terminal/src/features.xml

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Add support for branch- and branding-based feature flagging (#10361) This pull request implements a "feature flagging" system that will let us turn Terminal and conhost features on/off by branch, "release" status or branding (Dev, Preview, etc.). It's loosely modelled after the Windows OS concept of "Velocity," but only insofar as it is driven by an XML document and there's a tool that emits a header file for you to include. It only supports toggling features at compile time, and the feature flag evaluators are intended to be fully constant expressions. Features are added to `src\features.xml` and marked with a "stage". For now, the only stages available are `AlwaysDisabled` and `AlwaysEnabled`. Features can be toggled to different states using branch and branding tokens, as documented in the included feature flag docs. For a given feature Feature_XYZ, we will emit two fixtures visible to the compiler: 1. A preprocessor define `TIL_FEATURE_XYZ_ENABLED` (usable from MIDL, C++ and C) 2. A feature class type `Feature_XYZ` with a static constexpr member `IsEnabled()` (usable from C++, designed for `if constexpr()`). Like Velocity, we rely on the compiler to eliminate dead code caused by things that compile down to `if constexpr (false)`. :) Michael suggested that we could use `WindowsInbox` as a branding to determine when we were being built inside Windows to supplant our use of the `__INSIDE_WINDOWS` preprocessor token. It was brilliant. Design Decisions ---------------- * Emitting the header as part of an MSBuild project * WHY: This allows the MSBuild engine to ensure that the build is only run once, even in a parallel build situation. * Only having one feature flag document for the entire project * WHY: Ease. * Forcibly including `TilFeatureStaging` with `/FI` for all CL compiler invocations. * WHY: If this is a project-wide feature system, we should make it as easy as possible to use. * Emitting preprocessor definitions instead of constexpr/consteval * WHY: Removing entire functions/includes is impossible with `if constexpr`. * WHY: MIDL cannot use a `static constexpr bool`, but it can rely on the C preprocessor to remove text. * Using MSBuild to emit the text instead of PowerShell * WHY: This allows us to leverage MSBuild's `WriteOnlyWhenDifferent` task parameter to avoid changing the file's modification time when it would have resulted in the same contents. This lets us use the same FeatureStaging header across multiple builds and multiple branches and brandings _assuming that they do not result in a feature flag change_. * The risk in using a force-include is always that it, for some reason, determines that the entire project is out of date. We've gone to great lengths to make sure that it only does so if the features _actually materially changed_.
2021-06-11 01:09:52 +02:00
<?xml version="1.0"?>
<featureStaging xmlns="http://microsoft.com/TilFeatureStaging-Schema.xsd">
<!-- See doc/feature_flags.md for more info. -->
<feature>
<name>Feature_ReceiveIncomingHandoff</name>
<description>OpenConsole should be able to receive incoming connections</description>
Add support for branch- and branding-based feature flagging (#10361) This pull request implements a "feature flagging" system that will let us turn Terminal and conhost features on/off by branch, "release" status or branding (Dev, Preview, etc.). It's loosely modelled after the Windows OS concept of "Velocity," but only insofar as it is driven by an XML document and there's a tool that emits a header file for you to include. It only supports toggling features at compile time, and the feature flag evaluators are intended to be fully constant expressions. Features are added to `src\features.xml` and marked with a "stage". For now, the only stages available are `AlwaysDisabled` and `AlwaysEnabled`. Features can be toggled to different states using branch and branding tokens, as documented in the included feature flag docs. For a given feature Feature_XYZ, we will emit two fixtures visible to the compiler: 1. A preprocessor define `TIL_FEATURE_XYZ_ENABLED` (usable from MIDL, C++ and C) 2. A feature class type `Feature_XYZ` with a static constexpr member `IsEnabled()` (usable from C++, designed for `if constexpr()`). Like Velocity, we rely on the compiler to eliminate dead code caused by things that compile down to `if constexpr (false)`. :) Michael suggested that we could use `WindowsInbox` as a branding to determine when we were being built inside Windows to supplant our use of the `__INSIDE_WINDOWS` preprocessor token. It was brilliant. Design Decisions ---------------- * Emitting the header as part of an MSBuild project * WHY: This allows the MSBuild engine to ensure that the build is only run once, even in a parallel build situation. * Only having one feature flag document for the entire project * WHY: Ease. * Forcibly including `TilFeatureStaging` with `/FI` for all CL compiler invocations. * WHY: If this is a project-wide feature system, we should make it as easy as possible to use. * Emitting preprocessor definitions instead of constexpr/consteval * WHY: Removing entire functions/includes is impossible with `if constexpr`. * WHY: MIDL cannot use a `static constexpr bool`, but it can rely on the C preprocessor to remove text. * Using MSBuild to emit the text instead of PowerShell * WHY: This allows us to leverage MSBuild's `WriteOnlyWhenDifferent` task parameter to avoid changing the file's modification time when it would have resulted in the same contents. This lets us use the same FeatureStaging header across multiple builds and multiple branches and brandings _assuming that they do not result in a feature flag change_. * The risk in using a force-include is always that it, for some reason, determines that the entire project is out of date. We've gone to great lengths to make sure that it only does so if the features _actually materially changed_.
