Merge branch 'main' into dev/cazamor/onefuzz/setup

This commit is contained in:
Carlos Zamora 2021-06-23 09:49:41 -07:00
commit 4e3a1ba8e9
206 changed files with 7088 additions and 1826 deletions

View file

@ -12,6 +12,7 @@ downsides
dze
dzhe
Enum'd
formattings
ftp
geeksforgeeks
ghe
@ -34,6 +35,7 @@ overlined
postmodern
ptys
qof
qps
reimplementation
reserialization
reserialize
@ -46,6 +48,7 @@ tokenizes
tonos
tshe
UIs
und
versioned
We'd
wildcards

View file

@ -4,6 +4,8 @@ alignas
alignof
bitfield
bitfields
BUILDBRANCH
BUILDMSG
BUILDNUMBER
charconv
CLASSNOTAVAILABLE
@ -45,6 +47,7 @@ IBind
IBox
IClass
IComparable
IComparer
IConnection
ICustom
IDialog
@ -71,6 +74,7 @@ llu
localtime
lround
LSHIFT
mov
msappx
MULTIPLEUSE
NCHITTEST
@ -85,6 +89,8 @@ NOREPEAT
ntprivapi
oaidl
ocidl
ODR
offsetof
osver
OSVERSIONINFOEXW
otms
@ -93,6 +99,7 @@ overridable
PAGESCROLL
PICKFOLDERS
pmr
rcx
REGCLS
RETURNCMD
rfind
@ -124,6 +131,7 @@ tmp
tolower
TTask
TVal
UChar
UPDATEINIFILE
userenv
wcsstr
@ -132,6 +140,7 @@ winmain
wpc
wsregex
wwinmain
xchg
XDocument
XElement
xfacet
@ -146,6 +155,7 @@ xlocnum
xloctime
xmemory
XParse
xpath
xstddef
xstring
xtree

View file

@ -29,9 +29,11 @@ mfcribbon
microsoft
microsoftonline
msixbundle
MSVC
muxc
netcore
osgvsowi
PFILETIME
pgc
pgo
pgosweep
@ -39,10 +41,12 @@ powerrename
powershell
propkey
pscustomobject
QWORD
robocopy
SACLs
Shobjidl
Skype
SRW
sxs
Sysinternals
sysnative

View file

@ -163,6 +163,7 @@ BPBF
bpp
BPPF
branchconfig
brandings
BRK
Browsable
bsearch
@ -1941,6 +1942,7 @@ REGSTR
reingest
Relayout
RELBINPATH
remoting
Remoting
renamer
renderengine

View file

@ -23,3 +23,4 @@ VERIFY_ARE_EQUAL\(L"[^"]+"
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789\+/"
std::memory_order_[\w]+
D2DERR_SHADER_COMPILE_FAILED
TIL_FEATURE_[0-9A-Z_]+

View file

@ -100,6 +100,6 @@
"**/bin/**": true,
"**/obj/**": true,
"**/packages/**": true,
"**/generated files/**": true
"**/Generated Files/**": true
}
}

221
Scratch.sln Normal file
View file

@ -0,0 +1,221 @@

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{18D09A24-8240-42D6-8CB6-236EEE820263}.Debug|ARM64.ActiveCfg = Debug|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.Debug|ARM64.Build.0 = Debug|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.Debug|x64.ActiveCfg = Debug|x64
{18D09A24-8240-42D6-8CB6-236EEE820263}.Debug|x64.Build.0 = Debug|x64
{18D09A24-8240-42D6-8CB6-236EEE820263}.Debug|x86.ActiveCfg = Debug|Win32
{18D09A24-8240-42D6-8CB6-236EEE820263}.Debug|x86.Build.0 = Debug|Win32
{18D09A24-8240-42D6-8CB6-236EEE820263}.Fuzzing|ARM64.ActiveCfg = Fuzzing|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.Fuzzing|ARM64.Build.0 = Fuzzing|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.Fuzzing|x64.ActiveCfg = Fuzzing|x64
{18D09A24-8240-42D6-8CB6-236EEE820263}.Fuzzing|x64.Build.0 = Fuzzing|x64
{18D09A24-8240-42D6-8CB6-236EEE820263}.Fuzzing|x86.ActiveCfg = Fuzzing|Win32
{18D09A24-8240-42D6-8CB6-236EEE820263}.Fuzzing|x86.Build.0 = Fuzzing|Win32
{18D09A24-8240-42D6-8CB6-236EEE820263}.Release|ARM64.ActiveCfg = Release|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.Release|ARM64.Build.0 = Release|ARM64
{18D09A24-8240-42D6-8CB6-236EEE820263}.Release|x64.ActiveCfg = Release|x64
{18D09A24-8240-42D6-8CB6-236EEE820263}.Release|x64.Build.0 = Release|x64
{18D09A24-8240-42D6-8CB6-236EEE820263}.Release|x86.ActiveCfg = Release|Win32
{18D09A24-8240-42D6-8CB6-236EEE820263}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{6BAE5851-50D5-4934-8D5E-30361A8A40F3} = {75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}
{18D09A24-8240-42D6-8CB6-236EEE820263} = {75AC9360-76FD-4ABC-AFEC-EF342BD2B3E9}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {05EAE315-9188-4D7B-B889-7D5F480A8915}
EndGlobalSection
EndGlobal

View file

@ -32,6 +32,8 @@ jobs:
dependsOn: Build${{ parameters.platform }}${{ parameters.configuration }}
condition: and(succeeded(), and(eq('${{ parameters.platform }}', 'x64'), not(eq(variables['Build.Reason'], 'PullRequest'))))
testSuite: 'DevTestSuite'
platform: ${{ parameters.platform }}
configuration: ${{ parameters.configuration }}
rerunPassesRequiredToAvoidFailure: ${{ parameters.rerunPassesRequiredToAvoidFailure }}
- template: helix-processtestresults-job.yml

View file

@ -0,0 +1,97 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- THIS PROJECT CANNOT BE LOADED INTO THE SOLUTION. -->
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Any CPU">
<Configuration>Release</Configuration>
<Platform>AnyCPU</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Fuzzing|Any CPU">
<Configuration>Fuzzing</Configuration>
<Platform>AnyCPU</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="AuditMode|Any CPU">
<Configuration>AuditMode</Configuration>
<Platform>AnyCPU</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Any CPU">
<Configuration>Debug</Configuration>
<Platform>AnyCPU</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>d97c3c61-53cd-4e72-919b-9a0940e038f9</ProjectGuid>
</PropertyGroup>
<PropertyGroup>
<IntermediateOutputPath>$(SolutionDir)obj\$(Configuration)\GenerateFeatureFlags\</IntermediateOutputPath>
<OpenConsoleCommonOutDir>$(SolutionDir)bin\$(Configuration)\</OpenConsoleCommonOutDir>
<_WTBrandingName Condition="'$(WindowsTerminalBranding)'=='Preview'">Preview</_WTBrandingName>
<_WTBrandingName Condition="'$(WindowsTerminalBranding)'=='Release'">Release</_WTBrandingName>
<_WTBrandingName Condition="'$(_WTBrandingName)'==''">Dev</_WTBrandingName>
</PropertyGroup>
<Target Name="_GenerateBranchAndBrandingCache">
<Exec Command="git.exe rev-parse --abbrev-ref HEAD"
CustomWarningRegularExpression="^fatal:.*"
ConsoleToMsBuild="true"
IgnoreExitCode="true">
<Output TaskParameter="ConsoleOutput" ItemName="_GitBranchLines" />
</Exec>
<ItemGroup>
<_BrandingLines Include="$(_WTBrandingName)" />
</ItemGroup>
<WriteLinesToFile File="$(IntermediateOutputPath)branch_branding_cache.txt"
Lines="@(_GitBranchLines);@(_BrandingLines)"
Overwrite="true"
WriteOnlyWhenDifferent="true" />
<ItemGroup>
<FileWrites Include="$(IntermediateOutputPath)branch_branding_cache.txt" />
<_BranchBrandingCacheFiles Include="$(IntermediateOutputPath)branch_branding_cache.txt" />
</ItemGroup>
</Target>
<Target Name="_RunFeatureFlagScript"
Inputs="@(FeatureFlagFile);@(_BranchBrandingCacheFiles)"
Outputs="$(OpenConsoleCommonOutDir)\inc\TilFeatureStaging.h"
DependsOnTargets="_GenerateBranchAndBrandingCache">
<MakeDir Directories="$(OpenConsoleCommonOutDir)\inc" />
<Exec
Command="powershell -NoLogo -NoProfile -NonInteractive -ExecutionPolicy ByPass -Command &quot;$(SolutionDir)\tools\Generate-FeatureStagingHeader.ps1&quot; -Path &quot;%(FeatureFlagFile.FullPath)&quot; -Branding $(_WTBrandingName)"
ConsoleToMsBuild="true"
StandardOutputImportance="low">
<Output TaskParameter="ConsoleOutput" ItemName="_FeatureFlagFileLines" />
</Exec>
<!--
We gather the feature flag output in MSBuild and emit the file so that we can take advantage of
WriteOnlyWhenDifferent. Doing this ensures that we don't rebuild the world when the branch changes
(if it results in a new TilFeatureStaging.h that would have had the same content/features as the previous one)
-->
<WriteLinesToFile File="$(OpenConsoleCommonOutDir)\inc\TilFeatureStaging.h"
Lines="@(_FeatureFlagFileLines)"
Overwrite="true"
WriteOnlyWhenDifferent="true" />
<ItemGroup>
<FileWrites Include="$(OpenConsoleCommonOutDir)\inc\TilFeatureStaging.h" />
</ItemGroup>
</Target>
<Target Name="Build" DependsOnTargets="_RunFeatureFlagScript" />
<Target Name="Clean">
<Delete Files="$(OpenConsoleCommonOutDir)\inc\TilFeatureStaging.h" />
</Target>
<ItemGroup>
<FeatureFlagFile Include="$(SolutionDir)\src\features.xml" />
</ItemGroup>
</Project>

View file

@ -19,10 +19,13 @@
"/.github/",
"/samples/",
"/res/terminal/",
"/res/fonts/",
"/doc/specs/",
"/doc/cascadia/",
"/doc/user-docs/",
"/src/tools/MonarchPeasantSample/",
"/scratch/",
"Scratch.sln",
],
"SuffixFilters": [
".dbb",

@ -1 +1 @@
Subproject commit 3c00e7f1d8cf9930bbb8e5be3ef0df65c84e8928
Subproject commit 2e225973d6c2ecf17fb4d376ddbeedb6db7dd82f

