Commit graph

163 commits

Author SHA1 Message Date
Dustin L. Howett 2d18874c8e
Make the conversion from WORD to TextAttribute explicit (#6380)
In Windows, we build with /Zc:wchar_t- (which makes wchar_t an unsigned
short typedef.) This causes build breaks when we compare two wchar_t
values (or a wchar_t and an enum class that's of type wchar_t) and the
compiler decides that it might want to _promote them to TextAttribute_
before doing the comparison.
2020-06-05 23:20:32 +00:00
Dustin Howett f1c9fbd080 Merge remote-tracking branch 'openconsole/inbox' into HEAD 2020-06-04 15:10:11 -07:00
Dustin Howett efce279c5c Reflect OS build fixes on 7b489128ac back to inbox
Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp 677d15a4e298a0e1e3ce093bc1dff8d832e3c2b1

Related work items: #26765368
2020-06-04 22:09:17 +00:00
James Holderness 96a77cb74b
Improve support for VT character sets (#4496)
This PR improves our VT character set support, enabling the [`SCS`]
escape sequences to designate into all four G-sets with both 94- and
96-character sets, and supports invoking those G-sets into both the GL
and GR areas of the code table, with [locking shifts] and [single
shifts]. It also adds [`DOCS`] sequences to switch between UTF-8 and the
ISO-2022 coding system (which is what the VT character sets require),
and adds support for a lot more characters sets, up to around the level
of a VT510.

[`SCS`]: https://vt100.net/docs/vt510-rm/SCS.html
[locking shifts]: https://vt100.net/docs/vt510-rm/LS.html
[single shifts]: https://vt100.net/docs/vt510-rm/SS.html
[`DOCS`]: https://en.wikipedia.org/wiki/ISO/IEC_2022#Interaction_with_other_coding_systems

## Detailed Description of the Pull Request / Additional comments

To make it easier for us to declare a bunch of character sets, I've made
a little `constexpr` class that can build up a mapping table from a base
character set (ASCII or Latin1), along with a collection of mappings for
the characters the deviate from the base set. Many of the character sets
are simple variations of ASCII, so they're easy to define this way.

This class then casts directly to a `wstring_view` which is how the
translation tables are represented in most of the code. We have an array
of four of these tables representing the four G-sets, two instances for
the active left and right tables, and one instance for the single shift
table.

Initially we had just one `DesignateCharset` method, which could select
the active character set. We now have two designate methods (for 94- and
96- character sets), and each takes a G-set number specifying the target
of the designation, and a pair of characters identifying the character
set that will be designated (at the higher VT levels, character sets are
often identified by more than one character).

There are then two new `LockingShift` methods to invoke these G-sets
into either the GL or GR area of the code table, and a `SingleShift`
method which invokes a G-set temporarily (for just the next character
that is output).

I should mention here that I had to make some changes to the state
machine to make these single shift sequences work. The problem is that
the input state machine treats `SS3` as the start of a control sequence,
while the output state machine needs it to be dispatched immediately
(it's literally the _Single Shift 3_ escape sequence). To make that
work, I've added a `ParseControlSequenceAfterSs3` callback in the
`IStateMachineEngine` interface to decide which behavior is appropriate.

When it comes to mapping a character, it's simply an array reference
into the appropriate `wstring_view` table. If the single shift table is
set, that takes preference. Otherwise the GL table is used for
characters in the range 0x20 to 0x7F, and the GR table for characters
0xA0 to 0xFF (technically some character sets will only map up to 0x7E
and 0xFE, but that's easily controlled by the length of the
`wstring_view`).

The `DEL` character is a bit of a special case. By default it's meant to
be ignored like the `NUL` character (it's essentially a time-fill
character). However, it's possible that it could be remapped to a
printable character in a 96-character set, so we need to check for that
after the translation. This is handled in the `AdaptDispatch::Print`
method, so it doesn't interfere with the primary `PrintString` code
path.

The biggest problem with this whole process, though, is that the GR
mappings only really make sense if you have access to the raw output,
but by the time the output gets to us, it would already have been
translated to Unicode by the active code page. And in the case of UTF-8,
the characters we eventually receive may originally have been composed
from two or more code points.

The way I've dealt with this was to disable the GR translations by
default, and then added support for a pair of ISO-2022 `DOCS` sequences,
which can switch the code page between UTF-8 and ISO-8859-1. When the
code page is ISO-8859-1, we're essentially receiving the raw output
bytes, so it's safe to enable the GR translations. This is not strictly
correct ISO-2022 behavior, and there are edge cases where it's not going
to work, but it's the best solution I could come up with.

## Validation Steps Performed

As a result of the `SS3` changes in the state machine engine, I've had
to move the existing `SS3` tests from the `OutputEngineTest` to the
`InputEngineTest`, otherwise they would now fail (technically they
should never have been output tests).

I've added no additional unit tests, but I have done a lot of manual
testing, and made sure we passed all the character set tests in Vttest
(at least for the character sets we currently support). Note that this
required a slightly hacked version of the app, since by default it
doesn't expose a lot of the test to low-level terminals, and we
currently identify as a VT100.

Closes #3377
Closes #3487
2020-06-04 19:40:15 +00:00
Mike Griese 1fcd95704d
Draw the cursor underneath text, and above the background (#6337)
## Summary of the Pull Request

![textAboveCursor003](https://user-images.githubusercontent.com/18356694/83681722-67a24d00-a5a8-11ea-8d9b-2d294065e4e4.gif)

This is the plan that @miniksa suggested to me. Instead of trying to do lots of work in all the renderers to do backgrounds as one pass, and foregrounds as another, we can localize this change to basically just the DX renderer. 
1. First, we give the DX engine a "heads up" on where the cursor is going to be drawn during the frame, in `PrepareRenderInfo`.
  - This function is left unimplemented in the other render engines.
2. While printing runs of text, the DX renderer will try to paint the cursor in `CustomTextRenderer::DrawGlyphRun` INSTEAD of `DxEngine::PaintCursor`. This lets us weave the cursor background between the text background and the text. 

## References

* #6151 was a spec in this general area. I should probably go back and update it, and we should probably approve that first.
* #6193 is also right up in this mess

## PR Checklist
* [x] Closes #1203
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

* This is essentially `"cursorTextColor": "textForeground"` from #6151.
* A follow up work item is needed to add support for the current behavior, (`"cursorTextColor": null`), and hooking up that setting to the renderer.
2020-06-04 12:58:22 +00:00
Michael Niksa 9b075e985a
Fix line drawing during IME operations. (#6223)
## Summary of the Pull Request
Restores proper line drawing during IME operations in `conhost`

## PR Checklist
* [x] Closes #803
* [x] I work here.
* [x] Tested manually.
* [x] Check the performance of this and see if it's worse-enough to merit a more confusing algorithm. It was worse for the majority case so I scoped it.
* [x] No doc, it should have worked this way.
* [x] Am core contributor.

## Detailed Description of the Pull Request / Additional comments
- Changed `ConsoleImeInfo::s_ConvertToCells` to be less confusing. It's doing about the same thing, but it's way easier to read now and the compiler/linker/optimizer should just be the same.
- Edited `Renderer::_PaintBufferOutputHelper` to check each attribute for line drawing characters as the right half of a two-col character might have different line drawing characters than the left-half.

## Validation Steps Performed
- [x] Manual operation of IME in conhost with Japanese IME.
- [x] Manual operation of IME in conhost with Chinese IME.
- [x] Manual operation of IME in conhost with Chinese (Traditional) IME.
- [x] Manual operation of IME in conhost with and Korean IME. - @leonMSFT says Korean doesn't work this way. But Korean is broken worse in that it's not showing suggestions at all. Filing new bug. #6227 
- [x] Validated against API-filling calls through `SetConsoleTextAttribute` per @j4james's sample code
2020-06-03 22:21:04 +00:00
James Holderness d92c8293ce
Add support for VT52 emulation (#4789)
## Summary of the Pull Request

This PR adds support for the core VT52 commands, and implements the `DECANM` private mode sequence, which switches the terminal between ANSI mode and VT52-compatible mode.

## References

PR #2017 defined the initial specification for VT52 support.
PR #4044 removed the original VT52 cursor ops that conflicted with VT100 sequences.

## PR Checklist
* [x] Closes #976
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Requires documentation to be updated
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #2017

## Detailed Description of the Pull Request / Additional comments

Most of the work involves updates to the parsing state machine, which behaves differently in VT52 mode. `CSI`, `OSC`, and `SS3` sequences are not applicable, and there is one special-case escape sequence (_Direct Cursor Address_), which requires an additional state to handle parameters that come _after_ the final character.

Once the parsing is handled though, it's mostly just a matter of dispatching the commands to existing methods in the `ITermDispatch` interface. Only one new method was required in the interface to handle the _Identify_ command.