2021-06-11 01:09:52 +02:00
<stage>AlwaysEnabled</stage>
<alwaysDisabledBrandingTokens>
<brandingToken>WindowsInbox</brandingToken>
</alwaysDisabledBrandingTokens>
</feature>
<feature>
<name>Feature_EditableUnfocusedAppearance</name>
<description>The unfocused appearance section in profiles in the SUI that allows users to create and edit unfocused appearances.</description>
<stage>AlwaysEnabled</stage>
<alwaysDisabledReleaseTokens/>
</feature>
<feature>
<name>Feature_AttemptHandoff</name>
<description>conhost should try to hand connections over to OpenConsole</description>
<stage>AlwaysDisabled</stage>
<alwaysEnabledBrandingTokens>
<brandingToken>WindowsInbox</brandingToken>
</alwaysEnabledBrandingTokens>
</feature>
<feature>
<name>Feature_ConhostDxEngine</name>
<description>Controls whether conhost supports the DX engine and the UseDx registry key</description>
<stage>AlwaysEnabled</stage>
<alwaysDisabledBrandingTokens>
<brandingToken>WindowsInbox</brandingToken>
</alwaysDisabledBrandingTokens>
</feature>
<feature>
<name>Feature_DxEngineShaderSupport</name>
<description>Controls whether the DX engine is built with shader support.</description>
<stage>AlwaysEnabled</stage>
<alwaysDisabledBrandingTokens>
<brandingToken>WindowsInbox</brandingToken>
</alwaysDisabledBrandingTokens>
</feature>
<feature>
<name>Feature_UseNumpadEventsForClipboardInput</name>
<description>Controls whether the clipboard converter (and ConPTY InputStateMachine) uses Numpad events instead of UChar</description>
<stage>AlwaysDisabled</stage>
<alwaysEnabledBrandingTokens>
<!--
To reduce the risk of compatibility issues inside Windows, we're going to continue using the old
version of GetQuickCharWidth to determine whether a character should be synthesized into numpad
events.
-->
<brandingToken>WindowsInbox</brandingToken>
</alwaysEnabledBrandingTokens>
</feature>
Reintroduce the Defaults page and the Reset buttons (#10588) This pull request brings back the "Base Layer" page, now renamed to "Defaults", and the "Reset to inherited value" buttons. The scope of inheritance for which buttons will display has been widened. The button will be visible in the following cases: The user has set a setting for the current profile, and it overrides... 1. ... something in profiles.defaults. 2. ... something in a Fragment Extension profile. 3. ... something from a Dynamic Profile Generator. 4. ... something from the compiled-in defaults. Compared to the original implementation of reset arrows, cases (1), (3) and (4) are new. Rationale: (1) The user can see a setting on the Defaults page, and they need a way to reset back to it. (3) Dynamic profiles are not meaningfully different from fragments, and users may need a way to reset back to the default value generated for WSL or PowerShell. (4) The user can see a setting on the Defaults page, **BUT** they are not the one who created it. They *still* need a way to get back to it. To support this, I've introduced another origin tag, "User", and renamed "Custom" to "None". Due to the way origin/override detection works¹, we cannot otherwise disambiguate between settings that came from the user and settings that came from the compiled-in defaults. Changes were required in TerminalSettings such that we could construct a settings object with a profile that does not have a GUID. In making this change, I fixed a bit of silliness where we took a profile, extracted its guid, and used that guid to look up the same profile object. Oops. I also fixed the PropertyChanged notifier to include the XxxOverrideSource property. The presence of the page and the reset arrows is restricted to Preview- or Dev-branded builds. Stable builds will retain their current behavior. ¹ `XxxOverrideSource` returns the profile *above* the current profile that holds a value for setting `Xxx`. When the value is the compiled-in value, `XxxOverrideSource` will be `null`. Since it's supposed to be the profile above the current profile, it will also be `null` if the profile contains a setting at this layer. In short, `null` means "user specified" *or* "compiled in". Oops. Fixes #10430 Validation ---------- * [x] Tested Release build to make sure it's mostly arrow-free (apart from fragments)
2021-07-10 00:03:41 +02:00
<feature>
<name>Feature_NotificationIcon</name>
<description>Controls whether the Notification Icon and related settings (aka. MinimizeToNotificationArea and AlwaysShowNotificationIcon) are enabled</description>
<stage>AlwaysEnabled</stage>
<alwaysDisabledReleaseTokens/>
</feature>