View file

@ -16,7 +16,7 @@ If you have Visual Studio and related C++ components installed, and you have suc
> Note that you cannot easily run TAEF tests directly through Visual Studio. The `Microsoft.Taef` NuGet package comes with an adapter that will let you browse and execute TAEF tests inside of Visual Studio, but its performance and reliability prevent us from recommending it here.
In a "normal" CMD environment, `te.exe` may not be directly available. Try the following command to set up the development enviroment first:
In a "normal" CMD environment, `te.exe` may not be directly available. Try the following command to set up the development environment first:
```shell
.\tools\razzle.cmd

View file

@ -191,6 +191,7 @@
"find",
"findMatch",
"focusPane",
"globalSummon",
"identifyWindow",
"identifyWindows",
"moveFocus",
@ -206,6 +207,7 @@
"prevTab",
"renameTab",
"openTabRenamer",
"quakeMode",
"resetFontSize",
"resizePane",
"renameWindow",
@ -544,12 +546,14 @@
"action": { "type": "string", "pattern": "openSettings" },
"target": {
"type": "string",
"default": "settingsFile",
"description": "The settings file to open.",
"default": "settingsUI",
"description": "Opens Settings UI or settings file.",
"enum": [
"settingsFile",
"defaultsFile",
"allFiles"
"allFiles",
"settingsUI"
]
}
}
@ -817,6 +821,63 @@
}
]
},
"GlobalSummonAction": {
"description": "This is a special action that works globally in the OS, rather than only in the context of the terminal window. When pressed, this action will summon the terminal window.",
"allOf": [
{ "$ref": "#/definitions/ShortcutAction" },
{
"properties": {
"action": { "type": "string", "pattern": "globalSummon" },
"desktop": {
"type": "string",
"default": "toCurrent",
"description": "This controls how the terminal should interact with virtual desktops.\n- \"any\": Leave the window on whichever desktop it's already on - will switch to that desktop as the window is activated.\n- \"toCurrent\" (default): Move the window to the current virtual desktop.\n- \"onCurrent\": Only summon the window if it's already on the current virtual desktop. ",
"enum": [
"any",
"toCurrent",
"onCurrent"
]
},
"monitor": {
"type": "string",
"default": "toMouse",
"description": "This controls the monitor that the window will be summoned from/to.\n- \"any\": Summon the most recently used window, regardless of which monitor it's currently on.\n- \"toCurrent\": Summon the most recently used window to the monitor with the current foreground window.\n- \"toMouse\" (default): Summon the most recently used window to the monitor where the mouse cursor is.",
"enum": [
"any",
"toCurrent",
"toMouse"
]
},
"name": {
"type": "string",
"description": "When provided, summon the window whose name or ID matches the given name value. If no such window exists, then create a new window with that name."
},
"dropdownDuration": {
"type": "number",
"minimum": 0,
"default": 0,
"description": "When provided with a positive number, \"slide\" the window in from the top of the screen using an animation that lasts dropdownDuration milliseconds."
},
"toggleVisibility": {
"type": "boolean",
"default": true,
"description": "When true, pressing the assigned keys for this action will dismiss (minimize) the window when the window is currently the foreground window."
}
}
}
]
},
"QuakeModeAction": {
"description": "This action is a special variation of the globalSummon action. It specifically summons a window called \"_quake\". If you would like to change the behavior of the quakeMode action, we recommended creating a new globalSummon entry.",
"allOf": [
{ "$ref": "#/definitions/ShortcutAction" },
{
"properties": {
"action": { "type": "string", "pattern": "quakeMode" }
}
}
]
},
"Keybinding": {
"additionalProperties": false,
"properties": {
@ -848,6 +909,8 @@
{ "$ref": "#/definitions/RenameTabAction" },
{ "$ref": "#/definitions/RenameWindowAction" },
{ "$ref": "#/definitions/FocusPaneAction" },
{ "$ref": "#/definitions/GlobalSummonAction" },
{ "$ref": "#/definitions/QuakeModeAction" },
{ "type": "null" }
]
},
@ -868,16 +931,38 @@
},
"icon": { "$ref": "#/definitions/Icon" },
"name": {
"description": "The name that will appear in the command palette. If one isn't provided, the terminal will attempt to automatically generate a name.",
"description": "The name that will appear in the command palette. If one isn't provided, the terminal will attempt to automatically generate a name.\nIf name is a string, it will be the name of the command.\nIf name is a object, the key property of the object will be used to lookup a localized string resource for the command",
"properties": {
"key": {
"type": "string"
}
},
"type": [
"string",
"object",
"null"
]
},
"iterateOn": {
"type": "string",
"description": "Used to create iterable commands based on other objects in your settings. Possible values:\n- \"profiles\" \n- \"schemes\"",
"enum": [
"profiles",
"schemes"
]
},
"commands": {
"description": "List of commands to execute",
"items": {
"$ref": "#/definitions/Keybinding/properties/command"
},
"minItems": 1,
"type": "array"
}
},
"required": [
"command",
"keys"
"anyOf": [
{"required": ["name","commands"]},
{"required": ["command"]}
],
"type": "object"
},
@ -1011,13 +1096,26 @@
"type": [ "integer", "string" ],
"deprecated": true
},
"actions": {
"description": "Properties are specific to each custom action.",
"items": {
"$ref": "#/definitions/Keybinding"
},
"type": "array"
},
"keybindings": {
"description": "Properties are specific to each custom key binding.",
"description": "[deprecated] Use actions instead.",
"deprecated": true,
"items": {
"$ref": "#/definitions/Keybinding"
},
"type": "array"
},
"language": {
"default": "",
"description": "Sets an override for the app's preferred language, expressed as a BCP-47 language tag like en-US.",
"type": "string"
},
"theme": {
"default": "system",
"description": "Sets the theme of the application. The special value \"system\" refers to the active Windows system theme.",

65
doc/feature_flags.md Normal file
View file

@ -0,0 +1,65 @@
# til::feature
Feature flags are controlled by an XML document stored at `src/features.xml`.
## Example Document
```xml
<?xml version="1.0"?>
<featureStaging xmlns="http://microsoft.com/TilFeatureStaging-Schema.xsd">
<feature>
<!-- This will produce Feature_XYZ::IsEnabled() and TIL_FEATURE_XYZ_ENABLED (preprocessor) -->
<name>Feature_XYZ</name>
<description>Does a cool thing</description>
<!-- GitHub deliverable number; optional -->
<id>1234</id>
<!-- Whether the feature defaults to enabled or disabled -->
<stage>AlwaysEnabled|AlwaysDisabled</stage>
<!-- Branch wildcards where the feature should be *DISABLED* -->
<alwaysDisabledBranchTokens>
<branchToken>branch/with/wildcard/*</branchToken>
<!-- ... more branchTokens ... -->
</alwaysDisabledBranchTokens>
<!-- Just like alwaysDisabledBranchTokens, but for *ENABLING* the feature. -->
<alwaysEnabledBranchTokens>
<branchToken>...</branchToken>
</alwaysEnabledBranchTokens>
<!-- Brandings where the feature should be *DISABLED* -->
<alwaysDisabledBrandingTokens>
<!-- Valid brandings include Dev, Preview, Release, WindowsInbox -->
<brandingToken>Release</brandingToken>
<!-- ... more brandingTokens ... -->
</alwaysDisabledBrandingTokens>
<!-- Just like alwaysDisabledBrandingTokens, but for *ENABLING* the feature -->
<alwaysEnabledBrandingTokens>
<branchToken>...</branchToken>
</alwaysEnabledBrandingTokens>
<!-- Unequivocally disable this feature in Release -->
<alwaysDisabledReleaseTokens />
</feature>
</featureStaging>
```
## Notes
Features that are disabled for Release using `alwaysDisabledReleaseTokens` are
*always* disabled in Release, even if they come from a branch that would have
been enabled by the wildcard.
### Precedence
1. `alwaysDisabledReleaseTokens`
2. Enabled branches
3. Disabled branches
* The longest branch token that matches your branch will win.
3. Enabled brandings
4. Disabled brandings
5. The feature's default state

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@ -6,16 +6,3 @@ The images in this directory do not fall under the same [license](https://raw.gi
of the Windows Terminal code.
Please consult the [license](./LICENSE) in this directory for terms applicable to the image assets in this directory.
## Fonts
The fonts in this directory do not fall under the same [license](https://raw.githubusercontent.com/microsoft/terminal/main/LICENSE) as the rest
of the Windows Terminal code.
Please consult the [license](https://raw.githubusercontent.com/microsoft/cascadia-code/main/LICENSE) in the
[microsoft/cascadia-code](https://github.com/microsoft/cascadia-code) repository for terms applicable to the fonts in this directory.
### Fonts Included
* Cascadia Code, Cascadia Mono (2102.25)
* from microsoft/cascadia-code@911dc421f333e3b72b97381d16fee5b71eb48f04

BIN
res/fonts/CascadiaCode.ttf Normal file

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Binary file not shown.

BIN
res/fonts/CascadiaMono.ttf Normal file

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12
res/fonts/README.md Normal file
View file

@ -0,0 +1,12 @@
# Windows Terminal and Console Assets (Fonts)
The fonts in this directory do not fall under the same [license](https://raw.githubusercontent.com/microsoft/terminal/main/LICENSE) as the rest
of the Windows Terminal code.
Please consult the [license](https://raw.githubusercontent.com/microsoft/cascadia-code/main/LICENSE) in the
[microsoft/cascadia-code](https://github.com/microsoft/cascadia-code) repository for terms applicable to the fonts in this directory.
### Fonts Included
* Cascadia Code, Cascadia Mono (2106.17)
* from microsoft/cascadia-code@fb0bce69c1c12f6c298b8bc1c1d181868f5daa9a

View file

@ -0,0 +1,68 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:com="http://schemas.microsoft.com/appx/manifest/com/windows10"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap3="http://schemas.microsoft.com/appx/manifest/uap/windows10/3"
xmlns:uap4="http://schemas.microsoft.com/appx/manifest/uap/windows10/4"
xmlns:uap5="http://schemas.microsoft.com/appx/manifest/uap/windows10/5"
xmlns:uap7="http://schemas.microsoft.com/appx/manifest/uap/windows10/7"
xmlns:desktop="http://schemas.microsoft.com/appx/manifest/desktop/windows10"
xmlns:desktop4="http://schemas.microsoft.com/appx/manifest/desktop/windows10/4"
xmlns:desktop5="http://schemas.microsoft.com/appx/manifest/desktop/windows10/5"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
IgnorableNamespaces="uap mp rescap uap3">
<Identity
Name="ScratchApplication"
Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US"
Version="1.0.0.0" />
<Properties>
<DisplayName>Sample App</DisplayName>
<PublisherDisplayName>A Lone Developer</PublisherDisplayName>
<Logo>Images\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.18362.0" MaxVersionTested="10.0.19041.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="$targetentrypoint$">
<uap:VisualElements
DisplayName="ms-resource:AppName"
Description="ms-resource:AppDescription"
BackgroundColor="transparent"
Square150x150Logo="Images\Square150x150Logo.png"
Square44x44Logo="Images\Square44x44Logo.png">
<uap:DefaultTile
Wide310x150Logo="Images\Wide310x150Logo.png"
Square71x71Logo="Images\SmallTile.png"
Square310x310Logo="Images\LargeTile.png"
ShortName="ms-resource:AppShortName">
<uap:ShowNameOnTiles>
<uap:ShowOn Tile="square150x150Logo"/>
<uap:ShowOn Tile="wide310x150Logo"/>
<uap:ShowOn Tile="square310x310Logo"/>
</uap:ShowNameOnTiles>
</uap:DefaultTile>
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
<rescap:Capability Name="runFullTrust" />
</Capabilities>
</Package>

View file

@ -0,0 +1,155 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)src\wap-common.build.pre.props" />
<PropertyGroup Label="Configuration">
<!--
These two properties are very important!
Without them, msbuild will stomp MinVersion and MaxVersionTested in the
Package.appxmanifest and replace them with whatever our values for
TargetPlatformMinVersion and TargetPlatformVersion are.
-->
<AppxOSMinVersionReplaceManifestVersion>false</AppxOSMinVersionReplaceManifestVersion>
<AppxOSMaxVersionTestedReplaceManifestVersion>false</AppxOSMaxVersionTestedReplaceManifestVersion>
</PropertyGroup>
<PropertyGroup>
<ProjectGuid>cf31505e-3bae-4c0a-81d7-f1eb279f40bb</ProjectGuid>
<EntryPointProjectUniqueName>..\WindowExe\WindowExe.vcxproj</EntryPointProjectUniqueName>
<DebuggerType>NativeOnly</DebuggerType>
</PropertyGroup>
<PropertyGroup Condition="!Exists('Package_TemporaryKey.pfx')">
<AppxPackageSigningEnabled>false</AppxPackageSigningEnabled>
<AppxBundle>Never</AppxBundle>
</PropertyGroup>
<PropertyGroup Condition="Exists('Package_TemporaryKey.pfx')">
<AppxPackageSigningEnabled>true</AppxPackageSigningEnabled>
<AppxAutoIncrementPackageRevision>False</AppxAutoIncrementPackageRevision>
<PackageCertificateKeyFile>Package_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<ItemGroup Condition="Exists('Package_TemporaryKey.pfx')">
<None Include="Package_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<!-- Resources -->
<!-- This resw only defines things that are used in this package's AppxManifest,
so it's not in the common resource items. -->
<PRIResource Include="Resources\en-US\Resources.resw" />
<PRIResource Include="Resources\Resources.resw" />
<OCResourceDirectory Include="Resources" />
</ItemGroup>
<Import Project="$(OpenConsoleDir)src\wap-common.build.post.props" />
<ItemGroup>
<ProjectReference Include="..\WindowExe\WindowExe.vcxproj" />
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.Terminal.TerminalConnection">
<HintPath>$(OpenConsoleCommonOutDir)TerminalConnection\Microsoft.Terminal.TerminalConnection.winmd</HintPath>
<Implementation>$(OpenConsoleCommonOutDir)TerminalConnection\TerminalConnection.dll</Implementation>
<IsWinMDFile>true</IsWinMDFile>
<Private>true</Private>
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
</Reference>
<Reference Include="Microsoft.Terminal.Control">
<HintPath>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Control\Microsoft.Terminal.Control.winmd</HintPath>
<Implementation>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Control\Microsoft.Terminal.Control.dll</Implementation>
<IsWinMDFile>true</IsWinMDFile>
<Private>true</Private>
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
</Reference>
</ItemGroup>
<Target Name="OpenConsoleStompSourceProjectForWapProject" BeforeTargets="_ConvertItems">
<ItemGroup>
<!-- Stomp all "SourceProject" values for all incoming dependencies to flatten the package. -->
<_TemporaryFilteredWapProjOutput Include="@(_FilteredNonWapProjProjectOutput)" />
<_FilteredNonWapProjProjectOutput Remove="@(_TemporaryFilteredWapProjOutput)" />
<_FilteredNonWapProjProjectOutput Include="@(_TemporaryFilteredWapProjOutput)">
<!-- Blank the SourceProject here to vend all files into the root of the package. -->
<SourceProject>
</SourceProject>
</_FilteredNonWapProjProjectOutput>
</ItemGroup>
</Target>
<!-- Move all the PRI files that would be packaged into the appx into _PriFile so that
GenerateProjectPriFile catches them. This requires us to move payload collection
up before GenerateProjectPriFile, when it is typically _after_ it (because the
DesktopBridge project type is built to only prepare the payload during appx manifest
generation.
Since PRI file generation is _before_ manifest generation (for possibly obvious or
important reasons), that doesn't work for us.
-->
<PropertyGroup>
<!-- Only for MSBuild versions < 16.3.0 -->
<_GenerateProjectPriFileDependsOn Condition="$(MSBuildVersion) &lt; '16.3.0'">OpenConsoleLiftDesktopBridgePriFiles;$(_GenerateProjectPriFileDependsOn)</_GenerateProjectPriFileDependsOn>
</PropertyGroup>
<Target Name="OpenConsoleLiftDesktopBridgePriFiles" DependsOnTargets="_ConvertItems">
<ItemGroup>
<_PriFile Include="@(_NonWapProjProjectOutput)" Condition="'%(Extension)' == '.pri'" />
<!-- Remove all other .pri files from the appx payload. -->
<AppxPackagePayload Remove="@(AppxPackagePayload)" Condition="'%(Extension)' == '.pri'" />
</ItemGroup>
</Target>
<!-- VS 16.3.0 added a rule to the WAP packaging project that removes all non-WAP payload, which we were relying on to
roll up our subproject resources. We have to suppress that rule but keep part of its logic, because that rule is
where the AppxPackagePayload items are created. -->
<PropertyGroup>
<WapProjBeforeGenerateAppxManifestDependsOn>
$([MSBuild]::Unescape('$(WapProjBeforeGenerateAppxManifestDependsOn.Replace('_RemoveAllNonWapUWPItems', '_OpenConsoleRemoveAllNonWapUWPItems'))'))
</WapProjBeforeGenerateAppxManifestDependsOn>
</PropertyGroup>
<Target Name="_OpenConsoleRemoveAllNonWapUWPItems">
<ItemGroup>
<AppxPackagePayload Include="@(WapProjPackageFile)" />
<AppxUploadPackagePayload Include="@(UploadWapProjPackageFile)" />
<!-- 16.3.0 - remove non-resources.pri PRI files since we just forced them back in. -->
<AppxPackagePayload Remove="@(AppxPackagePayload)" Condition="'%(Extension)' == '.pri' and '%(Filename)' != 'resources'" />
<AppxUploadPackagePayload Remove="@(AppxUploadPackagePayload)" Condition="'%(Extension)' == '.pri' and '%(Filename)' != 'resources'" />
</ItemGroup>
</Target>
<!-- **BEGIN VC LIBS HACK** -->
<!--
For our release builds, we're just going to integrate the UWPDesktop CRT into our package and delete the package dependencies.
It's very difficult for users who do not have access to the store to get our dependency packages, and we want to be robust
and deployable everywhere. Since these libraries can be redistributed, it's easiest if we simply redistribute them.
See also the "VC LIBS HACK" section in WindowsTerminal.vcxproj.
-->
<!-- This target removes the FrameworkSdkReferences from before the AppX package targets manifest generation happens.
This is part of the generic machinery that applies to every AppX. -->
<Target Name="_OpenConsoleStripAllDependenciesFromPackageFirstManifest" BeforeTargets="_GenerateCurrentProjectAppxManifest">
<ItemGroup Condition="'$(WindowsTerminalOfficialBuild)'=='true'">
<FrameworkSdkReference Remove="@(FrameworkSdkReference)" />
</ItemGroup>
</Target>
<!-- This target removes the FrameworkSdkPackages from before the *desktop bridge* manifest generation happens. -->
<Target Name="_OpenConsoleStripAllDependenciesFromPackageSecondManifest" BeforeTargets="_GenerateDesktopBridgeAppxManifest" DependsOnTargets="_ResolveVCLibDependencies">
<ItemGroup Condition="'$(WindowsTerminalOfficialBuild)'=='true'">
<FrameworkSdkPackage Remove="@(FrameworkSdkPackage)" />
</ItemGroup>
</Target>
<!-- **END VC LIBS HACK** -->
<!-- This is required to get the package dependency in the AppXManifest. -->
<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets'))" />
</Target>
<Import Project="$(SolutionDir)build\rules\CollectWildcardResources.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppName" xml:space="preserve">
<value>Scratch XAML Island App</value>
</data>
<data name="AppShortName" xml:space="preserve">
<value>Scratch App</value>
</data>
</root>

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@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="AppDescription" xml:space="preserve">
<value>A scratch app for XAML Islands tests</value>
</data>
</root>

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#pragma once
namespace winrt::SampleApp::implementation
{
template<typename D, typename... I>
