Commit graph

2292 commits

Author SHA1 Message Date
Dustin L. Howett e5d124df49 Migrate spelling-0.0.19 changes from main 2021-05-21 12:18:25 -05:00
Mike Griese 7fc72ca820 An enum does in fact work across the process boundary 2021-05-21 12:18:25 -05:00
Mike Griese e2ca632ac5 mosc fixes to get this in a working state again 2021-05-21 12:14:06 -05:00
Mike Griese 62ea23a96a Merge branch 'dev/migrie/oop/sample-project' into dev/migrie/oop/the-whole-thing 2021-05-20 14:49:26 -05:00
Mike Griese ede169a926 Merge branch 'dev/migrie/interactivity-projection-000' into dev/migrie/oop/sample-project 2021-05-20 14:46:33 -05:00
Mike Griese 804a114fda this one's easy too 2021-05-20 14:45:10 -05:00
Mike Griese 559d1dee75 simple nits 2021-05-20 14:38:11 -05:00
Leonard Hecker eaeab7a807
Upgrade Windows SDK to 19041 (#10118)
## Summary of the Pull Request

Upgrade the Windows SDK to 19041 by setting `WindowsTargetPlatformMinVersion` to 17763 and `WindowsTargetPlatformVersion` to 19041.

## PR Checklist
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

General usage of the Windows Terminal application appears fine.
2021-05-20 16:04:25 +00:00
UnrealApex c3bf8a5d25
doc: Added links to folders and headers mentioned (#10111)
Closes #10110.
2021-05-19 17:39:58 -05:00
Mike Griese a4ebeb0a56
This fixes summoning _quake as the MRU window (#10108)
## Summary of the Pull Request

This fixes a bug where if you had the `_quake` window open, and you tried to `globalSummon` it (not with the `quakeMode` action, but just with a plain-old `globalSummon` to activate the MRU window), we'd _create a new window_ instead of just summoning the `_quake` window.

## References
* regressed in #9956 

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-60325142
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

It's basically a one-line fix, I just had to update the function signature for `_getMostRecentPeasantID` to allow us to use it differently for glomming vs summoning. When glomming, `ignoreQuakeWindow` should be true. When summoning, `ignoreQuakeWindow` should be false.
2021-05-19 11:14:09 -05:00
Mike Griese b5edb77058
Bind quakeMode to "win+`" by default (#10122)
I'd personally chose to just bind `globalSummon` to <kbd>win+`</kbd>, but _I do as I'm told_.

* [x] I work here
* [x] @cinnamon-msft mentioned this
* [x] Docs
2021-05-18 22:56:42 +00:00
Dustin L. Howett 3a27386e25
(1.9 port) Fix a number of shutdown crashes in TermControl (#10117)
1. The TSFInputControl may get a layout event after it has been removed
   from service (and no longer has a XAML tree)
   * Two fixes:
      * first, guard the layour updater from accessing detached xaml
	objects
      * second, shut down all pending throttled functions during close
	(not destruction!¹)
2. The TermControlAutomationPeer may be destructed before its events
   fire.
3. The TermControlAutomationPeer may receive a notification after it has
   been detached from XAML (and therefore has no dispatcher).

¹ Close happens before the control is removed from the XAML tree;
destruction happens some time later. We must detach all UI-bound events
in Close so that they don't fire between when we detach and when we
destruct.

Fixes MSFT-32496693
Fixes MSFT-32496158
Fixes MSFT-32509759
Fixes MSFT-32871913

(cherry picked from commit 661fde5937)
2021-05-18 17:36:40 -05:00
Carlos Zamora 996a680ec3
Revert "Add the profile, page icons to the page headers (#10046)" (#10124)
This reverts commit a3a2a4102d.

#10046 causes a crash on save. MainPage::UpdateSettings() is unable to update the navigation view's selected item due to an "incorrect parameter". This is particularly strange to see because #10046 only modifies the navigation view's header, not the menu items themselves. Reverting this change fixes that crash (verified).

