This changes two things: 1) Eliminates the fact that we had two kinds of previews in our engine. 2) Always initialize the plugin.Events, to ensure that all plugin loads are persisted no matter the update type (update, refresh, destroy), and skip initializing it when dryRun == true, since we won't save them. |
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.. | ||
destroy.go | ||
diff.go | ||
engine.go | ||
events.go | ||
eventsink.go | ||
plan.go | ||
project.go | ||
refresh.go | ||
snapshot.go | ||
update.go |