In pulumi/pulumi#1356, we observed that we can fail during a destroy because we attempt to load the language plugin, which now eagerly looks for the @pulumi/pulumi package. This is also blocking ingestion of the latest engine bits into the PPC. It turns out that for destroy (and refresh), we have no need for the language plugin. So, let's skip loading it when appropriate.
49 lines
1.6 KiB
Go
49 lines
1.6 KiB
Go
// Copyright 2018, Pulumi Corporation. All rights reserved.
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package engine
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import (
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"github.com/pulumi/pulumi/pkg/resource/deploy"
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"github.com/pulumi/pulumi/pkg/resource/plugin"
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"github.com/pulumi/pulumi/pkg/util/contract"
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"github.com/pulumi/pulumi/pkg/workspace"
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)
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func Destroy(u UpdateInfo, ctx *Context, opts UpdateOptions, dryRun bool) (ResourceChanges, error) {
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contract.Require(u != nil, "u")
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contract.Require(ctx != nil, "ctx")
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defer func() { ctx.Events <- cancelEvent() }()
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info, err := newPlanContext(u, "destroy", ctx.ParentSpan)
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if err != nil {
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return nil, err
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}
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defer info.Close()
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emitter := makeEventEmitter(ctx.Events, u)
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return update(ctx, info, planOptions{
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UpdateOptions: opts,
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SourceFunc: newDestroySource,
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Events: emitter,
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Diag: newEventSink(emitter),
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}, dryRun)
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}
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func newDestroySource(
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opts planOptions, proj *workspace.Project, pwd, main string,
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target *deploy.Target, plugctx *plugin.Context, dryRun bool) (deploy.Source, error) {
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// For destroy, we consult the manifest for the plugin versions/ required to destroy it.
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if target != nil && target.Snapshot != nil {
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// We don't need the language plugin, since destroy doesn't run code, so we will leave that out.
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kinds := plugin.AllPlugins & ^plugin.LanguagePlugins
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if err := plugctx.Host.EnsurePlugins(target.Snapshot.Manifest.Plugins, kinds); err != nil {
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return nil, err
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}
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}
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// Create a nil source. This simply returns "nothing" as the new state, which will cause the
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// engine to destroy the entire existing state.
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return deploy.NullSource, nil
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}
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