Reopens #9694
2021-05-18 17:35:50 -05:00
Carlos Zamora c66910b685
Make Actions page editable (#9949)
## Summary of the Pull Request

This PR lays the foundation for a new Actions page in the Settings UI as designed in #6900. The Actions page now leverages the `ActionMap` to display all of the key bindings and allow the user to modify the associated key chord or delete the key binding entirely.

## References

#9621 - ActionMap
#9926 - ActionMap serialization
#9428 - ActionMap Spec
#6900 - Actions page
#9427 - Actions page design doc

## Detailed Description of the Pull Request / Additional comments

### Settings Model Changes

- `Command::Copy()` now copies the `ActionAndArgs`
- `ActionMap::RebindKeys()` handles changing the key chord of a key binding. If a conflict occurs, the conflicting key chord is overwritten.
- `ActionMap::DeleteKeyBinding()` "deletes" a key binding by binding "unbound" to the given key chord.
- `ActionMap::KeyBindings()` presents another view (similar to `NameMap`) of the `ActionMap`. It specifically presents a map of key chords to commands. It is generated similar to how `NameMap` is generated.

### Editor Changes

- `Actions.xaml` is mainly split into two parts:
   - `ListView` (as before) holds the list of key bindings. We _could_ explore the idea of an items repeater, but the `ListView` seems to provide some niceties with regards to navigating the list via the key board (though none are selectable).
   - `DataTemplate` is used to represent each key binding inside the `ListView`. This is tricky because it is bound to a `KeyBindingViewModel` which must provide _all_ context necessary to modify the UI and the settings model. We cannot use names to target UI elements inside this template, so we must make the view model smart and force updates to the UI via changes in the view model.
- `KeyBindingViewModel` is a view model object that controls the UI and the settings model. 

There are a number of TODOs in Actions.cpp will be long-term follow-ups and would be nice to have. This includes...
- a binary search by name on `Actions::KeyBindingList`
- presenting an error when the provided key chord is invalid.

## Demo
![Actions Page Demo](https://user-images.githubusercontent.com/11050425/116034988-131d1b80-a619-11eb-8df2-c7e57c6fad86.gif)
2021-05-18 21:37:16 +00:00
Mike Griese 24f80bd9ba
Don't yeet focus to the control when the tab renamer is opened (#10114)
This is a hotfix to #10048. When the tab renamer is opened, we need to make sure to not immediately steal focus from it.

* [x] closes #10112
* [x] I work here
* [x] tested manually
2021-05-18 18:48:57 +00:00
Mike Griese e3d673ecd4
Hide _quake window on minimize ALWAYS (#10113)
## Summary of the Pull Request

This is a scoped implementation of "hide on minimize", only to the `_quake` window. When minimized, the `_quake` window won't appear in the taskbar. IT ALSO WON'T APPEAR IN THE TRAY, BECAUSE WE DON'T HAVE ONE YET.

I talked about this with @DHowett, and it seemed cool. Other windows will still minimize normally.

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888
* minimize to tray: #5727 

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-61246940
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated - probably yea, but something <sub>something <sub>something</sub></sub>

## Detailed Description of the Pull Request / Additional comments

After playing with it, it is in fact, cool.

ALSO `LOG_IF_WIN32_BOOL_FALSE` should DEFINITELY not be used with `ShowWindow`. [`ShowWindow`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-showwindow#return-value) returns false if the window was previously hidden, but doesn't `SetLastError`, so that macro will _throw_.