Reintroduce the Defaults page and the Reset buttons (#10588) This pull request brings back the "Base Layer" page, now renamed to "Defaults", and the "Reset to inherited value" buttons. The scope of inheritance for which buttons will display has been widened. The button will be visible in the following cases: The user has set a setting for the current profile, and it overrides... 1. ... something in profiles.defaults. 2. ... something in a Fragment Extension profile. 3. ... something from a Dynamic Profile Generator. 4. ... something from the compiled-in defaults. Compared to the original implementation of reset arrows, cases (1), (3) and (4) are new. Rationale: (1) The user can see a setting on the Defaults page, and they need a way to reset back to it. (3) Dynamic profiles are not meaningfully different from fragments, and users may need a way to reset back to the default value generated for WSL or PowerShell. (4) The user can see a setting on the Defaults page, **BUT** they are not the one who created it. They *still* need a way to get back to it. To support this, I've introduced another origin tag, "User", and renamed "Custom" to "None". Due to the way origin/override detection works¹, we cannot otherwise disambiguate between settings that came from the user and settings that came from the compiled-in defaults. Changes were required in TerminalSettings such that we could construct a settings object with a profile that does not have a GUID. In making this change, I fixed a bit of silliness where we took a profile, extracted its guid, and used that guid to look up the same profile object. Oops. I also fixed the PropertyChanged notifier to include the XxxOverrideSource property. The presence of the page and the reset arrows is restricted to Preview- or Dev-branded builds. Stable builds will retain their current behavior. ¹ `XxxOverrideSource` returns the profile *above* the current profile that holds a value for setting `Xxx`. When the value is the compiled-in value, `XxxOverrideSource` will be `null`. Since it's supposed to be the profile above the current profile, it will also be `null` if the profile contains a setting at this layer. In short, `null` means "user specified" *or* "compiled in". Oops. Fixes #10430 Validation ---------- * [x] Tested Release build to make sure it's mostly arrow-free (apart from fragments)
2021-07-10 00:03:41 +02:00
<feature>
<name>Feature_ShowProfileDefaultsInSettings</name>
<description>Whether to show the "defaults" page in the Terminal settings UI</description>
<id>10430</id>
<stage>AlwaysEnabled</stage>
</feature>
Persist window layout on window close (#10972) This commit adds initial support for saving window layout on application close. Done: - Add user setting for if tabs should be maintained. - Added events to track the number of open windows for the monarch, and then save if you are the last window closing. - Saves layout when the user explicitly hits the "Close Window" button. - If the user manually closed all of their tabs (through the tab x button or through closing all panes on the tab) then remove any saved state. - Saves in the ApplicationState file a list of actions the terminal can perform to restore its layout and the window size/position information. - This saves an action to focus the correct pane, but this won't actually work without #10978. Note that if you have a pane zoomed, it does still zoom the correct pane, but when you unzoom it will have a different pane selected. Todo: - multiple windows? Right now it can only handle loading/saving one window. - PR #11083 will save multiple windows. - This also sometimes runs into the existing bug where multiple tabs appear to be focused on opening. Next Steps: - The business logic of when the save is triggered can be adjusted as necessary. - Right now I am taking the pragmatic approach and just saving the state as an array of objects, but only ever populate it with 1, that way saving multiple windows in the future could be added without breaking schema compatibility. Selfishly I'm hoping that handling multiple windows could be spun off into another pr/feature for now. - One possible thing that can maybe be done is that the commandline can be augmented with a "--saved ##" attribute that would load from the nth saved state if it exists. e.g. if there are 3 saved windows, on first load it can spawn three wt --saved {0,1,2} that would reopen the windows? This way there also exists a way to load a copy of a previous window (if it is in the saved state). - Is the application state something that is planned to be public/user editable? In theory the user could since it is just json, but I don't know what it buys them over just modifying their settings and startupActions. Validation Steps Performed: - The happy path: open terminal -> set setting to true -> close terminal -> reopen and see tabs. Tested with powershell/cmd/wsl windows. - That closing all panes/tabs on their own will remove the saved session. - Open multiple windows, close windows and confirm that the last window closed saves its state. The generated file stores a sequence of actions that will be executed to restore the terminal to its saved form. References #8324 This is also one of the items on microsoft/terminal#5000 Closes #766
2021-09-09 00:44:53 +02:00
<feature>
<name>Feature_PersistedWindowLayout</name>
<description>Whether to allow the user to enable persisted window layout saving and loading</description>
<id>766</id>
<stage>AlwaysEnabled</stage>
<!-- This feature will not ship to Stable until it is complete. -->
<alwaysDisabledReleaseTokens />
</feature>