The only real new functionality is in the `TerminalInput` class, which needs to generate different escape sequences for certain keys in VT52 mode. This does not yet support _all_ of the VT52 key sequences, because the VT100 support is itself not yet complete. But the basics are in place, and I think the rest is best left for a follow-up issue, and potentially a refactor of the `TerminalInput` class.

I should point out that the original spec called for a new _Graphic Mode_ character set, but I've since discovered that the VT terminals that _emulate_ VT52 just use the existing VT100 _Special Graphics_ set, so that is really what we should be doing too. We can always consider adding the VT52 graphic set as a option later, if there is demand for strict VT52 compatibility. 

## Validation Steps Performed

I've added state machine and adapter tests to confirm that the `DECANM` mode changing sequences are correctly dispatched and forwarded to the `ConGetSet` handler. I've also added state machine tests that confirm the VT52 escape sequences are dispatched correctly when the ANSI mode is reset.

For fuzzing support, I've extended the VT command fuzzer to generate the different kinds of VT52 sequences, as well as mode change sequences to switch between the ANSI and VT52 modes.

In terms of manual testing, I've confirmed that the _Test of VT52 mode_ in Vttest now works as expected.
2020-06-01 21:20:40 +00:00
Mike Griese 1fc0997969
Add a context menu entry to "Open Windows Terminal here" (#6100)
## Summary of the Pull Request

![image](https://user-images.githubusercontent.com/18356694/82586680-94447680-9b5d-11ea-9cf1-a85d2b32db10.png)

I went with the simple option - just open the Terminal with the default profile in the selected directory. I'd love to add another entry for "Open Terminal here with Profile...", but that's going to be follow-up work, once we sort out pulling the Terminal Settings into their own dll.

## References
* I'm going to need to file a bunch of follow-ups on this one.
  - We should add another entry to let the user select which profile
  - We should add the icon - I've got to do it in `dllname.dll,1` format, which is annoying.
  - These strings should be localized.
  - Should this only appear on <kbd>Shift</kbd>+right click? Probably! However, I don't know how to do that.
* [A Win7 Explorer Command Sample](https://github.com/microsoft/Windows-classic-samples/tree/master/Samples/Win7Samples/winui/shell/appshellintegration/ExplorerCommandVerb) which hasn't aged well
* [cppwinrt tutorial](https://docs.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/author-coclasses) on using COM in cppwinrt
* [This is PowerToys' manifest](d2a60c7287/installer/MSIX/appxmanifest.xml (L53-L65)) and then [their implementation](d16ebba9e0/src/modules/powerrename/dll/PowerRenameExt.cpp) which were both helpful
* [This ](https://docs.microsoft.com/en-us/windows/apps/desktop/modernize/desktop-to-uwp-extensions#instructions) was the sample I followed for how to actually set up the manifest, with the added magic that [`desktop5` lets you specify "Directory"](https://docs.microsoft.com/en-us/uwp/schemas/appxpackage/uapmanifestschema/element-desktop5-itemtype)

## PR Checklist
* [x] Closes #1060
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

This adds a COM class that implements `IExplorerCommand`, which is what lets us populate the context menu entry. We expose that type through a new DLL that is simply responsible for the shell extension, so that explorer doesn't need to load the entire Terminal just to populate that entry.

The COM class is tied to the application through some new entries in the manifest. The Clsid values are IMPORTANT - they must match the UUID of the implementation type. However, the `Verb` in the manifest didn't seem important.
2020-05-28 15:42:13 +00:00
James Holderness fa7c1abdf8
Fix SGR indexed colors to distinguish Indexed256 color (and more) (#5834)
This PR introduces a new `ColorType` to allow us to distinguish between
`SGR` indexed colors from the 16 color table, the lower half of which
can be brightened, and the ISO/ITU indexed colors from the 256 color
table, which have a fixed brightness. Retaining the distinction between
these two types will enable us to forward the correct `SGR` sequences to
conpty when addressing issue #2661. 

The other benefit of retaining the color index (which we didn't
previously do for ISO/ITU colors) is that it ensures that the colors are
updated correctly when the color scheme is changed.

## References

* This is another step towards fixing the conpty narrowing bugs in issue
  #2661.
* This is technically a fix for issue #5384, but that won't be apparent
  until #2661 is complete.

## PR Checklist
* [x] Closes #1223
* [x] CLA signed. 
* [x] Tests added/passed
* [ ] Requires documentation to be updated
* [x] I've discussed this with core contributors already.

## Detailed Description of the Pull Request / Additional comments

The first part of this PR was the introduction of a new `ColorType` in
the `TextColor` class. Instead of just the one `IsIndex` type, there is
now an `IsIndex16` and an `IsIndex256`. `IsIndex16` covers the eight
original ANSI colors set with `SGR 3x` and `SGR 4x`, as well as the
brighter aixterm variants set with `SGR 9x` and `SGR 10x`. `IsIndex256`
covers the 256 ISO/ITU indexed colors set with `SGR 38;5` and `SGR
48;5`.

There are two reasons for this distinction. The first is that the ANSI
colors have the potential to be brightened by the `SGR 1` bold
attribute, while the ISO/ITO color do not. The second reason is that
when forwarding an attributes through conpty, we want to try and
preserve the original SGR sequence that generated each color (to the
extent that that is possible). By having the two separate types, we can
map the `IsIndex16` colors back to ANSI/aixterm values, and `IsIndex256`
to the ISO/ITU sequences.

In addition to the VT colors, we also have to deal with the legacy
colors set by the Windows console APIs, but we don't really need a
separate type for those. It seemed most appropriate to me to store them
as `IsIndex256` colors, since it doesn't make sense to have them
brightened by the `SGR 1` attribute (which is what would happen if they
were stored as `IsIndex16`). If a console app wanted a bright color it
would have selected one, so we shouldn't be messing with that choice.

The second part of the PR was the unification of the two color tables.
Originally we had a 16 color table for the legacy colors, and a separate
table for the 256 ISO/ITU colors. These have now been merged into one,
so color table lookups no longer need to decide which of the two tables
they should be referencing. I've also updated all the methods that took
a color table as a parameter to use a `basic_string_view` instead of
separate pointer and length variables, which I think makes them a lot
easier and safer to work with. 

With this new architecture in place, I could now update the
`AdaptDispatch` SGR implementation to store the ISO/ITU indexed colors
as `IsIndex256` values, where before they were mapped to RGB values
(which prevented them reflecting any color scheme changes). I could also
update the `TerminalDispatch` implementation to differentiate between
the two index types, so that the `SGR 1` brightening would only be
applied to the ANSI colors.

I've also done a bit of code refactoring to try and minimise any direct
access to the color tables, getting rid of a lot of places that were
copying tables with `memmove` operations. I'm hoping this will make it
easier for us to update the code in the future if we want to reorder the
table entries (which is likely a requirement for unifying the
`AdaptDispatch` and `TerminalDispatch` implementations). 

## Validation Steps Performed

For testing, I've just updated the existing unit tests to account for
the API changes. The `TextColorTests` required an extra parameter
specifying the index type when setting an index. And the `AdapterTest`
and `ScreenBufferTests` required the use of the new `SetIndexedXXX`
methods in order to be explicit about the index type, instead of relying
on the `TextAttribute` constructor and the old `SetForeground` and
`SetBackground` methods which didn't have a way to differentiate index
types.

I've manually tested the various console APIs
(`SetConsoleTextAttribute`, `ReadConsoleOutputAttribute`, and
`ReadConsoleOutput`), to make sure they are still setting and reading
the attributes as well as they used to. And I've tested the
`SetConsoleScreenBufferInfoEx` and `GetConsoleScreenBufferInfoEx` APIs
to make sure they can read and write the color table correctly. I've
also tested the color table in the properties dialog, made sure it was
saved and restored from the registry correctly, and similarly saved and
restored from a shortcut link.

Note that there are still a bunch of issues with the color table APIs,
but no new problems have been introduced by the changes in this PR, as
far as I could tell.

I've also done a bunch of manual tests of `OSC 4` to make sure it's
updating all the colors correctly (at least in conhost), and confirmed
that the test case in issue #1223 now works as expected.
2020-05-27 22:34:45 +00:00
James Holderness 8752054f5b
Make sure cursor visibility is restored after using an IME (#6207)
## Summary of the Pull Request

When using an _Input Method Editor_ in conhost for East Asian languages, the text cursor is temporarily hidden while the characters are being composed. When the composition is complete, the cursor visibility is meant to be restored, but that doesn't always happen if the IME composition is cancelled. This PR makes sure the cursor visibility is always restored, regardless of how the IME is closed.

## PR Checklist
* [x] Closes #810
* [x] CLA signed.
* [ ] Tests added/passed
* [ ] Requires documentation to be updated
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan.

## Detailed Description of the Pull Request / Additional comments

The original implementation hid the cursor whenever `ConsoleImeInfo::WriteCompMessage` was called (which could be multiple times in the course of a composition), and then only restored the visibility when `ConsoleImeInfo::WriteResultMessage` was called. If a composition is cancelled, though, `WriteResultMessage` would never be called, so the cursor visibility wouldn't be restored.