## Validation Steps Performed


```jsonc
        { "keys": "ctrl+`", "command": { "action": "quakeMode" } },
        { "keys": "ctrl+1", "command": { "action": "globalSummon", "name": "_quake" } },
        // { "keys": "ctrl+1", "command": { "action": "globalSummon" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "desktop": "toCurrent" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "toggleVisibility": false } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "dropdownDuration": 2000 } },
        { "keys": "ctrl+2", "command": { "action": "globalSummon", "monitor": "any" } },
        // { "keys": "ctrl+3", "command": { "action": "globalSummon", "desktop": "onCurrent" } },
        { "keys": "ctrl+3", "command": { "action": "globalSummon", "monitor": "toMouse" } },
        // { "keys": "ctrl+4", "command": { "action": "globalSummon", "desktop": "any" } },
        { "keys": "ctrl+4", "command": { "action": "globalSummon", "monitor": "toMouse", "dropdownDuration": 500 } },
        { "keys": "ctrl+5", "command": { "action": "globalSummon", "dropdownDuration": 500 } },
```
2021-05-18 10:44:42 +00:00
Mike Griese 3866771b1b
Add "monitor": "any"|"toCurrent"|"toMouse" setting to globalSummon (#10092)
#### ⚠️ this pr targets #9977

## Summary of the Pull Request

This adds support for part of the `monitor` property for `globalSummon`. It also goes a little off-spec:

```json
"monitor": "any"|"toCurrent"|"toMouse"
```

* `monitor`: This controls the monitor that the window will be summoned from/to
  - `"any"`: Summon the MRU window, regardless of which monitor it's currently on.
  - `"toCurrent"`/omitted: (_default_): Summon the MRU window **TO** the monitor with the current **foreground** window.
  - [**NEW**] `"toMouse"`: Summon the MRU window **TO** the monitor where the **mouse** cursor is.

When I was playing with this, It felt like `toMouse` was always what I wanted, not `toCurrent`. We can always just comment that out if we think that's contentious - I'm aware I didn't originally spec that.

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-60325291
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated 😢 

## Detailed Description of the Pull Request / Additional comments

I made `toMouse` the default because it felt better. fite-me.jpg 

## Validation Steps Performed
my ever evolving blob:

```jsonc
    { "keys": "ctrl+`", "command": { "action": "quakeMode" } },
    { "keys": "ctrl+1", "command": { "action": "globalSummon" } },
    // { "keys": "ctrl+2", "command": { "action": "globalSummon", "desktop": "toCurrent" } },
    // { "keys": "ctrl+2", "command": { "action": "globalSummon", "toggleVisibility": false } },
    // { "keys": "ctrl+2", "command": { "action": "globalSummon", "dropdownDuration": 2000 } },
    { "keys": "ctrl+2", "command": { "action": "globalSummon", "monitor": "any" } },
    // { "keys": "ctrl+3", "command": { "action": "globalSummon", "desktop": "onCurrent" } },
    { "keys": "ctrl+3", "command": { "action": "globalSummon", "monitor": "toMouse" } },
    // { "keys": "ctrl+4", "command": { "action": "globalSummon", "desktop": "any" } },
    { "keys": "ctrl+4", "command": { "action": "globalSummon", "monitor": "toMouse", "dropdownDuration": 500 } },
    { "keys": "ctrl+5", "command": { "action": "globalSummon", "dropdownDuration": 500 } },
```
2021-05-17 12:57:08 +00:00
Mike Griese 6e11780ca6
Add property to control dropdown speed of global summon (#9977)
## Summary of the Pull Request

Adds the `dropdownDuration` property to `globalSummon`. This controls how fast the window appears on the screen when summoned from minimized. It similarly controls the speed for sliding out of view when the window is dismissed with `"toggleVisibility": true`.

`dropdownDuration` specifies the duration in **milliseconds**. This defaults to `0` for `globalSummon`, and defaults to `200` for `quakeMode`. 200 was picked because, according to [`AnimateWindow`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-animatewindow): 

>  Typically, an animation takes 200 milliseconds to play.

Do note that you won't be able to interact with the window during the animation! Input sent during the dropdown will arrive at the end of the animation, but input sent during the slide-up _won't_. Avoid setting this to large values!

The gifs are in Teams. 