Introduce AtlasEngine - A new text rendering prototype (#11623) This commit introduces "AtlasEngine", a new text renderer based on DxEngine. But unlike it, DirectWrite and Direct2D are only used to rasterize glyphs. Blending and placing these glyphs into the target view is being done using Direct3D and a simple HLSL shader. Since this new renderer more aggressively assumes that the text is monospace, it simplifies the implementation: The viewport is divided into cells, and its data is stored as a simple matrix. Modifications to this matrix involve only simple pointer arithmetic and is easy to understand. But just like with DxEngine however, DirectWrite related code remains extremely complex and hard to understand. Supported features: * Basic text rendering with grayscale AA * Foreground and background colors * Emojis, including zero width joiners * Underline, dotted underline, strikethrough * Custom font axes and features * Selections * All cursor styles * Full alpha support for all colors * _Should_ work with Windows 7 Unsupported features: * A more conservative GPU memory usage The backing texture atlas for glyphs is grow-only and will not shrink. After 256MB of memory is used up (~20k glyphs) text output will be broken until the renderer is restarted. * ClearType * Remaining gridlines (left, right, top, bottom, double underline) * Hyperlinks don't get full underlines if hovered in WT * Softfonts * Non-default line renditions Performance: * Runs at up to native display refresh rate Unfortunately the frame rate often drops below refresh rate, due us fighting over the buffer lock with other parts of the application. * CPU consumption is up to halved compared to DxEngine AtlasEngine is still highly unoptimized. Glyph hashing consumes up to a third of the current CPU time. * No regressions in WT performance VT parsing and related buffer management takes up most of the CPU time (~85%), due to which the AtlasEngine can't show any further improvements. * ~2x improvement in raw text throughput in OpenConsole compared to DxEngine running at 144 FPS * ≥10x improvement in colored VT output in WT/OpenConsole compared to DxEngine running at 144 FPS
2021-11-13 01:10:06 +01:00
<feature>
<name>Feature_AtlasEngine</name>
<description>If enabled, AtlasEngine and the experimental.useAtlasEngine setting are compiled into the project</description>
<stage>AlwaysEnabled</stage>
<alwaysDisabledBrandingTokens>
<brandingToken>Release</brandingToken>
<brandingToken>WindowsInbox</brandingToken>
</alwaysDisabledBrandingTokens>
</feature>
Add support for branch- and branding-based feature flagging (#10361) This pull request implements a "feature flagging" system that will let us turn Terminal and conhost features on/off by branch, "release" status or branding (Dev, Preview, etc.). It's loosely modelled after the Windows OS concept of "Velocity," but only insofar as it is driven by an XML document and there's a tool that emits a header file for you to include. It only supports toggling features at compile time, and the feature flag evaluators are intended to be fully constant expressions. Features are added to `src\features.xml` and marked with a "stage". For now, the only stages available are `AlwaysDisabled` and `AlwaysEnabled`. Features can be toggled to different states using branch and branding tokens, as documented in the included feature flag docs. For a given feature Feature_XYZ, we will emit two fixtures visible to the compiler: 1. A preprocessor define `TIL_FEATURE_XYZ_ENABLED` (usable from MIDL, C++ and C) 2. A feature class type `Feature_XYZ` with a static constexpr member `IsEnabled()` (usable from C++, designed for `if constexpr()`). Like Velocity, we rely on the compiler to eliminate dead code caused by things that compile down to `if constexpr (false)`. :) Michael suggested that we could use `WindowsInbox` as a branding to determine when we were being built inside Windows to supplant our use of the `__INSIDE_WINDOWS` preprocessor token. It was brilliant. Design Decisions ---------------- * Emitting the header as part of an MSBuild project * WHY: This allows the MSBuild engine to ensure that the build is only run once, even in a parallel build situation. * Only having one feature flag document for the entire project * WHY: Ease. * Forcibly including `TilFeatureStaging` with `/FI` for all CL compiler invocations. * WHY: If this is a project-wide feature system, we should make it as easy as possible to use. * Emitting preprocessor definitions instead of constexpr/consteval * WHY: Removing entire functions/includes is impossible with `if constexpr`. * WHY: MIDL cannot use a `static constexpr bool`, but it can rely on the C preprocessor to remove text. * Using MSBuild to emit the text instead of PowerShell * WHY: This allows us to leverage MSBuild's `WriteOnlyWhenDifferent` task parameter to avoid changing the file's modification time when it would have resulted in the same contents. This lets us use the same FeatureStaging header across multiple builds and multiple branches and brandings _assuming that they do not result in a feature flag change_. * The risk in using a force-include is always that it, for some reason, determines that the entire project is out of date. We've gone to great lengths to make sure that it only does so if the features _actually materially changed_.
2021-06-11 01:09:52 +02:00
</featureStaging>