I've now made the `SaveCursorVisibility` and `RestoreCursorVisibility` methods public, so they can instead be called from the `ImeStartComposition` and `ImeEndComposition` functions. This makes sure `RestoreCursorVisibility` is always called, regardless of how the composition ended, and `SaveCursorVisibility` is only called once at the start of the composition (which isn't essential, but seems cleaner to me).

## Validation Steps Performed

I've manually tested opening and closing the IME, both while submitting characters and while cancelling a composition, and in all cases the cursor visibility was correctly restored.
2020-05-27 16:31:09 +00:00
James Holderness e7a2732ffb
Refactor the SGR implementation in AdaptDispatch (#5758)
This is an attempt to simplify the SGR (Select Graphic Rendition)
implementation in conhost, to cut down on the number of methods required
in the `ConGetSet` interface, and pave the way for future improvements
and bug fixes. It already fixes one bug that prevented SGR 0 from being
correctly applied when combined with meta attributes.

* This a first step towards fixing the conpty narrowing bugs in issue
  #2661
* I'm hoping the simplification of `ConGetSet` will also help with
  #3849.
* Some of the `TextAttribute` refactoring in this PR overlaps with
  similar work in PR #1978. 

## Detailed Description of the Pull Request / Additional comments

The main point of this PR was to simplify the
`AdaptDispatch::SetGraphicsRendition` implementation. So instead of
having it call a half a dozen methods in the `ConGetSet` API, depending
on what kinds of attributes needed to be set, there is now just one call
to get current attributes, and another call to set the new value. All
adjustments to the attributes are made in the `AdaptDispatch` class, in
a simple switch statement.

To help with this refactoring, I also made some change to the
`TextAttribute` class to make it easier to work with. This included
adding a set of methods for setting (and getting) the individual
attribute flags, instead of having the calling code being exposed to the
internal attribute structures and messing with bit manipulation. I've
tried to get rid of any methods that were directly setting legacy, meta,
and extended attributes.

Other than the fix to the `SGR 0` bug, the `AdaptDispatch` refactoring
mostly follows the behaviour of the original code. In particular, it
still maps the `SGR 38/48` indexed colors to RGB instead of retaining
the index, which is what we ultimately need it to do. Fixing that will
first require the color tables to be unified (issue #1223), which I'm
hoping to address in a followup PR.

But for now, mapping the indexed colors to RGB values required adding an
an additional `ConGetSet` API to lookup the color table entries. In the
future that won't be necessary, but the API will still be useful for
other color reporting operations that we may want to support. I've made
this API, and the existing setter, standardise on index values being in
the "Xterm" order, since that'll be essential for unifying the code with
the terminal adapter one day.

I should also point out one minor change to the `SGR 38/48` behavior,
which is that out-of-range RGB colors are now ignored rather than being
clamped, since that matches the way Xterm works.

## Validation Steps Performed

This refactoring has obviously required corresponding changes to the
unit tests, but most were just minor updates to use the new
`TextAttribute` methods without any real change in behavior. However,
the adapter tests did require significant changes to accommodate the new
`ConGetSet` API. The basic structure of the tests remain the same, but
the simpler API has meant fewer values needed to be checked in each test
case. I think they are all still covering the areas there were intended
to, though, and they are all still passing.

Other than getting the unit tests to work, I've also done a bunch of
manual testing of my own. I've made sure the color tests in Vttest all
still work as well as they used to. And I've confirmed that the test
case from issue #5341 is now working correctly.

Closes #5341
2020-05-08 16:04:16 -07:00
Dustin Howett 25f650578e Merge remote-tracking branch 'openconsole/inbox' 2020-05-05 16:03:37 -07:00
Michael Niksa 92812bf316 Merged PR 4645239: [Git2Git] Merged PR 4644345: conhost: disable the DX renderer in inbox builds
[Git2Git] Merged PR 4644345: conhost: disable the DX renderer in inbox builds

We're going to be taking on some changes to the Dx renderer that are at
the very least annoying and at the very most inconsequential to the
inbox console. This commit removes support for the DX renderer from the
inbox console.

SizeBench reports that ConRenderDx contributes 55.1kb to the conhost
image (as its third largest constituent library), so this should net us
a couple pleasant WPG improvements down the line.

Related work items: #26291552 Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp 6e36786d447b7975298ba31ccd77c5c649fbfbe6

Related work items: #26291552
2020-05-05 23:03:07 +00:00
Dustin Howett ce91c164c2 Merge remote-tracking branch 'openconsole/inbox' 2020-05-05 15:47:32 -07:00
Michael Niksa 8e67bb2d4f Merged PR 4641914: [Git2Git] Git Train: Merge of building/rs_onecore_dep_uxp/200504-1008 into official/rs_onecore_dep_uxp Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp bbdf04608ba96c3f8ee06cf100428cde01f3df79
[Git2Git] Git Train: Merge of building/rs_onecore_dep_uxp/200504-1008 into official/rs_onecore_dep_uxp Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp bbdf04608ba96c3f8ee06cf100428cde01f3df79

Related work items: #26071826
2020-05-05 22:47:08 +00:00
Mike Griese 9fe624ffbc
Make sure that EraseAll moves the Terminal viewport (#5683)
The Erase All VT sequence (`^[[2J`) is supposed to erase the entire
contents of the viewport. The way it usually does this is by shifting
the entirety of the viewport contents into scrollback, and starting the
new viewport below it. 

Currently, conpty doesn't propagate that state change correctly. When
conpty gets a 2J, it simply erases the content of the connected
terminal's viewport, by writing over it with spaces. Conpty didn't
really have a good way of communicating "your viewport should move", it
only knew "the buffer is now full of spaces".

This would lead to bugs like #2832, where pressing <kbd>ctrl+L</kbd> in
`bash` would delete the current contents of the viewport, instead of
moving the viewport down.

This PR makes sure that when conpty sees a 2J, it passes that through
directly to the connected terminal application as well. Fortunately, 2J
was already implemented in the Windows Terminal, so this actually fixes
the behavior of <kbd>ctrl+L</kbd>/`clear` in WSL in the Terminal.

## References

* #4252 - right now this isn't the _most_ optimal scenario, we're
  literally just printing a 2J, then we'll perform "erase line" `height`
  times. The erase line operations are all redundant at this point - the
  entire viewport is blank, but conpty doesn't really know that.
  Fortunately, #4252 was already filed for me to come through and
  optimize this path.

## PR Checklist
* [x] Closes #2832
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
* ran tests
* compared <kbd>ctrl+L</kbd> with its behavior in conhost
* compared `clear` with its behavior in conhost
2020-05-05 01:36:30 +00:00
Mike Griese 7612044363
Implement a pair of shims for cls, Clear-Host in conpty mode (#5627)
## Summary of the Pull Request

This PR implements a pair of shims for `cmd` and `powershell`, so that their `cls` and `Clear-Host` functions will clear the entire terminal buffer (like they do in conhost), instead of just the viewport. With the conpty viewport and buffer being the same size, there's effectively no way to know if an application is calling these API's in this way with the intention of clearing the buffer or the viewport. We absolutely have to guess. 

Each of these shims checks to see if the way that the API is being called exactly matches the way `cmd` or `powershell` would call these APIs. If it does, we manually write a `^[[3J` to the connected terminal, to get he Terminal to clear it's own scrollback.

~~_⚠️ If another application were trying to clear the **viewport** with an exactly similar API call, this would also cause the terminal scrollback to get cleared ⚠️_~~

* [x] Should these shims be restricted to when the process that's calling them is actually `cmd.exe` or `powershell.exe`? Can I even do this? I think we've done such a good job of isolating the client process information from the rest of the host code that I can't figure out how to do this.
  - YES, this can be done, and I did it.
* [ ] **TODO**: _While I'm here_, should I have `DoSrvPrivateEraseAll` (the implementation for `^[[2J`, in `getset.cpp`) also manually trigger a EraseAll in the terminal in conpty mode?

## PR Checklist
* [x] Closes #3126
* [x] Actually closes #1305 too, which is really the same thing, but probably deserves a callout
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
* ran tests
* checked `cls` in the Terminal
* checked `Clear-Host` in the Terminal
* Checked running `powershell clear-host` from `cmd.exe`
2020-04-30 21:53:31 +00:00
pi1024e fb22eae072
Add explicit identifier to some constructors (#5652)
If a class has a constructor which can be called with a single argument,
then this constructor becomes conversion constructor because such a
constructor allows conversion of the single argument to the class being
constructed. To ensure these constructors are passed the argument of its
type, I labeled them explicit.

In some header files, there were constructors that took a value that
could involve implicit conversions, so I added explicit to ensure that
does not happen.
2020-04-29 16:50:47 -07:00
Mike Griese 10fa3108e1
Hide the commandline on a resize to prevent a crash when snapping the window (#5620)
Hide any commandline (cooked read) we have before we begin a resize, and
show it again after the resize. 