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-59030824
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

I had the following previously in the doc comments, but it feels better in the PR body:

- This was chosen because it was easier to implement and generally nicer than:
  * `AnimateWindow`, which would show the window borders for the duration of
    the animation, and occasionally just plain not work. Additionally, for
    `AnimateWindow` to work, the window much not be visible, so we'd need to
    first restore the window, then hide it, then animate it. That would flash
    the taskbar.
  * `SetWindowRgn` on the root HWND, which caused the xaml content to shift to
    the left, and caused a black bar to be drawn on the right of the window.
    Presumably, `SetWindowRgn` and `DwmExtendFrameIntoClientArea` did not play
    well with each other.
  * `SetWindowPos(..., SWP_NOSENDCHANGING)`, which worked the absolute best for
    longer animations, and is the closest to the actual implementation of
    `AnimateWindow`. This would resize the ROOT window, without sending resizes
    to the XAML island, allowing the content to _not_ reflow. but for a
    duration of 200ms, would only ever display ~2 frames. That's basically
    not even animation anymore, it's now just an "appear". Since that's how
    long the default animation is, if felt silly to have it basically not
    work by default.
- If a future reader would like to implement this better, **they should feel
  free to**, and not mistake my notes here as expertise. These are research
  notes into the dark and terrible land that is Win32 programming. I'm no expert. 

## Validation Steps Performed

This is the blob of json I'm testing with these days:

```jsonc
        { "keys": "ctrl+`", "command": { "action": "quakeMode" } },
        { "keys": "ctrl+1", "command": { "action": "globalSummon" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "desktop": "toCurrent" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "toggleVisibility": false } },
        { "keys": "ctrl+2", "command": { "action": "globalSummon", "dropdownDuration": 2000 } },
        { "keys": "ctrl+3", "command": { "action": "globalSummon", "desktop": "onCurrent" } },
        { "keys": "ctrl+4", "command": { "action": "globalSummon", "desktop": "any" } },
```

* <kbd>ctrl+\`</kbd> will summon the quake window with a _quick_ animation
* <kbd>ctrl+2</kbd> will summon the window with a  s l o w  animation
2021-05-17 07:28:46 -05:00
PankajBhojwani 7a41be5cd4
Add a setting to disable URL detection (#10022)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Adds a global setting, `experimental.detectHyperlinks`, that controls whether we automatically detect links and make them clickable. Default is set to true.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #9981 
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [x] Schema updated.
* [x] I work here

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
When `detectHyperlinks` is set to false, links do not underline on hover and are not clickable.
2021-05-17 04:20:09 +00:00
Leon Liang f7458a31fd
Fix tabColor arg crash in CommandPalette (#10096)
While a user is formulating their hex string for a `tabColor` arg
in the CommandPalette, we try to parse the string one char at
a time as it comes in. `ColorFromHexString` doesn't like anything
except a well formed hex string so it'll throw. We can probably eat
any error that comes out of this because we should only care to set 
the TabColor once the string provided is a valid hex str.

Closes #10053
2021-05-16 21:51:51 -05:00
PankajBhojwani f3cf321e87
Show a preview of the control in the SUI (#9527)
In the 'Appearance' tab of a profile, show a preview of what the control looks like

## PR Checklist
* [x] Closes #9122
2021-05-16 21:26:47 -05:00
Michael Niksa 66fdc645f7
Set keyword flags on all tracelog events (#10098)
Set keyword flags on all events so those sharing a provider with
telemetry do not fire unless tracing is enabled

## PR Checklist
* [x] Closes #10093 
* [x] I work here
* [x] Tests passed
* [x] Documentation added in `til.h` about how keywords work and at the
  only other site of keywords we define in the Host project tracing
  files.

## Detailed Description of the Pull Request / Additional comments
I initially thought that we would need to split providers here to
accomplish this... but @DHowett helped me realize that might be a lot of
additional metadata and bloat binary size. So with help from a friend
from fundamentals, I realized that we could use Keywords to
differentiate here. We can no longer define 0 keywords as that
represents an any/all scenario. Every `TraceLoggingWrite` event now
needs a keyword. When our events have a keyword, they're not included in
any trace. Additionally, when we have an explicit keyword to check that
is different from the ones used for the telemetry pipeline, we can
ensure that we only do "hard work" to generate debug trace data when an
"ALL" type listener like TraceView or Windows Performance Recorder with
our profiles is listening to these providers for ALL keyworded events. 

