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Author SHA1 Message Date
Mike Griese 7f3bc3cb04
Only access ControlInteractivity through the projection (#10051)
## Summary of the Pull Request

This forces the `TermControl` to only use `ControlCore` and `ControlInteractivity` via their WinRT projections. We want this, because WinRT projections can be used across process boundaries. In the future, `ControlCore` and `ControlInteractivity` are going to be living in a different process entirely from `TermControl`. By enforcing this boundary now, we can make sure that they will work seamlessly in the future.

## References
* Tear-out: #1256
* Megathread: #5000
* Project: https://github.com/microsoft/terminal/projects/5

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760270
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

Most all this was just converting pure c++ types to winrt types when possible. I've added a couple helper projections with `til` converters, which made most of this really easy.

The "`MouseButtonState` needs to be composed of `Int32`s instead of `bool`s" is MENTAL. I have no idea why this is, but when I had the control OOP in the sample, that would crash when trying to de-marshal the bools. BODGY.

The biggest changes are in the way the UIA stuff is hooked up. The UiaEngine needs to be attached directly to the `Renderer`, and it can't be easily projected, so it needs to live next to the `ControlCore`. But the `TermControlAutomationPeer` needed the `UiaEngine` to help implement some interfaces.

Now, there's a new layer we've introduced. `InteractivityAutomationPeer` does the `ITextProvider`, `IControlAccessibilityInfo` and the `IUiaEventDispatcher` thing. `TermControlAutomationPeer` now has a 
`InteractivityAutomationPeer` stashed inside itself, so that it can ask the interactivity layer to do the real work. We still need the `TermControlAutomationPeer` though, to be able to attach to the real UI tree.

## Validation Steps Performed

The terminal behaves basically the same as before.

Most importantly, I whipped out Accessibility Insights, and the Terminal looks the same as before.
2021-07-19 11:59:30 -05:00
Leonard Hecker 0d9a357373
Introduce til/latch.h, til/mutex.h and til/throttled_func.h (#10403)
This commit introduce three new `til` features:
* "til/latch.h": A std::latch clone, until we're on C++20.
* "til/mutex.h": A safe mutex wrapper, which only allows you access to the protected data after locking it. No more forgetting to lock mutexes!
* "til/throttled_func.h": Function invocation throttling used to be available as the `ThrottledFunc` class already. But this class is vastly more efficient and doesn't rely on any WinRT types.

This PR also adds a `til::ends_with` string helper which is `til::starts_with` counterpart.

## Validation Steps Performed

* Scrollbar throttling still works as it used to ✔️
* No performance regressions when printing big.txt ✔️

Closes #10393
2021-06-22 20:16:31 +00:00
Mike Griese fb734d166c
Move events out of TermControl.h ; Use TYPED_EVENT in more places (#9526)
This is a small refactor on my way to much bigger, more painful refactors. This PR does five things:

* `TermControl.*` has historically had all the control-relevant EventArgs defined in the same file as TermControl. That's just added clutter to the files, clutter that could have been in it's own place.  We'll move all those event arg to their own files. 
* We'll also move `IDirectKeyListener` to its own file while we're at it.
* We'll update some of `TermControl`'s old `DEFINE`/`DECLARE_TYPED_EVENT` macros to the newer `TYPED_EVENT` macro, which is a bit nicer. 
* We'll change `TermControl.TitleChanged` to a typed event. I needed that for a future PR, so let's just do it here
* While we're updating `TYPED_EVENT` macros, let's do `TerminalPage` too.  

### checklist 
* [x] I work here
* [x] This is work for #1256, but we've got a long way to go before that works.
2021-03-18 22:02:39 +00:00
Chester Liu 219ee0c654
Exclude more rarely-used stuff from Windows headers (#8513)
This PR defines a series of `NOSOMETHING` macros in PCHs, in order to
prevent `windows.h` from bringing a lot of rarely used things into the
project. 

Theoretically this should make PCH generation and overall complication
faster, but I didn't really benchmark the speed. 

