terminal/src/cascadia/WindowsTerminal/WindowsTerminal.vcxproj

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Refactor TerminalApp and Add Tests for Xaml Content (#1164) * Refactors TerminalApp into two projects: - TerminalAppLib, which builds a .lib, and includes all the code - TerminalApp, which builds a dll by linking the lib * Adds a TerminalApp.Unit.Tests project - Includes the ability to test cppwinrt types we've authored using a SxS manifest for unpackaged winrt activation - includes the ability to test types with XAML content using an appxmanifest * Adds a giant doc explaining how this was all done. Really, just go read that doc, it'll really help you understand what's going on in this PR. ------------------------- These are some previous commit messages. They may be helpful to future readers. * Start adding unittests for json parsing, end up creating a TerminalAppLib project to make a lib. See #1042 * VS automatically did this for me * This is a dead end I tried including the idl-y things into the lib, but that way leads insanity If you want to make a StaticLibrary, then suddenly the winrt toolchain forgets that ProjectReferences can have winmd's in them, so it won't be able to compile any types from the referenced projects. If you instead try to manually reference the types, you'll get duplicate types up the wazoo, which of course is insane, since we're referencing them the _one_ time * Yea just follow #1042 on github for status So current state: 1. If you try to add a `Reference` to all of MUX.Markup, TerminalControl and TerminalSettings, then mdmerge will complain about all the types from TerminalSettings being defined twice. In this magic scenario, the dependencies of TerminalControl are used directly for some reason: ``` 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalSettings\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalConnection.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalControl.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.winmd. ``` 2. If you don't add a `Reference` TerminalControl, then it'll complain about being unable to find the type TitleChangedEventArgs, which is defined in TerminalControl. 3. If you don't add a `Reference` TerminalSettings, then it'll complain about being unable to find the type KeyChord and other types from TerminalSettings. In this scenario, it doesn't recurse on the other dependencies from TerminalControl for whatever reason. 4. If you instead try to add all 3 as a `ProjectReference`, then it'll complain about being unable to find TitleChangedEventArgs, as in 2. Presumably, it;ll have troubles with the other types too, as none of the 3 are actually included in the midlrt.rsp file. 5. If you add all 3 as a `ProjectReference`, then also add TerminalControl as a `Reference`, you'll get a `MIDL2011: [msg] unresolved type declaration Microsoft.UI.Xaml.Markup.XamlApplication` 6. If you add all 3 as a `ProjectReference`, then also add TerminalControl AND MUX.Markup as a `Reference`, you'll get the same result as 3. * what if we just don't idl This seems to compile * This compiles but I broke the MUX resources look at the App.xaml change. in this changelist. That's what's broken right now. Lets fix that! * lets do this If I leave the MUX nuget out of the project, I'll get a compile error in App.xaml: ``` ...OpenConsole\src\cascadia\TerminalApp\App.xaml(21,40): XamlCompiler error WMC0001: Unknown type 'XamlControlsResources' in XML namespace 'using:Microsoft.UI.Xaml.Controls' ``` If I add it back to the project, it works * Some cleanup from the previous commit * This is busted again. Doing a clean build didn't work. A clean rebuild of the project, paired with some removal of dead code revealed a problem with what I have so far. TerminalAppLib depends on the generation of two headers, `AppKeyBindings.g.h` and `App.g.h`, as those define some of bits of the winrt types. They're needed to be able to compile the implementations. Presumably that's not getting generated by the lib project, because the dll project is the one to generate that file. So we need to move the idl's to the lib project. This created maddness, because of course the Duplicate Type thing. The solution to that is to actually mark the winrt DLLs that we're chaining up through us as ``` <Private>false</Private> <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> ``` This will prevent them from getting double-included. This still doesn't work however, since ``` app.cpp(40): error C2039: 'XamlMetaDataProvider': is not a member of 'winrt::TerminalApp' error C3861: 'XamlMetaDataProvider': identifier not found ``` So we need to figure that out. The dll project is still generating the right header, so lets look there. * Move the xaml stuff to the lib This compiles, but when we launch, we fail to load the tabviewcontrol resources again. So that's not what you want. Why is it not included? * It works again! * Use the pri, xbf files from TerminalAppLib, not TerminalApp * Manually make TerminalApp include a reference to TerminalAppLib's TerminalApp.winmd. This will force the build to copy TerminalApp.winmd to TerminalApp/, which WindowsTerminal needs to be able to ProjectReference the TerminalApp project (it's expecting it to have a winmd) * Remove the module.g.cpp from TerminalApp, and move to TerminalAppLib. The dll doesn't do any codegen anymore. * Agressively clean up these files * Clean up unnecessary includes in the dll pch.h * This does NOT work. The WindowsxamlManager call crashes. I'm thinking it has to do with activation of winrt types from a dll. Email out to @Austin-Lamb to see if he can assist * This gets our cppwinrt types working, but xaml islands is still broken * Split the tests apart, so they aren't insane * These are the magic words to make xaml islands work * All this witchcraft is necessary to make XAML+MUX work right * Clean this up a bit and add comments * Create an enormous doc explaining this madness * Unsure how this got changed. * Trying to get the CI build to work again. This resolves the MUX issue. We need to manually include it, because their package's target doesn't mark it as CopyLocalSatelliteAssemblies=false, Private=false. However, the TerminalApp project is still able to magically reason that the TerminalAppLib project should be included in the MdMerge step, because it think's it's a `GetCppWinRTStaticProjectReferences` reference. * Update cppwinrt to the latest version - this fixes the MSBuild * I still need to re-add the KeyModifiers checks from TermControl. I think this update broke `operator&` for that enum. * There needs to be some cleanup obviously * The doc should be updated as well * Clean up changes from cppwinrt update * Try doing this, even though it seems wrong * Lets try this (press x to doubt) * Clean up vcxproj file, and remove appxmanifest change from previous commit * Update to the latest TAEF release, maybe that'll work * Let's try a prerelease version, shall we? * Add notes about TAEF package, comment out tests * Format the code * Hopefully fix the arm64 and x86 builds also a typo * Fix PR nits * Fix some bad merge conflicts * Some cleanup from the merge * Well I was close to getting the merge right * I believe this will fix CI * Apply suggestions from code review Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com> * These definitely need to be fixed * Try version detecting in the test IDK if this will build, I'm letting the CI try while I clean rebuild locally * Try blindly updating to the newest nuget version * Revert "Try blindly updating to the newest nuget version" This reverts commit b72bd9eb73cca9c3a9887e4d7a67ec2696dc6dba. * We're just going to see if these work in CI with this change * Comment the tests back out. Windows Server 2019 is 10.0.17763.557 * Remove the nuget package We don't need this package anymore now that we're hosting it * Okay this _was_ important
2019-07-15 21:27:56 +02:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<SubSystem>Windows</SubSystem>
<OpenConsoleUniversalApp>false</OpenConsoleUniversalApp>
<ApplicationType>Windows Store</ApplicationType>
</PropertyGroup>
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>WindowsTerminal</RootNamespace>
<ProjectName>WindowsTerminal</ProjectName>
<TargetName>WindowsTerminal</TargetName>
<!-- IMPORTANT! Xaml Islands only works on >= 17709 -->
<!-- IMPORTANT! cppwinrt.pre.props specifies 17134 -->
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<SDLCheck>true</SDLCheck>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(OpenConsoleDir)\src\inc;$(OpenConsoleDir)\dep;$(OpenConsoleDir)\dep\Console;$(OpenConsoleDir)\dep\Win32K;$(OpenConsoleDir)\dep\gsl\include;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile>
<!-- Manually include the generated TerminalCore header's path, because
adding a project reference will confuse msbuild, because TerminalCore
isn't a dll, it's a lib, and cppwinrt won't include a lib's header -->
<AdditionalIncludeDirectories>"$(OpenConsoleDir)src\cascadia\TerminalCore\lib\Generated Files";%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>gdi32.lib;dwmapi.lib;Shcore.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<PropertyGroup>