## Validation Steps Performed
- [x] - Built with full release build config to confirm performance is
  worse than dev builds BECAUSE of the telemetry event collector camping
  our provider and triggering full trace event generation on shared
  providers.
- [x] - Built with full release build config to enable statistics
  collection and validated trace event collection is excluded and trace
  event short-circuits work with this change.
- [x] - Checked that TraceView still sees both telemetry and tracing
  events
- [x] - Checked that WPR with our .wprp profile sees both telemetry and
  tracing events
2021-05-14 23:14:26 +00:00
Josh Soref bbe8275f69
ci: spelling: update to v0.0.18 (#10035)
Co-authored-by: Josh Soref <jsoref@users.noreply.github.com>

<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request

Upgrade check-spelling to [v0.0.18](https://github.com/check-spelling/check-spelling/releases/tag/v0.0.18)

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

I've replaced the `dictionary` directory with `allow` and `reject`. When terminal got check-spelling, I didn't have a way to do `allow`/`reject` (but they were added a while ago). With this release, the bot will complain about items that are in user managed files that wouldn't be valid, this is mostly `-`s in dictionary files, but it also includes numbers `0`..`9` and `_`. If a specific token needs to be accepted but not its sub-elements, the item should be added to `patterns.txt` instead  (`D2DERR_SHADER_COMPILE_FAILED` is an example).

With this version, check-spelling defaults to only considering tokens with at least 3 letters. It's possible to tune it back to 2 (or even 1), but in testing, the 2 character tokens have ended up not being worthwhile.  (This can be [adjusted](https://github.com/check-spelling/check-spelling/wiki/Configuration#shortest_word) if it turns out that people manage to misspell two character tokens often enough to justify checking them.)

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

I ran a number of passes of the spell checker in https://github.com/check-spelling/terminal/actions (note: I tend to delete this repository, so this link may be dead at some point, and action run logs expire).
2021-05-14 08:28:37 -05:00
Michael Niksa 7dadde5dd6
Implement PGO in pipelines for AMD64 architecture; supply training test scenarios (#10071)
Implement PGO in pipelines for AMD64 architecture; supply training test scenarios

## References
- #3075 - Relevant to speed interests there and other linked issues.

## PR Checklist
* [x] Closes #6963
* [x] I work here.
* [x] New UIA Tests added and passed. Manual build runs also tested.

## Detailed Description of the Pull Request / Additional comments
- Creates a new pipeline run for creating instrumented binaries for Profile Guided Optimization (PGO).
- Creates a new suite of UIA tests on the full Windows Terminal app to run PGO training scenarios on instrumented binaries (and incidentally can be used to write other UIA tests later for the full Terminal app.)
- Creates a new NuGet artifact to store trained PGO databases (PGD files) at `Microsoft.Internal.Windows.Terminal.PGODatabase`
- Creates a new NuGet artifact to supply large-scale test content for automated tests at `Microsoft.Internal.Windows.Terminal.TestContent`
- Adjusts the release pipeline to run binaries in PGO optimized mode where content from PGO databases is leveraged at link time to optimize the final release build

The following binaries are trained:
- OpenConsole.exe
- WindowsTerminal.exe
- TerminalApp.dll
- TerminalConnection.dll
- Microsoft.Terminal.Control.dll
- Microsoft.Terminal.Remoting.dll
- Microsoft.Terminal.Settings.Editor.dll
- Microsoft.Terminal.Settings.Model.dll

In the future, adding `<PgoTarget>true</PgoTarget>` to a new `vcxproj` file will automatically enroll the DLL/EXE for PGO instrumentation and optimization going forward.

Two training test scenarios are implemented:
- Smoke test the Terminal by just opening it and typing a bit of text then exiting. (Should help focus on the standard launch path.)
- Optimize bulk text output by launching terminal, outputting `big.txt`, then exiting.