struct App_baseWithProvider : public App_base<D, ::winrt::Windows::UI::Xaml::Markup::IXamlMetadataProvider>
{
using IXamlType = ::winrt::Windows::UI::Xaml::Markup::IXamlType;
IXamlType GetXamlType(::winrt::Windows::UI::Xaml::Interop::TypeName const& type)
{
return _appProvider.GetXamlType(type);
}
IXamlType GetXamlType(::winrt::hstring const& fullName)
{
return _appProvider.GetXamlType(fullName);
}
::winrt::com_array<::winrt::Windows::UI::Xaml::Markup::XmlnsDefinition> GetXmlnsDefinitions()
{
return _appProvider.GetXmlnsDefinitions();
}
private:
bool _contentLoaded{ false };
winrt::SampleApp::XamlMetaDataProvider _appProvider;
};
template<typename D, typename... I>
using AppT2 = App_baseWithProvider<D, I...>;
}

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "App.h"
#include "App.g.cpp"
using namespace winrt;
using namespace winrt::Windows::ApplicationModel::Activation;
using namespace winrt::Windows::Foundation;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Controls;
using namespace winrt::Windows::UI::Xaml::Navigation;
namespace winrt::SampleApp::implementation
{
App::App()
{
// This is the same trick that Initialize() is about to use to figure out whether we're coming
// from a UWP context or from a Win32 context
// See https://github.com/windows-toolkit/Microsoft.Toolkit.Win32/blob/52611c57d89554f357f281d0c79036426a7d9257/Microsoft.Toolkit.Win32.UI.XamlApplication/XamlApplication.cpp#L42
const auto dispatcherQueue = ::winrt::Windows::System::DispatcherQueue::GetForCurrentThread();
if (dispatcherQueue)
{
_isUwp = true;
}
Initialize();
// Disable XAML's automatic backplating of text when in High Contrast
// mode: we want full control of and responsibility for the foreground
// and background colors that we draw in XAML.
HighContrastAdjustment(::winrt::Windows::UI::Xaml::ApplicationHighContrastAdjustment::None);
}
SampleAppLogic App::Logic()
{
static SampleAppLogic logic;
return logic;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
void App::OnLaunched(LaunchActivatedEventArgs const& /*e*/)
{
// if this is a UWP... it means its our problem to hook up the content to the window here.
if (_isUwp)
{
auto content = Window::Current().Content();
if (content == nullptr)
{
auto logic = Logic();
logic.Create();
auto page = logic.GetRoot().as<MyPage>();
Window::Current().Content(page);
Window::Current().Activate();
}
}
}
}

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
#include "App.g.h"
#include "App.base.h"
namespace winrt::SampleApp::implementation
{
struct App : AppT2<App>
{
public:
App();
void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs const&);
SampleApp::SampleAppLogic Logic();
private:
bool _isUwp = false;
};
}
namespace winrt::SampleApp::factory_implementation
{
struct App : AppT<App, implementation::App>
{
};
}

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
import "SampleAppLogic.idl";
namespace SampleApp
{
// ADD ARBITRARY APP LOGIC TO SampleAppLogic.idl, NOT HERE.
// This is for XAML platform setup only.
[default_interface] runtimeclass App : Microsoft.Toolkit.Win32.UI.XamlHost.XamlApplication
{
App();
SampleAppLogic Logic { get; };
}
}

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<!--
Copyright (c) Microsoft Corporation. All rights reserved. Licensed under
the MIT License. See LICENSE in the project root for license information.
-->
<Toolkit:XamlApplication x:Class="SampleApp.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:TA="using:SampleApp"
xmlns:Toolkit="using:Microsoft.Toolkit.Win32.UI.XamlHost"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:SampleApp"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<!--
If you want to prove this works, then add `RequestedTheme="Light"` to
the properties on the XamlApplication
-->
<Toolkit:XamlApplication.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<!-- Include the MUX Controls resources -->
<XamlControlsResources xmlns="using:Microsoft.UI.Xaml.Controls" />
<ResourceDictionary>
<!--
We're going to apply this style to the root Grid acting
as the tab row, because we need to be able to set its
`Background` property to "{ThemeResource
ApplicationPageBackgroundThemeBrush}" so it will be colored
appropriately for the theme, regardless of what we set the
RequestedTheme to
-->
<Style x:Name="BackgroundGridThemeStyle"
TargetType="Grid">
<Setter Property="Background" Value="{ThemeResource ApplicationPageBackgroundThemeBrush}" />
</Style>
<!--
We need to manually create the error text brush as a
theme-dependent brush. SystemControlErrorTextForegroundBrush
is unfortunately static.
-->
<SolidColorBrush x:Name="ErrorTextBrush"
Color="{ThemeResource SystemErrorTextColor}" />
<!-- Suppress top padding -->
<Thickness x:Key="TabViewHeaderPadding">8,0,8,0</Thickness>
<ResourceDictionary.ThemeDictionaries>
<ResourceDictionary x:Key="Dark">
<!-- Define resources for Dark mode here -->
<SolidColorBrush x:Key="TabViewBackground"
Color="#FF333333" />
</ResourceDictionary>
<ResourceDictionary x:Key="Light">
<!-- Define resources for Light mode here -->
<SolidColorBrush x:Key="TabViewBackground"
Color="#FFCCCCCC" />
</ResourceDictionary>
</ResourceDictionary.ThemeDictionaries>
</ResourceDictionary>
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Toolkit:XamlApplication.Resources>
</Toolkit:XamlApplication>

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "MyPage.h"
#include <LibraryResources.h>
#include "MyPage.g.cpp"
#include "..\..\..\src\cascadia\UnitTests_Control\MockControlSettings.h"
using namespace std::chrono_literals;
using namespace winrt::Microsoft::Terminal;
namespace winrt
{
namespace MUX = Microsoft::UI::Xaml;
namespace WUX = Windows::UI::Xaml;
using IInspectable = Windows::Foundation::IInspectable;
}
namespace winrt::SampleApp::implementation
{
MyPage::MyPage()
{
InitializeComponent();
}
void MyPage::Create()
{
TerminalConnection::EchoConnection conn{};
auto settings = winrt::make_self<ControlUnitTests::MockControlSettings>();
Control::TermControl control{ *settings, conn };
InProcContent().Children().Append(control);
// Once the control loads (and not before that), write some text for debugging:
control.Initialized([conn](auto&&, auto&&) {
conn.WriteInput(L"This TermControl is hosted in-proc...");
});
}
// Method Description:
// - Gets the title of the currently focused terminal control. If there
// isn't a control selected for any reason, returns "Windows Terminal"
// Arguments:
// - <none>
// Return Value:
// - the title of the focused control if there is one, else "Windows Terminal"
hstring MyPage::Title()
{
return { L"Sample Application" };
}
}

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
#include "MyPage.g.h"
#include "../../../src/cascadia/inc/cppwinrt_utils.h"
namespace winrt::SampleApp::implementation
{
struct MyPage : MyPageT<MyPage>
{
public:
MyPage();
void Create();
hstring Title();
private:
friend struct MyPageT<MyPage>; // for Xaml to bind events
};
}
namespace winrt::SampleApp::factory_implementation
{
BASIC_FACTORY(MyPage);
}

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@ -0,0 +1,10 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
namespace SampleApp
{
[default_interface] runtimeclass MyPage : Windows.UI.Xaml.Controls.Page
{
MyPage();
}
}

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<!--
Copyright (c) Microsoft Corporation. All rights reserved. Licensed under
the MIT License. See LICENSE in the project root for license information.
-->
<Page x:Class="SampleApp.MyPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:SampleApp"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:mux="using:Microsoft.UI.Xaml.Controls"
xmlns:terminal="using:Microsoft.Terminal.Control"
mc:Ignorable="d">
<Grid x:Name="Root"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<Button x:Name="TabRow"
Grid.Row="0">
&quot;Tabs&quot;
</Button>
<Grid x:Name="TabContent"
Grid.Row="1"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Grid x:Name="InProcContent"
Grid.Column="0"
Padding="16"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Background="#ff0000" />
<Grid x:Name="OutOfProcContent"
Grid.Column="1"
Padding="16"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Background="#0000ff" />
</Grid>
</Grid>
</Page>

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "MySettings.h"
#include "MySettings.g.cpp"
namespace winrt::SampleApp::implementation
{
}

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/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
--*/
#pragma once
#include "../../inc/cppwinrt_utils.h"
#include <DefaultSettings.h>
#include <conattrs.hpp>
#include "MySettings.g.h"
namespace winrt::SampleApp::implementation
{
struct MySettings : MySettingsT<MySettings>
{
public:
MySettings() = default;
// --------------------------- Core Settings ---------------------------
// All of these settings are defined in ICoreSettings.
WINRT_PROPERTY(til::color, DefaultForeground, DEFAULT_FOREGROUND);
WINRT_PROPERTY(til::color, DefaultBackground, DEFAULT_BACKGROUND);
WINRT_PROPERTY(til::color, SelectionBackground, DEFAULT_FOREGROUND);
WINRT_PROPERTY(int32_t, HistorySize, DEFAULT_HISTORY_SIZE);
WINRT_PROPERTY(int32_t, InitialRows, 30);
WINRT_PROPERTY(int32_t, InitialCols, 80);
WINRT_PROPERTY(bool, SnapOnInput, true);
WINRT_PROPERTY(bool, AltGrAliasing, true);
WINRT_PROPERTY(til::color, CursorColor, DEFAULT_CURSOR_COLOR);
WINRT_PROPERTY(winrt::Microsoft::Terminal::Core::CursorStyle, CursorShape, winrt::Microsoft::Terminal::Core::CursorStyle::Vintage);
WINRT_PROPERTY(uint32_t, CursorHeight, DEFAULT_CURSOR_HEIGHT);
WINRT_PROPERTY(winrt::hstring, WordDelimiters, DEFAULT_WORD_DELIMITERS);
WINRT_PROPERTY(bool, CopyOnSelect, false);
WINRT_PROPERTY(bool, InputServiceWarning, true);
WINRT_PROPERTY(bool, FocusFollowMouse, false);
WINRT_PROPERTY(winrt::Windows::Foundation::IReference<winrt::Microsoft::Terminal::Core::Color>, TabColor, nullptr);
WINRT_PROPERTY(winrt::Windows::Foundation::IReference<winrt::Microsoft::Terminal::Core::Color>, StartingTabColor, nullptr);
winrt::Microsoft::Terminal::Core::ICoreAppearance UnfocusedAppearance() { return {}; };
WINRT_PROPERTY(bool, TrimBlockSelection, false);
// ------------------------ End of Core Settings -----------------------
WINRT_PROPERTY(winrt::hstring, ProfileName);
WINRT_PROPERTY(bool, UseAcrylic, false);
WINRT_PROPERTY(double, TintOpacity, 0.5);
WINRT_PROPERTY(winrt::hstring, Padding, DEFAULT_PADDING);
WINRT_PROPERTY(winrt::hstring, FontFace, L"Consolas");
WINRT_PROPERTY(int32_t, FontSize, DEFAULT_FONT_SIZE);
WINRT_PROPERTY(winrt::Windows::UI::Text::FontWeight, FontWeight);
WINRT_PROPERTY(winrt::hstring, BackgroundImage);
WINRT_PROPERTY(double, BackgroundImageOpacity, 1.0);
WINRT_PROPERTY(winrt::Windows::UI::Xaml::Media::Stretch, BackgroundImageStretchMode, winrt::Windows::UI::Xaml::Media::Stretch::UniformToFill);
WINRT_PROPERTY(winrt::Windows::UI::Xaml::HorizontalAlignment, BackgroundImageHorizontalAlignment, winrt::Windows::UI::Xaml::HorizontalAlignment::Center);
WINRT_PROPERTY(winrt::Windows::UI::Xaml::VerticalAlignment, BackgroundImageVerticalAlignment, winrt::Windows::UI::Xaml::VerticalAlignment::Center);
WINRT_PROPERTY(winrt::Microsoft::Terminal::Control::IKeyBindings, KeyBindings, nullptr);
WINRT_PROPERTY(winrt::hstring, Commandline);
WINRT_PROPERTY(winrt::hstring, StartingDirectory);
WINRT_PROPERTY(winrt::hstring, StartingTitle);
WINRT_PROPERTY(bool, SuppressApplicationTitle);
WINRT_PROPERTY(winrt::hstring, EnvironmentVariables);
WINRT_PROPERTY(winrt::Microsoft::Terminal::Control::ScrollbarState, ScrollState, winrt::Microsoft::Terminal::Control::ScrollbarState::Visible);
WINRT_PROPERTY(winrt::Microsoft::Terminal::Control::TextAntialiasingMode, AntialiasingMode, winrt::Microsoft::Terminal::Control::TextAntialiasingMode::Grayscale);
WINRT_PROPERTY(bool, RetroTerminalEffect, false);
WINRT_PROPERTY(bool, ForceFullRepaintRendering, false);
WINRT_PROPERTY(bool, SoftwareRendering, false);
WINRT_PROPERTY(bool, ForceVTInput, false);
WINRT_PROPERTY(winrt::hstring, PixelShaderPath);
WINRT_PROPERTY(bool, DetectURLs, true);
private:
std::array<winrt::Microsoft::Terminal::Core::Color, COLOR_TABLE_SIZE> _ColorTable;
public:
winrt::Microsoft::Terminal::Core::Color GetColorTableEntry(int32_t index) noexcept { return _ColorTable.at(index); }
std::array<winrt::Microsoft::Terminal::Core::Color, 16> ColorTable() { return _ColorTable; }
void ColorTable(std::array<winrt::Microsoft::Terminal::Core::Color, 16> /*colors*/) {}
};
}
namespace winrt::SampleApp::factory_implementation
{
BASIC_FACTORY(MySettings);
}

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
namespace SampleApp
{
[default_interface] runtimeclass MySettings : Microsoft.Terminal.Core.ICoreSettings,
Microsoft.Terminal.Control.IControlSettings,
Microsoft.Terminal.Core.ICoreAppearance,
Microsoft.Terminal.Control.IControlAppearance
{
MySettings();
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,181 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>{a4394404-37f7-41c1-802b-49788d3720e3}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>SampleApp</RootNamespace>
<ProjectName>SampleAppLib</ProjectName>
<TargetName>SampleAppLib</TargetName>
<ConfigurationType>StaticLibrary</ConfigurationType>
<SubSystem>Console</SubSystem>
<OpenConsoleUniversalApp>true</OpenConsoleUniversalApp>
<!--
This is an override that, puzzlingly, _forces XBF (XAML binary) embedding_.
We have to do this to overcome a layout issue in the WAP packaging project.
When we do this, the XBF ends up in resources.pri.
-->
<DisableEmbeddedXbf>false</DisableEmbeddedXbf>
<XamlComponentResourceLocation>nested</XamlComponentResourceLocation>
</PropertyGroup>
<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" />
<ItemDefinitionGroup>
<ClCompile>
<!-- For CLI11: It uses dynamic_cast to cast types around, which depends
on being compiled with RTTI (/GR). -->
<RuntimeTypeInfo>true</RuntimeTypeInfo>
</ClCompile>
</ItemDefinitionGroup>
<!-- ========================= XAML files ======================== -->
<ItemGroup>
<!-- HERE BE DRAGONS:
For any types that use XAML information, if their .idl and .h aren't
marked DependentUpon the corresponding .xaml file, XamlTypeInfo.g.h won't
pick it up correctly. -->
<ApplicationDefinition Include="App.xaml">
<SubType>Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
<!-- When we add other user controls, they should go in here as so: -->
<ItemGroup>
<Page Include="MyPage.xaml">
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<!-- ========================= Headers ======================== -->
<ItemGroup>
<ClInclude Include="App.base.h" />
<ClInclude Include="MySettings.h" />
<ClInclude Include="MyPage.h">
<DependentUpon>MyPage.xaml</DependentUpon>
<SubType>Code</SubType>
</ClInclude>
<ClInclude Include="App.h">
<DependentUpon>App.xaml</DependentUpon>
</ClInclude>
<ClInclude Include="SampleAppLogic.h">
<DependentUpon>SampleAppLogic.idl</DependentUpon>
</ClInclude>
</ItemGroup>
<!-- ========================= Cpp Files ======================== -->
<ItemGroup>
<ClCompile Include="init.cpp" />
<ClCompile Include="MySettings.cpp" />
<ClCompile Include="MyPage.cpp">
<DependentUpon>MyPage.xaml</DependentUpon>
<SubType>Code</SubType>
</ClCompile>
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="App.cpp">
<DependentUpon>App.xaml</DependentUpon>
</ClCompile>
<ClCompile Include="SampleAppLogic.cpp">
<DependentUpon>SampleAppLogic.idl</DependentUpon>
</ClCompile>
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
</ItemGroup>
<!-- ========================= idl Files ======================== -->
<ItemGroup>
<!-- If you add idl files here, make sure to include their implementation's
header in SampleApp.vcxproj (as well as in this file) -->
<Midl Include="App.idl">
<DependentUpon>App.xaml</DependentUpon>
</Midl>
<Midl Include="SampleAppLogic.idl" />
<Midl Include="MySettings.idl" />
<Midl Include="MyPage.idl">
<DependentUpon>MyPage.xaml</DependentUpon>
<SubType>Code</SubType>
</Midl>
</ItemGroup>
<!-- ========================= Misc Files ======================== -->
<ItemGroup>
<PRIResource Include="Resources\en-US\Resources.resw" />
<OCResourceDirectory Include="Resources" />
<None Include="packages.config" />
</ItemGroup>
<!-- ========================= Project References ======================== -->
<PropertyGroup>
<!-- This is a hack to get the ARM64 CI build working. See
https://github.com/Microsoft/msbuild/issues/3746 - it looks like MsBuild
just has a bug in it.-->
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>Warning</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
</PropertyGroup>
<!-- ========================== Other References ========================= -->
<ItemGroup>
<!-- Manually add references to each of our dependent winmds. Mark them as
private=false and CopyLocalSatelliteAssemblies=false, so that we don't
propagate them upwards (which can make referencing this project result in
duplicate type definitions)-->
<Reference Include="Microsoft.Terminal.Core">
<HintPath>$(OpenConsoleCommonOutDir)TerminalCore\Microsoft.Terminal.Core.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
<Reference Include="Microsoft.Terminal.TerminalConnection">
<HintPath>$(OpenConsoleCommonOutDir)TerminalConnection\Microsoft.Terminal.TerminalConnection.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
<Reference Include="Microsoft.Terminal.Control">
<HintPath>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Control\Microsoft.Terminal.Control.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
</ItemGroup>
<!-- ====================== Compiler & Linker Flags ===================== -->
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
<!-- Manually disable unreachable code warning, because jconcpp has a ton of that. -->
<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>$(OpenConsoleCommonOutDir)\ConTypes.lib;WindowsApp.lib;shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<!-- ========================= Globals ======================== -->
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets')" />
<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets'))" />
<Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets'))" />
</Target>
<!--
By default, the PRI file will contain resource paths beginning with the
project name. Since we enabled XBF embedding, this *also* includes App.xbf.
Well, App.xbf is hardcoded by the framework to be found at the resource ROOT.
To make that happen, we have to disable the prepending of the project name
to the App xaml files.
-->
<PropertyGroup>
<_GenerateProjectPriFileDependsOn>OpenConsolePlaceAppXbfAtRootOfResourceTree;$(_GenerateProjectPriFileDependsOn)</_GenerateProjectPriFileDependsOn>
</PropertyGroup>
<Target Name="OpenConsolePlaceAppXbfAtRootOfResourceTree" DependsOnTargets="GetPackagingOutputs">
<ItemGroup>
<_RelocatedAppXamlData Include="@(PackagingOutputs)" Condition="'%(Filename)' == 'App' and ('%(Extension)' == '.xaml' or '%(Extension)' == '.xbf')" />
<PackagingOutputs Remove="@(_RelocatedAppXamlData)" />
<PackagingOutputs Include="@(_RelocatedAppXamlData)">
<TargetPath>%(Filename)%(Extension)</TargetPath>
</PackagingOutputs>
</ItemGroup>
</Target>
<Import Project="$(SolutionDir)build\rules\CollectWildcardResources.targets" />
</Project>

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "SampleAppLogic.h"
#include "SampleAppLogic.g.cpp"