<GenerateManifest>true</GenerateManifest>
<EmbedManifest>true</EmbedManifest>
</PropertyGroup>
<!-- Source Files -->
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="AppHost.h" />
<ClInclude Include="BaseWindow.h" />
<ClInclude Include="IslandWindow.h" />
<ClInclude Include="NonClientIslandWindow.h" />
Accessibility: Set-up UIA Tree (#1691) **The Basics of Accessibility** - [What is a User Interaction Automation (UIA) Tree?](https://docs.microsoft.com/en-us/dotnet/framework/ui-automation/ui-automation-tree-overview) - Other projects (i.e.: Narrator) can take advantage of this UIA tree and are used to present information within it. - Some things like XAML already have a UIA Tree. So some UIA tree navigation and features are already there. It's just a matter of getting them hooked up and looking right. **Accessibility in our Project** There's a few important classes... regarding Accessibility... - **WindowUiaProvider**: This sets up the UIA tree for a window. So this is the top-level for the UIA tree. - **ScreenInfoUiaProvider**: This sets up the UIA tree for a terminal buffer. - **UiaTextRange**: This is essential to interacting with the UIA tree for the terminal buffer. Actually gets portions of the buffer and presents them. regarding the Windows Terminal window... - **BaseWindow**: The foundation to a window. Deals with HWNDs and that kind of stuff. - **IslandWindow**: This extends `BaseWindow` and is actually what holds our Windows Terminal - **NonClientIslandWindow**: An extension of the `IslandWindow` regarding ConHost... - **IConsoleWindow**: This is an interface for the console window. - **Window**: This is the actual window for ConHost. Extends `IConsoleWindow` - `IConsoleWindow` changes: - move into `Microsoft::Console::Types` (a shared space) - Have `IslandWindow` extend it - `WindowUiaProvider` changes: - move into `Microsoft::Console::Types` (a shared space) - Hook up `WindowUiaProvider` to IslandWindow (yay! we now have a tree) ### Changes to the WindowUiaProvider As mentioned earlier, the WindowUiaProvider is the top-level UIA provider for our projects. To reuse as much code as possible, I created `Microsoft::Console::Types::WindowUiaProviderBase`. Any existing functions that reference a `ScreenInfoUiaProvider` were virtual-ized. In each project, a `WindowUiaProvider : WindowUiaProviderBase` was created to define those virtual functions. Note that that will be the main difference between ConHost and Windows Terminal moving forward: how many TextBuffers are on the screen. So, ConHost should be the same as before, with only one `ScreenInfoUiaProvider`, whereas Windows Terminal needs to (1) update which one is on the screen and (2) may have multiple on the screen. 🚨 Windows Terminal doesn't have the `ScreenInfoUiaProvider` hooked up yet. We'll have all the XAML elements in the UIA tree. But, since `TermControl` is a custom XAML Control, I need to hook up the `ScreenInfoUiaProvider` to it. This work will be done in a new PR and resolve GitHub Issue #1352. ### Moved to `Microsoft::Console::Types` These files got moved to a shared area so that they can be used by both ConHost and Windows Terminal. This means that any references to the `ServiceLocator` had to be removed. - `IConsoleWindow` - Windows Terminal: `IslandWindow : IConsoleWindow` - `ScreenInfoUiaProvider` - all references to `ServiceLocator` and `SCREEN_INFORMATION` were removed. `IRenderData` was used to accomplish this. Refer to next section for more details. - `UiaTextRange` - all references to `ServiceLocator` and `SCREEN_INFORMATION` were removed. `IRenderData` was used to accomplish this. Refer to next section for more details. - since most of the functions were `static`, that means that an `IRenderData` had to be added into most of them. ### Changes to IRenderData Since `IRenderData` is now being used to abstract out `ServiceLocator` and `SCREEN_INFORMATION`, I had to add a few functions here: - `bool IsAreaSelected()` - `void ClearSelection()` - `void SelectNewRegion(...)` - `HRESULT SearchForText(...)` `SearchForText()` is a problem here. The overall new design is great! But Windows Terminal doesn't have a way to search for text in the buffer yet, whereas ConHost does. So I'm punting on this issue for now. It looks nasty, but just look at all the other pretty things here. :)
2019-07-30 00:21:15 +02:00
<ClInclude Include="WindowUiaProvider.hpp" />
Refactor TerminalApp and Add Tests for Xaml Content (#1164) * Refactors TerminalApp into two projects: - TerminalAppLib, which builds a .lib, and includes all the code - TerminalApp, which builds a dll by linking the lib * Adds a TerminalApp.Unit.Tests project - Includes the ability to test cppwinrt types we've authored using a SxS manifest for unpackaged winrt activation - includes the ability to test types with XAML content using an appxmanifest * Adds a giant doc explaining how this was all done. Really, just go read that doc, it'll really help you understand what's going on in this PR. ------------------------- These are some previous commit messages. They may be helpful to future readers. * Start adding unittests for json parsing, end up creating a TerminalAppLib project to make a lib. See #1042 * VS automatically did this for me * This is a dead end I tried including the idl-y things into the lib, but that way leads insanity If you want to make a StaticLibrary, then suddenly the winrt toolchain forgets that ProjectReferences can have winmd's in them, so it won't be able to compile any types from the referenced projects. If you instead try to manually reference the types, you'll get duplicate types up the wazoo, which of course is insane, since we're referencing them the _one_ time * Yea just follow #1042 on github for status So current state: 1. If you try to add a `Reference` to all of MUX.Markup, TerminalControl and TerminalSettings, then mdmerge will complain about all the types from TerminalSettings being defined twice. In this magic scenario, the dependencies of TerminalControl are used directly for some reason: ``` 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalSettings\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalConnection.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalControl.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.winmd. ``` 2. If you don't add a `Reference` TerminalControl, then it'll complain about being unable to find the type TitleChangedEventArgs, which is defined in TerminalControl. 3. If you don't add a `Reference` TerminalSettings, then it'll complain about being unable to find the type KeyChord and other types from TerminalSettings. In this scenario, it doesn't recurse on the other dependencies from TerminalControl for whatever reason. 4. If you instead try to add all 3 as a `ProjectReference`, then it'll complain about being unable to find TitleChangedEventArgs, as in 2. Presumably, it;ll have troubles with the other types too, as none of the 3 are actually included in the midlrt.rsp file. 5. If you add all 3 as a `ProjectReference`, then also add TerminalControl as a `Reference`, you'll get a `MIDL2011: [msg] unresolved type declaration Microsoft.UI.Xaml.Markup.XamlApplication` 6. If you add all 3 as a `ProjectReference`, then also add TerminalControl AND MUX.Markup as a `Reference`, you'll get the same result as 3. * what if we just don't idl This seems to compile * This compiles but I broke the MUX resources look at the App.xaml change. in this changelist. That's what's broken right now. Lets fix that! * lets do this If I leave the MUX nuget out of the project, I'll get a compile error in App.xaml: ``` ...OpenConsole\src\cascadia\TerminalApp\App.xaml(21,40): XamlCompiler error WMC0001: Unknown type 'XamlControlsResources' in XML namespace 'using:Microsoft.UI.Xaml.Controls' ``` If I add it back to the project, it works * Some cleanup from the previous commit * This is busted again. Doing a clean build didn't work. A clean rebuild of the project, paired with some removal of dead code revealed a problem with what I have so far. TerminalAppLib depends on the generation of two headers, `AppKeyBindings.g.h` and `App.g.h`, as those define some of bits of the winrt types. They're needed to be able to compile the implementations. Presumably that's not getting generated by the lib project, because the dll project is the one to generate that file. So we need to move the idl's to the lib project. This created maddness, because of course the Duplicate Type thing. The solution to that is to actually mark the winrt DLLs that we're chaining up through us as ``` <Private>false</Private> <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> ``` This will prevent them from getting double-included. This still doesn't work however, since ``` app.cpp(40): error C2039: 'XamlMetaDataProvider': is not a member of 'winrt::TerminalApp' error C3861: 'XamlMetaDataProvider': identifier not found ``` So we need to figure that out. The dll project is still generating the right header, so lets look there. * Move the xaml stuff to the lib This compiles, but when we launch, we