Additional scenarios can be contributed to the `WindowsTerminal_UIATests` project with the `[TestProperty("IsPGO", "true")]` annotation to add them to the suite of scenarios for PGO.

**NOTE:** There are currently no weights applied to the various test scenarios. We will revisit that in the future when/if necessary.

## Validation Steps Performed
- [x] - Training run completed at https://dev.azure.com/ms/terminal/_build?definitionId=492&_a=summary
- [x] - Optimization run completed locally (by forcing `PGOBuildMode` to `Optimize` on my local machine, manually retrieving the databases with NuGet, and building).
- [x] - Validated locally that x86 and ARM64 do not get trained and automatically skip optimization as databases are not present for them.
- [x] - Smoke tested optimized binary versus latest releases. `big.txt` output through CMD is ~11-12seconds prior to PGO and just over 8 seconds with PGO.
2021-05-13 21:12:30 +00:00
Mike Griese 8bb1afca04 Merge remote-tracking branch 'origin/dev/migrie/oop/sample-project' into dev/migrie/oop/the-whole-thing 2021-05-13 08:47:56 -05:00
Mike Griese 6cc9f37098 make spellbot happy 2021-05-13 08:33:05 -05:00
Mike Griese 4a66f61c6e Merge branch 'dev/migrie/interactivity-projection-000' into dev/migrie/oop/sample-project 2021-05-13 08:27:03 -05:00
Mike Griese ff3b808dfb this is almost exclusively nits 2021-05-13 08:25:36 -05:00
Mike Griese 6f07004f39 some consts 2021-05-13 07:39:23 -05:00
Mike Griese 59e911d569 minor typo cleanup 2021-05-13 07:29:10 -05:00
Mike Griese 4efdf39254 This fixes nvda, so nowwe just have to polish 2021-05-13 05:53:20 -05:00
Mike Griese a3a2a4102d
Add the profile, page icons to the page headers (#10046)
## Summary of the Pull Request

Adds the profile icons to the page header. I had to manually create the header, and manually bind it to the `Icon` and `Content` of each `NavViewItem`. 

It's important that each `NavViewItem`'s icon is set as an `IconSource`, so that we can bind to it. If it's just a plain old `FontIcon`, then we can't re-use it. 

Additionally, I removed the manual sizing of all font icons to font size 12. That would make font icons _tiny_ in the header. Now, they'll properly re-use the size of the `NavigationViewTitleHeaderContentControlTextStyle` in the nav view header. This involved also manually making the icons smaller on the `AddProfile` page and in the `CommandPalette`.

As per usual, images are in Teams


## PR Checklist
* [x] Closes #9694
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
* Checked (bitmap|font) icons in tabs
* (bitmap|font) icons in the flyout
* (bitmap|font) icons in command palette
* (bitmap|font) icons in the nav view
* (bitmap|font) icons in the header
* (bitmap|font) icons in the add profile page
2021-05-13 10:35:53 +00:00
Mike Griese 21a6370ec5 fix the tests 2021-05-12 13:52:32 -05:00
Mike Griese bfc4838042
Disable path validation, add warning (#10045)
This is primarily being done to unblock #9223.

Prior to this, we'd validate that the user's `startingDirectory` existed
here. If it was invalid, we'd gracefully fall back to `%USERPROFILE%`.

However, that could cause hangs when combined with WSL. When the WSL
filesystem is slow to respond, we'll end up waiting indefinitely for
their filesystem driver to respond. This can result in the whole terminal
becoming unresponsive.

Similarly, with #9223 we want users to be able to specify WSL paths in a
profile, but this bit of validation logic totally prevents that from working,
because it'll just replace the path with `%USERPROFILE%`.

If the path is eventually invalid, we'll display warning in the
`ConptyConnection`, when the process fails to launch.