Another benefit would be reducing the symbol noises caused by
`windows.h`.
2020-12-11 19:35:23 +00:00
PankajBhojwani be50e563e6
Display URI tooltip, render dashed/solid underline for links (#7420)
- Render hyperlinks with a dashed underline
- Render hovered hyperlinks with a solid underline
- Show URI tooltip on hover

TermControl now has a canvas that contains a tiny border to which a
tooltip is attached. When we hover over hyperlinked text, we move the
border to the mouse location and update the tooltip content with the
URI. 

Introduced a new underline type (HyperlinkUnderline), supports rendering
for it, and uses it to render hyperlinks. HyperlinkUnderline is usually
a dashed underline, but when a link is hovered, all text with the same
hyperlink ID is rendered with a solid underline. 

References #5001
2020-09-10 14:59:56 -07:00
Mike Griese a12a6285f5
Manually pass mouse wheel messages to TermControls (#5131)
## Summary of the Pull Request

As we've learned in #979, not all touchpads are created equal. Some of them have bad drivers that makes scrolling inactive windows not work. For whatever reason, these devices think the Terminal is all one giant inactive window, so we don't get the mouse wheel events through the XAML stack. We do however get the event as a `WM_MOUSEWHEEL` on those devices (a message we don't get on devices with normally functioning trackpads).

This PR attempts to take that `WM_MOUSEWHEEL` and manually dispatch it to the `TermControl`, so we can at least scroll the terminal content.

Unfortunately, this solution is not very general purpose. This only works to scroll controls that manually implement our own `IMouseWheelListener` interface. As we add more controls, we'll need to continue manually implementing this interface, until the underlying XAML Islands bug is fixed. **I don't love this**. I'd rather have a better solution, but it seems that we can't synthesize a more general-purpose `PointerWheeled` event that could get routed through the XAML tree as normal. 

## References

* #2606 and microsoft/microsoft-ui-xaml#2101 - these bugs are also tracking a similar "inactive windows" / "scaled mouse events" issue in XAML

## PR Checklist
* [x] Closes #979
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

I've also added a `til::point` conversion _to_ `winrt::Windows::Foundation::Point`, and some scaling operators for `point`

## Validation Steps Performed

* It works on my HP Spectre 2017 with a synaptics trackpad
  - I also made sure to test that `tmux` works in panes on this laptop
* It works on my slaptop, and DOESN'T follow this hack codepath on this machine.
2020-04-01 16:58:16 +00:00
Leon Liang 61d635367b
Show InputPanel on focus and pointer press (#4867)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
I originally thought that setting `TSFInputControl::_editContext.InputPaneDisplayPolicy` to be Automatic would allow the InputPanel to show and hide automatically when `TSFInputControl` gains and loses focus. It doesn't seem to behave that way, so we'll show the InputPanel manually. 

I'll show the panel during `PointerPressedHandler` and during `GotFocusHandler`. A user will have the on-screen keyboard pop up when getting focus, but if they close the keyboard, they can simply re-tap on the terminal to bring it back up.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #3639
* [x] CLA signed.
* [x] Tests added/passed

## Validation Steps Performed
Played on my surfaces book with the on screen keyboard by closing/tapping on the terminal and using the search box.
2020-03-10 17:55:57 +00:00
Mike Griese 4ad77d9ff7
Add support for dragging and dropping paths onto the Terminal (#4323)
## Summary of the Pull Request

I took the code from conhost that handles this and just copy-pasted it into the terminal codebase.

## References

Original conhost code:
027f1228cb/src/interactivity/win32/windowproc.cpp (L854-L889)


## PR Checklist
* [x] Closes #904
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

Okay it was a little more complicated than that. I had `IslandWindow` handle the drop, which then raises a generic event for `AppHost` to handle. `AppHost` handles this by writing the path as input to the terminal, traversing `AppLogic`, `TerminalPage` and finally landing in `TermControl`

## Validation Steps Performed
Tested manually with both paths with and without spaces.
2020-01-30 20:13:57 +00:00
Kaiyu Wang d7ae8e6db9 Search - add search box control and implement search experience (#3590)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
This is the PR for feature Search: #605 
This PR includes the newly introduced SearchBoxControl in TermControl dir, which is the search bar for the search experience. And the codes that enable Search in Windows Terminal. 

