SuggestFors.
The change to use a Goroutine for pumping output causes a hang
when an error occurs. This is because we unconditionally block
on the <-done channel, even though the failure means the done
will actually never occur. This changes the logic to only wait
on the channel if we successfully began the operation in question.
Previously we used the word "Environment" as the term for a deployment
target, but since then we've started to use the term Stack. Adopt this
across the CLI.
From a user's point of view, there are a few changes:
1. The `env` verb has been renamed to `stack`
2. The `-e` and `--env` options to commands which operate on an
environment now take `-s` or `--stack` instead.
3. Becase of (2), the commands that used `-s` to display a summary now
only support passing the full option name (`--summary`).
On the local file system, we still store checkpoint data in the `env`
sub-folder under `.pulumi` (so we can reuse existing checkpoint files
that were written to the old folder)
Previously, the engine would write to io.Writer's to display output.
When hosted in `pulumi` these writers were tied to os.Stdout and
os.Stderr, but other applications hosting the engine could send them
other places (e.g. a log to be sent to an another application later).
While much better than just using the ambient streams, this was still
not the best. It would be ideal if the engine could just emit strongly
typed events and whatever is hosting the engine could care about
displaying them.
As a first step down that road, we move to a model where operations on
the engine now take a `chan engine.Event` and during the course of the
operation, events are written to this channel. It is the
responsibility of the caller of the method to read from the channel
until it is closed (singifying that the operation is complete).
The events we do emit are still intermingle presentation with data,
which is unfortunate, but can be improved over time. Most of the
events today are just colorized in the client and printed to stdout or
stderr without much thought.
Previously, you could pass an explicit path to a Pulumi program when
running preview or update and the tool would use that program when
planning or deploying, but continue to write state in the cwd. While
being able to operate on a specific package without having to cd'd all
over over the place is nice, this specific implemntation was a little
scary because it made it easier to run two different programs with the
same local state (e.g config and checkpoints) which would lead to
surprising results.
Let's move to a model that some tools have where you can pass a
working directory and the tool chdir's to that directory before
running. This way any local state that is stored will be stored
relative to the package we are operating on instead of whatever the
current working directory is.
Fixes#398
Previously, the engine was concered with maintaing information about
the currently active environment. Now, the CLI is in charge of
this. As part of this change, the engine can now assume that every
environment has a non empty name (and I've added asserts on the
entrypoints of the engine API to ensure that any consumer of the
engine passes a non empty environment name)
This includes a few changes:
* The repo name -- and hence the Go modules -- changes from pulumi-fabric to pulumi.
* The Node.js SDK package changes from @pulumi/pulumi-fabric to just pulumi.
* The CLI is renamed from lumi to pulumi.
This change restructures the overall structure for commands so that
all top-level tools are in the cmd/ directory, alongside the primary
coco command. This is more "idiomatic Go" in its layout, and makes
room for additional command line tools (like cocogo for IDL).
This change eliminates the need to constantly type in the environment
name when performing major commands like configuration, planning, and
deployment. It's probably due to my age, however, I keep fat-fingering
simple commands in front of investors and I am embarrassed!
In the new model, there is a notion of a "current environment", and
I have modeled it kinda sorta just like Git's notion of "current branch."
By default, the current environment is set when you `init` something.
Otherwise, there is the `coco env select <env>` command to change it.
(Running this command w/out a new <env> will show you the current one.)
The major commands `config`, `plan`, `deploy`, and `destroy` will prefer
to use the current environment, unless it is overridden by using the
--env flag. All of the `coco env <cmd> <env>` commands still require the
explicit passing of an environment which seems reasonable since they are,
after all, about manipulating environments.
As part of this, I've overhauled the aging workspace settings cruft,
which had fallen into disrepair since the initial prototype.
This change adds a `coco plan` command which is simply a shortcut
to the more verbose `coco deploy --dry-run`. This will make demos
flow nicer and elevates planning, an important activity, to a more
prominent position. The `--dry-run` (aka `-n`) flag is still there.
This change also renames `coco env destroy` to just `coco destroy`.
This is consistent with deploy and plan being at the top-level. We
now use `coco env` purely for evironment management commands (init,
config, rm, etc).