## References

* I found #5618 while I was working on this.

## PR Checklist
* [x] Closes #1856
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

Basically, during a resize, we try to restore the viewport position
correctly, and part of that checks where the current commandline ends.
However, when we do that, the commandline's _current_ state still
reflects the _old_ buffer size, so resizing to be smaller can cause us
to throw an exception, when we find that the commandline doesn't fit in
the new viewport cleanly.

By hiding it, then redrawing it, we avoid this problem entirely. We
don't need to perform the check on the old commandline contents (since
they'll be empty), and we'll redraw it just fine for the new buffer size

## Validation Steps Performed
* ran tests
* checked resizing, snapping in conhost with a cooked read
* checked resizing, snapping in the Terminal with a cooked read
2020-04-29 23:47:56 +00:00
Michael Niksa 8ea9b327f3
Adjusts High DPI scaling to enable differential rendering (#5345)
## Summary of the Pull Request
- Adjusts scaling practices in `DxEngine` (and related scaling practices in `TerminalControl`) for pixel-perfect row baselines and spacing at High DPI such that differential row-by-row rendering can be applied at High DPI.

## References
- #5185 

## PR Checklist
* [x] Closes #5320, closes #3515, closes #1064
* [x] I work here.
* [x] Manually tested.
* [x] No doc.
* [x] Am core contributor. Also discussed with some of them already via Teams.

## Detailed Description of the Pull Request / Additional comments

**WAS:**
- We were using implicit DPI scaling on the `ID2D1RenderTarget` and running all of our processing in DIPs (Device-Independent Pixels). That's all well and good for getting things bootstrapped quickly, but it leaves the actual scaling of the draw commands up to the discretion of the rendering target.
- When we don't get to explicitly choose exactly how many pixels tall/wide and our X/Y placement perfectly, the nature of floating point multiplication and division required to do the presentation can cause us to drift off slightly out of our control depending on what the final display resolution actually is.
- Differential drawing cannot work unless we can know the exact integer pixels that need to be copied/moved/preserved/replaced between frames to give to the `IDXGISwapChain1::Present1` method. If things spill into fractional pixels or the sizes of rows/columns vary as they are rounded up and down implicitly, then we cannot do the differential rendering.

**NOW:**
- When deciding on a font, the `DxEngine` will take the scale factor into account and adjust the proposed height of the requested font. Then the remainder of the existing code that adjusts the baseline and integer-ifies each character cell will run naturally from there. That code already works correctly to align the height at normal DPI and scale out the font heights and advances to take an exact integer of pixels.
- `TermControl` has to use the scale now, in some places, and stop scaling in other places. This has to do with how the target's nature used to be implicit and is now explicit. For instance, determining where the cursor click hits must be scaled now. And determining the pixel size of the display canvas must no longer be scaled.
- `DxEngine` will no longer attempt to scale the invalid regions per my attempts in #5185 because the cell size is scaled. So it should work the same as at 96 DPI.
- The block is removed from the `DxEngine` that was causing a full invalidate on every frame at High DPI.
- A TODO was removed from `TermControl` that was invalidating everything when the DPI changed because the underlying renderer will already do that.

## Validation Steps Performed
* [x] Check at 150% DPI. Print text, scroll text down and up, do selection.
* [x] Check at 100% DPI. Print text, scroll text down and up, do selection.
* [x] Span two different DPI monitors and drag between them.
* [x] Giant pile of tests in https://github.com/microsoft/terminal/pull/5345#issuecomment-614127648

Co-authored-by: Dustin Howett <duhowett@microsoft.com>
Co-authored-by: Mike Griese <migrie@microsoft.com>
2020-04-22 14:59:51 -07:00
Dustin Howett 13e31a0056 Merged PR 4585873: conhost: ingest OSS up to 8a976c0d2
Improve wide glyph support in UIA (GH-4946)
Add enhanced key support for ConPty (GH-5021)
Set DxRenderer non-text alias mode (GH-5149)
Reduce CursorChanged Events for Accessibility (GH-5196)
Add more object ID tracing for Accessibility (GH-5215)
Add SS3 cursor key encoding to ConPty (GH-5383)
UIA: Prevent crash from invalid UTR endpoint comparison (GH-5399)
Make CodepointWidthDetector::GetWidth faster (CC-3727)
add til::math, use it for float conversions to point, size (GH-5150)
Add support for renderer backoff, don't FAIL_FAST on 3x failures, add UI (GH-5353)
Fix a deadlock and a bounding rects issue in UIA (GH-5385)
Don't duplicate spaces from potentially-wrapped EOL-deferred lines (GH-5398)
Reimplement the VT tab stop functionality (CC-5173)
Clamp parameter values to a maximum of 32767. (CC-5200)
Prevent the cursor type being reset when changing the visibility (CC-5251)
Make RIS switch back to the main buffer (CC-5248)
Add support for the DSR-OS operating status report (CC-5300)
Update the virtual bottom location if the cursor moves below it (CC-5317)
ci: run spell check in CI, fix remaining issues (CC-4799) (CC-5352)
Set Cascadia Code as default font (GH-5121)
Show a double width cursor for double width characters (GH-5319)
Delegate all character input to the character event handler (CC-4192)
Update til::bitmap to use dynamic_bitset<> + libpopcnt (GH-5092)
Merged PR 4465022: [Git2Git] Merged PR 4464559: Console: Ingest OSS changes up to e0550798
Correct scrolling invalidation region for tmux in pty w/ bitmap (GH-5122)
Render row-by-row instead of invalidating entire screen (GH-5185)
Make conechokey use ReadConsoleInputW by default (GH-5148)
Manually pass mouse wheel messages to TermControls (GH-5131)
This fixes C-M-space for WSL but not for Win32, but I'm not sure there's a problem in Win32 quite yet. (GH-5208)
Fix copying wrapped lines by implementing better scrolling (GH-5181)
Emit lines wrapped due to spaces at the end correctly (GH-5294)
Remove unneeded whitespace (CC-5162)
2020-04-21 17:52:10 +00:00
Michael Niksa 252c7d36a4 Merged PR 4560408: [Git2Git] LKG9 optimizer workaround
[Git2Git] Git Train: Merge of building/rs_onecore_dep_uxp/200414-1630 into official/rs_onecore_dep_uxp Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp 90031afa8114b7d95e3993573fc8449a1524a7fd

Related work items: #25439646
2020-04-21 17:44:56 +00:00
Leon Liang fe3f528827
Show a double width cursor for double width characters (#5319)
# Summary of the Pull Request
This PR will allow the cursor to be double width when on top of a double width character. This required changing `IsCursorDoubleWidth` to check whether the glyph the cursor's on top of is double width. This code is exactly the same as the original PR that addressed this issue in #2932. That one got reverted at some point due to the crashes related to it, but due to a combination of Terminal having come further since that PR and other changes to address use-after-frees, some of the crashes may/may not be relevant now. The ones that seemed to be relevant/repro-able, I attempt to address in this PR.

The `IsCursorDoubleWidth` check would fail during the `TextBuffer::Reflow` call inside of `Terminal::UserResize` occasionally, particularly when `newCursor.EndDeferDrawing()` is called. This is because when we tell the newCursor to `EndDefer`, the renderer will attempt to redraw the cursor. As part of this redraw, it'll ask if `IsCursorDoubleWidth`, and if the renderer managed to ask this before `UserResize` swapped out the old buffer with the new one from `Reflow`, the renderer will be asking the old buffer if its out-of-bounds cursor is double width. This was pretty easily repro'd using `cmatrix -u0` and resizing the window like a madman.

As a solution, I've moved the Start/End DeferDrawing calls out of `Reflow` and into `UserResize`. This way, I can "clamp" the portion of the code where the newBuffer is getting created and reflowed and swapped into the Terminal buffer, and only allow the renderer to draw once the swap is done. This also means that ConHost's `ResizeWithReflow` needed to change slightly.

In addition, I've added a WriteLock to `SetCursorOn`. It was mentioned as a fix for a crash in #2965 (although I can't repro), and I also figured it would be good to try to emulate where ConHost locks with regards to Cursor operations, and this seemed to be one that we were missing.

## PR Checklist
* [x] Closes #2713
* [x] CLA signed
* [x] Tests added/passed

## Validation Steps Performed
Manual validation that the cursor is indeed chonky, added a test case to check that we are correctly saying that the cursor is double width (not too sure if I put it in the right place). Also open to other test case ideas and thoughts on what else I should be careful for since I am quite nervous about what other crashes might occur.
2020-04-15 19:23:06 +00:00
Mike Griese dc43524eb2
Emit lines wrapped due to spaces at the end correctly (#5294)
## Summary of the Pull Request

When WSL vim prints the initial empty buffer (the one that's just a bunch of '\~'s), it prints this by doing the following:
* Print '\~' followed by enough spaces to clear the line
* Use CUP (`^[[H`) to move the cursor to the start of the next line
* repeat until the buffer is full

When we'd get the line of "\~     "... in conhost, we'd mark that line as wrapped. 