#include <LibraryResources.h>
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Controls;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Windows::System;
namespace winrt
{
namespace MUX = Microsoft::UI::Xaml;
using IInspectable = Windows::Foundation::IInspectable;
}
namespace winrt::SampleApp::implementation
{
// Function Description:
// - Get the SampleAppLogic for the current active Xaml application, or null if there isn't one.
// Return value:
// - A pointer (bare) to the SampleAppLogic, or nullptr. The app logic outlives all other objects,
// unless the application is in a terrible way, so this is "safe."
SampleAppLogic* SampleAppLogic::Current() noexcept
try
{
if (auto currentXamlApp{ winrt::Windows::UI::Xaml::Application::Current().try_as<winrt::SampleApp::App>() })
{
if (auto SampleAppLogicPointer{ winrt::get_self<SampleAppLogic>(currentXamlApp.Logic()) })
{
return SampleAppLogicPointer;
}
}
return nullptr;
}
catch (...)
{
LOG_CAUGHT_EXCEPTION();
return nullptr;
}
SampleAppLogic::SampleAppLogic()
{
// For your own sanity, it's better to do setup outside the ctor.
// If you do any setup in the ctor that ends up throwing an exception,
// then it might look like App just failed to activate, which will
// cause you to chase down the rabbit hole of "why is App not
// registered?" when it definitely is.
// The MyPage has to be constructed during our construction, to
// make sure that there's a terminal page for callers of
// SetTitleBarContent
_root = winrt::make_self<MyPage>();
}
// Method Description:
// - Build the UI for the terminal app. Before this method is called, it
// should not be assumed that the SampleApp is usable. The Settings
// should be loaded before this is called, either with LoadSettings or
// GetLaunchDimensions (which will call LoadSettings)
// Arguments:
// - <none>
// Return Value:
// - <none>
void SampleAppLogic::Create()
{
_root->Create();
}
UIElement SampleAppLogic::GetRoot() noexcept
{
return _root.as<winrt::Windows::UI::Xaml::Controls::Control>();
}
hstring SampleAppLogic::Title()
{
return _root->Title();
}
}

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
#include "SampleAppLogic.g.h"
#include "MyPage.h"
#include "../../../src/cascadia/inc/cppwinrt_utils.h"
namespace winrt::SampleApp::implementation
{
struct SampleAppLogic : SampleAppLogicT<SampleAppLogic>
{
public:
static SampleAppLogic* Current() noexcept;
SampleAppLogic();
~SampleAppLogic() = default;
void Create();
Windows::UI::Xaml::UIElement GetRoot() noexcept;
winrt::hstring Title();
private:
// If you add controls here, but forget to null them either here or in
// the ctor, you're going to have a bad time. It'll mysteriously fail to
// activate the SampleAppLogic.
// ALSO: If you add any UIElements as roots here, make sure they're
// updated in _ApplyTheme. The root currently is _root.
winrt::com_ptr<MyPage> _root{ nullptr };
};
}
namespace winrt::SampleApp::factory_implementation
{
struct SampleAppLogic : SampleAppLogicT<SampleAppLogic, implementation::SampleAppLogic>
{
};
}

View file

@ -0,0 +1,19 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
namespace SampleApp
{
[default_interface] runtimeclass SampleAppLogic
{
SampleAppLogic();
void Create();
Windows.UI.Xaml.UIElement GetRoot();
String Title { get; };
}
}

View file

@ -0,0 +1,3 @@
EXPORTS
DllCanUnloadNow = WINRT_CanUnloadNow PRIVATE
DllGetActivationFactory = WINRT_GetActivationFactory PRIVATE

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@ -0,0 +1,101 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>{26c51792-41a3-4fe0-ab5e-8b69d557bf91}</ProjectGuid>
<ProjectName>SampleApp</ProjectName>
<RootNamespace>SampleApp</RootNamespace>
<!-- cppwinrt.build.pre.props depends on these settings: -->
<!-- build a dll, not exe (Application) -->
<ConfigurationType>DynamicLibrary</ConfigurationType>
<SubSystem>Console</SubSystem>
<!-- sets a bunch of Windows Universal properties -->
<OpenConsoleUniversalApp>true</OpenConsoleUniversalApp>
</PropertyGroup>
<Import Project="..\..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
<Import Project="$(OpenConsoleDir)packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props" Condition="Exists('$(OpenConsoleDir)packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" />
<!-- ========================= XAML files ======================== -->
<ItemGroup>
<!-- DON'T PUT XAML FILES HERE! Put them in SampleAppLib.vcxproj -->
</ItemGroup>
<!-- ========================= Headers ======================== -->
<ItemGroup>
<!-- Only put headers for winrt types in here. Don't put other header files
in here - put them in SampleAppLib.vcxproj instead! -->
<ClInclude Include="pch.h" />
</ItemGroup>
<!-- ========================= Cpp Files ======================== -->
<ItemGroup>
<!-- Don't put source files in here - put them in SampleAppLib.vcxproj instead! -->
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<!-- ========================= idl Files ======================== -->
<ItemGroup>
<!-- DON'T PUT IDL FILES HERE! Put them in App.vcxproj -->
</ItemGroup>
<!-- ========================= Misc Files ======================== -->
<ItemGroup>
<None Include="$(ProjectName).def" />
</ItemGroup>
<!-- ========================= Project References ======================== -->
<ItemGroup>
<!-- Reference SampleAppLib here, so we can use it's App.winmd as
our App.winmd. This didn't work correctly in VS2017, you'd need to
manually reference the lib -->
<ProjectReference Include="$(OpenConsoleDir)scratch\ScratchIslandApp\SampleApp\SampleAppLib.vcxproj">
<Private>true</Private>
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<!-- Manually include the Terminal.Core winmd, so we know where those types
are defined. We don't want to include it as a project reference, because
that would make us link that lib into our own binary. -->
<Reference Include="Microsoft.Terminal.Core">
<HintPath>$(OpenConsoleCommonOutDir)TerminalCore\Microsoft.Terminal.Core.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
<Reference Include="Microsoft.Terminal.TerminalConnection">
<HintPath>$(OpenConsoleCommonOutDir)TerminalConnection\Microsoft.Terminal.TerminalConnection.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
<Reference Include="Microsoft.Terminal.Control">
<HintPath>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Control\Microsoft.Terminal.Control.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
</ItemGroup>
<Import Project="$(OpenConsoleDir)packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('$(OpenConsoleDir)packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets')" />
<Import Project="$(OpenConsoleDir)packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets" Condition="Exists('$(OpenConsoleDir)packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets'))" />
<Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets'))" />
</Target>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(OpenConsoleDir)\dep\jsoncpp\json;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<!-- SampleAppLib contains a DllMain that we need to force the use of. -->
<AdditionalOptions Condition="'$(Platform)'=='Win32'">/INCLUDE:_DllMain@12 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions Condition="'$(Platform)'!='Win32'">/INCLUDE:DllMain %(AdditionalOptions)</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
</Project>

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
//
// pch.h
// Header for platform projection include files
//
#pragma once
// This file can be empty - the pch.h in SampleApp/lib does the heavy lifting
// of including all the headers we need. As this project is just a dll wrapper,
// we don't actually need anything in here.

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// Copyright (c) Microsoft Corporation
// Licensed under the MIT license.
#include "pch.h"
#include <LibraryResources.h>
#include <WilErrorReporting.h>
BOOL WINAPI DllMain(HINSTANCE /*hInstDll*/, DWORD /*reason*/, LPVOID /*reserved*/)
{
return TRUE;
}
UTILS_DEFINE_LIBRARY_RESOURCE_SCOPE(L"SampleApp/Resources")

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Toolkit.Win32.UI.XamlApplication" version="6.1.2" targetFramework="native" />
<package id="Microsoft.UI.Xaml" version="2.5.0-prerelease.201202003" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.210309.3" targetFramework="native" />
</packages>

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
//
// pch.h
// Header for platform projection include files
//
#pragma once
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOHELP
#define NOCOMM
// Manually include til after we include Windows.Foundation to give it winrt superpowers
#define BLOCK_TIL
#include <LibraryIncludes.h>
// This is inexplicable, but for whatever reason, cppwinrt conflicts with the
// SDK definition of this function, so the only fix is to undef it.
// from WinBase.h
// Windows::UI::Xaml::Media::Animation::IStoryboard::GetCurrentTime
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
#include <wil/cppwinrt.h>
#include <unknwn.h>
#include <hstring.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.Metadata.h>
#include <winrt/Windows.Graphics.Display.h>
#include <winrt/windows.ui.core.h>
#include <winrt/Windows.ui.input.h>
#include <winrt/Windows.UI.Text.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.UI.Xaml.Data.h>
#include <winrt/Windows.ui.xaml.media.h>
#include <winrt/Windows.UI.Xaml.Media.Animation.h>
#include <winrt/Windows.ui.xaml.input.h>
#include <winrt/Windows.UI.Xaml.Hosting.h>
#include "winrt/Windows.UI.Xaml.Markup.h"
#include "winrt/Windows.UI.ViewManagement.h"
#include <winrt/Microsoft.Toolkit.Win32.UI.XamlHost.h>
#include <winrt/Microsoft.UI.Xaml.Controls.h>
#include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h>
#include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h>
#include <winrt/Windows.System.h>
// Including TraceLogging essentials for the binary
#include <TraceLoggingProvider.h>
#include <winmeta.h>
TRACELOGGING_DECLARE_PROVIDER(g_hSampleAppProvider);
#include <telemetry/ProjectTelemetry.h>
#include <TraceLoggingActivity.h>
#include <shellapi.h>
#include <shobjidl_core.h>
#include <winrt/Microsoft.Terminal.Core.h>
#include <winrt/Microsoft.Terminal.Control.h>
#include <winrt/Microsoft.Terminal.TerminalConnection.h>
// Manually include til after we include Windows.Foundation to give it winrt superpowers
#include "til.h"

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "SampleAppHost.h"
#include "../types/inc/Viewport.hpp"
#include "../types/inc/utils.hpp"
#include "../types/inc/User32Utils.hpp"
#include "resource.h"
using namespace winrt::Windows::UI;
using namespace winrt::Windows::UI::Composition;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Hosting;
using namespace winrt::Windows::Foundation::Numerics;
using namespace ::Microsoft::Console;
using namespace ::Microsoft::Console::Types;
SampleAppHost::SampleAppHost() noexcept :
_app{},
_logic{ nullptr }, // don't make one, we're going to take a ref on app's
_window{ nullptr }
{
_logic = _app.Logic(); // get a ref to app's logic
_window = std::make_unique<SampleIslandWindow>();
_window->MakeWindow();
}
SampleAppHost::~SampleAppHost()
{
// destruction order is important for proper teardown here
_window = nullptr;
_app.Close();
_app = nullptr;
}
// Method Description:
// - Initializes the XAML island, creates the terminal app, and sets the
// island's content to that of the terminal app's content. Also registers some
// callbacks with TermApp.
// !!! IMPORTANT!!!
// This must be called *AFTER* WindowsXamlManager::InitializeForCurrentThread.
// If it isn't, then we won't be able to create the XAML island.
// Arguments:
// - <none>
// Return Value:
// - <none>
void SampleAppHost::Initialize()
{
_window->Initialize();
_logic.Create();
_window->UpdateTitle(_logic.Title());
// Set up the content of the application. If the app has a custom titlebar,
// set that content as well.
_window->SetContent(_logic.GetRoot());
_window->OnAppInitialized();
// THIS IS A HACK
//
// We've got a weird crash that happens terribly inconsistently, only in
// Debug mode. Apparently, there's some weird ref-counting magic that goes
// on during teardown, and our Application doesn't get closed quite right,
// which can cause us to crash into the debugger. This of course, only
// happens on exit, and happens somewhere in the XamlHost.dll code.
//
// Crazily, if we _manually leak the Application_ here, then the crash
// doesn't happen. This doesn't matter, because we really want the
// Application to live for _the entire lifetime of the process_, so the only
// time when this object would actually need to get cleaned up is _during
// exit_. So we can safely leak this Application object, and have it just
// get cleaned up normally when our process exits.
::winrt::SampleApp::App a{ _app };
::winrt::detach_abi(a);
}

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "SampleIslandWindow.h"
class SampleAppHost
{
public:
SampleAppHost() noexcept;
virtual ~SampleAppHost();
void Initialize();
private:
std::unique_ptr<SampleIslandWindow> _window;
winrt::SampleApp::App _app;
winrt::SampleApp::SampleAppLogic _logic;
};

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
// Custom window messages
#define CM_UPDATE_TITLE (WM_USER)
#include <wil/resource.h>
template<typename T>
class BaseWindow
{
public:
virtual ~BaseWindow() = 0;
static T* GetThisFromHandle(HWND const window) noexcept
{
return reinterpret_cast<T*>(GetWindowLongPtr(window, GWLP_USERDATA));
}
[[nodiscard]] static LRESULT __stdcall WndProc(HWND const window, UINT const message, WPARAM const wparam, LPARAM const lparam) noexcept
{
WINRT_ASSERT(window);
if (WM_NCCREATE == message)
{
auto cs = reinterpret_cast<CREATESTRUCT*>(lparam);
T* that = static_cast<T*>(cs->lpCreateParams);
WINRT_ASSERT(that);
WINRT_ASSERT(!that->_window);
that->_window = wil::unique_hwnd(window);
return that->_OnNcCreate(wparam, lparam);
}
else if (T* that = GetThisFromHandle(window))
{
return that->MessageHandler(message, wparam, lparam);
}
return DefWindowProc(window, message, wparam, lparam);
}
[[nodiscard]] virtual LRESULT MessageHandler(UINT const message, WPARAM const wparam, LPARAM const lparam) noexcept
{
switch (message)
{
case WM_DPICHANGED:
{
return HandleDpiChange(_window.get(), wparam, lparam);
}
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
}
case WM_SIZE:
{
UINT width = LOWORD(lparam);
UINT height = HIWORD(lparam);
switch (wparam)
{
case SIZE_MAXIMIZED:
[[fallthrough]];
case SIZE_RESTORED:
if (_minimized)
{
_minimized = false;
OnRestore();
}
// We always need to fire the resize event, even when we're transitioning from minimized.
// We might be transitioning directly from minimized to maximized, and we'll need
// to trigger any size-related content changes.
OnResize(width, height);
break;
case SIZE_MINIMIZED:
if (!_minimized)
{
_minimized = true;
OnMinimize();
}
break;
default:
// do nothing.
break;
}
break;
}
case CM_UPDATE_TITLE:
{
SetWindowTextW(_window.get(), _title.c_str());
break;
}
}
return DefWindowProc(_window.get(), message, wparam, lparam);
}
// DPI Change handler. on WM_DPICHANGE resize the window
[[nodiscard]] LRESULT HandleDpiChange(const HWND hWnd, const WPARAM wParam, const LPARAM lParam)
{
_inDpiChange = true;
const HWND hWndStatic = GetWindow(hWnd, GW_CHILD);
if (hWndStatic != nullptr)
{
const UINT uDpi = HIWORD(wParam);
// Resize the window
auto lprcNewScale = reinterpret_cast<RECT*>(lParam);
SetWindowPos(hWnd, nullptr, lprcNewScale->left, lprcNewScale->top, lprcNewScale->right - lprcNewScale->left, lprcNewScale->bottom - lprcNewScale->top, SWP_NOZORDER | SWP_NOACTIVATE);
_currentDpi = uDpi;
}
_inDpiChange = false;
return 0;
}
virtual void OnResize(const UINT width, const UINT height) = 0;
virtual void OnMinimize() = 0;
virtual void OnRestore() = 0;
RECT GetWindowRect() const noexcept
{
RECT rc = { 0 };
::GetWindowRect(_window.get(), &rc);
return rc;
}
HWND GetHandle() const noexcept
{
return _window.get();
}
float GetCurrentDpiScale() const noexcept
{
const auto dpi = ::GetDpiForWindow(_window.get());
const auto scale = static_cast<float>(dpi) / static_cast<float>(USER_DEFAULT_SCREEN_DPI);
return scale;
}
// Gets the physical size of the client area of the HWND in _window
SIZE GetPhysicalSize() const noexcept
{
RECT rect = {};
GetClientRect(_window.get(), &rect);
const auto windowsWidth = rect.right - rect.left;
const auto windowsHeight = rect.bottom - rect.top;
return SIZE{ windowsWidth, windowsHeight };
}
// Gets the logical (in DIPs) size of a physical size specified by the parameter physicalSize
// Remarks:
// XAML coordinate system is always in Display Independent Pixels (a.k.a DIPs or Logical). However Win32 GDI (because of legacy reasons)
// in DPI mode "Per-Monitor and Per-Monitor (V2) DPI Awareness" is always in physical pixels.
// The formula to transform is:
// logical = (physical / dpi) + 0.5 // 0.5 is to ensure that we pixel snap correctly at the edges, this is necessary with odd DPIs like 1.25, 1.5, 1, .75
// See also:
// https://docs.microsoft.com/en-us/windows/desktop/LearnWin32/dpi-and-device-independent-pixels
// https://docs.microsoft.com/en-us/windows/desktop/hidpi/high-dpi-desktop-application-development-on-windows#per-monitor-and-per-monitor-v2-dpi-awareness
winrt::Windows::Foundation::Size GetLogicalSize(const SIZE physicalSize) const noexcept
{
const auto scale = GetCurrentDpiScale();
// 0.5 is to ensure that we pixel snap correctly at the edges, this is necessary with odd DPIs like 1.25, 1.5, 1, .75
const auto logicalWidth = (physicalSize.cx / scale) + 0.5f;
const auto logicalHeight = (physicalSize.cy / scale) + 0.5f;
return winrt::Windows::Foundation::Size(logicalWidth, logicalHeight);
}
winrt::Windows::Foundation::Size GetLogicalSize() const noexcept
{
return GetLogicalSize(GetPhysicalSize());
}
// Method Description:
// - Sends a message to our message loop to update the title of the window.
// Arguments:
// - newTitle: a string to use as the new title of the window.
// Return Value:
// - <none>
void UpdateTitle(std::wstring_view newTitle)
{
_title = newTitle;
PostMessageW(_window.get(), CM_UPDATE_TITLE, 0, reinterpret_cast<LPARAM>(nullptr));
}
// Method Description:
// Reset the current dpi of the window. This method is only called after we change the
// initial launch position. This makes sure the dpi is consistent with the monitor on which
// the window will launch
void RefreshCurrentDPI()
{
_currentDpi = GetDpiForWindow(_window.get());
}
protected:
using base_type = BaseWindow<T>;
wil::unique_hwnd _window;
unsigned int _currentDpi = 0;
bool _inDpiChange = false;
std::wstring _title = L"";
bool _minimized = false;
// Method Description:
// - This method is called when the window receives the WM_NCCREATE message.
// Return Value:
// - The value returned from the window proc.
virtual [[nodiscard]] LRESULT _OnNcCreate(WPARAM wParam, LPARAM lParam) noexcept
{
SetWindowLongPtr(_window.get(), GWLP_USERDATA, reinterpret_cast<LONG_PTR>(this));
EnableNonClientDpiScaling(_window.get());
_currentDpi = GetDpiForWindow(_window.get());
return DefWindowProc(_window.get(), WM_NCCREATE, wParam, lParam);
};
};
template<typename T>
inline BaseWindow<T>::~BaseWindow()
{
}

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "SampleIslandWindow.h"
#include "../types/inc/Viewport.hpp"