Closes #9541
Closes #9114

![image](https://user-images.githubusercontent.com/18356694/117318675-426d2d00-ae50-11eb-9cc0-0b23c397472c.png)
2021-05-12 17:36:11 +00:00
Mike Griese 086710aaba Merge remote-tracking branch 'origin/main' into dev/migrie/interactivity-projection-000 2021-05-12 12:26:46 -05:00
Mike Griese 9f45963e73
Use DComp surface handle for Swap Chain management (#10023)
## Summary of the Pull Request

This PR changes the DxEngine to create a swapchain HANDLE, then have the TermControl attach _that_ handle to the SwapChainPanel, rather than returning the swapchain via a `IDXGISwapChain1`.

I didn't write this code originally, @miniksa helped me out. The original commit was so succinct that I didn't think there was anything else to add or take away.

I'm going to need this for tear-out (#1256), so that I can have the content process create swap chain handles, then duplicate those handles out to the window process that will end up embedding the content.

## References

* [`DCompositionCreateSurfaceHandle`](https://docs.microsoft.com/en-us/windows/win32/api/dcomp/nf-dcomp-dcompositioncreatesurfacehandle)
* [`CreateSwapChainForCompositionSurfaceHandle`](https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_3/nf-dxgi1_3-idxgifactorymedia-createswapchainforcompositionsurfacehandle)
* [`CreateSwapChainForComposition`](https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgifactory2-createswapchainforcomposition)
* Tear-out: #1256
* Megathread: #5000
* Project: https://github.com/microsoft/terminal/projects/5

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

This reverts commit c113b65d9b.

That commit reverted 30b8335479

## Validation Steps Performed

* [x] Built and ran the Terminal, it still seems to work
* [x] Does a TDR still work? or do we need to recreate the handle, or something.
* [x] Does this work on Win7? I honestly have no idea how DX compatibility works. Presumably, the WPF version uses the `ForHwnd` path, so this will still work, but I don't know if this will suddenly fail to launch on Win7 or something. Tagging in @miniksa.
2021-05-12 11:54:17 -05:00
Dustin L. Howett e0bd76b30d
Make sure we run CG component detection on main (#10078)
I believe that there is a hidden "default branch" setting in Azure
DevOps, and ours is set to "master". CG only attempts to automatically
inject to builds off the default branch... and because we're a GitHub
repo running builds in AzDO we _can't change what the default branch
is_. Oops.
2021-05-12 02:47:45 +00:00
Mike Griese 8564b269c4
In specific scenarios, focus the active control (#10048)
A redo of #6290. That PR was overkill. In that one, we'd toss focus back to the active control any time that the tab view item got focus. That's maybe not the _best_ solution.

Instead, this PR is precision strikes. We're re-using a lot of what we already have from #9260. 
* When the context menu is closed, yeet focus to the control.
* When the renamer is dismissed, yeet focus to the control.
* When the TabViewItem is tapped (meaning no one else handled it), yeet focus to the control.

### checklist 
* [x] I work here
* [ ] This is UI so it doesn't have tests
* [x] Closes #3609
* [x] Closes #5750
* [x] Closes #6680

### scenarios:

* [x] focus the window by clicking on the tab -> Control is focused. 
* [x] Open the color picker with the context menu, can move the focus inside the picker with the arrow keys.
* [x] Dismiss the picker with esc -> Control is focused. 
* [x] Dismiss the picker with enter -> Control is focused. 
* [x] Dismiss the renamer with esc -> Control is focused. 
* [x] Dismiss the renamer with enter -> Control is focused. 
* [x] Dismiss the context menu with esc -> Control is focused. 
* [x] Start renaming, then click on the tab -> Rename is committed, Control is focused. 
* [x] Start renaming, then click on the text box -> focus is still in the text box
2021-05-11 23:55:49 +00:00
Dustin L. Howett 258a6ce8a1
Add a test for GH-9692/MSFT-33127449 (#10077)
This test has some load bearing specifics in it.

In short, it must trigger multiple boost::small_vector growths. The
vector is reused for the lifetime of the console (!) so it must be
forced to act the way the repro requires.

Oh, and the test needs to be run with Application Verifier +Heap.

