terminal/src/renderer/dx/DxRenderer.hpp

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
#include "../../renderer/inc/RenderEngineBase.hpp"
#include <functional>
#include <dxgi.h>
#include <dxgi1_2.h>
#include <d3d11.h>
#include <d2d1.h>
#include <d2d1helper.h>
#include <dwrite.h>
#include <dwrite_1.h>
#include <dwrite_2.h>
#include <dwrite_3.h>
#include <wrl.h>
#include <wrl/client.h>
#include "CustomTextRenderer.h"
#include "../../types/inc/Viewport.hpp"
#include <TraceLoggingProvider.h>
TRACELOGGING_DECLARE_PROVIDER(g_hDxRenderProvider);
namespace Microsoft::Console::Render
{
class DxEngine final : public RenderEngineBase
{
public:
DxEngine();
~DxEngine();
DxEngine(const DxEngine&) = default;
DxEngine(DxEngine&&) = default;
DxEngine& operator=(const DxEngine&) = default;
DxEngine& operator=(DxEngine&&) = default;
// Used to release device resources so that another instance of
// conhost can render to the screen (i.e. only one DirectX
// application may control the screen at a time.)
[[nodiscard]] HRESULT Enable() noexcept;
[[nodiscard]] HRESULT Disable() noexcept;
[[nodiscard]] HRESULT SetHwnd(const HWND hwnd) noexcept;
[[nodiscard]] HRESULT SetWindowSize(const SIZE pixels) noexcept;
void SetCallback(std::function<void()> pfn);
void SetRetroTerminalEffects(bool enable) noexcept;
::Microsoft::WRL::ComPtr<IDXGISwapChain1> GetSwapChain();
// IRenderEngine Members
[[nodiscard]] HRESULT Invalidate(const SMALL_RECT* const psrRegion) noexcept override;
[[nodiscard]] HRESULT InvalidateCursor(const COORD* const pcoordCursor) noexcept override;
[[nodiscard]] HRESULT InvalidateSystem(const RECT* const prcDirtyClient) noexcept override;
[[nodiscard]] HRESULT InvalidateSelection(const std::vector<SMALL_RECT>& rectangles) noexcept override;
[[nodiscard]] HRESULT InvalidateScroll(const COORD* const pcoordDelta) noexcept override;
[[nodiscard]] HRESULT InvalidateAll() noexcept override;
[[nodiscard]] HRESULT InvalidateCircling(_Out_ bool* const pForcePaint) noexcept override;
[[nodiscard]] HRESULT PrepareForTeardown(_Out_ bool* const pForcePaint) noexcept override;
[[nodiscard]] HRESULT StartPaint() noexcept override;
[[nodiscard]] HRESULT EndPaint() noexcept override;
[[nodiscard]] HRESULT Present() noexcept override;
[[nodiscard]] HRESULT ScrollFrame() noexcept override;
[[nodiscard]] HRESULT PaintBackground() noexcept override;
[[nodiscard]] HRESULT PaintBufferLine(std::basic_string_view<Cluster> const clusters,
COORD const coord,
bool const fTrimLeft) noexcept override;
[[nodiscard]] HRESULT PaintBufferGridLines(GridLines const lines, COLORREF const color, size_t const cchLine, COORD const coordTarget) noexcept override;
[[nodiscard]] HRESULT PaintSelection(const SMALL_RECT rect) noexcept override;
[[nodiscard]] HRESULT PaintCursor(const CursorOptions& options) noexcept override;
[[nodiscard]] HRESULT UpdateDrawingBrushes(COLORREF const colorForeground,
COLORREF const colorBackground,
const WORD legacyColorAttribute,
const ExtendedAttributes extendedAttrs,
bool const isSettingDefaultBrushes) noexcept override;
[[nodiscard]] HRESULT UpdateFont(const FontInfoDesired& fiFontInfoDesired, FontInfo& fiFontInfo) noexcept override;
[[nodiscard]] HRESULT UpdateDpi(int const iDpi) noexcept override;
[[nodiscard]] HRESULT UpdateViewport(const SMALL_RECT srNewViewport) noexcept override;
[[nodiscard]] HRESULT GetProposedFont(const FontInfoDesired& fiFontInfoDesired, FontInfo& fiFontInfo, int const iDpi) noexcept override;
[[nodiscard]] SMALL_RECT GetDirtyRectInChars() noexcept override;
[[nodiscard]] HRESULT GetFontSize(_Out_ COORD* const pFontSize) noexcept override;
[[nodiscard]] HRESULT IsGlyphWideByFont(const std::wstring_view glyph, _Out_ bool* const pResult) noexcept override;
[[nodiscard]] ::Microsoft::Console::Types::Viewport GetViewportInCharacters(const ::Microsoft::Console::Types::Viewport& viewInPixels) noexcept;
float GetScaling() const noexcept;
Add Selection Background Color as a setting to Profiles and Col… (#3471) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request This introduces a setting to both Profiles and ColorSchemes called <code>selectionBackground</code> that allows you to change the selection background color to what's specified. If <code>selectionBackground</code> isn't set in either the profile or color scheme, it'll default to what it was before - white. <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #3326 * [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [x] Tests added/passed * [x] Requires documentation to be updated <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed - Added selectionBackground to existing profile and colorscheme tests. - Verified that the color does change to what I expect it to be when I add "selectionBackground" to either/both a profile and a color scheme. <hr> * adding selectionBackground to ColorScheme and