Logically, it doesn't really make any sense that when we follow that up by moving the cursor, the line is wrapped. However, this is just how conhost is right now. 
This wasn't ever a problem in just conhost before, because we really didn't care if lines in the alt buffer were "wrapped" or not. Plus, when vim would get resized, it would just reprint it's own buffer anyways. Nor was this a problem in conpty before this year (2020). We've only just recently added logic to conpty to try and preserve wrapped lines. 

Initially, I tried fixing this by breaking the line manually when the cursor was moved. This seemed to work great, except for the win32 vim.exe. Vim.exe doesn't emit a newline or a CUP to get to the next line. It just _goes for it_ and keeps printing. So there's _no way_ for us to know the line broke, because they're essentially just printing one long line, assuming we'll automatically move the cursor.

So instead, I'm making sure to emit the proper number of spaces at the end of a line when the line is wrapped. We won't do any funny business in that scenario and try to optimize for them, we'll _just print the spaces_.

## References

* #5181 - This change regressed this
* #4415 - Actually implemented wrapped lines in conpty

## PR Checklist
* [x] Closes #5291
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
* Wrote a unittest first and foremost
* Checked vtpipeterm to make sure vim still works
* checked Terminal to make sure vim still works
2020-04-15 15:52:11 +00:00
James Holderness 348f46866a
Update the virtual bottom location if the cursor moves below it (#5317)
If an application writes to the screen while not in VT mode, and the
user has scrolled forward in the screen buffer, the _virtual bottom_
location is not updated to take that new content into account. As a
result, the viewport can later jump back to the previous _virtual
bottom_, making the content disappear off screen. This PR attempts to
fix that issue by updating the _virtual bottom_ location whenever the
cursor moves below that point.

## PR Checklist
* [x] CLA signed. 
* [x] Tests added/passed

## Detailed Description of the Pull Request / Additional comments

This simply adds a condition in the
`SCREEN_INFORMATION::SetCursorPosition` to check if the new _Y_
coordinate is below the current _virtual bottom_, and if so, updates the
_virtual bottom_ to that new value.

I considered trying to make it only update when something is actually
written to the screen, but this seemed like a cleaner solution, and is
less likely to miss out on a needed update.

## Validation Steps Performed

I've manually tested the case described in issue #5302, and confirmed
that it now works as expected. I've also added a unit test that checks
the virtual bottom is updated correctly under similar conditions.

Closes #5302
2020-04-14 13:20:30 -07:00
Mike Griese 6fabc4abb7
Fix copying wrapped lines by implementing better scrolling (#5181)
Now that the Terminal is doing a better job of actually marking which
lines were and were not wrapped, we're not always copying lines as
"wrapped" when they should be. We're more correctly marking lines as not
wrapped, when previously we'd leave them marked wrapped.

The real problem is here in the `ScrollFrame` method - we'd manually
newline the cursor to make the terminal's viewport shift down to a new
line. If we had to scroll the viewport for a _wrapped_ line, this would
cause the Terminal to mark that line as broken, because conpty would
emit an extra `\n` that didn't actually exist.

This more correctly implements `ScrollFrame`. Now, well move where we
"thought" the cursor was, so when we get to the next `PaintBufferLine`,
if the cursor needs to newline for the next line, it'll newline, but if
we're in the middle of a wrapped line, we'll just keep printing the
wrapped line.

A couple follow up bugs were found to be caused by the same bad logic.
See #5039 and #5161 for more details on the investigations there.

## References

* #4741 RwR, which probably made this worse
* #5122, which I branched off of 
* #1245, #357 - a pair of other conpty wrapped lines bugs
* #5228 - A followup issue for this PR

## PR Checklist
* [x] Closes #5113
* [x] Closes #5180 (by fixing DECRST 25)
* [x] Closes #5039
* [x] Closes #5161 (by ensuring we only `removeSpaces` on the actual
  bottom line)
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed

* Checked the cases from #1245, #357 to validate that they still work
* Added more and more tests for these scenarios, and then I added MORE
  tests
* The entire team played with this in selfhost builds
2020-04-09 00:06:25 +00:00
James Holderness 38803d7d05
Make RIS switch back to the main buffer (#5248)
## Summary of the Pull Request

If we receive a _Reset to Initial State_ (`RIS`) sequence while in the alternate screen buffer, we should be switching back to the main buffer. This PR fixes that behavior.

## PR Checklist
* [x] Closes #3685
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Requires documentation to be updated
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

## Detailed Description of the Pull Request / Additional comments

I've added a condition at the start of the `AdaptDispatch::HardReset` method to check whether we're using the alt buffer, and if so, call the `ConGetSet::PrivateUseMainScreenBuffer` API to switch back to the main buffer.

Calling `AdaptDispatch::UseMainScreenBuffer` would probably be neater for this, but it would also attempt to restore the cursor state, which seems pointless when we're in the process of resetting everything anyway.

## Validation Steps Performed

I've added a screen buffer test to confirm that the `RIS` sequence does actually switch back to the main buffer. I've also manually confirmed that the test case in issue #3685 does now behave as expected.
2020-04-06 23:44:55 +00:00
James Holderness 6d4c44f3a4
Prevent the cursor type being reset when changing the visibility (#5251)
A side effect of the `SetConsoleCursorInfo` API is that it resets the
cursor type to _Legacy_. This makes it impossible to change the cursor
visibility via the console APIs without also resetting the user's
preferred cursor type. This PR attempts to fix that limitation, by only
resetting the cursor type if the size has also been changed.

## PR Checklist
* [x] Closes #4124
* [x] CLA signed
* [ ] Tests added/passed
* [ ] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

I suspect the reason for the original behaviour was because the
`SetConsoleCursorInfo` API sets both the visibility and the size, and if
you're setting the size, it's assumed you'd want the _Legacy_ cursor
type, because that's the only style for which the size is applicable.

So my solution was to only reset the cursor type if the requested cursor
size was actually different from the current size. That should be
reasonably backwards compatible with most size-changing code, but also
allow for changing the visibility without resetting the cursor type.

## Validation Steps Performed

I've tested the example code from issue #4124, and confirmed that it now
works correctly without resetting the cursor type.

I've also tested the console's _mark mode_, which temporarily changes
the cursor size while selecting. I've confirmed that the size still
changes, and that the original cursor type is restored afterwards.
2020-04-06 16:00:40 -07:00
James Holderness 9a0b6e3b69
Reimplement the VT tab stop functionality (#5173)
## Summary of the Pull Request

This is essentially a rewrite of the VT tab stop functionality, implemented entirely within the `AdaptDispatch` class. This significantly simplifies the `ConGetSet` interface, and should hopefully make it easier to share the functionality with the Windows Terminal VT implementation in the future.

By removing the dependence on the `SCREEN_INFORMATION` class, it fixes the problem of the the tab state not being preserved when switching between the main and alternate buffers. And the new architecture also fixes problems with the tabs not being correctly initialized when the screen is resized.

## References

This fixes one aspect of issue #3545.
It also supersedes the fix for #411 (PR #2816).
I'm hoping the simplification of `ConGetSet` will help with #3849.

## PR Checklist
* [x] Closes #4669
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Requires documentation to be updated
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

## Detailed Description of the Pull Request / Additional comments

In the new tab architecture, there is now a `vector<bool>` (__tabStopColumns_), which tracks whether any particular column is a tab stop or not. There is also a __initDefaultTabStops_ flag indicating whether the default tab stop positions need to be initialised when the screen is resized.

The way this works, the vector is initially empty, and only initialized (to the current width of the screen) when it needs to be used. When the vector grows in size, the __initDefaultTabStops_ flag determines whether the new columns are set to false, or if every 8th column is set to true.

By default we want the latter behaviour - newly revealed columns should have default tab stops assigned to them - so __initDefaultTabStops_ is set to true. However, after a `TBC 3` operation (i.e. we've cleared all tab stops), there should be no tab stops in any newly revealed columns, so __initDefaultTabStops_ is set to false.

Note that the __tabStopColumns_ vector is never made smaller when the window is shrunk, and that way it can preserve the state of tab stops that are off screen, but which may come into range if the window is made bigger again.

However, we can can still reset the vector completely after an `RIS` or `TBC 3` operation, since the state can then be reconstructed automatically based on just the __initDefaultTabStops_ flag.

## Validation Steps Performed

The original screen buffer tests had to be rewritten to set and query the tab stop state using escape sequences rather than interacting with the `SCREEN_INFORMATION` class directly, but otherwise the structure of most tests remained largely the same.

However, the alt buffer test was significantly rewritten, since the original behaviour was incorrect, and the initialization test was dropped completely, since it was no longer applicable. The adapter tests were also dropped, since they were testing the `ConGetSet` interface which has now been removed.