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
The PR that migrates the Conhost search module: https://github.com/microsoft/terminal/pull/3279
Spec (still actively updating): https://github.com/microsoft/terminal/pull/3299
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #605 
* [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Requires documentation to be updated
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
These functionalities are included in the search experience. 
1. Search in Terminal text buffer. 
2. Automatic wrap-around. 
3. Search up or down switch by clicking different buttons.
4. Search case sensitively/insensitively by clicking a button.                                                                                                                                                S. Move the search box to the top/bottom by clicking a button. 
6. Close by clicking 'X'. 
7. Open search by ctrl + F.

When the searchbox is open, the user could still interact with the terminal by clicking the terminal input area. 

While I already have the search functionalities, currently there are still some known to-do works and I will keep updating my PR:

1. Optimize the search box UI, this includes:
                                                  1) Theme adaptation. The search box background and font color 
                                                       should change according to the theme, 
                                                  2) Add background. Currently the elements in search box are all
                                                      transparent. However, we need a background. 
                                                  3) Move button should be highlighted once clicked. 
2. Accessibility: search process should be able to performed without mouse. Once the search box is focused, the user should be able to navigate between all interactive elements on the searchbox using keyboard. 

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->

To test:
1. checkout this branch.
2. Build the project. 
3. Start Windows Terminal and press Ctrl+F
4. The search box should appear on the top right corner.
2019-12-17 15:52:37 +00:00
Phil Nachreiner 62d7f11b4a Add a Windows.UI.Text.Core IME overlay to TerminalControl (#1919)
TerminalControl doesn't use any of the built in text input and edit
controls provided by XAML for text input, which means TermianlControl
needs to communicate with the Text Services Framework (TSF) in order to
provide Input Method Editor (IME) support.  Just like the rest of
Terminal we get to take advantage of newer APIs (Windows.UI.Text.Core)
namespace to provide support vs. the old TSF 1.0.

Windows.UI.Text.Core handles communication between a text edit control
and the text services primarily through a CoreTextEditContext object.

This change introduces a new UserControl TSFInputControl which is a
custom EditControl similar to the CustomEditControl sample[1].

TSFInputControl is similar (overlay with IME text) to how old console
(conimeinfo) handled IME. 

# Details
TSFInputControl is a Windows.UI.Xaml.Controls.UserControl

TSFInputControl contains a Canvas control for absolution positioning a
TextBlock control within its containing control (TerminalControl).

The TextBlock control is used for displaying candidate text from the
IME.  When the user makes a choice in the IME the TextBlock is cleared
and the text is written to the Terminal buffer like normal text.

TSFInputControl creates an instance of the CoreTextEditContext and
attaches appropriate event handlers to CoreTextEditContext in order to
interact with the IME.

A good write-up on how to interact with CoreTextEditContext can be found
here[2].

## Text Updates
Text updates from the IME come in on the TextUpdating event handler,
text updates are stored in an internal buffer (_inputBuffer).

## Completed Text
Once a user selects a text in the IME, the CompositionCompleted handler
is invoked.  The input buffer (_inputBuffer) is written to the Terminal
buffer, _inputBuffer is cleared and Canvas and TextBlock controls are
hidden until the user starts a composition session again.

## Positioning
Telling the IME where to properly position itself was the hardest part
of this change.  The IME expects to know it's location in screen
coordinates as supposed to client coordinates.  This is pretty easy if
you are a pure UWP, but since we are hosted inside a XAMLIsland the
client to screen coordinate translation is a little harder.  

### Calculating Screen Coordinates
1. Obtaining the Window position in Screen coordinates.
2. Determining the Client coordinate of the cursor.
3. Converting the Client coordinate of the cursor to Screen coordinates.
4. Offsetting the X and Y coordinate of the cursor by the position of
   the TerminalControl within the window (tabs if present, margins, etc..).
5. Applying any scale factor of the display.

Once we have the right position in screen coordinates, this is supplied
in the LayoutBounds of the CoreTextLayoutRequestedEventArgs which lets
the IME know where to position itself on the Screen.