#include "resource.h"
#include "icon.h"
extern "C" IMAGE_DOS_HEADER __ImageBase;
using namespace winrt::Windows::UI;
using namespace winrt::Windows::UI::Composition;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Hosting;
using namespace winrt::Windows::Foundation::Numerics;
using namespace ::Microsoft::Console::Types;
#define XAML_HOSTING_WINDOW_CLASS_NAME L"SCRATCH_HOSTING_WINDOW_CLASS"
SampleIslandWindow::SampleIslandWindow() noexcept :
_interopWindowHandle{ nullptr },
_rootGrid{ nullptr },
_source{ nullptr }
{
}
SampleIslandWindow::~SampleIslandWindow()
{
_source.Close();
}
// Method Description:
// - Create the actual window that we'll use for the application.
// Arguments:
// - <none>
// Return Value:
// - <none>
void SampleIslandWindow::MakeWindow() noexcept
{
WNDCLASS wc{};
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hInstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
wc.lpszClassName = XAML_HOSTING_WINDOW_CLASS_NAME;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProc;
wc.hIcon = LoadIconW(wc.hInstance, MAKEINTRESOURCEW(IDI_APPICON));
RegisterClass(&wc);
WINRT_ASSERT(!_window);
// Create the window with the default size here - During the creation of the
// window, the system will give us a chance to set its size in WM_CREATE.
// WM_CREATE will be handled synchronously, before CreateWindow returns.
WINRT_VERIFY(CreateWindowEx(0,
wc.lpszClassName,
L"ScratchApp",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
nullptr,
nullptr,
wc.hInstance,
this));
WINRT_ASSERT(_window);
}
// Method Description:
// - Called when no tab is remaining to close the window.
// Arguments:
// - <none>
// Return Value:
// - <none>
void SampleIslandWindow::Close()
{
PostQuitMessage(0);
}
// Method Description:
// - Handles a WM_CREATE message. Calls our create callback, if one's been set.
// Arguments:
// - wParam: unused
// - lParam: the lParam of a WM_CREATE, which is a pointer to a CREATESTRUCTW
// Return Value:
// - <none>
void SampleIslandWindow::_HandleCreateWindow(const WPARAM, const LPARAM lParam) noexcept
{
// Get proposed window rect from create structure
CREATESTRUCTW* pcs = reinterpret_cast<CREATESTRUCTW*>(lParam);
RECT rc;
rc.left = pcs->x;
rc.top = pcs->y;
rc.right = rc.left + pcs->cx;
rc.bottom = rc.top + pcs->cy;
ShowWindow(_window.get(), SW_SHOW);
UpdateWindow(_window.get());
UpdateWindowIconForActiveMetrics(_window.get());
}
void SampleIslandWindow::Initialize()
{
const bool initialized = (_interopWindowHandle != nullptr);
_source = DesktopWindowXamlSource{};
auto interop = _source.as<IDesktopWindowXamlSourceNative>();
winrt::check_hresult(interop->AttachToWindow(_window.get()));
// stash the child interop handle so we can resize it when the main hwnd is resized
interop->get_WindowHandle(&_interopWindowHandle);
_rootGrid = winrt::Windows::UI::Xaml::Controls::Grid();
_source.Content(_rootGrid);
}
void SampleIslandWindow::OnSize(const UINT width, const UINT height)
{
// update the interop window size
SetWindowPos(_interopWindowHandle, nullptr, 0, 0, width, height, SWP_SHOWWINDOW | SWP_NOACTIVATE);
if (_rootGrid)
{
const auto size = GetLogicalSize();
_rootGrid.Width(size.Width);
_rootGrid.Height(size.Height);
}
}
[[nodiscard]] LRESULT SampleIslandWindow::MessageHandler(UINT const message, WPARAM const wparam, LPARAM const lparam) noexcept
{
switch (message)
{
case WM_CREATE:
{
_HandleCreateWindow(wparam, lparam);
return 0;
}
case WM_SETFOCUS:
{
if (_interopWindowHandle != nullptr)
{
// send focus to the child window
SetFocus(_interopWindowHandle);
return 0;
}
break;
}
case WM_MENUCHAR:
{
// GH#891: return this LRESULT here to prevent the app from making a
// bell when alt+key is pressed. A menu is active and the user presses a
// key that does not correspond to any mnemonic or accelerator key,
return MAKELRESULT(0, MNC_CLOSE);
}
case WM_THEMECHANGED:
UpdateWindowIconForActiveMetrics(_window.get());
return 0;
}
return base_type::MessageHandler(message, wparam, lparam);
}
// Method Description:
// - Called when the window has been resized (or maximized)
// Arguments:
// - width: the new width of the window _in pixels_
// - height: the new height of the window _in pixels_
void SampleIslandWindow::OnResize(const UINT width, const UINT height)
{
if (_interopWindowHandle)
{
OnSize(width, height);
}
}
// Method Description:
// - Called when the window is minimized to the taskbar.
void SampleIslandWindow::OnMinimize()
{
}
// Method Description:
// - Called when the window is restored from having been minimized.
void SampleIslandWindow::OnRestore()
{
}
void SampleIslandWindow::SetContent(winrt::Windows::UI::Xaml::UIElement content)
{
_rootGrid.Children().Clear();
_rootGrid.Children().Append(content);
}
void SampleIslandWindow::OnAppInitialized()
{
// Do a quick resize to force the island to paint
const auto size = GetPhysicalSize();
OnSize(size.cx, size.cy);
}
// Method Description:
// - Called when the app wants to change its theme. We'll update the root UI
// element of the entire XAML tree, so that all UI elements get the theme
// applied.
// Arguments:
// - arg: the ElementTheme to use as the new theme for the UI
// Return Value:
// - <none>
void SampleIslandWindow::OnApplicationThemeChanged(const winrt::Windows::UI::Xaml::ElementTheme& requestedTheme)
{
_rootGrid.RequestedTheme(requestedTheme);
// Invalidate the window rect, so that we'll repaint any elements we're
// drawing ourselves to match the new theme
::InvalidateRect(_window.get(), nullptr, false);
}

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "SampleBaseWindow.h"
#include "../../../src/cascadia/inc/cppwinrt_utils.h"
class SampleIslandWindow :
public BaseWindow<SampleIslandWindow>
{
public:
SampleIslandWindow() noexcept;
virtual ~SampleIslandWindow() override;
virtual void MakeWindow() noexcept;
void Close();
virtual void OnSize(const UINT width, const UINT height);
[[nodiscard]] virtual LRESULT MessageHandler(UINT const message, WPARAM const wparam, LPARAM const lparam) noexcept override;
void OnResize(const UINT width, const UINT height) override;
void OnMinimize() override;
void OnRestore() override;
virtual void OnAppInitialized();
virtual void SetContent(winrt::Windows::UI::Xaml::UIElement content);
virtual void OnApplicationThemeChanged(const winrt::Windows::UI::Xaml::ElementTheme& requestedTheme);
virtual void Initialize();
protected:
void ForceResize()
{
// Do a quick resize to force the island to paint
const auto size = GetPhysicalSize();
OnSize(size.cx, size.cy);
}
HWND _interopWindowHandle;
winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource _source;
winrt::Windows::UI::Xaml::Controls::Grid _rootGrid;
void _HandleCreateWindow(const WPARAM wParam, const LPARAM lParam) noexcept;
};

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "SampleAppHost.h"
#include "resource.h"
#include "../types/inc/User32Utils.hpp"
#include <WilErrorReporting.h>
using namespace winrt;
using namespace winrt::Windows::UI;
using namespace winrt::Windows::UI::Composition;
using namespace winrt::Windows::UI::Xaml::Hosting;
using namespace winrt::Windows::Foundation::Numerics;
// Routine Description:
// - Takes an image architecture and locates a string resource that maps to that architecture.
// Arguments:
// - imageArchitecture - An IMAGE_FILE_MACHINE architecture enum value
// - See https://docs.microsoft.com/en-us/windows/win32/sysinfo/image-file-machine-constants
// Return Value:
// - A string value representing the human-readable name of this architecture.
static std::wstring ImageArchitectureToString(USHORT imageArchitecture)
{
// clang-format off
const auto id = imageArchitecture == IMAGE_FILE_MACHINE_I386 ? IDS_X86_ARCHITECTURE :
imageArchitecture == IMAGE_FILE_MACHINE_AMD64 ? IDS_AMD64_ARCHITECTURE :
imageArchitecture == IMAGE_FILE_MACHINE_ARM64 ? IDS_ARM64_ARCHITECTURE :
imageArchitecture == IMAGE_FILE_MACHINE_ARM ? IDS_ARM_ARCHITECTURE :
IDS_UNKNOWN_ARCHITECTURE;
// clang-format on
return GetStringResource(id);
}
// Routine Description:
// - Blocks the user from launching the application with a message box dialog and early exit
// if the process architecture doesn't match the system platform native architecture.
// - This is because the conhost.exe must match the condrv.sys on the system and the PTY
// infrastructure that powers everything won't work if we have a mismatch.
// Arguments:
// - <none>
// Return Value:
// - <none>
static void EnsureNativeArchitecture()
{
USHORT processMachine{};
USHORT nativeMachine{};
THROW_IF_WIN32_BOOL_FALSE(IsWow64Process2(GetCurrentProcess(), &processMachine, &nativeMachine));
if (processMachine != IMAGE_FILE_MACHINE_UNKNOWN && processMachine != nativeMachine)
{
const auto formatPattern = GetStringResource(IDS_ERROR_ARCHITECTURE_FORMAT);
const auto nativeArchitecture = ImageArchitectureToString(nativeMachine);
const auto processArchitecture = ImageArchitectureToString(processMachine);
auto buffer{ wil::str_printf<std::wstring>(formatPattern.data(), nativeArchitecture.data(), processArchitecture.data()) };
MessageBoxW(nullptr,
buffer.data(),
GetStringResource(IDS_ERROR_DIALOG_TITLE).data(),
MB_OK | MB_ICONERROR);
ExitProcess(0);
}
}
static bool _messageIsF7Keypress(const MSG& message)
{
return (message.message == WM_KEYDOWN || message.message == WM_SYSKEYDOWN) && message.wParam == VK_F7;
}
static bool _messageIsAltKeyup(const MSG& message)
{
return (message.message == WM_KEYUP || message.message == WM_SYSKEYUP) && message.wParam == VK_MENU;
}
int __stdcall wWinMain(HINSTANCE, HINSTANCE, LPWSTR, int)
{
// If Terminal is spawned by a shortcut that requests that it run in a new process group
// while attached to a console session, that request is nonsense. That request will, however,
// cause WT to start with Ctrl-C disabled. This wouldn't matter, because it's a Windows-subsystem
// application. Unfortunately, that state is heritable. In short, if you start WT using cmd in
// a weird way, ^C stops working _inside_ the terminal. Mad.
SetConsoleCtrlHandler(NULL, FALSE);
// Block the user from starting if they launched the incorrect architecture version of the project.
// This should only be applicable to developer versions. The package installation process
// should choose and install the correct one from the bundle.
EnsureNativeArchitecture();
// Make sure to call this so we get WM_POINTER messages.
EnableMouseInPointer(true);
// !!! LOAD BEARING !!!
// We must initialize the main thread as a single-threaded apartment before
// constructing any Xaml objects. Failing to do so will cause some issues
// in accessibility somewhere down the line when a UIAutomation object will
// be queried on the wrong thread at the wrong time.
// We used to initialize as STA only _after_ initializing the application
// host, which loaded the settings. The settings needed to be loaded in MTA
// because we were using the Windows.Storage APIs. Since we're no longer
// doing that, we can safely init as STA before any WinRT dispatches.
winrt::init_apartment(winrt::apartment_type::single_threaded);
// Create the SampleAppHost object, which will create both the window and the
// Terminal App. This MUST BE constructed before the Xaml manager as TermApp
// provides an implementation of Windows.UI.Xaml.Application.
SampleAppHost host;
// Initialize the xaml content. This must be called AFTER the
// WindowsXamlManager is initialized.
host.Initialize();
MSG message;
while (GetMessage(&message, nullptr, 0, 0))
{
TranslateMessage(&message);
DispatchMessage(&message);
}
return 0;
}

View file

@ -0,0 +1 @@


View file

@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 1903 -->
<!-- See https://docs.microsoft.com/en-us/windows/apps/desktop/modernize/xaml-islands -->
<!-- "maxversiontested" is CASE SENSITIVE. Do not change this.-->
<maxversiontested Id="10.0.19041.0"/>
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
<longPathAware xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">true</longPathAware>
</windowsSettings>
</application>
</assembly>

View file

@ -0,0 +1,97 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_APPICON ICON "..\\..\\..\\res\\terminal.ico"
IDI_APPICON_HC_BLACK ICON "..\\..\\..\\res\\terminal\\images\\terminal_contrast-black.ico"
IDI_APPICON_HC_WHITE ICON "..\\..\\..\\res\\terminal\\images\\terminal_contrast-white.ico"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE
BEGIN
IDS_ERROR_DIALOG_TITLE "Error"
IDS_HELP_DIALOG_TITLE "Help"
IDS_ERROR_ARCHITECTURE_FORMAT
"This sample is designed to run on your system's native architecture (%s).\nYou are currently using the %s version.\n\nPlease use the version of this sample that matches your system's native architecture."
IDS_X86_ARCHITECTURE "i386"
END
STRINGTABLE
BEGIN
IDS_AMD64_ARCHITECTURE "AMD64"
IDS_ARM64_ARCHITECTURE "ARM64"
IDS_ARM_ARCHITECTURE "ARM"
IDS_UNKNOWN_ARCHITECTURE "Unknown"
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View file

@ -0,0 +1,220 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" />
<PropertyGroup Label="Globals">
<ProjectGuid>{b4427499-9fde-4208-b456-5bc580637633}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>WindowExe</RootNamespace>
<ProjectName>WindowExe</ProjectName>
<TargetName>WindowExe</TargetName>
<ConfigurationType>Application</ConfigurationType>
<OpenConsoleUniversalApp>false</OpenConsoleUniversalApp>
<ApplicationType>Windows Store</ApplicationType>
<WindowsStoreApp>true</WindowsStoreApp>
<WindowsAppContainer>false</WindowsAppContainer>
<TargetPlatformIdentifier>Windows</TargetPlatformIdentifier>
</PropertyGroup>
<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
<ItemDefinitionGroup>
<ClCompile>
<SDLCheck>true</SDLCheck>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(OpenConsoleDir)\src\inc;$(OpenConsoleDir)\dep;$(OpenConsoleDir)\dep\Console;$(OpenConsoleDir)\dep\Win32K;$(OpenConsoleDir)\dep\gsl\include;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<PropertyGroup>
<GenerateManifest>true</GenerateManifest>
<EmbedManifest>true</EmbedManifest>
</PropertyGroup>
<!-- Source Files -->
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="icon.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="SampleAppHost.h" />
<ClInclude Include="SampleBaseWindow.h" />
<ClInclude Include="SampleIslandWindow.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="icon.cpp" />
<ClCompile Include="SampleMain.cpp" />
<ClCompile Include="SampleAppHost.cpp" />
<ClCompile Include="SampleIslandWindow.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="WindowExe.rc" />
</ItemGroup>
<ItemGroup>
<Manifest Include="WindowExe.manifest" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<!-- ========================= Project References ======================== -->
<ItemGroup>
<ProjectReference Include="$(OpenConsoleDir)scratch\ScratchIslandApp\SampleApp\dll\SampleApp.vcxproj" />
</ItemGroup>
<!-- ========================== Other References ========================= -->
<ItemGroup>
<!--
!! LOAD BEARING !!
Make sure these winmd's are all Private=true,
CopyLocalSatelliteAssemblies=true, at this layer. Those will force the
packaging project to actually include those winmd's in our final package. If
they're missing, then WinRT will have a hard time marshalling those types
across a process boundary.
Particularly tricky is Microsoft.Terminal.Core.winmd. That winmd doesn't
have its own DLL (it doesn't have any activatable classes, only structs and
interfaces). However, it too is necessary for Terminal.Control to be able to
marshall the Core types across the boundary.
-->
<Reference Include="Microsoft.Terminal.Core">
<HintPath>$(OpenConsoleCommonOutDir)TerminalCore\Microsoft.Terminal.Core.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>true</Private>
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
</Reference>
<Reference Include="Microsoft.Terminal.TerminalConnection">
<HintPath>$(OpenConsoleCommonOutDir)TerminalConnection\Microsoft.Terminal.TerminalConnection.winmd</HintPath>
<Implementation>$(OpenConsoleCommonOutDir)TerminalConnection\TerminalConnection.dll</Implementation>
<IsWinMDFile>true</IsWinMDFile>
<Private>true</Private>
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
</Reference>
<Reference Include="Microsoft.Terminal.Control">
<HintPath>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Control\Microsoft.Terminal.Control.winmd</HintPath>
<Implementation>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Control\Microsoft.Terminal.Control.dll</Implementation>
<IsWinMDFile>true</IsWinMDFile>
<Private>true</Private>
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
</Reference>
</ItemGroup>
<!--
This ItemGroup and the Globals PropertyGroup below it are required in order
to enable F5 debugging for the unpackaged application
-->
<ItemGroup>
<PropertyPageSchema Include="$(VCTargetsPath)$(LangID)\debugger_general.xml" />
<PropertyPageSchema Include="$(VCTargetsPath)$(LangID)\debugger_local_windows.xml" />
</ItemGroup>
<PropertyGroup Label="Globals">
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets')" />
<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" />
<Import Project="..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.4\build\native\Microsoft.VCRTForwarders.140.targets" Condition="Exists('..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.4\build\native\Microsoft.VCRTForwarders.140.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.UI.Xaml.2.5.0-prerelease.201202003\build\native\Microsoft.UI.Xaml.targets'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.4\build\native\Microsoft.VCRTForwarders.140.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.4\build\native\Microsoft.VCRTForwarders.140.targets'))" />
</Target>
<!-- Override GetPackagingOutputs to roll up all our dependencies.
This ensures that when the WAP packaging project asks what files go into
the package, we tell it.
This is a heavily stripped version of the one in Microsoft.*.AppxPackage.targets.
-->
<PropertyGroup>
<_ContinueOnError Condition="'$(BuildingProject)' == 'true'">true</_ContinueOnError>
<_ContinueOnError Condition="'$(BuildingProject)' != 'true'">false</_ContinueOnError>
</PropertyGroup>
<Target Name="GetPackagingOutputs" Returns="@(PackagingOutputs)">
<MSBuild
Projects="@(ProjectReferenceWithConfiguration)"
Targets="GetPackagingOutputs"
BuildInParallel="$(BuildInParallel)"
Properties="%(ProjectReferenceWithConfiguration.SetConfiguration); %(ProjectReferenceWithConfiguration.SetPlatform)"
Condition="'@(ProjectReferenceWithConfiguration)' != ''
and '%(ProjectReferenceWithConfiguration.BuildReference)' == 'true'
and '%(ProjectReferenceWithConfiguration.ReferenceOutputAssembly)' == 'true'"
ContinueOnError="$(_ContinueOnError)">
<Output TaskParameter="TargetOutputs" ItemName="_PackagingOutputsFromOtherProjects"/>
</MSBuild>
<ItemGroup>
<PackagingOutputs Include="@(_PackagingOutputsFromOtherProjects)" />
</ItemGroup>
<!-- **BEGIN VC LIBS HACK** -->
<PropertyGroup>
<ReasonablePlatform Condition="'$(Platform)'=='Win32'">x86</ReasonablePlatform>
<ReasonablePlatform Condition="'$(ReasonablePlatform)'==''">$(Platform)</ReasonablePlatform>
</PropertyGroup>
<ItemGroup Condition="'$(WindowExeOfficialBuild)'=='true'">
<!-- Add all the CRT libs as content; these must be inside a Target as they are wildcards. -->
<_OpenConsoleVCLibToCopy Include="$(VCToolsRedistInstallDir)\$(ReasonablePlatform)\Microsoft.VC142.CRT\*.dll" />