fail to load the tabviewcontrol resources again. So that's not what you want. Why is it not included? * It works again! * Use the pri, xbf files from TerminalAppLib, not TerminalApp * Manually make TerminalApp include a reference to TerminalAppLib's TerminalApp.winmd. This will force the build to copy TerminalApp.winmd to TerminalApp/, which WindowsTerminal needs to be able to ProjectReference the TerminalApp project (it's expecting it to have a winmd) * Remove the module.g.cpp from TerminalApp, and move to TerminalAppLib. The dll doesn't do any codegen anymore. * Agressively clean up these files * Clean up unnecessary includes in the dll pch.h * This does NOT work. The WindowsxamlManager call crashes. I'm thinking it has to do with activation of winrt types from a dll. Email out to @Austin-Lamb to see if he can assist * This gets our cppwinrt types working, but xaml islands is still broken * Split the tests apart, so they aren't insane * These are the magic words to make xaml islands work * All this witchcraft is necessary to make XAML+MUX work right * Clean this up a bit and add comments * Create an enormous doc explaining this madness * Unsure how this got changed. * Trying to get the CI build to work again. This resolves the MUX issue. We need to manually include it, because their package's target doesn't mark it as CopyLocalSatelliteAssemblies=false, Private=false. However, the TerminalApp project is still able to magically reason that the TerminalAppLib project should be included in the MdMerge step, because it think's it's a `GetCppWinRTStaticProjectReferences` reference. * Update cppwinrt to the latest version - this fixes the MSBuild * I still need to re-add the KeyModifiers checks from TermControl. I think this update broke `operator&` for that enum. * There needs to be some cleanup obviously * The doc should be updated as well * Clean up changes from cppwinrt update * Try doing this, even though it seems wrong * Lets try this (press x to doubt) * Clean up vcxproj file, and remove appxmanifest change from previous commit * Update to the latest TAEF release, maybe that'll work * Let's try a prerelease version, shall we? * Add notes about TAEF package, comment out tests * Format the code * Hopefully fix the arm64 and x86 builds also a typo * Fix PR nits * Fix some bad merge conflicts * Some cleanup from the merge * Well I was close to getting the merge right * I believe this will fix CI * Apply suggestions from code review Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com> * These definitely need to be fixed * Try version detecting in the test IDK if this will build, I'm letting the CI try while I clean rebuild locally * Try blindly updating to the newest nuget version * Revert "Try blindly updating to the newest nuget version" This reverts commit b72bd9eb73cca9c3a9887e4d7a67ec2696dc6dba. * We're just going to see if these work in CI with this change * Comment the tests back out. Windows Server 2019 is 10.0.17763.557 * Remove the nuget package We don't need this package anymore now that we're hosting it * Okay this _was_ important
2019-07-15 21:27:56 +02:00
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="main.cpp" />
<ClCompile Include="AppHost.cpp" />
<ClCompile Include="IslandWindow.cpp" />
<ClCompile Include="NonClientIslandWindow.cpp" />
Accessibility: Set-up UIA Tree (#1691) **The Basics of Accessibility** - [What is a User Interaction Automation (UIA) Tree?](https://docs.microsoft.com/en-us/dotnet/framework/ui-automation/ui-automation-tree-overview) - Other projects (i.e.: Narrator) can take advantage of this UIA tree and are used to present information within it. - Some things like XAML already have a UIA Tree. So some UIA tree navigation and features are already there. It's just a matter of getting them hooked up and looking right. **Accessibility in our Project** There's a few important classes... regarding Accessibility... - **WindowUiaProvider**: This sets up the UIA tree for a window. So this is the top-level for the UIA tree. - **ScreenInfoUiaProvider**: This sets up the UIA tree for a terminal buffer. - **UiaTextRange**: This is essential to interacting with the UIA tree for the terminal buffer. Actually gets portions of the buffer and presents them. regarding the Windows Terminal window... - **BaseWindow**: The foundation to a window. Deals with HWNDs and that kind of stuff. - **IslandWindow**: This extends `BaseWindow` and is actually what holds our Windows Terminal - **NonClientIslandWindow**: An extension of the `IslandWindow` regarding ConHost... - **IConsoleWindow**: This is an interface for the console window. - **Window**: This is the actual window for ConHost. Extends `IConsoleWindow` - `IConsoleWindow` changes: - move into `Microsoft::Console::Types` (a shared space) - Have `IslandWindow` extend it - `WindowUiaProvider` changes: - move into `Microsoft::Console::Types` (a shared space) - Hook up `WindowUiaProvider` to IslandWindow (yay! we now have a tree) ### Changes to the WindowUiaProvider As mentioned earlier, the WindowUiaProvider is the top-level UIA provider for our projects. To reuse as much code as possible, I created `Microsoft::Console::Types::WindowUiaProviderBase`. Any existing functions that reference a `ScreenInfoUiaProvider` were virtual-ized. In each project, a `WindowUiaProvider : WindowUiaProviderBase` was created to define those virtual functions. Note that that will be the main difference between ConHost and Windows Terminal moving forward: how many TextBuffers are on the screen. So, ConHost should be the same as before, with only one `ScreenInfoUiaProvider`, whereas Windows Terminal needs to (1) update which one is on the screen and (2) may have multiple on the screen. 🚨 Windows Terminal doesn't have the `ScreenInfoUiaProvider` hooked up yet. We'll have all the XAML elements in the UIA tree. But, since `TermControl` is a custom XAML Control, I need to hook up the `ScreenInfoUiaProvider` to it. This work will be done in a new PR and resolve GitHub Issue #1352. ### Moved to `Microsoft::Console::Types` These files got moved to a shared area so that they can be used by both ConHost and Windows Terminal. This means that any references to the `ServiceLocator` had to be removed. - `IConsoleWindow` - Windows Terminal: `IslandWindow : IConsoleWindow` - `ScreenInfoUiaProvider` - all references to `ServiceLocator` and `SCREEN_INFORMATION` were removed. `IRenderData` was used to accomplish this. Refer to next section for more details. - `UiaTextRange` - all references to `ServiceLocator` and `SCREEN_INFORMATION` were removed. `IRenderData` was used to accomplish this. Refer to next section for more details. - since most of the functions were `static`, that means that an `IRenderData` had to be added into most of them. ### Changes to IRenderData Since `IRenderData` is now being used to abstract out `ServiceLocator` and `SCREEN_INFORMATION`, I had to add a few functions here: - `bool IsAreaSelected()` - `void ClearSelection()` - `void SelectNewRegion(...)` - `HRESULT SearchForText(...)` `SearchForText()` is a problem here. The overall new design is great! But Windows Terminal doesn't have a way to search for text in the buffer yet, whereas ConHost does. So I'm punting on this issue for now. It looks nasty, but just look at all the other pretty things here. :)
2019-07-30 00:21:15 +02:00
<ClCompile Include="WindowUiaProvider.cpp" />
Refactor TerminalApp and Add Tests for Xaml Content (#1164) * Refactors TerminalApp into two projects: - TerminalAppLib, which builds a .lib, and includes all the code - TerminalApp, which builds a dll by linking the lib * Adds a TerminalApp.Unit.Tests project - Includes the ability to test cppwinrt types we've authored using a SxS manifest for unpackaged winrt activation - includes the ability to test types with XAML content using an appxmanifest * Adds a giant doc explaining how this was all done. Really, just go read that doc, it'll really help you understand what's going on in this PR. ------------------------- These are some previous commit messages. They may be helpful to future readers. * Start adding unittests for json parsing, end up creating a TerminalAppLib project to make a lib. See #1042 * VS automatically did this for me * This is a dead end I tried including the idl-y things into the lib, but that way leads insanity If you want to make a StaticLibrary, then suddenly the winrt toolchain forgets that ProjectReferences can have winmd's in them, so it won't be able to compile any types from the referenced projects. If you instead try to manually reference the types, you'll get duplicate types up the wazoo, which of course is insane, since we're referencing them the _one_ time * Yea just follow #1042 on github for status So current state: 1. If you try to add a `Reference` to all of MUX.Markup, TerminalControl and TerminalSettings, then mdmerge will complain about all the types from TerminalSettings being defined twice. In this magic scenario, the dependencies of TerminalControl are used directly for some reason: ``` 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalSettings\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalConnection.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalControl.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.winmd. ``` 2. If you don't add a `Reference` TerminalControl, then it'll complain about being unable to find the type TitleChangedEventArgs, which is defined in TerminalControl. 3. If you don't add a `Reference` TerminalSettings, then it'll complain about being unable to find the type KeyChord and other types from TerminalSettings. In this scenario, it doesn't recurse on the other dependencies from TerminalControl for whatever reason. 4. If you instead try to add all 3 as a `ProjectReference`, then it'll complain about being unable to find TitleChangedEventArgs, as in 2. Presumably, it;ll have troubles with the other types too, as none of the 3 are actually included in the midlrt.rsp file. 5. If you add all 3 as a `ProjectReference`, then also add TerminalControl as a `Reference`, you'll get a `MIDL2011: [msg] unresolved type declaration Microsoft.UI.Xaml.Markup.XamlApplication` 6. If you add all 3 as a `ProjectReference`, then also add TerminalControl AND MUX.Markup as a `Reference`, you'll get the same result as 3. * what if we just don't idl This seems to compile * This compiles but I broke the MUX resources look at the App.xaml change. in this changelist. That's what's broken right now. Lets fix that! * lets do this If I leave the MUX nuget out of the project, I'll get a compile error in App.xaml: ``` ...OpenConsole\src\cascadia\TerminalApp\App.xaml(21,40): XamlCompiler error WMC0001: Unknown type 'XamlControlsResources' in XML namespace 'using:Microsoft.UI.Xaml.Controls' ``` If I add it back to the project, it works * Some cleanup from the previous commit * This is busted again. Doing a clean build didn't work. A clean rebuild of the project, paired with some removal of dead code revealed a problem with what I have so far. TerminalAppLib depends on the generation of two headers, `AppKeyBindings.g.h` and `App.g.h`, as those define some of bits of the winrt types. They're needed to be able to compile the implementations. Presumably that's not getting generated by the lib project, because the dll project is the one to generate that file. So we need to move the idl's to the lib project. This created maddness, because of course the Duplicate Type thing. The solution to that is to actually mark the winrt DLLs that we're chaining up through us as ``` <Private>false</Private> <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> ``` This will prevent them from getting double-included. This still doesn't work however, since ``` app.cpp(40): error C2039: 'XamlMetaDataProvider': is not a member of 'winrt::TerminalApp' error C3861: 'XamlMetaDataProvider': identifier not found ``` So we need to figure that out. The dll project is still generating the right header, so lets look there. * Move the xaml stuff to the lib This compiles, but when we launch, we fail to load the tabviewcontrol resources again. So that's not what you want. Why is it not included? * It works again! * Use the pri, xbf files from TerminalAppLib, not TerminalApp * Manually make TerminalApp include a reference to TerminalAppLib's TerminalApp.winmd. This will force the build to copy TerminalApp.winmd to TerminalApp/, which WindowsTerminal needs to be able to ProjectReference the TerminalApp project (it's expecting it to have a winmd) * Remove the module.g.cpp from TerminalApp, and move to TerminalAppLib. The dll doesn't do any codegen anymore. * Agressively clean up these files * Clean up unnecessary includes in the dll pch.h * This does NOT work. The WindowsxamlManager call crashes. I'm thinking it has to do with activation of winrt types from a dll. Email out to @Austin-Lamb to see if he can assist * This gets our cppwinrt types working, but xaml islands is still broken * Split the tests apart, so they aren't insane * These are the magic words to make xaml islands work * All this witchcraft is necessary to make XAML+MUX work right * Clean this up a bit and add comments * Create an enormous doc explaining this madness * Unsure how this got changed. * Trying to get the CI build to work again. This resolves the MUX issue. We need to manually include it, because their package's target doesn't mark it as CopyLocalSatelliteAssemblies=false, Private=false. However, the TerminalApp project is still able to magically reason that the TerminalAppLib project should be included in the MdMerge step, because it think's it's a `GetCppWinRTStaticProjectReferences` reference. * Update cppwinrt to the latest version - this fixes the MSBuild * I still need to re-add the KeyModifiers checks from TermControl. I think this update broke `operator&` for that enum. * There needs to be some cleanup obviously * The doc should be updated as well * Clean up changes from cppwinrt update * Try doing this, even though it seems wrong * Lets try this (press x to doubt) * Clean up vcxproj file, and remove appxmanifest change from previous commit * Update to the latest TAEF release, maybe that'll work * Let's try a prerelease version, shall we? * Add notes about TAEF package, comment out tests * Format the code * Hopefully fix the arm64 and x86 builds also a typo * Fix PR nits * Fix some bad merge conflicts * Some cleanup from the merge * Well I was close to getting the merge right * I believe this will fix CI * Apply suggestions from code review Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com> * These definitely need to be fixed * Try version detecting in the test IDK if this will build, I'm letting the CI try while I clean rebuild locally * Try blindly updating to the newest nuget version * Revert "Try blindly updating to the newest nuget version" This reverts commit b72bd9eb73cca9c3a9887e4d7a67ec2696dc6dba. * We're just going to see if these work in CI with this change * Comment the tests back out. Windows Server 2019 is 10.0.17763.557 * Remove the nuget package We don't need this package anymore now that we're hosting it * Okay this _was_ important
2019-07-15 21:27:56 +02:00
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Refactor TerminalApp and Add Tests for Xaml Content (#1164) * Refactors TerminalApp into two projects: - TerminalAppLib, which builds a .lib, and includes all the code - TerminalApp, which builds a dll by linking the lib * Adds a TerminalApp.Unit.Tests project - Includes the ability to test cppwinrt types we've authored using a SxS manifest for unpackaged winrt activation - includes the ability to test types with XAML content using an appxmanifest * Adds a giant doc explaining how this was all done. Really, just go read that doc, it'll really help you understand what's going on in this PR. ------------------------- These are some previous commit messages. They may be helpful to future readers. * Start adding unittests for json parsing, end up creating a TerminalAppLib project to make a lib. See #1042 * VS automatically did this for me * This is a dead end I tried including the idl-y things into the lib, but that way leads insanity If you want to make a StaticLibrary, then suddenly the winrt toolchain forgets that ProjectReferences can have winmd's in them, so it won't be able to compile any types from the referenced projects. If you instead try to manually reference the types, you'll get duplicate types up the wazoo, which of course is insane, since we're referencing them the _one_ time * Yea just follow #1042 on github for status So current state: 1. If you try to add a `Reference` to all of MUX.Markup, TerminalControl and TerminalSettings, then mdmerge will complain about all the types from TerminalSettings being defined twice. In this magic scenario, the dependencies of TerminalControl are used directly for some reason: ``` 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalSettings\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalConnection.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalControl.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.winmd. ``` 2. If you don't add a `Reference` TerminalControl, then it'll complain about being unable to find the type TitleChangedEventArgs, which is defined in TerminalControl. 3. If you don't add a `Reference` TerminalSettings, then it'll complain about being unable to find the type KeyChord and other types from TerminalSettings. In this scenario, it doesn't recurse on the other dependencies from TerminalControl for whatever reason. 