TerminalSettings * Changing PaintSelection inside the renderers to take a SelectionBackground COLORREF * changes to conhost and terminal renderdata, and to terminal settings and core * IT WORKS * modification of unit tests, json schemas, reordering of functions * more movement * changed a couple of unit tests to add selectionBackground, added the setting to schemas, also added the optional setting to profiles * default selection background should be slightly offwhite like the default foreground is * reverting changes to .sln * cleaning up * adding comment * oops * added clangformat to my vs hehe * moving selectionBackground to IControlSettings and removing from ICoreSettings * trying to figure out why the WHOLE FILE LOOKS LIKE ITS CHANGED * here it goes again * pls * adding default foreground as the default for selection background in dx
2019-11-13 19:17:39 +01:00
void SetSelectionBackground(const COLORREF color) noexcept;
protected:
[[nodiscard]] HRESULT _DoUpdateTitle(_In_ const std::wstring& newTitle) noexcept override;
[[nodiscard]] HRESULT _PaintTerminalEffects() noexcept;
private:
enum class SwapChainMode
{
ForHwnd,
ForComposition
};
SwapChainMode _chainMode;
HWND _hwndTarget;
SIZE _sizeTarget;
int _dpi;
float _scale;
std::function<void()> _pfn;
bool _isEnabled;
bool _isPainting;
SIZE _displaySizePixels;
SIZE _glyphCell;
D2D1_COLOR_F _defaultForegroundColor;
D2D1_COLOR_F _defaultBackgroundColor;
D2D1_COLOR_F _foregroundColor;
D2D1_COLOR_F _backgroundColor;
Add Selection Background Color as a setting to Profiles and Col… (#3471) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request This introduces a setting to both Profiles and ColorSchemes called <code>selectionBackground</code> that allows you to change the selection background color to what's specified. If <code>selectionBackground</code> isn't set in either the profile or color scheme, it'll default to what it was before - white. <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #3326 * [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [x] Tests added/passed * [x] Requires documentation to be updated <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed - Added selectionBackground to existing profile and colorscheme tests. - Verified that the color does change to what I expect it to be when I add "selectionBackground" to either/both a profile and a color scheme. <hr> * adding selectionBackground to ColorScheme and TerminalSettings * Changing PaintSelection inside the renderers to take a SelectionBackground COLORREF * changes to conhost and terminal renderdata, and to terminal settings and core * IT WORKS * modification of unit tests, json schemas, reordering of functions * more movement * changed a couple of unit tests to add selectionBackground, added the setting to schemas, also added the optional setting to profiles * default selection background should be slightly offwhite like the default foreground is * reverting changes to .sln * cleaning up * adding comment * oops * added clangformat to my vs hehe * moving selectionBackground to IControlSettings and removing from ICoreSettings * trying to figure out why the WHOLE FILE LOOKS LIKE ITS CHANGED * here it goes again * pls * adding default foreground as the default for selection background in dx
2019-11-13 19:17:39 +01:00
D2D1_COLOR_F _selectionBackground;
[[nodiscard]] RECT _GetDisplayRect() const noexcept;
bool _isInvalidUsed;
RECT _invalidRect;
SIZE _invalidScroll;
void _InvalidOr(SMALL_RECT sr) noexcept;
void _InvalidOr(RECT rc) noexcept;
void _InvalidOffset(POINT pt);
bool _presentReady;
RECT _presentDirty;
RECT _presentScroll;
POINT _presentOffset;
DXGI_PRESENT_PARAMETERS _presentParams;
static std::atomic<size_t> _tracelogCount;
static const ULONG s_ulMinCursorHeightPercent = 25;
static const ULONG s_ulMaxCursorHeightPercent = 100;
// Device-Independent Resources
::Microsoft::WRL::ComPtr<ID2D1Factory> _d2dFactory;
::Microsoft::WRL::ComPtr<IDWriteFactory1> _dwriteFactory;
::Microsoft::WRL::ComPtr<IDWriteTextFormat> _dwriteTextFormat;
::Microsoft::WRL::ComPtr<IDWriteFontFace1> _dwriteFontFace;
::Microsoft::WRL::ComPtr<IDWriteTextAnalyzer1> _dwriteTextAnalyzer;
::Microsoft::WRL::ComPtr<CustomTextRenderer> _customRenderer;
::Microsoft::WRL::ComPtr<ID2D1StrokeStyle> _strokeStyle;
// Device-Dependent Resources
bool _haveDeviceResources;
::Microsoft::WRL::ComPtr<ID3D11Device> _d3dDevice;
::Microsoft::WRL::ComPtr<ID3D11DeviceContext> _d3dDeviceContext;
::Microsoft::WRL::ComPtr<IDXGIFactory2> _dxgiFactory2;
::Microsoft::WRL::ComPtr<IDXGISurface> _dxgiSurface;
::Microsoft::WRL::ComPtr<ID2D1RenderTarget> _d2dRenderTarget;
::Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> _d2dBrushForeground;
::Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> _d2dBrushBackground;
::Microsoft::WRL::ComPtr<IDXGISwapChain1> _dxgiSwapChain;
// Terminal effects resources.