<PackagingOutputs Include="@(_OpenConsoleVCLibToCopy)">
<ProjectName>$(ProjectName)</ProjectName>
<OutputGroup>BuiltProjectOutputGroup</OutputGroup>
<TargetPath>%(Filename)%(Extension)</TargetPath>
</PackagingOutputs>
</ItemGroup>
<!-- **END VC LIBS HACK** -->
<!-- **BEGIN TERMINAL CONNECTION HACK** -->
<!-- This is the same as the above VC libs hack, but for TerminalConnection.
TerminalConnection depends on cpprest*.dll, and if we don't include it in
the packaging output, we'll crash as soon as we try to load
TerminalConnection.dll.
The Sample sln needs to do this manually - the real exe has a
ProjectReference to TerminalConnection.vcxproj and can figure this out on
its own. -->
<ItemGroup>
<_TerminalConnectionDlls Include="$(OpenConsoleCommonOutDir)\TerminalConnection\*.dll" />
<PackagingOutputs Include="@(_TerminalConnectionDlls)">
<ProjectName>$(ProjectName)</ProjectName>
<OutputGroup>BuiltProjectOutputGroup</OutputGroup>
<TargetPath>%(Filename)%(Extension)</TargetPath>
</PackagingOutputs>
</ItemGroup>
<!-- **END TERMINAL CONNECTION HACK** -->
<!-- Same thing again here, with WindowsTerminal.exe -->
<ItemGroup>
<_WindowsTerminalExe Include="$(OpenConsoleCommonOutDir)\WindowsTerminal\*.exe" />
<PackagingOutputs Include="@(_WindowsTerminalExe)">
<ProjectName>$(ProjectName)</ProjectName>
<OutputGroup>BuiltProjectOutputGroup</OutputGroup>
<TargetPath>%(Filename)%(Extension)</TargetPath>
</PackagingOutputs>
</ItemGroup>
</Target>
<Import Project="$(OpenConsoleDir)\build\rules\GenerateSxsManifestsFromWinmds.targets" />
<Import Project="..\..\..\packages\Terminal.ThemeHelpers.0.2.200324001\build\native\Terminal.ThemeHelpers.targets" Condition="Exists('..\..\..\packages\Terminal.ThemeHelpers.0.2.200324001\build\native\Terminal.ThemeHelpers.targets')" />
</Project>

View file

@ -0,0 +1,49 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "resource.h"
static int _GetActiveAppIconResource()
{
auto iconResource{ IDI_APPICON };
HIGHCONTRASTW hcInfo{};
hcInfo.cbSize = sizeof(hcInfo);
if (SystemParametersInfoW(SPI_GETHIGHCONTRAST, sizeof(hcInfo), &hcInfo, 0))
{
if (WI_IsFlagSet(hcInfo.dwFlags, HCF_HIGHCONTRASTON))
{
iconResource = IDI_APPICON_HC_BLACK;
if (0x00FFFFFF == GetSysColor(COLOR_WINDOW)) // white window color == white high contrast
{
iconResource = IDI_APPICON_HC_WHITE;
}
}
}
return iconResource;
}
void UpdateWindowIconForActiveMetrics(HWND window)
{
auto iconResource{ MAKEINTRESOURCEW(_GetActiveAppIconResource()) };
// These handles are loaded with LR_SHARED, so they are safe to "leak".
HANDLE smallIcon{ LoadImageW(wil::GetModuleInstanceHandle(), iconResource, IMAGE_ICON, GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), LR_SHARED) };
LOG_LAST_ERROR_IF_NULL(smallIcon);
HANDLE largeIcon{ LoadImageW(wil::GetModuleInstanceHandle(), iconResource, IMAGE_ICON, GetSystemMetrics(SM_CXICON), GetSystemMetrics(SM_CYICON), LR_SHARED) };
LOG_LAST_ERROR_IF_NULL(largeIcon);
if (smallIcon)
{
SendMessageW(window, WM_SETICON, ICON_SMALL, reinterpret_cast<LPARAM>(smallIcon));
}
if (largeIcon)
{
SendMessageW(window, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(largeIcon));
}
}

View file

@ -0,0 +1,6 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
void UpdateWindowIconForActiveMetrics(HWND window);

View file

@ -0,0 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.210309.3" targetFramework="native" />
<package id="Microsoft.Toolkit.Win32.UI.XamlApplication" version="6.1.2" targetFramework="native" />
<package id="Microsoft.UI.Xaml" version="2.5.0-prerelease.201202003" targetFramework="native" />
<package id="Microsoft.VCRTForwarders.140" version="1.0.4" targetFramework="native" />
</packages>

View file

@ -0,0 +1,4 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"

View file

@ -0,0 +1,82 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- pch.h
Abstract:
- Contains external headers to include in the precompile phase of console build process.
- Avoid including internal project headers. Instead include them only in the classes that need them (helps with test project building).
--*/
#pragma once
// Ignore checked iterators warning from VC compiler.
#define _SCL_SECURE_NO_WARNINGS
// Block minwindef.h min/max macros to prevent <algorithm> conflict
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOHELP
#define NOCOMM
#include <unknwn.h>
#define NT_SUCCESS(Status) (((NTSTATUS)(Status)) >= 0)
#include <windows.h>
#include <UIAutomation.h>
#include <cstdlib>
#include <cstring>
#include <shellscalingapi.h>
#include <windowsx.h>
#include <ShObjIdl.h>
// Manually include til after we include Windows.Foundation to give it winrt superpowers
#define BLOCK_TIL
#include "../inc/LibraryIncludes.h"
// This is inexplicable, but for whatever reason, cppwinrt conflicts with the
// SDK definition of this function, so the only fix is to undef it.
// from WinBase.h
// Windows::UI::Xaml::Media::Animation::IStoryboard::GetCurrentTime
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
#include <wil/cppwinrt.h>
// Needed just for XamlIslands to work at all:
#include <winrt/Windows.system.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.UI.Xaml.Hosting.h>
#include <windows.ui.xaml.hosting.desktopwindowxamlsource.h>
// Additional headers for various xaml features. We need:
// * Core so we can resume_foreground with CoreDispatcher
// * Controls for grid
// * Media for ScaleTransform
#include <winrt/Windows.UI.Core.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.ui.xaml.media.h>
#include <winrt/SampleApp.h>
#include <wil/resource.h>
#include <wil/win32_helpers.h>
// Including TraceLogging essentials for the binary
#include <TraceLoggingProvider.h>
#include <winmeta.h>
TRACELOGGING_DECLARE_PROVIDER(g_hWindowsTerminalProvider);
#include <telemetry/ProjectTelemetry.h>
#include <TraceLoggingActivity.h>
// For commandline argument processing
#include <shellapi.h>
#include <processenv.h>
#include <WinUser.h>
#include "til.h"

View file

@ -0,0 +1,27 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by WindowsTerminal.rc
//
#define IDI_APPICON 101
#define IDI_APPICON_HC_BLACK 102
#define IDI_APPICON_HC_WHITE 103
#define IDS_ERROR_DIALOG_TITLE 105
#define IDS_HELP_DIALOG_TITLE 106
#define IDS_ERROR_ARCHITECTURE_FORMAT 110
#define IDS_X86_ARCHITECTURE 111
#define IDS_AMD64_ARCHITECTURE 112
#define IDS_ARM64_ARCHITECTURE 113
#define IDS_ARM_ARCHITECTURE 114
#define IDS_UNKNOWN_ARCHITECTURE 115
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 104
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

View file

@ -30,7 +30,6 @@ PRECOMPILED_INCLUDE = ..\precomp.h
SOURCES= \
..\AttrRow.cpp \
..\AttrRowIterator.cpp \
..\cursor.cpp \
..\OutputCell.cpp \
..\OutputCellIterator.cpp \

View file

@ -98,7 +98,7 @@
<com:Extension Category="windows.comInterface">
<com:ComInterface>
<com:ProxyStub Id="DEC4804D-56D1-4F73-9FBE-6828E7C85C56" DisplayName="OpenConsoleHandoffProxy" Path="OpenConsoleProxy.dll"/>
<com:Interface Id="2B607BC1-43EB-40C3-95AE-2856ADDB7F23" ProxyStubClsid="DEC4804D-56D1-4F73-9FBE-6828E7C85C56"/>
<com:Interface Id="E686C757-9A35-4A1C-B3CE-0BCC8B5C69F4" ProxyStubClsid="DEC4804D-56D1-4F73-9FBE-6828E7C85C56"/>
<com:Interface Id="59D55CCE-FC8A-48B4-ACE8-0A9286C6557F" ProxyStubClsid="DEC4804D-56D1-4F73-9FBE-6828E7C85C56"/>
</com:ComInterface>
</com:Extension>

View file

@ -99,7 +99,7 @@
<com:Extension Category="windows.comInterface">
<com:ComInterface>
<com:ProxyStub Id="1833E661-CC81-4DD0-87C6-C2F74BD39EFA" DisplayName="OpenConsoleHandoffProxy" Path="OpenConsoleProxy.dll"/>
<com:Interface Id="2B607BC1-43EB-40C3-95AE-2856ADDB7F23" ProxyStubClsid="1833E661-CC81-4DD0-87C6-C2F74BD39EFA"/>
<com:Interface Id="E686C757-9A35-4A1C-B3CE-0BCC8B5C69F4" ProxyStubClsid="1833E661-CC81-4DD0-87C6-C2F74BD39EFA"/>
<com:Interface Id="59D55CCE-FC8A-48B4-ACE8-0A9286C6557F" ProxyStubClsid="1833E661-CC81-4DD0-87C6-C2F74BD39EFA"/>
</com:ComInterface>
</com:Extension>
@ -140,8 +140,10 @@
<Extensions>
<uap7:Extension Category="windows.sharedFonts">
<uap7:SharedFonts>
<uap4:Font File="Cascadia.ttf" />
<uap4:Font File="CascadiaCode.ttf" />
<uap4:Font File="CascadiaCodeItalic.ttf" />
<uap4:Font File="CascadiaMono.ttf" />
<uap4:Font File="CascadiaMonoItalic.ttf" />
</uap7:SharedFonts>
</uap7:Extension>
</Extensions>

View file

@ -99,7 +99,7 @@
<com:Extension Category="windows.comInterface">
<com:ComInterface>
<com:ProxyStub Id="3171DE52-6EFA-4AEF-8A9F-D02BD67E7A4F" DisplayName="OpenConsoleHandoffProxy" Path="OpenConsoleProxy.dll"/>
<com:Interface Id="2B607BC1-43EB-40C3-95AE-2856ADDB7F23" ProxyStubClsid="3171DE52-6EFA-4AEF-8A9F-D02BD67E7A4F"/>
<com:Interface Id="E686C757-9A35-4A1C-B3CE-0BCC8B5C69F4" ProxyStubClsid="3171DE52-6EFA-4AEF-8A9F-D02BD67E7A4F"/>
<com:Interface Id="59D55CCE-FC8A-48B4-ACE8-0A9286C6557F" ProxyStubClsid="3171DE52-6EFA-4AEF-8A9F-D02BD67E7A4F"/>
</com:ComInterface>
</com:Extension> -->
@ -140,8 +140,10 @@
<Extensions>
<uap7:Extension Category="windows.sharedFonts">
<uap7:SharedFonts>
<uap4:Font File="Cascadia.ttf" />
<uap4:Font File="CascadiaCode.ttf" />
<uap4:Font File="CascadiaCodeItalic.ttf" />
<uap4:Font File="CascadiaMono.ttf" />
<uap4:Font File="CascadiaMonoItalic.ttf" />
</uap7:SharedFonts>
</uap7:Extension>
</Extensions>

View file

@ -12,13 +12,9 @@
<Link>Images\%(RecursiveDir)%(FileName)%(Extension)</Link>
</Content>
<!-- Fonts -->
<Content Include="$(OpenConsoleDir)res\Cascadia.ttf" Condition="'$(WindowsTerminalOfficialBuild)'=='true'">
<Content Include="$(OpenConsoleDir)res\fonts\*.ttf" Condition="'$(WindowsTerminalOfficialBuild)'=='true'">
<DeploymentContent>true</DeploymentContent>
<Link>%(RecursiveDir)%(FileName)%(Extension)</Link>
</Content>
<Content Include="$(OpenConsoleDir)res\CascadiaMono.ttf" Condition="'$(WindowsTerminalOfficialBuild)'=='true'">
<DeploymentContent>true</DeploymentContent>
<Link>%(RecursiveDir)%(FileName)%(Extension)</Link>
<Link>%(FileName)%(Extension)</Link>
</Content>
<!-- Profile Icons -->
<Content Include="$(OpenConsoleDir)src\cascadia\CascadiaPackage\ProfileIcons\**\*">

View file

@ -647,10 +647,12 @@ namespace SettingsModelLocalTests
const std::string bindings0String{ R"([ { "command": "closeWindow", "keys": "ctrl+a" } ])" };
const std::string bindings1String{ R"([ { "command": { "action": "copy", "singleLine": true }, "keys": "ctrl+b" } ])" };
const std::string bindings2String{ R"([ { "command": { "action": "newTab", "index": 0 }, "keys": "ctrl+c" } ])" };
const std::string bindings3String{ R"([ { "command": "commandPalette", "keys": "ctrl+shift+p" } ])" };
const auto bindings0Json = VerifyParseSucceeded(bindings0String);
const auto bindings1Json = VerifyParseSucceeded(bindings1String);
const auto bindings2Json = VerifyParseSucceeded(bindings2String);
const auto bindings3Json = VerifyParseSucceeded(bindings3String);
auto VerifyKeyChordEquality = [](const KeyChord& expected, const KeyChord& actual) {
if (expected)
@ -699,5 +701,13 @@ namespace SettingsModelLocalTests
const auto& kbd{ actionMap->GetKeyBindingForAction(ShortcutAction::NewTab, *args) };
VerifyKeyChordEquality({ KeyModifiers::Ctrl, static_cast<int32_t>('C') }, kbd);
}
{
Log::Comment(L"command with hidden args");
actionMap->LayerJson(bindings3Json);
VERIFY_ARE_EQUAL(4u, actionMap->_KeyMap.size());
const auto& kbd{ actionMap->GetKeyBindingForAction(ShortcutAction::ToggleCommandPalette) };
VerifyKeyChordEquality({ KeyModifiers::Ctrl | KeyModifiers::Shift, static_cast<int32_t>('P') }, kbd);
}
}
}

View file

@ -229,10 +229,12 @@ namespace SettingsModelLocalTests
void SerializationTests::Actions()
{
// simple command
const std::string actionsString1{ R"([
{ "command": "paste" }
])" };
// complex command
const std::string actionsString2A{ R"([
{ "command": { "action": "setTabColor" } }
])" };
@ -244,29 +246,35 @@ namespace SettingsModelLocalTests
{ "command": { "action": "copy", "singleLine": true, "copyFormatting": "html" } }
])" };
// simple command with key chords
const std::string actionsString3{ R"([
{ "command": "toggleAlwaysOnTop", "keys": "ctrl+a" },
{ "command": "toggleAlwaysOnTop", "keys": "ctrl+b" }
])" };
// complex command with key chords
const std::string actionsString4{ R"([
{ "command": { "action": "adjustFontSize", "delta": 1 }, "keys": "ctrl+c" },
{ "command": { "action": "adjustFontSize", "delta": 1 }, "keys": "ctrl+d" }
])" };
// command with name and icon and multiple key chords
const std::string actionsString5{ R"([
{ "icon": "image.png", "name": "Scroll To Top Name", "command": "scrollToTop", "keys": "ctrl+e" },
{ "command": "scrollToTop", "keys": "ctrl+f" }
])" };
// complex command with new terminal args
const std::string actionsString6{ R"([
{ "command": { "action": "newTab", "index": 0 }, "keys": "ctrl+g" },
])" };
// complex command with meaningful null arg
const std::string actionsString7{ R"([
{ "command": { "action": "renameWindow", "name": null }, "keys": "ctrl+h" }
])" };
// nested command
const std::string actionsString8{ R"([
{
"name": "Change font size...",
@ -278,6 +286,7 @@ namespace SettingsModelLocalTests
}
])" };
// iterable command
const std::string actionsString9A{ R"([
{
"name": "New tab",
@ -330,7 +339,20 @@ namespace SettingsModelLocalTests
"name": "Send Input (Evil) ..."
}
])"" };
const std::string actionsString9D{ R""([
{
"command":
{
"action": "newTab",
"profile": "${profile.name}"
},
"icon": "${profile.icon}",
"iterateOn": "profiles",
"name": "${profile.name}: New tab"
}
])"" };
// unbound command
const std::string actionsString10{ R"([
{ "command": "unbound", "keys": "ctrl+c" }
])" };
@ -365,6 +387,7 @@ namespace SettingsModelLocalTests
RoundtripTest<implementation::ActionMap>(actionsString9A);
RoundtripTest<implementation::ActionMap>(actionsString9B);
RoundtripTest<implementation::ActionMap>(actionsString9C);
RoundtripTest<implementation::ActionMap>(actionsString9D);
Log::Comment(L"unbound command");
RoundtripTest<implementation::ActionMap>(actionsString10);

View file

@ -7,10 +7,13 @@
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 20H1 -->
<!-- Windows 10 1903 -->
<!-- See https://docs.microsoft.com/en-us/windows/apps/desktop/modernize/xaml-islands -->
<!-- "maxversiontested" is CASE SENSITIVE. Do not change this.-->
<maxversiontested Id="10.0.19041.0"/>
<!-- DO NOT ADVANCE PAST 18362. The OS has a bug where it won't recognize 19041 as bigger. -->
<!-- This will cause unpackaged activation failures in XAML Islands. -->
<!-- (We use unpackaged activation in test scenarios.) See GH#10265. -->
<maxversiontested Id="10.0.18362.0"/>
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>

View file

@ -798,7 +798,7 @@ void _stdcall TerminalSetTheme(void* terminal, TerminalTheme theme, LPCWSTR font
}
}
publicTerminal->_terminal->SetCursorStyle(theme.CursorStyle);
publicTerminal->_terminal->SetCursorStyle(static_cast<DispatchTypes::CursorStyle>(theme.CursorStyle));
publicTerminal->_desiredFont = { fontFamily, 0, DEFAULT_FONT_WEIGHT, { 0, fontSize }, CP_UTF8 };
publicTerminal->_UpdateFont(newDpi);

View file

@ -19,7 +19,7 @@ typedef struct _TerminalTheme
COLORREF DefaultForeground;
COLORREF DefaultSelectionBackground;
float SelectionBackgroundAlpha;
DispatchTypes::CursorStyle CursorStyle;
uint32_t CursorStyle; // This will be converted to DispatchTypes::CursorStyle (size_t), but C# cannot marshal an enum type and have it fit in a size_t.
COLORREF ColorTable[16];
} TerminalTheme, *LPTerminalTheme;

View file

@ -4,11 +4,11 @@
#include "pch.h"
#include "OpenTerminalHere.h"
#include "../WinRTUtils/inc/WtExeUtils.h"
#include "../WinRTUtils/inc/LibraryResources.h"
#include <winrt/Windows.ApplicationModel.Resources.Core.h>
#include <ShlObj.h>
// TODO GH#6112: Localize these strings
static constexpr std::wstring_view VerbDisplayName{ L"Open in Windows Terminal" };
static constexpr std::wstring_view VerbDevBuildDisplayName{ L"Open in Windows Terminal (Dev Build)" };
static constexpr std::wstring_view VerbName{ L"WindowsTerminalOpenHere" };
// This code is aggressively copied from
@ -87,8 +87,15 @@ HRESULT OpenTerminalHere::GetTitle(IShellItemArray* /*psiItemArray*/,
{
// Change the string we return depending on if we're running from the dev
// build package or not.
const bool isDevBuild = IsDevBuild();
return SHStrDup(isDevBuild ? VerbDevBuildDisplayName.data() : VerbDisplayName.data(), ppszName);
const auto resource =
#if defined(WT_BRANDING_RELEASE)
RS_(L"ShellExtension_OpenInTerminalMenuItem");
#elif defined(WT_BRANDING_PREVIEW)
RS_(L"ShellExtension_OpenInTerminalMenuItem_Preview");
#else
RS_(L"ShellExtension_OpenInTerminalMenuItem_Dev");
#endif
return SHStrDup(resource.data(), ppszName);
}
HRESULT OpenTerminalHere::GetState(IShellItemArray* /*psiItemArray*/,
@ -114,7 +121,7 @@ try
std::filesystem::path modulePath{ wil::GetModuleFileNameW<std::wstring>(wil::GetModuleInstanceHandle()) };
modulePath.replace_filename(WindowsTerminalExe);
// WindowsTerminal.exe,-101 will be the first icon group in WT
// We're using WindowsTerminal here explicitly, and not wt (from _getExePath), because
// We're using WindowsTerminal here explicitly, and not wt (from GetWtExePath), because
// WindowsTerminal is the only one built with the right icons.
const auto resource{ modulePath.wstring() + L",-101" };
return SHStrDupW(resource.c_str(), ppszIcon);

View file

@ -4,6 +4,8 @@
#include "pch.h"
#include "OpenTerminalHere.h"
#include "../WinRTUtils/inc/LibraryResources.h"
using namespace Microsoft::WRL;
STDAPI DllCanUnloadNow()
@ -30,3 +32,6 @@ DllMain(_In_opt_ HINSTANCE hinst, DWORD reason, _In_opt_ void*)
}
return TRUE;
}
// Usurp the TerminalApp's resource group.
UTILS_DEFINE_LIBRARY_RESOURCE_SCOPE(L"TerminalApp/Resources")

View file

@ -47,6 +47,9 @@
<!-- Suppress top padding -->
<Thickness x:Key="TabViewHeaderPadding">8,0,8,0</Thickness>
<!-- Remove when implementing WinUI 2.6 -->
<Thickness x:Key="FlyoutContentPadding">12</Thickness>
<ResourceDictionary.ThemeDictionaries>
<ResourceDictionary x:Key="Dark">
<!-- Define resources for Dark mode here -->

View file

@ -9,6 +9,7 @@
#include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h>
#include <LibraryResources.h>
#include <WtExeUtils.h>
using namespace winrt::Windows::ApplicationModel;
using namespace winrt::Windows::ApplicationModel::DataTransfer;
@ -306,7 +307,8 @@ namespace winrt::TerminalApp::implementation
});
_root->Create();
_ApplyTheme(_settings.GlobalSettings().Theme());
_ApplyLanguageSettingChange();
_RefreshThemeRoutine();
_ApplyStartupTaskStateChange();
TraceLoggingWrite(
@ -895,36 +897,46 @@ namespace winrt::TerminalApp::implementation
// this stops us from reloading too many times or too quickly.
fire_and_forget AppLogic::_DispatchReloadSettings()
{
static constexpr auto FileActivityQuiesceTime{ std::chrono::milliseconds(50) };
if (!_settingsReloadQueued.exchange(true))
if (_settingsReloadQueued.exchange(true))
{
co_return;
}
auto weakSelf = get_weak();
co_await winrt::resume_after(std::chrono::milliseconds(100));
co_await winrt::resume_foreground(_root->Dispatcher());
if (auto self{ weakSelf.get() })
{
co_await winrt::resume_after(FileActivityQuiesceTime);
_ReloadSettings();
_settingsReloadQueued.store(false);
}
}
fire_and_forget AppLogic::_LoadErrorsDialogRoutine()
void AppLogic::_ApplyLanguageSettingChange() noexcept
try
{
co_await winrt::resume_foreground(_root->Dispatcher());
if (!IsPackaged())
{
return;
}
const winrt::hstring titleKey = USES_RESOURCE(L"ReloadJsonParseErrorTitle");