## Font Information/Cursor/Writing to Terminal
3 events were added to the TSFInputControl to create a loosely-coupled
implementation between the TerminalControl and the TSFInputControl.
These events are used for obtaining Font information from the
TerminalControl, getting the Cursor position and writing to the terminal
buffer.

## Known Issues

- Width of TextBlock is hardcoded to 200 pixels and most likely should
  adjust to the available width of the current input line on the console
  (#3640)
- Entering text in the middle of an existing set of text has TextBlock
  render under existing text. Current Console behavior here isn't good
  experience either (writes over text)
- Text input at edges of window is clipped versus wrapping around to
  next line.  This isn't any worse than the original command line, but
  Terminal should be better (#3657)

## Future Considerations
Ideally, we'd be able to interact with the console buffer directly and
replace characters as the user types. 

## Validation
General steps to try functionality
- Open Console
- Switch to Simplified Chinese (Shortcut: Windows+Spacebar)
- Switch to Chinese mode on language bar

Scenarios validated:
- As user types unformatted candidates appear on command line and IME
  renders in correct position under unformatted characters.
- User can dismiss IME and text doesn't appear on command line 
- Switch back to English mode, functions like normal
- New tab has proper behavior
- Switching between tabs has proper behavior
- Switching away from Terminal Window with IME present causes IME to
  disappear

[1]: https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/CustomEditControl
[2]: https://docs.microsoft.com/en-us/windows/uwp/design/input/custom-text-input

Closes #459
Closes #2213
Closes #3641
2019-11-21 16:25:50 -08:00
Dustin L. Howett (MSFT) a2f8a943b4
teach wil about c++/winrt exceptions by including cppwinrt.h (#2927)
It turns out that if you CATCH_LOG without including this file, and you
end up catching a C++/WinRT hresult_exception, IT TURNS IT INTO A
FAILFAST.

Fixes #2591.
Fixes #2881.
Fixes #2807.
2019-09-30 15:52:27 -07:00
Carlos Zamora a08666b58e Accessibility: TermControl Automation Peer (#2083)
Builds on the work of #1691 and #1915 

Let's start with the easy change:
- `TermControl`'s `controlRoot` was removed. `TermControl` is a `UserControl`
  now.

Ok. Now we've got a story to tell here....

### TermControlAP - the Automation Peer
Here's an in-depth guide on custom automation peers:
https://docs.microsoft.com/en-us/windows/uwp/design/accessibility/custom-automation-peers

We have a custom XAML element (TermControl). So XAML can't really hold our
hands and determine an accessible behavior for us. So this automation peer is
responsible for enabling that interaction.

We made it a FrameworkElementAutomationPeer to get as much accessibility as
possible from it just being a XAML element (i.e.: where are we on the screen?
what are my dimensions?). This is recommended. Any functions with "Core" at the
end, are overwritten here to tweak this automation peer into what we really
need.

But what kind of interactions can a user expect from this XAML element?
Introducing ControlPatterns! There's a ton of interfaces that just define "what
can I do". Thankfully, we already know that we're supposed to be
`ScreenInfoUiaProvider` and that was an `ITextProvider`, so let's just make the
TermControlAP an `ITextProvider` too.

So now we have a way to define what accessible actions can be performed on us,
but what should those actions do? Well let's just use the automation providers
from ConHost that are now in a shared space! (Note: this is a great place to
stop and get some coffee. We're about to hop into the .cpp file in the next
section)


### Wrapping our shared Automation Providers

Unfortunately, we can't just use the automation providers from ConHost. Or, at
least not just hook them up as easily as we wish. ConHost's UIA Providers were
written using UIAutomationCore and ITextRangeProiuder. XAML's interfaces
ITextProvider and ITextRangeProvider are lined up to be exactly the same.

So we need to wrap our ConHost UIA Providers (UIAutomationCore) with the XAML
ones. We had two providers, so that means we have two wrappers.

#### TermControlAP (XAML) <----> ScreenInfoUiaProvider (UIAutomationCore)
Each of the functions in the pragma region `ITextProvider` for
TermControlAP.cpp is just wrapping what we do in `ScreenInfoUiaProvider`, and
returning an acceptable version of it.