This validates the fix in c0ab9cb5b5.
2021-05-11 23:16:39 +00:00
Leonard Hecker 43040ef9d0
Fix crash on exit introduced in ac265aa (#10042)
## Summary of the Pull Request

ControlCore::AttachUiaEngine receives a IRenderEngine as a raw pointer,
which TermControl owns. We must ensure that we first destroy the
ControlCore before the UiaEngine instance (both owned by TermControl).
Otherwise a deallocated IRenderEngine is accessed when
ControlCore calls Renderer::TriggerTeardown.

## References

This crash was introduced in #10031.

## PR Checklist
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* Run accevent.exe to cause a UiaEngine to be attached to a TermControl.
* Close the current tab
* Ensured no crashes occur
2021-05-11 23:03:08 +00:00
Dustin Howett 440b626ee3 Revert "Initial implementation of fine-grained text analysis (#9202)"
This reverts commit 1c414a7723.

Fixes #10034.
2021-05-11 14:14:17 -05:00
Dustin Howett b132fbe4a6 Merge remote-tracking branch 'openconsole/inbox' into HEAD 2021-05-11 12:11:27 -05:00
Dustin Howett c0ab9cb5b5 Merged PR 6034984: Fix a crash caused by improper buffer management w/ multiple clients
Until there's a "Wait", there's usually only one API message inflight at
a time.

In our quest for performance, we put that single API message in charge
of its own buffer management: instead of allocating buffers on the heap
and deleting them later (storing pointers to them at the far corners of
the earth), it would instead allocate them from small internal pools (if
possible) and only heap allocate (transparently) if necessary. The
pointers flung to the corners of the earth would be pointers (1) back
into the API_MSG or (2) to a heap block owned by boost::small_vector.

It took us months to realize that those bare pointers were being held by
COOKED_READ and RAW_READ and not actually being updated when the API
message was _copied_ as it was shuffled off to the background to become
a "Wait" message.

It turns out that it's trivially possible to crash the console by
sending two API calls--one that waits and one that completes
immediately--when the waiting message or the "wait completer" has a
bunch of dangling pointers in it. It further turns out that some
accessibility software (like JAWS) attaches directly to the console
session, much like winpty and ConEmu and friends. They're trying to read
out the buffer (API call!) and sometimes there's a shell waiting for
input (API call!). Oops.

In this commit, we fix up the message's internal pointers (in lieu of
giving it a proper copy constructor; see GH-10076) and then tell the
wait completion routine (which is going to be a COOKED_READ, RAW_READ,
DirectRead or WriteData) about the new buffer location.

This is a scoped fix that should be replaced (TODO GH-10076) with a
final one after Ask mode.

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_wdx_dxp_windev eca0875950fd3a9735662474613405e2dc06f485

References GH-10076

Fixes MSFT-33127449
Fixes GH-9692
2021-05-11 16:56:43 +00:00
Dustin Howett 563e20b25e Merged PR 6013951: Reflect OS build changes for "Implicit Binary Deps" rollout
The ES folks removed support for implicit binary dependencies in test projects, which required our testmd to change to include its dependency on testnetv5.

Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_wdx_dxp_windev a2a74747feda018c347ba787e166e8385bb17e47

Related work items: MSFT-31480819
2021-05-11 16:46:37 +00:00
Mike Griese 160533a427 this being missing was breaking the build 2021-05-10 16:41:12 -05:00
Mike Griese 4cbc522a8d Merge branch 'dev/migrie/oop/sample-project' into dev/migrie/oop/the-whole-thing 2021-05-10 11:15:34 -05:00
Mike Griese 6e3fadda66 Some cleanup for review 2021-05-10 07:58:19 -05:00
Mike Griese 71d445b7aa Add updates to the project from dev/migrie/oop/the-whole-thing 2021-05-10 07:21:49 -05:00
Mike Griese 07c731d06f Merge branch 'dev/migrie/interactivity-projection-000' into dev/migrie/oop/sample-project 2021-05-10 06:58:36 -05:00
Mike Griese b7b23a8e7d god I knew I left these behind 2021-05-07 11:29:07 -05:00