4. If you instead try to add all 3 as a `ProjectReference`, then it'll complain about being unable to find TitleChangedEventArgs, as in 2. Presumably, it;ll have troubles with the other types too, as none of the 3 are actually included in the midlrt.rsp file. 5. If you add all 3 as a `ProjectReference`, then also add TerminalControl as a `Reference`, you'll get a `MIDL2011: [msg] unresolved type declaration Microsoft.UI.Xaml.Markup.XamlApplication` 6. If you add all 3 as a `ProjectReference`, then also add TerminalControl AND MUX.Markup as a `Reference`, you'll get the same result as 3. * what if we just don't idl This seems to compile * This compiles but I broke the MUX resources look at the App.xaml change. in this changelist. That's what's broken right now. Lets fix that! * lets do this If I leave the MUX nuget out of the project, I'll get a compile error in App.xaml: ``` ...OpenConsole\src\cascadia\TerminalApp\App.xaml(21,40): XamlCompiler error WMC0001: Unknown type 'XamlControlsResources' in XML namespace 'using:Microsoft.UI.Xaml.Controls' ``` If I add it back to the project, it works * Some cleanup from the previous commit * This is busted again. Doing a clean build didn't work. A clean rebuild of the project, paired with some removal of dead code revealed a problem with what I have so far. TerminalAppLib depends on the generation of two headers, `AppKeyBindings.g.h` and `App.g.h`, as those define some of bits of the winrt types. They're needed to be able to compile the implementations. Presumably that's not getting generated by the lib project, because the dll project is the one to generate that file. So we need to move the idl's to the lib project. This created maddness, because of course the Duplicate Type thing. The solution to that is to actually mark the winrt DLLs that we're chaining up through us as ``` <Private>false</Private> <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> ``` This will prevent them from getting double-included. This still doesn't work however, since ``` app.cpp(40): error C2039: 'XamlMetaDataProvider': is not a member of 'winrt::TerminalApp' error C3861: 'XamlMetaDataProvider': identifier not found ``` So we need to figure that out. The dll project is still generating the right header, so lets look there. * Move the xaml stuff to the lib This compiles, but when we launch, we fail to load the tabviewcontrol resources again. So that's not what you want. Why is it not included? * It works again! * Use the pri, xbf files from TerminalAppLib, not TerminalApp * Manually make TerminalApp include a reference to TerminalAppLib's TerminalApp.winmd. This will force the build to copy TerminalApp.winmd to TerminalApp/, which WindowsTerminal needs to be able to ProjectReference the TerminalApp project (it's expecting it to have a winmd) * Remove the module.g.cpp from TerminalApp, and move to TerminalAppLib. The dll doesn't do any codegen anymore. * Agressively clean up these files * Clean up unnecessary includes in the dll pch.h * This does NOT work. The WindowsxamlManager call crashes. I'm thinking it has to do with activation of winrt types from a dll. Email out to @Austin-Lamb to see if he can assist * This gets our cppwinrt types working, but xaml islands is still broken * Split the tests apart, so they aren't insane * These are the magic words to make xaml islands work * All this witchcraft is necessary to make XAML+MUX work right * Clean this up a bit and add comments * Create an enormous doc explaining this madness * Unsure how this got changed. * Trying to get the CI build to work again. This resolves the MUX issue. We need to manually include it, because their package's target doesn't mark it as CopyLocalSatelliteAssemblies=false, Private=false. However, the TerminalApp project is still able to magically reason that the TerminalAppLib project should be included in the MdMerge step, because it think's it's a `GetCppWinRTStaticProjectReferences` reference. * Update cppwinrt to the latest version - this fixes the MSBuild * I still need to re-add the KeyModifiers checks from TermControl. I think this update broke `operator&` for that enum. * There needs to be some cleanup obviously * The doc should be updated as well * Clean up changes from cppwinrt update * Try doing this, even though it seems wrong * Lets try this (press x to doubt) * Clean up vcxproj file, and remove appxmanifest change from previous commit * Update to the latest TAEF release, maybe that'll work * Let's try a prerelease version, shall we? * Add notes about TAEF package, comment out tests * Format the code * Hopefully fix the arm64 and x86 builds also a typo * Fix PR nits * Fix some bad merge conflicts * Some cleanup from the merge * Well I was close to getting the merge right * I believe this will fix CI * Apply suggestions from code review Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com> * These definitely need to be fixed * Try version detecting in the test IDK if this will build, I'm letting the CI try while I clean rebuild locally * Try blindly updating to the newest nuget version * Revert "Try blindly updating to the newest nuget version" This reverts commit b72bd9eb73cca9c3a9887e4d7a67ec2696dc6dba. * We're just going to see if these work in CI with this change * Comment the tests back out. Windows Server 2019 is 10.0.17763.557 * Remove the nuget package We don't need this package anymore now that we're hosting it * Okay this _was_ important
2019-07-15 21:27:56 +02:00
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Refactor TerminalApp and Add Tests for Xaml Content (#1164) * Refactors TerminalApp into two projects: - TerminalAppLib, which builds a .lib, and includes all the code - TerminalApp, which builds a dll by linking the lib * Adds a TerminalApp.Unit.Tests project - Includes the ability to test cppwinrt types we've authored using a SxS manifest for unpackaged winrt activation - includes the ability to test types with XAML content using an appxmanifest * Adds a giant doc explaining how this was all done. Really, just go read that doc, it'll really help you understand what's going on in this PR. ------------------------- These are some previous commit messages. They may be helpful to future readers. * Start adding unittests for json parsing, end up creating a TerminalAppLib project to make a lib. See #1042 * VS automatically did this for me * This is a dead end I tried including the idl-y things into the lib, but that way leads insanity If you want to make a StaticLibrary, then suddenly the winrt toolchain forgets that ProjectReferences can have winmd's in them, so it won't be able to compile any types from the referenced projects. If you instead try to manually reference the types, you'll get duplicate types up the wazoo, which of course is insane, since we're referencing them the _one_ time * Yea just follow #1042 on github for status So current state: 1. If you try to add a `Reference` to all of MUX.Markup, TerminalControl and TerminalSettings, then mdmerge will complain about all the types from TerminalSettings being defined twice. In this magic scenario, the dependencies of TerminalControl are used directly for some reason: ``` 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalSettings\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalConnection.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalControl.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.winmd. ``` 2. If you don't add a `Reference` TerminalControl, then it'll complain about being unable to find the type TitleChangedEventArgs, which is defined in TerminalControl. 3. If you don't add a `Reference` TerminalSettings, then it'll complain about being unable to find the type KeyChord and other types from TerminalSettings. In this scenario, it doesn't recurse on the other dependencies from TerminalControl for whatever reason. 4. If you instead try to add all 3 as a `ProjectReference`, then it'll complain about being unable to find TitleChangedEventArgs, as in 2. Presumably, it;ll have troubles with the other types too, as none of the 3 are actually included in the midlrt.rsp file. 5. If you add all 3 as a `ProjectReference`, then also add TerminalControl as a `Reference`, you'll get a `MIDL2011: [msg] unresolved type declaration Microsoft.UI.Xaml.Markup.XamlApplication` 6. If you add all 3 as a `ProjectReference`, then also add TerminalControl AND MUX.Markup as a `Reference`, you'll get the same result as 3. * what if we just don't idl This seems to compile * This compiles but I broke the MUX resources look at the App.xaml change. in this changelist. That's what's broken right now. Lets fix that! * lets do this If I leave the MUX nuget out of the project, I'll get a compile error in App.xaml: ``` ...OpenConsole\src\cascadia\TerminalApp\App.xaml(21,40): XamlCompiler error WMC0001: Unknown type 'XamlControlsResources' in XML namespace 'using:Microsoft.UI.Xaml.Controls' ``` If I add it back to the project, it works * Some cleanup from the previous commit * This is busted again. Doing a clean build didn't work. A clean rebuild of the project, paired with some removal of dead code revealed a problem with what I have so far. TerminalAppLib depends on the generation of two headers, `AppKeyBindings.g.h` and `App.g.h`, as those define some of bits of the winrt types. They're needed to be able to compile the implementations. Presumably that's not getting generated by the lib project, because the dll project is the one to generate that file. So we need to move the idl's to the lib project. This created maddness, because of course the Duplicate Type thing. The solution to that is to actually mark the winrt DLLs that we're chaining up through us as ``` <Private>false</Private> <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> ``` This will prevent