I also had to make an addition to the method setup of the screen buffer tests (making sure the viewport was appropriately initialized), since there were some tests (unrelated to tab stops) that were previously dependent on the state being set in the tab initialization test which has now been removed.

I've manually tested the issue described in #4669 and confirmed that the tabs now produce the correct spacing after a resize.
2020-04-01 12:49:27 +00:00
pi1024e 2872f147f8
Remove unneeded whitespace (#5162)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Every single time a PR is run, there are a bunch of warnings about whitespace in the .cs files, so I ran the code format on those files, without changing their contents, so it won't be flagged anymore.
<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [X] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [X] Tests added/passed

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Ran the code-format utility on the .cs files
2020-03-30 14:33:32 +00:00
Michael Niksa ef80f665d3
Correct scrolling invalidation region for tmux in pty w/ bitmap (#5122)
Correct scrolling invalidation region for tmux in pty w/ bitmap

Add tracing for circling and scrolling operations. Fix improper
invalidation within AdjustCursorPosition routine in the subsection about
scrolling down at the bottom with a set of margins enabled.

## References
- Introduced with #5024 

## Detailed Description of the Pull Request / Additional comments
- This occurs when there is a scroll region restriction applied and a
  newline operation is performed to attempt to spin the contents of just
  the scroll region. This is a frequent behavior of tmux.
- Right now, the Terminal doesn't support any sort of "scroll content"
  operation, so what happens here generally speaking is that the PTY in
  the ConHost will repaint everything when this happens.
- The PTY when doing `AdjustCursorPosition` with a scroll region
  restriction would do the following things:

1. Slide literally everything in the direction it needed to go to take
   advantage of rotating the circular buffer. (This would force a
   repaint in PTY as the PTY always forces repaint when the buffer
   circles.)
2. Copy the lines that weren't supposed to move back to where they were
   supposed to go.
3. Backfill the "revealed" region that encompasses what was supposed to
   be the newline.

- The invalidations for the three operations above were:

1. Invalidate the number of rows of the delta at the top of the buffer
   (this part was wrong)
2. Invalidate the lines that got copied back into position (probably
   unnecessary, but OK)
3. Invalidate the revealed/filled-with-spaces line (this is good).

- When we were using a simple single rectangle for invalidation, the
  union of the top row of the buffer from 1 and the bottom row of the
  buffer from 2 (and 3 was irrelevant as it was already unioned it)
  resulted in repainting the entire buffer and all was good.

- When we switched to a bitmap, it dutifully only repainted the top line
  and the bottom two lines as the middle ones weren't a consequence of
  intersect.

- The logic was wrong. We shouldn't be invalidating rows-from-the-top
  for the amount of the delta. The 1 part should be invalidating
  everything BUT the lines that were invalidated in parts 2 and 3.
  (Arguably part 2 shouldn't be happening at all, but I'm not optimizing
  for that right now.)

- So this solves it by restoring an entire screen repaint for this sort
  of slide data operation by giving the correct number of invalidated
  lines to the bitmap.

## Validation Steps Performed
- Manual validation with the steps described in #5104
- Automatic test `ConptyRoundtripTests::ScrollWithMargins`.

Closes #5104
2020-03-27 22:37:23 +00:00
Josh Soref 5de9fa9cf3
ci: run spell check in CI, fix remaining issues (#4799)
This commit introduces a github action to check our spelling and fixes
the following misspelled words so that we come up green.

It also renames TfEditSes to TfEditSession, because Ses is not a word.

currently, excerpt, fallthrough, identified, occurred, propagate,
provided, rendered, resetting, separate, succeeded, successfully,
terminal, transferred, adheres, breaks, combining, preceded,
architecture, populated, previous, setter, visible, window, within,
appxmanifest, hyphen, control, offset, powerpoint, suppress, parsing,
prioritized, aforementioned, check in, build, filling, indices, layout,
mapping, trying, scroll, terabyte, vetoes, viewport, whose
2020-03-25 11:02:53 -07:00
Carlos Zamora a3382276d7
Improve wide glyph support in UIA (#4946)
## Summary of the Pull Request
- Added better wide glyph support for UIA. We used to move one _cell_ at a time, so wide glyphs would be read twice.
- Converted a few things to use til::point since I'm already here.
- fixed telemetry for UIA

## PR Checklist
* [x] Closes #1354

## Detailed Description of the Pull Request / Additional comments
The text buffer has a concept of word boundaries, so it makes sense to have a concept of glyph boundaries too.

_start and _end in UiaTextRange are now til::point

## Validation Steps Performed
Verified using Narrator
2020-03-23 23:50:17 +00:00
pi1024e 27b28edcee
Replace casting 0 to a pointer with nullptr (#5062)
## Summary of the Pull Request
When I did my last PR that was merged, the PR #4960, there were two more cases I forgot to include, so I included them here, for the sake of consistency and completion

## References
PR #4690

## PR Checklist
* [X] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [X] Tests added/passed

## Detailed Description of the Pull Request / Additional comments
Replacing pointer casts to 0 with nullptr in two tests.

## Validation Steps Performed
Manual Testing
Automated Testing
2020-03-23 09:38:39 -07:00
Michael Niksa ca33d895a3
Move ConPTY to use til::bitmap (#5024)
## Summary of the Pull Request
Moves the ConPTY drawing mechanism (`VtRenderer`) to use the fine-grained `til::bitmap` individual-dirty-bit tracking mechanism instead of coarse-grained rectangle unions to improve drawing performance by dramatically reducing the total area redrawn.

## PR Checklist
* [x] Part of #778 and #1064 
* [x] I work here
* [x] Tests added and updated.
* [x] I'm a core contributor

## Detailed Description of the Pull Request / Additional comments
- Converted `GetDirtyArea()` interface from `IRenderEngine` to use a vector of `til::rectangle` instead of the `SMALL_RECT` to banhammer inclusive rectangles.
- `VtEngine` now holds and operates on the `til::bitmap` for invalidation regions. All invalidation operation functions that used to be embedded inside `VtEngine` are deleted in favor of using the ones in `til::bitmap`.
- Updated `VtEngine` tracing to use new `til::bitmap` on trace and the new `to_string()` methods detailed below.
- Comparison operators for `til::bitmap` and complementary tests.
- Fixed an issue where the dirty rectangle shortcut in `til::bitmap` was set to 0,0,0,0 by default which means that `|=` on it with each `set()` operation was stretching the rectangle from 0,0. Now it's a `std::optional` so it has no value after just being cleared and will build from whatever the first invalidated rectangle is. Complementary tests added.
- Optional run caching for `til::bitmap` in the `runs()` method since both VT and DX renderers will likely want to generate the set of runs at the beginning of a frame and refer to them over and over through that frame. Saves the iteration and creation and caches inside `til::bitmap` where the chance of invalidation of the underlying data is known best. It is still possible to iterate manually with `begin()` and `end()` from the outside without caching, if desired. Complementary tests added.
- WEX templates added for `til::bitmap` and used in tests.
- `translate()` method for `til::bitmap` which will slide the dirty points in the direction specified by a `til::point` and optionally back-fill the uncovered area as dirty. Complementary tests added.
- Moves all string generation for `til` types `size`, `point`, `rectangle`, and `some` into a `to_string` method on each object such that it can be used in both ETW tracing scenarios AND in the TAEF templates uniformly. Adds a similar method for `bitmap`.
- Add tagging to `_bitmap_const_iterator` such that it appears as a valid **Input Iterator** to STL collections and can be used in a `std::vector` constructor as a range. Adds and cleans up operators on this iterator to match the theoretical requirements for an **Input Iterator**. Complementary tests added.
- Add loose operators to `til` which will allow some basic math operations (+, -, *, /) between `til::size` and `til::point` and vice versa. Complementary tests added. Complementary tests added.
- Adds operators to `til::rectangle` to allow scaling with basic math operations (+, -, *) versus `til::size` and translation with basic math operations (+, -) against `til::point`. Complementary tests added.
- In-place variants of some operations added to assorted `til` objects. Complementary tests added.
- Update VT tests to compare invalidation against the new map structure instead of raw rectangles where possible.

## Validation Steps Performed
- Wrote additional til Unit Tests for all additional operators and functions added to the project to support this operation
- Updated the existing VT renderer tests
- Ran perf check
2020-03-23 15:57:54 +00:00
pi1024e 9f95b54f2c
Change NULL to nullptr since they are pointers (#4960)
Some functions and variables are having NULL assigned to them when they are in fact pointers, so nullptr might be more accurate here.
2020-03-20 20:35:12 +00:00
Dustin Howett a68fa47e52 Merge branch 'inbox' into master 2020-03-19 11:17:08 -07:00
Michael Niksa f141d86280 Merged PR 4447792: Fix two bugs with DOSKEY
The first issue is in the console host: when we erase a command history,
we also clear its _allocated_ flag. It's supposed to remain allocated
but become "reset". When we later check that a command history that
exists in the list is allocated, we fail loudly because allocated has
been cleared.