const winrt::hstring textKey = USES_RESOURCE(L"ReloadJsonParseErrorText");
_ShowLoadErrorsDialog(titleKey, textKey, _settingsLoadedResult);
using ApplicationLanguages = winrt::Windows::Globalization::ApplicationLanguages;
// NOTE: PrimaryLanguageOverride throws if this instance is unpackaged.
const auto primaryLanguageOverride = ApplicationLanguages::PrimaryLanguageOverride();
const auto language = _settings.GlobalSettings().Language();
if (primaryLanguageOverride != language)
{
ApplicationLanguages::PrimaryLanguageOverride(language);
}
}
CATCH_LOG()
fire_and_forget AppLogic::_ShowLoadWarningsDialogRoutine()
void AppLogic::_RefreshThemeRoutine()
{
co_await winrt::resume_foreground(_root->Dispatcher());
_ShowLoadWarningsDialog();
}
fire_and_forget AppLogic::_RefreshThemeRoutine()
{
co_await winrt::resume_foreground(_root->Dispatcher());
// Refresh the UI theme
_ApplyTheme(_settings.GlobalSettings().Theme());
}
@ -959,39 +971,26 @@ namespace winrt::TerminalApp::implementation
return;
}
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(_root->Dispatcher(), CoreDispatcherPriority::Normal);
if (auto page{ weakThis.get() })
{
StartupTaskState state;
bool tryEnableStartupTask = _settings.GlobalSettings().StartOnUserLogin();
StartupTask task = co_await StartupTask::GetAsync(StartupTaskName);
const auto tryEnableStartupTask = _settings.GlobalSettings().StartOnUserLogin();
const auto task = co_await StartupTask::GetAsync(StartupTaskName);
state = task.State();
switch (state)
switch (task.State())
{
case StartupTaskState::Disabled:
if (tryEnableStartupTask)
{
case StartupTaskState::Disabled:
co_await task.RequestEnableAsync();
}
break;
case StartupTaskState::DisabledByUser:
// TODO: GH#6254: define UX for other StartupTaskStates
break;
case StartupTaskState::Enabled:
if (!tryEnableStartupTask)
{
if (tryEnableStartupTask)
{
co_await task.RequestEnableAsync();
}
break;
}
case StartupTaskState::DisabledByUser:
{
// TODO: GH#6254: define UX for other StartupTaskStates
break;
}
case StartupTaskState::Enabled:
{
if (!tryEnableStartupTask)
{
task.Disable();
}
break;
}
task.Disable();
}
break;
}
}
CATCH_LOG();
@ -1009,12 +1008,15 @@ namespace winrt::TerminalApp::implementation
if (FAILED(_settingsLoadedResult))
{
_LoadErrorsDialogRoutine();
const winrt::hstring titleKey = USES_RESOURCE(L"ReloadJsonParseErrorTitle");
const winrt::hstring textKey = USES_RESOURCE(L"ReloadJsonParseErrorText");
_ShowLoadErrorsDialog(titleKey, textKey, _settingsLoadedResult);
return;
}
else if (_settingsLoadedResult == S_FALSE)
if (_settingsLoadedResult == S_FALSE)
{
_ShowLoadWarningsDialogRoutine();
_ShowLoadWarningsDialog();
}
// Here, we successfully reloaded the settings, and created a new
@ -1023,6 +1025,7 @@ namespace winrt::TerminalApp::implementation
// Update the settings in TerminalPage
_root->SetSettings(_settings, true);
_ApplyLanguageSettingChange();
_RefreshThemeRoutine();
_ApplyStartupTaskStateChange();

View file

@ -124,18 +124,15 @@ namespace winrt::TerminalApp::implementation
::TerminalApp::AppCommandlineArgs _appArgs;
::TerminalApp::AppCommandlineArgs _settingsAppArgs;
int _ParseArgs(winrt::array_view<const hstring>& args);
static TerminalApp::FindTargetWindowResult _doFindTargetWindow(winrt::array_view<const hstring> args,
const Microsoft::Terminal::Settings::Model::WindowingMode& windowingBehavior);
void _ShowLoadErrorsDialog(const winrt::hstring& titleKey, const winrt::hstring& contentKey, HRESULT settingsLoadedResult);
void _ShowLoadWarningsDialog();
bool _IsKeyboardServiceEnabled();
void _ShowKeyboardServiceDisabledDialog();
fire_and_forget _LoadErrorsDialogRoutine();
fire_and_forget _ShowLoadWarningsDialogRoutine();
fire_and_forget _RefreshThemeRoutine();
void _ApplyLanguageSettingChange() noexcept;
void _RefreshThemeRoutine();
fire_and_forget _ApplyStartupTaskStateChange();
void _OnLoaded(const IInspectable& sender, const Windows::UI::Xaml::RoutedEventArgs& eventArgs);

View file

@ -96,7 +96,7 @@ namespace winrt::TerminalApp::implementation
Hide();
}
void ColorPickupFlyout::ColorPicker_ColorChanged(const Windows::UI::Xaml::Controls::ColorPicker&, const Windows::UI::Xaml::Controls::ColorChangedEventArgs& args)
void ColorPickupFlyout::ColorPicker_ColorChanged(const Microsoft::UI::Xaml::Controls::ColorPicker&, const Microsoft::UI::Xaml::Controls::ColorChangedEventArgs& args)
{
_ColorSelectedHandlers(args.NewColor());
}

View file

@ -12,7 +12,7 @@ namespace winrt::TerminalApp::implementation
void ShowColorPickerButton_Click(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::RoutedEventArgs const& args);
void CustomColorButton_Click(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::RoutedEventArgs const& args);
void ClearColorButton_Click(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::RoutedEventArgs const& args);
void ColorPicker_ColorChanged(const Windows::UI::Xaml::Controls::ColorPicker&, const Windows::UI::Xaml::Controls::ColorChangedEventArgs& args);
void ColorPicker_ColorChanged(const Microsoft::UI::Xaml::Controls::ColorPicker&, const Microsoft::UI::Xaml::Controls::ColorChangedEventArgs& args);
WINRT_CALLBACK(ColorCleared, TerminalApp::ColorClearedArgs);
WINRT_CALLBACK(ColorSelected, TerminalApp::ColorSelectedArgs);

View file

@ -4,190 +4,200 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="using:TerminalApp"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:muxc="using:Microsoft.UI.Xaml.Controls"
mc:Ignorable="d">
<Flyout.FlyoutPresenterStyle>
<Style TargetType="FlyoutPresenter">
<Setter Property="MinWidth" Value="0" />
<Setter Property="MaxWidth" Value="9999" />
<Setter Property="Padding" Value="{StaticResource FlyoutContentPadding}" />
<Setter Property="Margin" Value="8,4,8,8" />
<Setter Property="CornerRadius" Value="{ThemeResource OverlayCornerRadius}" />
</Style>
</Flyout.FlyoutPresenterStyle>
<StackPanel Orientation="Horizontal">
<StackPanel XYFocusKeyboardNavigation="Enabled">
<VariableSizedWrapGrid Margin="0,3,0,0"
HorizontalAlignment="Center"
MaximumRowsOrColumns="4"
Orientation="Horizontal">
<VariableSizedWrapGrid.Resources>
<Style TargetType="Rectangle">
<Setter Property="Width" Value="30" />
<Setter Property="Height" Value="30" />
</Style>
<Style TargetType="Button">
<Setter Property="Padding" Value="0" />
<Setter Property="Margin" Value="2" />
</Style>
</VariableSizedWrapGrid.Resources>
<Button x:Uid="CrimsonColorButton"
AutomationProperties.Name="Crimson"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="Crimson" />
</Button.Content>
</Button>
<Button x:Uid="SteelBlueColorButton"
AutomationProperties.Name="SteelBlue"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="SteelBlue" />
</Button.Content>
</Button>
<Button x:Uid="MediumSeaGreenColorButton"
AutomationProperties.Name="MediumSeaGreen"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="MediumSeaGreen" />
</Button.Content>
</Button>
<Button x:Uid="DarkOrangeColorButton"
AutomationProperties.Name="DarkOrange"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="DarkOrange" />
</Button.Content>
</Button>
<Button x:Uid="MediumVioletRedColorButton"
AutomationProperties.Name="MediumVioletRed"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="MediumVioletRed" />
</Button.Content>
</Button>
<Button x:Uid="DodgerBlueColorButton"
AutomationProperties.Name="DodgerBlue"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="DodgerBlue" />
</Button.Content>
</Button>
<Button x:Uid="LimeGreenColorButton"
AutomationProperties.Name="LimeGreen"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="LimeGreen" />
</Button.Content>
</Button>
<Button x:Uid="YellowColorButton"
AutomationProperties.Name="Yellow"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="Yellow" />
</Button.Content>
</Button>
<Button x:Uid="BlueVioletColorButton"
AutomationProperties.Name="BlueViolet"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="BlueViolet" />
</Button.Content>
</Button>
<Button x:Uid="SlateBlueColorButton"
AutomationProperties.Name="SlateBlue"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="SlateBlue" />
</Button.Content>
</Button>
<Button x:Uid="LimeColorButton"
AutomationProperties.Name="Lime"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="Lime" />
</Button.Content>
</Button>
<Button x:Uid="TanColorButton"
AutomationProperties.Name="Tan"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="Tan" />
</Button.Content>
</Button>
<Button x:Uid="MagentaColorButton"
AutomationProperties.Name="Magenta"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="Magenta" />
</Button.Content>
</Button>
<Button x:Uid="CyanColorButton"
AutomationProperties.Name="Cyan"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="Cyan" />
</Button.Content>
</Button>
<Button x:Uid="SkyBlueColorButton"
AutomationProperties.Name="SkyBlue"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="SkyBlue" />
</Button.Content>
</Button>
<Button x:Uid="DarkGrayColorButton"
AutomationProperties.Name="DarkGray"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="DarkGray" />
</Button.Content>
</Button>
</VariableSizedWrapGrid>
<StackPanel HorizontalAlignment="Center"
Orientation="Horizontal">
<StackPanel.Resources>
<Style TargetType="Button">
<Setter Property="Margin" Value="2" />
<Setter Property="HorizontalAlignment" Value="Stretch" />
</Style>
</StackPanel.Resources>
<Grid Padding="-2">
<VariableSizedWrapGrid Margin="0"
HorizontalAlignment="Center"
MaximumRowsOrColumns="4"
Orientation="Horizontal">
<VariableSizedWrapGrid.Resources>
<Style TargetType="Rectangle">
<Setter Property="Width" Value="30" />
<Setter Property="Height" Value="30" />
</Style>
<Style TargetType="Button">
<Setter Property="Padding" Value="-1" />
<Setter Property="Margin" Value="2" />
<Setter Property="CornerRadius" Value="{ThemeResource ControlCornerRadius}" />
<Setter Property="BorderBrush" Value="{StaticResource SystemBaseLowColor}" />
</Style>
</VariableSizedWrapGrid.Resources>
<Button x:Uid="CrimsonColorButton"
AutomationProperties.Name="Crimson"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="Crimson" />
</Button.Content>
</Button>
<Button x:Uid="SteelBlueColorButton"
AutomationProperties.Name="SteelBlue"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="SteelBlue" />
</Button.Content>
</Button>
<Button x:Uid="MediumSeaGreenColorButton"
AutomationProperties.Name="MediumSeaGreen"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="MediumSeaGreen" />
</Button.Content>
</Button>
<Button x:Uid="DarkOrangeColorButton"
AutomationProperties.Name="DarkOrange"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="DarkOrange" />
</Button.Content>
</Button>
<Button x:Uid="MediumVioletRedColorButton"
AutomationProperties.Name="MediumVioletRed"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="MediumVioletRed" />
</Button.Content>
</Button>
<Button x:Uid="DodgerBlueColorButton"
AutomationProperties.Name="DodgerBlue"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="DodgerBlue" />
</Button.Content>
</Button>
<Button x:Uid="LimeGreenColorButton"
AutomationProperties.Name="LimeGreen"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="LimeGreen" />
</Button.Content>
</Button>
<Button x:Uid="YellowColorButton"
AutomationProperties.Name="Yellow"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="Yellow" />
</Button.Content>
</Button>
<Button x:Uid="BlueVioletColorButton"
AutomationProperties.Name="BlueViolet"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="BlueViolet" />
</Button.Content>
</Button>
<Button x:Uid="SlateBlueColorButton"
AutomationProperties.Name="SlateBlue"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="SlateBlue" />
</Button.Content>
</Button>
<Button x:Uid="LimeColorButton"
AutomationProperties.Name="Lime"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="Lime" />
</Button.Content>
</Button>
<Button x:Uid="TanColorButton"
AutomationProperties.Name="Tan"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="Tan" />
</Button.Content>
</Button>
<Button x:Uid="MagentaColorButton"
AutomationProperties.Name="Magenta"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="Magenta" />
</Button.Content>
</Button>
<Button x:Uid="CyanColorButton"
AutomationProperties.Name="Cyan"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="Cyan" />
</Button.Content>
</Button>
<Button x:Uid="SkyBlueColorButton"
AutomationProperties.Name="SkyBlue"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="SkyBlue" />
</Button.Content>
</Button>
<Button x:Uid="DarkGrayColorButton"
AutomationProperties.Name="DarkGray"
Click="ColorButton_Click">
<Button.Content>
<Rectangle Fill="DarkGray" />
</Button.Content>
</Button>
</VariableSizedWrapGrid>
</Grid>
<Grid Margin="0,12,0,0"
Padding="-2">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<Button x:Name="ClearColorButton"
x:Uid="TabColorClearButton"
Padding="5"
Grid.Column="0"
Margin="2"
HorizontalAlignment="Stretch"
Click="ClearColorButton_Click"
Content="Reset"
CornerRadius="2" />
<Button x:Name="CustomColorButton"
x:Uid="TabColorCustomButton"
Padding="5"
Click="ShowColorPickerButton_Click"
Content="Custom..."
CornerRadius="2" />
</StackPanel>
Content="Reset" />
<ToggleButton x:Name="CustomColorButton"
x:Uid="TabColorCustomButton"
Grid.Column="1"
Margin="2"
HorizontalAlignment="Stretch"
Click="ShowColorPickerButton_Click"
Content="Custom"
IsChecked="False" />
</Grid>
</StackPanel>
<Grid x:Name="customColorPanel"
Margin="5"
Margin="16,0,0,0"
Visibility="Collapsed">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<ColorPicker x:Name="customColorPicker"
Grid.Row="0"
ColorChanged="ColorPicker_ColorChanged"
FontSize="10"
IsAlphaEnabled="False"
IsAlphaSliderVisible="False"
IsAlphaTextInputVisible="False"
IsColorChannelTextInputVisible="True"
IsColorSliderVisible="True"
IsHexInputVisible="True"
IsMoreButtonVisible="True" />
<muxc:ColorPicker x:Name="customColorPicker"
Grid.Row="0"
Margin="0,0,0,12"
ColorChanged="ColorPicker_ColorChanged"
FontSize="10"
IsAlphaEnabled="False"
IsAlphaSliderVisible="False"
IsAlphaTextInputVisible="False"
IsColorChannelTextInputVisible="True"
IsColorSliderVisible="True"
IsHexInputVisible="True"
IsMoreButtonVisible="True" />
<Button x:Name="OkButton"
x:Uid="OkButton"
Grid.Row="1"
MinWidth="130"
MinHeight="12"
Margin="0,5,0,0"
HorizontalAlignment="Center"
HorizontalAlignment="Right"
Click="CustomColorButton_Click"
Content="**OK**" />
Content="OK"
Style="{ThemeResource AccentButtonStyle}" />
</Grid>
</StackPanel>
</Flyout>

View file

@ -14,6 +14,7 @@ using namespace winrt;
using namespace winrt::TerminalApp;
using namespace winrt::Windows::UI::Core;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Controls;
using namespace winrt::Windows::System;
using namespace winrt::Windows::Foundation;
using namespace winrt::Windows::Foundation::Collections;
@ -317,6 +318,13 @@ namespace winrt::TerminalApp::implementation
}
else if (key == VirtualKey::Enter)
{
if (const auto& button = e.OriginalSource().try_as<Button>())
{
// Let the button handle the Enter key so an eventually attached click handler will be called
e.Handled(false);
return;
}
const auto selectedCommand = _filteredActionsView().SelectedItem();
const auto filteredCommand = selectedCommand.try_as<winrt::TerminalApp::FilteredCommand>();
_dispatchCommand(filteredCommand);
@ -509,6 +517,7 @@ namespace winrt::TerminalApp::implementation
void CommandPalette::_moveBackButtonClicked(Windows::Foundation::IInspectable const& /*sender*/,
Windows::UI::Xaml::RoutedEventArgs const&)
{
_PreviewActionHandlers(*this, nullptr);
_nestedActionStack.Clear();
ParentCommandName(L"");
_currentNestedCommands.Clear();
@ -635,7 +644,13 @@ namespace winrt::TerminalApp::implementation
// palette like the Tab Switcher will be able to have the last laugh.
_close();
_DispatchCommandRequestedHandlers(*this, actionPaletteItem.Command());
// But make an exception for the Toggle Command Palette action: we don't want the dispatch
// make the command palette - that was just closed - visible again.
// All other actions can just be dispatched.
if (actionPaletteItem.Command().ActionAndArgs().Action() != ShortcutAction::ToggleCommandPalette)
{
_DispatchCommandRequestedHandlers(*this, actionPaletteItem.Command());
}
TraceLoggingWrite(
g_hTerminalAppProvider, // handle to TerminalApp tracelogging provider

View file

@ -7,6 +7,8 @@
#include <ShObjIdl.h>
#include <Propkey.h>
#include <WtExeUtils.h>
using namespace winrt::Microsoft::Terminal::Settings::Model;
// This property key isn't already defined in propkey.h, but is used by UWP Jumplist to determine the icon of the jumplist item.
@ -52,66 +54,6 @@ static std::wstring _normalizeIconPath(std::wstring_view path)
return std::wstring{ fullPath };
}
// Function Description:
// - Helper function for getting the path to the appropriate executable to use
// for this instance of the jumplist. For the dev build, it should be `wtd.exe`,
// but if we're preview or release, we want to make sure to get the correct
// `wt.exe` that corresponds to _us_.
// - If we're unpackaged, this needs to get us `WindowsTerminal.exe`, because
// the `wt*exe` alias won't have been installed for this install.
// Arguments:
// - <none>
// Return Value:
// - the full path to the exe, one of `wt.exe`, `wtd.exe`, or `WindowsTerminal.exe`.
static std::wstring_view _getExePath()
{
static constexpr std::wstring_view WtExe{ L"wt.exe" };
static constexpr std::wstring_view WindowsTerminalExe{ L"WindowsTerminal.exe" };
static constexpr std::wstring_view WtdExe{ L"wtd.exe" };
static constexpr std::wstring_view LocalAppDataAppsPath{ L"%LOCALAPPDATA%\\Microsoft\\WindowsApps\\" };
// use C++11 magic statics to make sure we only do this once.
static const std::wstring exePath = []() -> std::wstring {
// First, check a packaged location for the exe. If we've got a package
// family name, that means we're one of the packaged Dev build, packaged
// Release build, or packaged Preview build.
//
// If we're the preview or release build, there's no way of knowing if the
// `wt.exe` on the %PATH% is us or not. Fortunately, _our_ execution alias
// is located in "%LOCALAPPDATA%\Microsoft\WindowsApps\<our package family
// name>", _always_, so we can use that to look up the exe easier.
try
{
const auto package{ winrt::Windows::ApplicationModel::Package::Current() };
const auto id{ package.Id() };
const std::wstring pfn{ id.FamilyName() };
const auto isDevPackage{ pfn.rfind(L"WindowsTerminalDev") == 0 };
if (!pfn.empty())
{
const std::filesystem::path windowsAppsPath{ wil::ExpandEnvironmentStringsW<std::wstring>(LocalAppDataAppsPath.data()) };
const std::filesystem::path wtPath{ windowsAppsPath / pfn / (isDevPackage ? WtdExe : WtExe) };
return wtPath;
}
}
CATCH_LOG();
// If we're here, then we couldn't resolve our exe from the package. This
// means we're running unpackaged. We should just use the
// WindowsTerminal.exe that's sitting in the directory next to us.
try
{
std::filesystem::path module{ wil::GetModuleFileNameW<std::wstring>(nullptr) };
module.replace_filename(WindowsTerminalExe);
return module;
}
CATCH_LOG();
return std::wstring{ WtExe };
}();
return exePath;
}
// Method Description:
// - Updates the items of the Jumplist based on the given settings.
// Arguments:
@ -187,7 +129,7 @@ winrt::fire_and_forget Jumplist::UpdateJumplist(const CascadiaSettings& settings