bool _retroTerminalEffects;
::Microsoft::WRL::ComPtr<ID3D11RenderTargetView> _renderTargetView;
::Microsoft::WRL::ComPtr<ID3D11VertexShader> _vertexShader;
::Microsoft::WRL::ComPtr<ID3D11PixelShader> _pixelShader;
::Microsoft::WRL::ComPtr<ID3D11InputLayout> _vertexLayout;
::Microsoft::WRL::ComPtr<ID3D11Buffer> _screenQuadVertexBuffer;
::Microsoft::WRL::ComPtr<ID3D11SamplerState> _samplerState;
::Microsoft::WRL::ComPtr<ID3D11Texture2D> _framebufferCapture;
[[nodiscard]] HRESULT _CreateDeviceResources(const bool createSwapChain) noexcept;
HRESULT _SetupTerminalEffects();
[[nodiscard]] HRESULT _PrepareRenderTarget() noexcept;
void _ReleaseDeviceResources() noexcept;
[[nodiscard]] HRESULT _CreateTextLayout(
_In_reads_(StringLength) PCWCHAR String,
_In_ size_t StringLength,
_Out_ IDWriteTextLayout** ppTextLayout) noexcept;
[[nodiscard]] HRESULT _CopyFrontToBack() noexcept;
[[nodiscard]] HRESULT _EnableDisplayAccess(const bool outputEnabled) noexcept;
[[nodiscard]] ::Microsoft::WRL::ComPtr<IDWriteFontFace1> _ResolveFontFaceWithFallback(std::wstring& familyName,
DWRITE_FONT_WEIGHT& weight,
DWRITE_FONT_STRETCH& stretch,
DWRITE_FONT_STYLE& style,
std::wstring& localeName) const;
[[nodiscard]] ::Microsoft::WRL::ComPtr<IDWriteFontFace1> _FindFontFace(std::wstring& familyName,
DWRITE_FONT_WEIGHT& weight,
DWRITE_FONT_STRETCH& stretch,
DWRITE_FONT_STYLE& style,
std::wstring& localeName) const;
[[nodiscard]] std::wstring _GetLocaleName() const;
[[nodiscard]] std::wstring _GetFontFamilyName(gsl::not_null<IDWriteFontFamily*> const fontFamily,
std::wstring& localeName) const;
[[nodiscard]] HRESULT _GetProposedFont(const FontInfoDesired& desired,
FontInfo& actual,
const int dpi,
::Microsoft::WRL::ComPtr<IDWriteTextFormat>& textFormat,
::Microsoft::WRL::ComPtr<IDWriteTextAnalyzer1>& textAnalyzer,
::Microsoft::WRL::ComPtr<IDWriteFontFace1>& fontFace) const noexcept;
[[nodiscard]] COORD _GetFontSize() const noexcept;
[[nodiscard]] SIZE _GetClientSize() const noexcept;
[[nodiscard]] D2D1_COLOR_F _ColorFFromColorRef(const COLORREF color) noexcept;
2019-09-06 02:16:31 +02:00
// Routine Description:
// - Helps convert a Direct2D ColorF into a DXGI RGBA
// Arguments:
// - color - Direct2D Color F
// Return Value:
// - DXGI RGBA
[[nodiscard]] constexpr DXGI_RGBA s_RgbaFromColorF(const D2D1_COLOR_F color) noexcept
{
return { color.r, color.g, color.b, color.a };
}
};
}