The second is that in Windows Server 2003, we rewrote the console client
APIs (in kernelbase!) regarding command history and changed one internal
function from taking char** to taking char*. Since the signature was
_actually_ void** and that changed to void*, the compiler didn't notice
when in only one single place we continued to pass a char** instead of a
char*.  This caused us to send the wrong filename length for the ExeName
in SetConsoleNumberOfCommands.

Fixes MSFT:25265854
Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp b493fb5a06975c53b2fbb7b9fc0546244b551fa9
2020-03-19 18:14:52 +00:00
Carlos Zamora 862793299a
Properly represent block selections in UIA (#4991)
## Summary of the Pull Request
Block selections were always read and displayed as line selections in UIA. This fixes that.

## PR Checklist
* [x] Closes #4509 

## Detailed Description of the Pull Request / Additional comments
1. Expose `IsBlockSelection()` via IUiaData
2. Update the constructor to be able to take in a block selection parameter
3. Make ScreenInfoUiaProviders pass step 1 output into step 2 constructor
4. Update all instances of `UiaTextRange::GetTextRects()` to include this new flag

## Validation Steps Performed
Manually tested.
Additional tests would be redundant as GetTextRects() is tested in the text buffer.
2020-03-18 21:03:51 +00:00
Dustin L. Howett (MSFT) d392a48857
Fix an off-by-one that made us use EL instead of ECH (#4994)
When we painted spaces up until the character right before the right
edge of the screen, we would erroneously use Erase in Line instead of
Erase Character due to an off-by-one.

Fixes #4727
2020-03-18 13:24:20 -07:00
Mike Griese f1d3136a24
Maintain scrollbar position during a resize operation (#4903)
## Summary of the Pull Request

Currently, when the user resizes the Terminal, we'll snap the visible viewport back to the bottom of the buffer. This PR changes the visible viewport of the Terminal to instead remain in the same relative location it was before the resize.  

## References
Made possible by our sponsors at #4741, and listeners like you. 

## PR Checklist
* [x] Closes #3494
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

We already hated the `std::optional<short>&` thing I yeet'd into #4741 right at the end to replace a `short*`. So I was already going to change that to a `std::optional<std::reference_wrapper<short>>`, which is more idomatic. But then I was looking through the list of bugs and #3494 caught my eye. I realized it would be trivial to not only track the top of the `mutableViewport` during a resize, but we could use the same code path to track the _visible_ viewport's start as well. 

So basically I'm re-using that bit of code in `Reflow` to calculate the visible viewport's position too.

## Validation Steps Performed

Gotta love just resizing things all day, errday
2020-03-16 12:55:25 +00:00
Mike Griese 57a80aa531
Only passthrough input changes if the client's in VT input mode (#4913)
Closes #4911.
2020-03-13 15:44:17 -07:00
Dustin L. Howett (MSFT) f919a46caf
Optimize rendering runs of spaces when there is no visual change (#4877)
cmatrix is somewhat of a pathological case for our infrastructure: it
prints out a bunch of green and white characters and then updates them a
million times a second.

It also maintains a column of space between every green character. When
it prints this column, it prints it in "default" or "white". This ends
up making runs of text that look like this:

(def: G=green B=bright white W=white *=matrix char  =space)

G W G W G W G W G W G W G W G W
G W G W G W G W G W G W G W G W
G W G W G W G W G W G W G W G W
G W G W G W G W G W G W G W G W
G W G W G W G W G W G W G W G W
G W G W G W G W G W G W G W G W
G W G W G W G W G W G W G W G W
G W G W G W G W G W G W G W G W

As characters trickle in:

G*W G*W G*W G*W G*W G*W G*W B*W
G*W G*W G*W G*W G*W G*W G*W G W
G*W G*W G*W B*W G*W G*W G*W G W
G*W B*W G*W G W G*W G*W G*W G*W
G*W G W G*W G W G*W B*W G*W G*W
B*W G W G*W G W G*W G W B*W G*W
G W G W G*W G W G*W G W G W B*W
G W G W B*W G W G*W G W G W G W

Every one of those color transitions causes us to break up the run of
text and start rendering it again. This impacts GDI, Direct2D *and*
ConPTY. In the example above, there are 120 runs.

The problem is, printing a space doesn't **use** the foreground color!

This commit introduces an optimization. When we're about to break a text
cluster because its attributes changed, we make sure that it's not just
filled with spaces and doesn't differ in any visually-meaningful way
(like underline or strikethrough, considering global invert state).

This lets us optimize both the rendering _and_ the PTY output to look
like this:

G*   *   *   *   *   *   *  B*G
G*   *   *   *   *   *   *
G*   *   *  B*G  *   *   *
G*  B*G  *       *   *   *   *
G*       *       *  B*G  *   *
B*G      *       *      B*G  *
G        *       *          B*G
G       B*G      *

Text will be printed at best line-by-line and at worst only when the
visible properties of the screen actually change. In the example
above, there are only 21 runs.

This speeds up cmatrix remarkably.

Refs #1064
2020-03-12 17:54:43 -07:00
Mike Griese 93b31f6e3f
Add support for "reflow"ing the Terminal buffer (#4741)
This PR adds support for "Resize with Reflow" to the Terminal. In
conhost, `ResizeWithReflow` is the function that's responsible for
reflowing wrapped lines of text as the buffer gets resized. Now that
#4415 has merged, we can also implement this in the Terminal. Now, when
the Terminal is resized, it will reflow the lines of it's buffer in the
same way that conhost does. This means, the terminal will no longer chop
off the ends of lines as the buffer is too small to represent them. 

As a happy side effect of this PR, it also fixed #3490. This was a bug
that plagued me during the investigation into this functionality. The
original #3490 PR, #4354, tried to fix this bug with some heavy conpty
changes. Turns out, that only made things worse, and far more
complicated. When I really got to thinking about it, I realized "conhost
can handle this right, why can't the Terminal?". Turns out, by adding
resize with reflow, I was also able to fix this at the same time.
Conhost does a little bit of math after reflowing to attempt to keep the
viewport in the same relative place after a reflow. By re-using that
logic in the Terminal, I was able to fix #3490.

I also included that big ole test from #3490, because everyone likes
adding 60 test cases in a PR.

## References
* #4200 - this scenario
* #405/#4415 - conpty emits wrapped lines, which was needed for this PR
* #4403 - delayed EOL wrapping via conpty, which was also needed for
  this
* #4354 - we don't speak of this PR anymore

## PR Checklist
* [x] Closes #1465
* [x] Closes #3490
* [x] Closes #4771
* [x] Tests added/passed

## EDIT: Changes to this PR on 5 March 2020

I learned more since my original version of this PR. I wrote that in
January, and despite my notes that say it was totally working, it
_really_ wasn't.

Part of the hard problem, as mentioned in #3490, is that the Terminal
might request a resize to (W, H-1), and while conpty is preparing that
frame, or before the terminal has received that frame, the Terminal
resizes to (W, H-2). Now, there aren't enough lines in the terminal
buffer to catch all the lines that conpty is about to emit. When that
happens, lines get duplicated in the buffer. From a UX perspective, this
certainly looks a lot worse than a couple lost lines. It looks like
utter chaos.

So I've introduced a new mode to conpty to try and counteract this
behavior. This behavior I'm calling "quirky resize". The **TL;DR** of
quirky resize mode is that conpty won't emit the entire buffer on a
resize, and will trust that the terminal is prepared to reflow it's
buffer on it's own.

This will enable the quirky resize behavior for applications that are
prepared for it. The "quirky resize" is "don't `InvalidateAll` when the
terminal resizes". This is added as a quirk as to not regress other
terminal applications that aren't prepared for this behavior
(gnome-terminal, conhost in particular). For those kinds of terminals,
when the buffer is resized, it's just going to lose lines. That's what
currently happens for them.  

When the quirk is enabled, conpty won't repaint the entire buffer. This
gets around the "duplicated lines" issue that requesting multiple
resizes in a row can cause. However, for these terminals that are
unprepared, the conpty cursor might end up in the wrong position after a
quirky resize.

The case in point is maximizing the terminal. For maximizing
(height->50) from a buffer that's 30 lines tall, with the cursor on
y=30, this is what happens: 

  * With the quirk disabled, conpty reprints the entire buffer. This is
    60 lines that get printed. This ends up blowing away about 20 lines
    of scrollback history, as the terminal app would have tried to keep
    the text pinned to the bottom of the window. The term. app moved the
    viewport up 20 lines, and then the 50 lines of conpty output (30
    lines of text, and 20 blank lines at the bottom) overwrote the lines
    from the scrollback. This is bad, but not immediately obvious, and
    is **what currently happens**. 