// - Creates a ShellLink object. Each item in a jumplist is a ShellLink, which is sort of
// like a shortcut. It requires the path to the application (wt.exe), the arguments to pass,
// and the path to the icon for the jumplist item. The path to the application isn't passed
// into this function, as we'll determine it with _getExePath
// into this function, as we'll determine it with GetWtExePath
// Arguments:
// - name: The name of the item displayed in the jumplist.
// - path: The path to the icon for the jumplist item.
@ -204,7 +146,7 @@ winrt::fire_and_forget Jumplist::UpdateJumplist(const CascadiaSettings& settings
{
auto sh = winrt::create_instance<IShellLinkW>(CLSID_ShellLink, CLSCTX_ALL);
const auto module{ _getExePath() };
const auto module{ GetWtExePath() };
RETURN_IF_FAILED(sh->SetPath(module.data()));
RETURN_IF_FAILED(sh->SetArguments(args.data()));

View file

@ -634,4 +634,19 @@
<data name="WindowRestoreDownButtonToolTip" xml:space="preserve">
<value>Restore Down</value>
</data>
</root>
<data name="CommandPaletteMenuItem" xml:space="preserve">
<value>Command Palette</value>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Dev" xml:space="preserve">
<value>Open in Windows Terminal (Dev)</value>
<comment>{Locked} The dev build will never be seen in multiple languages</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
<value>Open in Windows Terminal Preview</value>
<comment>{Locked="Windows"} This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal</comment>
</data>
<data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
<value>Open in Windows Terminal</value>
<comment>{Locked="Windows"} This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal</comment>
</data>
</root>

View file

@ -92,31 +92,26 @@ namespace winrt::TerminalApp::implementation
}
}
winrt::fire_and_forget TerminalPage::SetSettings(CascadiaSettings settings, bool needRefreshUI)
void TerminalPage::SetSettings(CascadiaSettings settings, bool needRefreshUI)
{
_settings = settings;
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(Dispatcher());
if (auto page{ weakThis.get() })
// Make sure to _UpdateCommandsForPalette before
// _RefreshUIForSettingsReload. _UpdateCommandsForPalette will make
// sure the KeyChordText of Commands is updated, which needs to
// happen before the Settings UI is reloaded and tries to re-read
// those values.
_UpdateCommandsForPalette();
CommandPalette().SetActionMap(_settings.ActionMap());
if (needRefreshUI)
{
// Make sure to _UpdateCommandsForPalette before
// _RefreshUIForSettingsReload. _UpdateCommandsForPalette will make
// sure the KeyChordText of Commands is updated, which needs to
// happen before the Settings UI is reloaded and tries to re-read
// those values.
_UpdateCommandsForPalette();
CommandPalette().SetActionMap(_settings.ActionMap());
if (needRefreshUI)
{
_RefreshUIForSettingsReload();
}
// Upon settings update we reload the system settings for scrolling as well.
// TODO: consider reloading this value periodically.
_systemRowsToScroll = _ReadSystemRowsToScroll();
_RefreshUIForSettingsReload();
}
// Upon settings update we reload the system settings for scrolling as well.
// TODO: consider reloading this value periodically.
_systemRowsToScroll = _ReadSystemRowsToScroll();
}
void TerminalPage::Create()
@ -553,7 +548,7 @@ namespace winrt::TerminalApp::implementation
// attaches it to the button. Populates the flyout with one entry per
// Profile, displaying the profile's name. Clicking each flyout item will
// open a new tab with that profile.
// Below the profiles are the static menu items: settings, feedback
// Below the profiles are the static menu items: settings, command palette
void TerminalPage::_CreateNewTabFlyout()
{
auto newTabFlyout = WUX::Controls::MenuFlyout{};
@ -703,17 +698,23 @@ namespace winrt::TerminalApp::implementation
_SetAcceleratorForMenuItem(settingsItem, settingsKeyChord);
}
// Create the feedback button.
auto feedbackFlyout = WUX::Controls::MenuFlyoutItem{};
feedbackFlyout.Text(RS_(L"FeedbackMenuItem"));
// Create the command palette button.
auto commandPaletteFlyout = WUX::Controls::MenuFlyoutItem{};
commandPaletteFlyout.Text(RS_(L"CommandPaletteMenuItem"));
WUX::Controls::FontIcon feedbackIcon{};
feedbackIcon.Glyph(L"\xE939");
feedbackIcon.FontFamily(Media::FontFamily{ L"Segoe MDL2 Assets" });
feedbackFlyout.Icon(feedbackIcon);
WUX::Controls::FontIcon commandPaletteIcon{};
commandPaletteIcon.Glyph(L"\xE945");
commandPaletteIcon.FontFamily(Media::FontFamily{ L"Segoe MDL2 Assets" });
commandPaletteFlyout.Icon(commandPaletteIcon);
feedbackFlyout.Click({ this, &TerminalPage::_FeedbackButtonOnClick });
newTabFlyout.Items().Append(feedbackFlyout);
commandPaletteFlyout.Click({ this, &TerminalPage::_CommandPaletteButtonOnClick });
newTabFlyout.Items().Append(commandPaletteFlyout);
const auto commandPaletteKeyChord{ actionMap.GetKeyBindingForAction(ShortcutAction::ToggleCommandPalette) };
if (commandPaletteKeyChord)
{
_SetAcceleratorForMenuItem(commandPaletteFlyout, commandPaletteKeyChord);
}
}
// Create the about button.
@ -884,15 +885,12 @@ namespace winrt::TerminalApp::implementation
}
// Method Description:
// - Called when the feedback button is clicked. Launches github in your
// default browser, navigated to the "issues" page of the Terminal repo.
void TerminalPage::_FeedbackButtonOnClick(const IInspectable&,
const RoutedEventArgs&)
// - Called when the command palette button is clicked. Opens the command palette.
void TerminalPage::_CommandPaletteButtonOnClick(const IInspectable&,
const RoutedEventArgs&)
{
const auto feedbackUriValue = RS_(L"FeedbackUriValue");
winrt::Windows::Foundation::Uri feedbackUri{ feedbackUriValue };
winrt::Windows::System::Launcher::LaunchUriAsync(feedbackUri);
CommandPalette().EnableCommandPaletteMode(CommandPaletteLaunchMode::Action);
CommandPalette().Visibility(Visibility::Visible);
}
// Method Description:
@ -1830,7 +1828,7 @@ namespace winrt::TerminalApp::implementation
// This includes update the settings of all the tabs according
// to their profiles, update the title and icon of each tab, and
// finally create the tab flyout
winrt::fire_and_forget TerminalPage::_RefreshUIForSettingsReload()
void TerminalPage::_RefreshUIForSettingsReload()
{
// Re-wire the keybindings to their handlers, as we'll have created a
// new AppKeyBindings object.
@ -1885,17 +1883,10 @@ namespace winrt::TerminalApp::implementation
tabImpl->SetActionMap(_settings.ActionMap());
}
auto weakThis{ get_weak() };
co_await winrt::resume_foreground(Dispatcher());
// repopulate the new tab button's flyout with entries for each
// profile, which might have changed
if (auto page{ weakThis.get() })
{
_UpdateTabWidthMode();
_CreateNewTabFlyout();
}
_UpdateTabWidthMode();
_CreateNewTabFlyout();
// Reload the current value of alwaysOnTop from the settings file. This
// will let the user hot-reload this setting, but any runtime changes to

View file

@ -54,7 +54,7 @@ namespace winrt::TerminalApp::implementation
// put it in our inheritance graph. https://github.com/microsoft/microsoft-ui-xaml/issues/3331
STDMETHODIMP Initialize(HWND hwnd);
winrt::fire_and_forget SetSettings(Microsoft::Terminal::Settings::Model::CascadiaSettings settings, bool needRefreshUI);
void SetSettings(Microsoft::Terminal::Settings::Model::CascadiaSettings settings, bool needRefreshUI);
void Create();
@ -67,8 +67,6 @@ namespace winrt::TerminalApp::implementation
winrt::hstring ApplicationDisplayName();
winrt::hstring ApplicationVersion();
winrt::hstring ThirdPartyNoticesLink();
winrt::fire_and_forget CloseWindow();
void ToggleFocusMode();
@ -196,7 +194,7 @@ namespace winrt::TerminalApp::implementation
bool _displayingCloseDialog{ false };
void _SettingsButtonOnClick(const IInspectable& sender, const Windows::UI::Xaml::RoutedEventArgs& eventArgs);
void _FeedbackButtonOnClick(const IInspectable& sender, const Windows::UI::Xaml::RoutedEventArgs& eventArgs);
void _CommandPaletteButtonOnClick(const IInspectable& sender, const Windows::UI::Xaml::RoutedEventArgs& eventArgs);
void _AboutButtonOnClick(const IInspectable& sender, const Windows::UI::Xaml::RoutedEventArgs& eventArgs);
void _ThirdPartyNoticesOnClick(const IInspectable& sender, const Windows::UI::Xaml::RoutedEventArgs& eventArgs);
@ -296,7 +294,7 @@ namespace winrt::TerminalApp::implementation
winrt::Microsoft::Terminal::Control::TermControl _InitControl(const winrt::Microsoft::Terminal::Settings::Model::TerminalSettingsCreateResult& settings,
const winrt::Microsoft::Terminal::TerminalConnection::ITerminalConnection& connection);
winrt::fire_and_forget _RefreshUIForSettingsReload();
void _RefreshUIForSettingsReload();
void _SetNonClientAreaColors(const Windows::UI::Color& selectedTabColor);
void _ClearNonClientAreaColors();

View file

@ -25,40 +25,39 @@
#include <wil/cppwinrt.h>
#include <unknwn.h>
#include <hstring.h>
#include <winrt/Windows.ApplicationModel.h>
#include <winrt/Windows.ApplicationModel.DataTransfer.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.Metadata.h>
#include <winrt/Windows.Globalization.h>
#include <winrt/Windows.Graphics.Display.h>
#include <winrt/windows.ui.core.h>
#include <winrt/Windows.ui.input.h>
#include <winrt/Windows.System.h>
#include <winrt/Windows.UI.Core.h>
#include <winrt/Windows.UI.Input.h>
#include <winrt/Windows.UI.Text.h>
#include <winrt/Windows.UI.ViewManagement.h>
#include <winrt/Windows.UI.Xaml.Automation.Peers.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.UI.Xaml.Data.h>
#include <winrt/Windows.ui.xaml.media.h>
#include <winrt/Windows.UI.Xaml.Documents.h>
#include <winrt/Windows.UI.Xaml.Input.h>
#include <winrt/Windows.UI.Xaml.Markup.h>
#include <winrt/Windows.UI.Xaml.Media.h>
#include <winrt/Windows.UI.Xaml.Media.Animation.h>
#include <winrt/Windows.ui.xaml.input.h>
#include <winrt/Windows.UI.Xaml.Hosting.h>
#include "winrt/Windows.UI.Xaml.Markup.h"
#include "winrt/Windows.UI.Xaml.Documents.h"
#include "winrt/Windows.UI.Xaml.Automation.h"
#include "winrt/Windows.UI.Xaml.Automation.Peers.h"
#include "winrt/Windows.UI.ViewManagement.h"
#include <winrt/Windows.ApplicationModel.h>
#include <winrt/Windows.ApplicationModel.DataTransfer.h>
#include <winrt/Microsoft.Toolkit.Win32.UI.XamlHost.h>
#include <winrt/Microsoft.UI.Xaml.Controls.h>
#include <winrt/Microsoft.UI.Xaml.Controls.Primitives.h>
#include <winrt/Microsoft.UI.Xaml.XamlTypeInfo.h>
#include <windows.ui.xaml.media.dxinterop.h>
#include <winrt/Microsoft.Terminal.Core.h>
#include <winrt/Microsoft.Terminal.Control.h>
#include <winrt/Microsoft.Terminal.TerminalConnection.h>
#include <winrt/Microsoft.Terminal.Settings.Editor.h>
#include <winrt/Microsoft.Terminal.Settings.Model.h>
#include <winrt/Windows.System.h>
#include <windows.ui.xaml.media.dxinterop.h>
// Including TraceLogging essentials for the binary
#include <TraceLoggingProvider.h>
@ -70,14 +69,6 @@ TRACELOGGING_DECLARE_PROVIDER(g_hTerminalAppProvider);
#include <shellapi.h>
#include <shobjidl_core.h>
#include <winrt/Microsoft.Terminal.Core.h>
#include <winrt/Microsoft.Terminal.Control.h>
#include <winrt/Microsoft.Terminal.TerminalConnection.h>
#include <winrt/Microsoft.Terminal.Settings.Editor.h>
#include <winrt/Microsoft.Terminal.Settings.Model.h>
#include <winrt/Windows.UI.Popups.h>
#include <CLI11/CLI11.hpp>
// Manually include til after we include Windows.Foundation to give it winrt superpowers

View file

@ -1126,6 +1126,7 @@ namespace winrt::Microsoft::Terminal::Control::implementation
{
if (_renderEngine)
{
auto lock = _terminal->LockForWriting();
_renderEngine->SetDefaultTextBackgroundOpacity(::base::saturated_cast<float>(opacity));
}
}

View file

@ -23,7 +23,6 @@
#include "../../cascadia/TerminalCore/Terminal.hpp"
#include "../buffer/out/search.h"
#include "cppwinrt_utils.h"
#include "ThrottledFunc.h"
namespace ControlUnitTests
{

View file

@ -13,7 +13,6 @@
#include "../buffer/out/search.h"
#include "cppwinrt_utils.h"
#include "SearchBoxControl.h"
#include "ThrottledFunc.h"
#include "ControlInteractivity.h"

View file

@ -52,7 +52,6 @@
<ClInclude Include="TermControlAutomationPeer.h">
<DependentUpon>TermControlAutomationPeer.idl</DependentUpon>
</ClInclude>
<ClInclude Include="ThrottledFunc.h" />
<ClInclude Include="TSFInputControl.h">
<DependentUpon>TSFInputControl.xaml</DependentUpon>
</ClInclude>

View file

@ -1,186 +0,0 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- ThrottledFunc.h
--*/
#pragma once
#include "pch.h"
template<typename... Args>
class ThrottledFuncStorage
{
public:
template<typename... MakeArgs>
bool Emplace(MakeArgs&&... args)
{
std::scoped_lock guard{ _lock };
const bool hadValue = _pendingRunArgs.has_value();
_pendingRunArgs.emplace(std::forward<MakeArgs>(args)...);
return hadValue;
}
template<typename F>
void ModifyPending(F f)
{
std::scoped_lock guard{ _lock };
if (_pendingRunArgs.has_value())
{
std::apply(f, _pendingRunArgs.value());
}
}
std::tuple<Args...> Extract()
{
decltype(_pendingRunArgs) args;
std::scoped_lock guard{ _lock };
_pendingRunArgs.swap(args);
return args.value();
}
private:
std::mutex _lock;
std::optional<std::tuple<Args...>> _pendingRunArgs;
};
template<>
class ThrottledFuncStorage<>
{
public:
bool Emplace()
{
return _isRunPending.test_and_set(std::memory_order_relaxed);
}
std::tuple<> Extract()
{
Reset();
return {};
}
void Reset()
{
_isRunPending.clear(std::memory_order_relaxed);
}
private:
std::atomic_flag _isRunPending;
};
// Class Description:
// - Represents a function that takes arguments and whose invocation is
// delayed by a specified duration and rate-limited such that if the code
// tries to run the function while a call to the function is already
// pending, then the previous call with the previous arguments will be
// cancelled and the call will be made with the new arguments instead.
// - The function will be run on the the specified dispatcher.
template<bool leading, typename... Args>
class ThrottledFunc : public std::enable_shared_from_this<ThrottledFunc<leading, Args...>>
{
public:
using Func = std::function<void(Args...)>;
ThrottledFunc(winrt::Windows::UI::Core::CoreDispatcher dispatcher, winrt::Windows::Foundation::TimeSpan delay, Func func) :
_dispatcher{ std::move(dispatcher) },
_delay{ std::move(delay) },
_func{ std::move(func) }
{
}
// Method Description:
// - Runs the function later with the specified arguments, except if `Run`
// is called again before with new arguments, in which case the new
// arguments will be used instead.
// - For more information, read the class' documentation.
// - This method is always thread-safe. It can be called multiple times on
// different threads.
// Arguments:
// - args: the arguments to pass to the function
// Return Value:
// - <none>
template<typename... MakeArgs>
void Run(MakeArgs&&... args)
{
if (!_storage.Emplace(std::forward<MakeArgs>(args)...))
{
_Fire();
}
}
// Method Description:
// - Modifies the pending arguments for the next function invocation, if
// there is one pending currently.
// - Let's say that you just called the `Run` method with some arguments.
// After the delay specified in the constructor, the function specified
// in the constructor will be called with these arguments.
// - By using this method, you can modify the arguments before the function
// is called.
// - You pass a function to this method which will take references to
// the arguments (one argument corresponds to one reference to an
// argument) and will modify them.
// - When there is no pending invocation of the function, this method will
// not do anything.
// - This method is always thread-safe. It can be called multiple times on
// different threads.
// Arguments:
// - f: the function to call with references to the arguments
// Return Value:
// - <none>
template<typename F>
void ModifyPending(F f)
{
_storage.ModifyPending(f);
}
private:
winrt::fire_and_forget _Fire()
{
const auto dispatcher = _dispatcher;
auto weakSelf = this->weak_from_this();
if constexpr (leading)
{
co_await winrt::resume_foreground(dispatcher);
if (auto self{ weakSelf.lock() })
{
self->_func();
}
else
{
co_return;
}
co_await winrt::resume_after(_delay);
if (auto self{ weakSelf.lock() })
{
self->_storage.Reset();
}
}
else
{
co_await winrt::resume_after(_delay);
co_await winrt::resume_foreground(dispatcher);
if (auto self{ weakSelf.lock() })
{
std::apply(self->_func, self->_storage.Extract());
}
}
}
winrt::Windows::UI::Core::CoreDispatcher _dispatcher;
winrt::Windows::Foundation::TimeSpan _delay;
Func _func;
ThrottledFuncStorage<Args...> _storage;
};
template<typename... Args>
using ThrottledFuncTrailing = ThrottledFunc<false, Args...>;
using ThrottledFuncLeading = ThrottledFunc<true>;

View file

@ -58,3 +58,5 @@ TRACELOGGING_DECLARE_PROVIDER(g_hTerminalControlProvider);
#include <telemetry/ProjectTelemetry.h>
#include "til.h"
#include "ThrottledFunc.h"

View file

@ -240,16 +240,12 @@
<ResourceDictionary>
<ResourceDictionary.ThemeDictionaries>
<ResourceDictionary x:Key="Light">
<SolidColorBrush x:Key="ButtonForeground"
Color="White" />
<SolidColorBrush x:Key="ButtonForegroundPointerOver"
Color="{StaticResource SystemAccentColor}" />
<SolidColorBrush x:Key="ButtonForegroundPressed"
Color="{StaticResource SystemAccentColor}" />
</ResourceDictionary>
<ResourceDictionary x:Key="Dark">
<SolidColorBrush x:Key="ButtonForeground"
Color="White" />
<SolidColorBrush x:Key="ButtonForegroundPointerOver"
Color="{StaticResource SystemAccentColor}" />
<SolidColorBrush x:Key="ButtonForegroundPressed"

View file

@ -17,6 +17,13 @@ using namespace winrt::Windows::UI::Xaml::Controls;
using namespace winrt::Windows::UI::Xaml::Media;
using namespace winrt::Windows::Foundation;
using namespace winrt::Windows::Foundation::Collections;
using namespace winrt::Microsoft::UI::Xaml::Controls;
namespace winrt
{
namespace MUX = Microsoft::UI::Xaml;
namespace WUX = Windows::UI::Xaml;
}
namespace winrt::Microsoft::Terminal::Settings::Editor::implementation
{
@ -217,10 +224,10 @@ namespace winrt::Microsoft::Terminal::Settings::Editor::implementation
// Return Value:
// - <none>
void ColorSchemes::ColorPickerChanged(IInspectable const& sender,
ColorChangedEventArgs const& args)
MUX::Controls::ColorChangedEventArgs const& args)
{
const til::color newColor{ args.NewColor() };
if (const auto& picker{ sender.try_as<ColorPicker>() })
if (const auto& picker{ sender.try_as<MUX::Controls::ColorPicker>() })
{
if (const auto& tag{ picker.Tag() })
{

View file

@ -27,7 +27,7 @@ namespace winrt::Microsoft::Terminal::Settings::Editor::implementation
void OnNavigatedTo(const winrt::Windows::UI::Xaml::Navigation::NavigationEventArgs& e);
void ColorSchemeSelectionChanged(winrt::Windows::Foundation::IInspectable const& sender, winrt::Windows::UI::Xaml::Controls::SelectionChangedEventArgs const& args);
void ColorPickerChanged(winrt::Windows::Foundation::IInspectable const& sender, winrt::Windows::UI::Xaml::Controls::ColorChangedEventArgs const& args);
void ColorPickerChanged(winrt::Windows::Foundation::IInspectable const& sender, winrt::Microsoft::UI::Xaml::Controls::ColorChangedEventArgs const& args);
void AddNew_Click(winrt::Windows::Foundation::IInspectable const& sender, winrt::Windows::UI::Xaml::RoutedEventArgs const& e);
void Rename_Click(winrt::Windows::Foundation::IInspectable const& sender, winrt::Windows::UI::Xaml::RoutedEventArgs const& e);

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