Most of `ScreenInfoUiaProvider`'s functions return `UiaTextRange`s. So we need
to wrap that too. That's this next section...

#### XamlUiaTextRange (XAML) <----> UiaTextRange (UIAutomationCore)
Same idea.  We're wrapping everything that we could do with `UiaTextRange` and
putting it inside of `XamlUiaTextRange`.


### Additional changes to `UiaTextRange` and `ScreenInfoUiaProvider`
If you don't know what I just said, please read this background:
- #1691: how accessibility works and the general responsibility of these two
  classes
- #1915: how we pulled these Accessibility Providers into a shared area

TL;DR: `ScreenInfoUiaProvider` lets you interact with the displayed text.
`UiaTextRange` is specific ranges of text in the display and navigate the text.

Thankfully, we didn't do many changes here. I feel like some of it is hacked
together but now that we have a somewhat working system, making changes
shouldn't be too hard...I hope.

#### UiaTextRange
We don't have access to the window handle. We really only need it to draw the
bounding rects using WinUser's `ScreenToClient()` and `ClientToScreen()`. I
need to figure out how to get around this.

In the meantime, I made the window handle optional. And if we don't have
one....well, we need to figure that out. But other than that, we have a
`UiaTextRange`.

#### ScreenInfoUiaProvider
At some point, we need to hook up this automation provider to the
WindowUiaProvider. This should help with navigation of the UIA Tree and make
everything just look waaaay better. For now, let's just do the same approach
and make the pUiaParent optional.

This one's the one I'm not that proud of, but it works. We need the parent to
get a bounding rect of the terminal. While we figure out how to attach the
WindowUiaProvider, we should at the very least be able to get a bunch of info
from our xaml automation peer. So, I've added a _getBoundingRect optional
function. This is what's called when we don't have a WindowUiaProvider as our
parent.


## Validation Steps Performed
I've been using inspect.exe to see the UIA tree.
I was able to interact with the terminal mostly fine. A few known issues below.

Unfortunately, I tried running Narrator on this and it didn't seem to like it
(by that I mean WT crashed). Then again, I don't really know how to use
narrator other than "click on object" --> "listen voice". I feel like there's a
way to get the other interactions with narrator, but I'll be looking into more
of that soon. I bet if I fix the two issues below, Narrator will be happy.

## Miscellaneous Known Issues
- `GetSelection()` and `GetVisibleRanges()` crashes. I need to debug through
  these. I want to include them in this PR.

Fixes #1353.
2019-07-30 16:43:10 -07:00
Dustin L. Howett (MSFT) 3f62c8b470
Add some ETL around profile, control and connection creation (#2125)
This commit adds some tracelogging (and telemetry) to answer the following questions:
* Do people use padding? If so, what is the common range of values?
* Are people turning off showTabsInTitlebar?
* How many different profiles are in use, and how do they break down between custom and default?
* Are people manually launching specific profiles, or using "default" fairly often?
* Are people using the Azure Cloud Shell connection?
* Are people leveraging the feature added in #2108 (autogenerating GUIDs)?
2019-07-29 17:24:20 -07:00
adiviness 9b92986b49
add clang-format conf to the project, format the c++ code (#1141) 2019-06-11 13:27:09 -07:00
d-bingham 097f7d32a6 Background image support (#853)
* Initial code check in for background images

* Cleaning up whitespace

* Whitespace cleanup

* Added/fixed comments

* Fixing tabs

* Reverting erroneous file add

* Removing custom enum for image stretching mode and using Windows::UI::Xaml::Media::Stretch instead.

* Removing now-superfluous static_cast when setting stretch mode.

* Updating code to use wstring_view (per #925)

* One last set of wstring -> wstring_view changes

* Split off brush-intialization function from TermControl::_BackgroundColorChanged and added code to prevent flicker on resetting acrylic or image backgrounds.
2019-05-29 13:35:46 -05:00
Dustin Howett d4d59fa339 Initial release of the Windows Terminal source code
This commit introduces all of the Windows Terminal and Console Host source,
under the MIT license.
2019-05-02 15:29:04 -07:00