  * With the quirk enabled, conpty doesn't emit any lines, but the
    actual content of the window is still only in the top 30 lines.
    However, the terminal app has still moved 20 lines down from the
    scrollback back into the viewport. So the terminal's cursor is at
    y=50 now, but conpty's is at 30. This means that the terminal and
    conpty are out of sync, and there's not a good way of re-syncing
    these. It's very possible (trivial in `powershell`) that the new
    output will jump up to y=30 override the existing output in the
    terminal buffer. 

The Windows Terminal is already prepared for this quirky behavior, so it
doesn't keep the output at the bottom of the window. It shifts it's
viewport down to match what conpty things the buffer looks like.

What happens when we have passthrough mode and WT is like "I would like
quirky resize"? I guess things will just work fine, cause there won't be
a buffer behind the passthrough app that the terminal cares about. Sure,
in the passthrough case the Terminal could _not_ quirky resize, but the
quirky resize won't be wrong.
2020-03-12 17:43:37 -07:00
Carlos Zamora 23f742061f
Move MouseInput from TermAdapter to TermInput (#4848)
## Summary of the Pull Request
Move the contents and functionality of MouseInput from TerminalAdapter
to TerminalInput.

## References
#545 - VT Mouse Mode (Terminal)
#376 - VT Mouse Mode (ConPty)

## Detailed Description of the Pull Request / Additional comments
Pretty straightforward. The MouseInput class was a bit large though so I
split it up into a few files. This should make TerminalInput a bit
easier to manage.
- `mouseInputState`: enable some of the modes for mouse input. All saved
  to `_mouseInputState`.
- `mouseInput`: basically just `HandleMouse()` and any helper functions

## Validation Steps Performed
Tests should still pass.
2020-03-12 22:25:43 +00:00
Michael Niksa cd87db6713
Use estimated formatted lengths to optimize performance of VT rendering (#4890)
## Summary of the Pull Request
Allows VT engine methods that print formatted strings (cursor movements, color changes, etc.) to provide a guess at the max buffer size required eliminating the double-call for formatting in the common case.

## PR Checklist
* [x] Found while working on #778
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [x] Am core contributor. 

## Detailed Description of the Pull Request / Additional comments
- The most common case for VT rendering is formatting a few numbers into a sequence. For the most part, we can already tell the maximum length that the string could be based on the number of substitutions and the size of the parameters.
- The existing formatting method would always double-call. It would first call for how long the string was going to be post-formatting, allocate that memory, then call again and fill it up. This cost two full times of running through the string to find a length we probably already knew for the most part.
- Now if a size is provided, we allocate that first and attempt the "second pass" of formatting directly into the buffer. This saves the count step in the common case.
- If this fails, we fall back and do the two-pass method (which theoretically means the bad case is now 3 passes.)
- The next biggest waste of time in this method was allocating and freeing strings for every format pass. Due to the nature of the VT renderer, many things need to be formatted this way. I've now instead moved the format method to hold a static string that really only grows over the course of the session for all of these format operations. I expect a majority of the time, it will only be consuming approximately 5-15 length of a std::string of memory space. I cannot currently see a circumstance where it would use more than that, but I'm consciously trading memory usage when running as a PTY for overall runtime performance here.

## Validation Steps Performed
- Ran the thing manually and checked it out with wsl and cmatrix and Powershell and such attached to Terminal
- Wrote and ran automated tests on formatting method
2020-03-11 22:12:25 +00:00
Carlos Zamora a5297fac3e
Enable Passthrough for VT Input Mode in ConPty (#4856)
This commit enables passthrough mode for VT Input Mode in ConPty. This
will be used to pass VT Input from Mouse Mode directly to the app on the
other side.

## References
#545 - VT Mouse Mode (Terminal)
#376 - VT Mouse Mode (ConPty)

## Detailed Description of the Pull Request / Additional comments

### ConHost
- Set the callback for the InputEngine.
- Retrieve `IsInVirtualTerminalInputMode` from the InputBuffer

### Adapter (Dispatch)
Retrieve `VTInputMode` setting from ConHost

### Parser
- Add a callback to passthrough unknown input sequences directly to the
  input queue.
- If we're in VTInputMode, use the callback

## Validation Steps Performed
Tests should still pass.
2020-03-10 22:07:14 +00:00
Carlos Zamora e79a421f3a
Abstract GetTextForClipboard() for UIA (#4578)
## Summary of the Pull Request
`GetTextForClipboard` already exists in the TextBuffer. It makes sense to use that for UIA as well. This changes the behavior or `GetText()` such that it does not remove leading/trailing whitespace anymore. That is more of an expected behavior.

## References
This also contributes to...
- #4509: UIA Box Selection
- #2447: UIA Signaling for Selection
- #1354: UIA support for Wide Glyphs
Now that the expansion occurs at before render-time, the selection anchors are an accurate representation of what is selected. We just need to move GetText to the TextBuffer. Then we can have those three issues just rely on code from the text buffer. This also means ConHost gets some of this stuff for free 😀

## Detailed Description of the Pull Request / Additional comments
- `TextBuffer::GetTextForClipboard()` --> `GetText()`
- `TextBuffer::GetText()` no longer requires GetForegroundColor/GetBackgroundColor. If either of these are not defined, we return a `TextAndColor` with only the `text` field populated.
- renamed a few parameters for copying text to the clipboard for clarity
- Updated `UiaTextRange::GetText()` to use `TextBuffer::GetText()`

## Validation Steps Performed
Manual tests for UIA using accessibility insights and Windows Terminal's copy action (w/ and w/out shift)

Added tests as well.
2020-03-09 08:17:34 -07:00
Carlos Zamora 0e672fac08
Move rect expansion to textbuffer; refactor selection code (#4560)
- When performing chunk selection, the expansion now occurs at the time
  of the selection, not the rendering of the selection
- `GetSelectionRects()` was moved to the `TextBuffer` and is now shared
  between ConHost and Windows Terminal
- Some of the selection variables were renamed for clarity
- Selection COORDs are now in the Text Buffer coordinate space
- Fixes an issue with Shift+Click after performing a Multi-Click
  Selection

## References
This also contributes to...
- #4509: UIA Box Selection
- #2447: UIA Signaling for Selection
- #1354: UIA support for Wide Glyphs

Now that the expansion occurs at before render-time, the selection
anchors are an accurate representation of what is selected. We just need
to move `GetText` to the `TextBuffer`. Then we can have those three
issues just rely on code from the text buffer. This also means ConHost
gets some of this stuff for free 😀

### TextBuffer
- `GetTextRects` is the abstracted form of `GetSelectionRects`
- `_ExpandTextRow` is still needed to handle wide glyphs properly

### Terminal
- Rename...
    - `_boxSelection` --> `_blockSelection` for consistency with ConHost
    - `_selectionAnchor` --> `_selectionStart` for consistency with UIA
    - `_endSelectionPosition` --> `_selectionEnd` for consistency with
      UIA
- Selection anchors are in Text Buffer coordinates now
- Really rely on `SetSelectionEnd` to accomplish appropriate chunk
  selection and shift+click actions

## Validation Steps Performed
- Shift+Click
- Multi-Click --> Shift+Click
- Chunk Selection at...
    - top of buffer
    - bottom of buffer
    - random region in scrollback

Closes #4465
Closes #4547
2020-02-27 16:42:26 -08:00
Mike Griese e5182fb3e8
Make Conpty emit wrapped lines as actually wrapped lines (#4415)
## Summary of the Pull Request

Changes how conpty emits text to preserve line-wrap state, and additionally adds rudimentary support to the Windows Terminal for wrapped lines.

## References

* Does _not_ fix (!) #3088, but that might be lower down in conhost. This makes wt behave like conhost, so at least there's that
* Still needs a proper deferred EOL wrap implementation in #780, which is left as a todo
* #4200 is the mega bucket with all this work
* MSFT:16485846 was the first attempt at this task, which caused the regression MSFT:18123777 so we backed it out.
* #4403 - I made sure this worked with that PR before I even sent #4403

## PR Checklist
* [x] Closes #405
* [x] Closes #3367 
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

I started with the following implementation:
When conpty is about to write the last column, note that we wrapped this line here. If the next character the vt renderer is told to paint get is supposed to be at the start of the following line, then we know that the previous line had wrapped, so we _won't_ emit the usual `\r\n` here, and we'll just continue emitting text.

However, this isn't _exactly_ right - if someone fills the row _exactly_ with text, the information that's available to the vt renderer isn't enough to know for sure if this line broke or not. It is possible for the client to write a full line of text, with a `\n` at the end, to manually break the line. So, I had to also add the `lineWrapped` param to the `IRenderEngine` interface, which is about half the files in this changelist.

## Validation Steps Performed
* Ran tests
* Checked how the Windows Terminal behaves with these changes
* Made sure that conhost/inception and gnome-terminal both act as you'd expect with wrapped lines from conpty
2020-02-27 16:40:11 +00:00