them from getting double-included. This still doesn't work however, since ``` app.cpp(40): error C2039: 'XamlMetaDataProvider': is not a member of 'winrt::TerminalApp' error C3861: 'XamlMetaDataProvider': identifier not found ``` So we need to figure that out. The dll project is still generating the right header, so lets look there. * Move the xaml stuff to the lib This compiles, but when we launch, we fail to load the tabviewcontrol resources again. So that's not what you want. Why is it not included? * It works again! * Use the pri, xbf files from TerminalAppLib, not TerminalApp * Manually make TerminalApp include a reference to TerminalAppLib's TerminalApp.winmd. This will force the build to copy TerminalApp.winmd to TerminalApp/, which WindowsTerminal needs to be able to ProjectReference the TerminalApp project (it's expecting it to have a winmd) * Remove the module.g.cpp from TerminalApp, and move to TerminalAppLib. The dll doesn't do any codegen anymore. * Agressively clean up these files * Clean up unnecessary includes in the dll pch.h * This does NOT work. The WindowsxamlManager call crashes. I'm thinking it has to do with activation of winrt types from a dll. Email out to @Austin-Lamb to see if he can assist * This gets our cppwinrt types working, but xaml islands is still broken * Split the tests apart, so they aren't insane * These are the magic words to make xaml islands work * All this witchcraft is necessary to make XAML+MUX work right * Clean this up a bit and add comments * Create an enormous doc explaining this madness * Unsure how this got changed. * Trying to get the CI build to work again. This resolves the MUX issue. We need to manually include it, because their package's target doesn't mark it as CopyLocalSatelliteAssemblies=false, Private=false. However, the TerminalApp project is still able to magically reason that the TerminalAppLib project should be included in the MdMerge step, because it think's it's a `GetCppWinRTStaticProjectReferences` reference. * Update cppwinrt to the latest version - this fixes the MSBuild * I still need to re-add the KeyModifiers checks from TermControl. I think this update broke `operator&` for that enum. * There needs to be some cleanup obviously * The doc should be updated as well * Clean up changes from cppwinrt update * Try doing this, even though it seems wrong * Lets try this (press x to doubt) * Clean up vcxproj file, and remove appxmanifest change from previous commit * Update to the latest TAEF release, maybe that'll work * Let's try a prerelease version, shall we? * Add notes about TAEF package, comment out tests * Format the code * Hopefully fix the arm64 and x86 builds also a typo * Fix PR nits * Fix some bad merge conflicts * Some cleanup from the merge * Well I was close to getting the merge right * I believe this will fix CI * Apply suggestions from code review Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com> * These definitely need to be fixed * Try version detecting in the test IDK if this will build, I'm letting the CI try while I clean rebuild locally * Try blindly updating to the newest nuget version * Revert "Try blindly updating to the newest nuget version" This reverts commit b72bd9eb73cca9c3a9887e4d7a67ec2696dc6dba. * We're just going to see if these work in CI with this change * Comment the tests back out. Windows Server 2019 is 10.0.17763.557 * Remove the nuget package We don't need this package anymore now that we're hosting it * Okay this _was_ important
2019-07-15 21:27:56 +02:00
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This ItemGroup and the Globals PropertyGroup below it are required in order
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Refactor TerminalApp and Add Tests for Xaml Content (#1164) * Refactors TerminalApp into two projects: - TerminalAppLib, which builds a .lib, and includes all the code - TerminalApp, which builds a dll by linking the lib * Adds a TerminalApp.Unit.Tests project - Includes the ability to test cppwinrt types we've authored using a SxS manifest for unpackaged winrt activation - includes the ability to test types with XAML content using an appxmanifest * Adds a giant doc explaining how this was all done. Really, just go read that doc, it'll really help you understand what's going on in this PR. ------------------------- These are some previous commit messages. They may be helpful to future readers. * Start adding unittests for json parsing, end up creating a TerminalAppLib project to make a lib. See #1042 * VS automatically did this for me * This is a dead end I tried including the idl-y things into the lib, but that way leads insanity If you want to make a StaticLibrary, then suddenly the winrt toolchain forgets that ProjectReferences can have winmd's in them, so it won't be able to compile any types from the referenced projects. If you instead try to manually reference the types, you'll get duplicate types up the wazoo, which of course is insane, since we're referencing them the _one_ time * Yea just follow #1042 on github for status So current state: 1. If you try to add a `Reference` to all of MUX.Markup, TerminalControl and TerminalSettings, then mdmerge will complain about all the types from TerminalSettings being defined twice. In this magic scenario, the dependencies of TerminalControl are used directly for some reason: ``` 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalSettings\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalConnection.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalControl.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.winmd. ``` 2. If you don't add a `Reference` TerminalControl, then it'll complain about being unable to find the type TitleChangedEventArgs, which is defined in TerminalControl. 3. If you don't add a `Reference` TerminalSettings, then it'll complain about being unable to find the type KeyChord and other types from TerminalSettings. In this scenario, it doesn't recurse on the other dependencies from TerminalControl for whatever reason. 4. If you instead try to add all 3 as a `ProjectReference`, then it'll complain about being unable to find TitleChangedEventArgs, as in 2. Presumably, it;ll have troubles with the other types too, as none of the 3 are actually included in the midlrt.rsp file. 5. If you add all 3 as a `ProjectReference`, then also add TerminalControl as a `Reference`, you'll get a `MIDL2011: [msg] unresolved type declaration Microsoft.UI.Xaml.Markup.XamlApplication` 6. If you add all 3 as a `ProjectReference`, then also add TerminalControl AND MUX.Markup as a `Reference`, you'll get the same result as 3. * what if we just don't idl This seems to compile * This compiles but I broke the MUX resources look at the App.xaml change. in this changelist. That's what's broken right now. Lets fix that! * lets do this If I leave the MUX nuget out of the project, I'll get a compile error in App.xaml: ``` ...OpenConsole\src\cascadia\TerminalApp\App.xaml(21,40): XamlCompiler error WMC0001: Unknown type 'XamlControlsResources' in XML namespace 'using:Microsoft.UI.Xaml.Controls' ``` If I add it back to the project, it works * Some cleanup from the previous commit * This is busted again. Doing a clean build didn't work. A clean rebuild of the project, paired with some removal of dead code revealed a problem with what I have so far. TerminalAppLib depends on the generation of two headers, `AppKeyBindings.g.h` and `App.g.h`, as those define some of bits of the winrt types. They're needed to be able to compile the implementations. Presumably that's not getting generated by the lib project, because the dll project is the one to generate that file. So we need to move the idl's to the lib project. This created maddness, because of course the Duplicate Type thing. The solution to that is to actually mark the winrt DLLs that we're chaining up through us as ``` <Private>false</Private> <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> ``` This will prevent them from getting double-included. This still doesn't work however, since ``` app.cpp(40): error C2039: 'XamlMetaDataProvider': is not a member of 'winrt::TerminalApp' error C3861: 'XamlMetaDataProvider': identifier not found ``` So we need to figure that out. The dll project is still generating the right header, so lets look there. * Move the xaml stuff to the lib This compiles, but when we launch, we fail to load the tabviewcontrol resources again. So that's not what you want. Why is it not included? * It works again! * Use the pri, xbf files from TerminalAppLib, not TerminalApp * Manually make TerminalApp include a reference to TerminalAppLib's TerminalApp.winmd. This will force the build to copy TerminalApp.winmd to TerminalApp/, which WindowsTerminal needs to be able to ProjectReference the TerminalApp project (it's expecting it to have a winmd) * Remove the module.g.cpp from TerminalApp, and move to TerminalAppLib. The dll doesn't do any codegen anymore. * Agressively clean up these files * Clean up unnecessary includes in the dll pch.h * This does NOT work. The WindowsxamlManager call crashes. I'm thinking it has to do with activation of winrt types from a dll. Email out to @Austin-Lamb to see if he can assist * This gets our cppwinrt types working, but xaml islands is still broken * Split the tests apart, so they aren't insane * These are the magic words to make xaml islands work * All this witchcraft is necessary to make XAML+MUX work right * Clean this up a bit and add comments * Create an enormous doc explaining this madness * Unsure how this got changed. * Trying to get the CI build to work again. This resolves the MUX issue. We need to manually include it, because their package's target doesn't mark it as CopyLocalSatelliteAssemblies=false, Private=false. However, the TerminalApp project is still able to magically reason that the TerminalAppLib project should be included in the MdMerge step, because it think's it's a `GetCppWinRTStaticProjectReferences` reference. * Update cppwinrt to the latest version - this fixes the MSBuild * I still need to re-add the KeyModifiers checks from TermControl. I think this update broke `operator&` for that enum. * There needs to be some cleanup obviously * The doc should be updated as well * Clean up changes from cppwinrt update * Try doing this, even though it seems wrong * Lets try this (press x to doubt) * Clean up vcxproj file, and remove appxmanifest change from previous commit * Update to the latest TAEF release, maybe that'll work * Let's try a prerelease version, shall we? * Add notes about TAEF package, comment out tests * Format the code * Hopefully fix the arm64 and x86 builds also a typo * Fix PR nits * Fix some bad merge conflicts * Some cleanup from the merge * Well I was close to getting the merge right * I believe this will fix CI * Apply suggestions from code review Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com> * These definitely need to be fixed * Try version detecting in the test IDK if this will build, I'm letting the CI try while I clean rebuild locally * Try blindly updating to the newest nuget version * Revert "Try blindly updating to the newest nuget version" This reverts commit b72bd9eb73cca9c3a9887e4d7a67ec2696dc6dba. * We're just going to see if these work in CI with this change * Comment the tests back out. Windows Server 2019 is 10.0.17763.557 * Remove the nuget package We don't need this package anymore now that we're hosting it * Okay this _was_ important
2019-07-15 21:27:56 +02:00
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Refactor TerminalApp and Add Tests for Xaml Content (#1164) * Refactors TerminalApp into two projects: - TerminalAppLib, which builds a .lib, and includes all the code - TerminalApp, which builds a dll by linking the lib * Adds a TerminalApp.Unit.Tests project - Includes the ability to test cppwinrt types we've authored using a SxS manifest for unpackaged winrt activation - includes the ability to test types with XAML content using an appxmanifest * Adds a giant doc explaining how this was all done. Really, just go read that doc, it'll really help you understand what's going on in this PR. ------------------------- These are some previous commit messages. They may be helpful to future readers. * Start adding unittests for json parsing, end up creating a TerminalAppLib project to make a lib. See #1042 * VS automatically did this for me * This is a dead end I tried including the idl-y things into the lib, but that way leads insanity If you want to make a StaticLibrary, then suddenly the winrt toolchain forgets that ProjectReferences can have winmd's in them, so it won't be able to compile any types from the referenced projects. If you instead try to manually reference the types, you'll get duplicate types up the wazoo, which of course is insane, since we're referencing them the _one_ time * Yea just follow #1042 on github for status So current state: 1. If you try to add a `Reference` to all of MUX.Markup, TerminalControl and TerminalSettings, then mdmerge will complain about all the types from TerminalSettings being defined twice. In this magic scenario, the dependencies of TerminalControl are used directly for some reason: ``` 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalSettings\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalConnection.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalControl.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.winmd. ``` 2. If you don't add a `Reference` TerminalControl, then it'll complain about being unable to find the type TitleChangedEventArgs, which is defined in TerminalControl. 3. If you don't add a `Reference` TerminalSettings, then it'll complain about being unable to find the type KeyChord and other types from TerminalSettings. In this scenario, it doesn't recurse on the other dependencies from TerminalControl for whatever reason. 4. If you instead try to add all 3 as a `ProjectReference`, then it'll complain about being unable to find TitleChangedEventArgs, as in 2. Presumably, it;ll have troubles with the other types too, as none of the 3 are actually included in the midlrt.rsp file. 5. If you add all 3 as a `ProjectReference`, then also add TerminalControl as a `Reference`, you'll get a `MIDL2011: [msg] unresolved type declaration Microsoft.UI.Xaml.Markup.XamlApplication` 6. If you add all 3 as a `ProjectReference`, then also add TerminalControl AND MUX.Markup as a `Reference`, you'll get the same result as 3. * what if we just don't idl This seems to compile * This compiles but I broke the MUX resources look at the App.xaml change. in this changelist. That's what's broken right now. Lets fix that! * lets do this If I leave the MUX nuget out of the project, I'll get a compile error in App.xaml: ``` ...OpenConsole\src\cascadia\TerminalApp\App.xaml(21,40): XamlCompiler error WMC0001: Unknown type 'XamlControlsResources' in XML namespace 'using:Microsoft.UI.Xaml.Controls' ``` If I add it back to the project, it works * Some cleanup from the previous commit * This is busted again. Doing a clean build didn't work. A clean rebuild of the project, paired with some removal of dead code revealed a problem with what I have so far. TerminalAppLib depends on the generation of two headers, `AppKeyBindings.g.h` and `App.g.h`, as those define some of bits of the winrt types. They're needed to be able to compile the implementations. Presumably that's not getting generated by the lib project, because the dll project is the one to generate that file. So we need to move the idl's to the lib project. This created maddness, because of course the Duplicate Type thing. The solution to that is to actually mark the winrt DLLs that we're chaining up through us as ``` <Private>false</Private> <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> ``` This will prevent them from getting double-included. This still doesn't work however, since ``` app.cpp(40): error C2039: 'XamlMetaDataProvider': is not a member of 'winrt::TerminalApp' error C3861: 'XamlMetaDataProvider': identifier not found ``` So we need to figure that out. The dll project is still generating the right header, so lets look there. * Move the xaml stuff to the lib This compiles, but when we launch, we fail to load the tabviewcontrol resources again. So that's not what you want. Why is it not included? * It works again! * Use the pri, xbf files from TerminalAppLib, not TerminalApp * Manually make TerminalApp include a reference to TerminalAppLib's TerminalApp.winmd. This will force the build to copy TerminalApp.winmd to TerminalApp/, which WindowsTerminal needs to be able to ProjectReference the TerminalApp project (it's expecting it to have a winmd) * Remove the module.g.cpp from TerminalApp, and move to TerminalAppLib. The dll doesn't do any codegen anymore. * Agressively clean up these files * Clean up unnecessary includes in the dll pch.h * This does NOT work. The WindowsxamlManager call crashes. I'm thinking it has to do with activation of winrt types from a dll. Email out to @Austin-Lamb to see if he can assist * This gets our cppwinrt types working, but xaml islands is still broken * Split the tests apart, so they aren't insane * These are the magic words to make xaml islands work * All this witchcraft is necessary to make XAML+MUX work right * Clean this up a bit and add comments * Create an enormous doc explaining this madness * Unsure how this got changed. * Trying to get the CI build to work again. This resolves the MUX issue. We need to manually include it, because their package's target doesn't mark it as CopyLocalSatelliteAssemblies=false, Private=false. However, the TerminalApp project is still able to magically reason that the TerminalAppLib project should be included in the MdMerge step, because it think's it's a `GetCppWinRTStaticProjectReferences` reference. * Update cppwinrt to the latest version - this fixes the MSBuild * I still need to re-add the KeyModifiers checks from TermControl. I think this update broke `operator&` for that enum. * There needs to be some cleanup obviously * The doc should be updated as well * Clean up changes from cppwinrt update * Try doing this, even though it seems wrong * Lets try this (press x to doubt) * Clean up vcxproj file, and remove appxmanifest change from previous commit * Update to the latest TAEF release, maybe that'll work * Let's try a prerelease version, shall we? * Add notes about TAEF package, comment out tests * Format the code * Hopefully fix the arm64 and x86 builds also a typo * Fix PR nits * Fix some bad merge conflicts * Some cleanup from the merge * Well I was close to getting the merge right * I believe this will fix CI * Apply suggestions from code review Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com> * These definitely need to be fixed * Try version detecting in the test IDK if this will build, I'm letting the CI try while I clean rebuild locally * Try blindly updating to the newest nuget version * Revert "Try blindly updating to the newest nuget version" This reverts commit b72bd9eb73cca9c3a9887e4d7a67ec2696dc6dba. * We're just going to see if these work in CI with this change * Comment the tests back out. Windows Server 2019 is 10.0.17763.557 * Remove the nuget package We don't need this package anymore now that we're hosting it * Okay this _was_ important
2019-07-15 21:27:56 +02:00
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Refactor TerminalApp and Add Tests for Xaml Content (#1164) * Refactors TerminalApp into two projects: - TerminalAppLib, which builds a .lib, and includes all the code - TerminalApp, which builds a dll by linking the lib * Adds a TerminalApp.Unit.Tests project - Includes the ability to test cppwinrt types we've authored using a SxS manifest for unpackaged winrt activation - includes the ability to test types with XAML content using an appxmanifest * Adds a giant doc explaining how this was all done. Really, just go read that doc, it'll really help you understand what's going on in this PR. ------------------------- These are some previous commit messages. They may be helpful to future readers. * Start adding unittests for json parsing, end up creating a TerminalAppLib project to make a lib. See #1042 * VS automatically did this for me * This is a dead end I tried including the idl-y things into the lib, but that way leads insanity If you want to make a StaticLibrary, then suddenly the winrt toolchain forgets that ProjectReferences can have winmd's in them, so it won't be able to compile any types from the referenced projects. If you instead try to manually reference the types, you'll get duplicate types up the wazoo, which of course is insane, since we're referencing them the _one_ time * Yea just follow #1042 on github for status So current state: 1. If you try to add a `Reference` to all of MUX.Markup, TerminalControl and TerminalSettings, then mdmerge will complain about all the types from TerminalSettings being defined twice. In this magic scenario, the dependencies of TerminalControl are used directly for some reason: ``` 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalSettings\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.Settings.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalConnection.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalControl.winmd. 12> Load input metadata file ...OpenConsole\x64\Debug\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.winmd. ``` 2. If you don't add a `Reference` TerminalControl, then it'll complain about being unable to find the type TitleChangedEventArgs, which is defined in TerminalControl. 3. If you don't add a `Reference` TerminalSettings, then it'll complain about being unable to find the type KeyChord and other types from TerminalSettings. In this scenario, it doesn't recurse on the other dependencies from TerminalControl for whatever reason. 4. If you instead try to add all 3 as a `ProjectReference`, then it'll complain about being unable to find TitleChangedEventArgs, as in 2. Presumably, it;ll have troubles with the other types too, as none of the 3 are actually included in the midlrt.rsp file. 5. If you add all 3 as a `ProjectReference`, then also add TerminalControl as a `Reference`, you'll get a `MIDL2011: [msg] unresolved type declaration Microsoft.UI.Xaml.Markup.XamlApplication` 6. If you add all 3 as a `ProjectReference`, then also add TerminalControl AND MUX.Markup as a `Reference`, you'll get the same result as 3. * what if we just don't idl This seems to compile * This compiles but I broke the MUX resources look at the App.xaml change. in this changelist. That's what's broken right now. Lets fix that! * lets do this If I leave the MUX nuget out of the project, I'll get a compile error in App.xaml: ``` ...OpenConsole\src\cascadia\TerminalApp\App.xaml(21,40): XamlCompiler error WMC0001: Unknown type 'XamlControlsResources' in XML namespace 'using:Microsoft.UI.Xaml.Controls' ``` If I add it back to the project, it works * Some cleanup from the previous commit * This is busted again. Doing a clean build didn't work. A clean rebuild of the project, paired with some removal of dead code revealed a problem with what I have so far. TerminalAppLib depends on the generation of two headers, `AppKeyBindings.g.h` and `App.g.h`, as those define some of bits of the winrt types. They're needed to be able to compile the implementations. Presumably that's not getting generated by the lib project, because the dll project is the one to generate that file. So we need to move the idl's to the lib project. This created maddness, because of course the Duplicate Type thing. The solution to that is to actually mark the winrt DLLs that we're chaining up through us as ``` <Private>false</Private> <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies> ``` This will prevent them from getting double-included. This still doesn't work however, since ``` app.cpp(40): error C2039: 'XamlMetaDataProvider': is not a member of 'winrt::TerminalApp' error C3861: 'XamlMetaDataProvider': identifier not found ``` So we need to figure that out. The dll project is still generating the right header, so lets look there. * Move the xaml stuff to the lib This compiles, but when we launch, we fail to load the tabviewcontrol resources again. So that's not what you want. Why is it not included? * It works again! * Use the pri, xbf files from TerminalAppLib, not TerminalApp * Manually make TerminalApp include a reference to TerminalAppLib's TerminalApp.winmd. This will force the build to copy TerminalApp.winmd to TerminalApp/, which WindowsTerminal needs to be able to ProjectReference the TerminalApp project (it's expecting it to have a winmd) * Remove the module.g.cpp from TerminalApp, and move to TerminalAppLib. The dll doesn't do any codegen anymore. * Agressively clean up these files * Clean up unnecessary includes in the dll pch.h * This does NOT work. The WindowsxamlManager call crashes. I'm thinking it has to do with activation of winrt types from a dll. Email out to @Austin-Lamb to see if he can assist * This gets our cppwinrt types working, but xaml islands is still broken * Split the tests apart, so they aren't insane * These are the magic words to make xaml islands work * All this witchcraft is necessary to make XAML+MUX work right * Clean this up a bit and add comments * Create an enormous doc explaining this madness * Unsure how this got changed. * Trying to get the CI build to work again. This resolves the MUX issue. We need to manually include it, because their package's target doesn't mark it as CopyLocalSatelliteAssemblies=false, Private=false. However, the TerminalApp project is still able to magically reason that the TerminalAppLib project should be included in the MdMerge step, because it think's it's a `GetCppWinRTStaticProjectReferences` reference. * Update cppwinrt to the latest version - this fixes the MSBuild * I still need to re-add the KeyModifiers checks from TermControl. I think this update broke `operator&` for that enum. * There needs to be some cleanup obviously * The doc should be updated as well * Clean up changes from cppwinrt update * Try doing this, even though it seems wrong * Lets try this (press x to doubt) * Clean up vcxproj file, and remove appxmanifest change from previous commit * Update to the latest TAEF release, maybe that'll work * Let's try a prerelease version, shall we? * Add notes about TAEF package, comment out tests * Format the code * Hopefully fix the arm64 and x86 builds also a typo * Fix PR nits * Fix some bad merge conflicts * Some cleanup from the merge * Well I was close to getting the merge right * I believe this will fix CI * Apply suggestions from code review Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com> * These definitely need to be fixed * Try version detecting in the test IDK if this will build, I'm letting the CI try while I clean rebuild locally * Try blindly updating to the newest nuget version * Revert "Try blindly updating to the newest nuget version" This reverts commit b72bd9eb73cca9c3a9887e4d7a67ec2696dc6dba. * We're just going to see if these work in CI with this change * Comment the tests back out. Windows Server 2019 is 10.0.17763.557 * Remove the nuget package We don't need this package anymore now that we're hosting it * Okay this _was_ important
2019-07-15 21:27:56 +02:00
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