Commit graph

129 commits

Author SHA1 Message Date
Leonard Hecker 80f8383860
Fix AltGr not working in the settings UI (#11808)
Since the settings UI's input fields behave similarly to the terminal's input,
`TerminalPage::_KeyDownHandler` also needs to behave similarly to
`TermControl::_KeyHandler`. This commit copies all relevant code
over from the latter into the former, including the suppression
of AltGr keys for keychord/action handling.

## PR Checklist
* [x] Closes #11788
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed
* Use a German keyboard layout
* Open 2 regular tabs and 1 settings tab and focus an input field
* AltGr+2 produces the character ² ✔️
* Ctrl+Alt+2 opens the second tab ✔️
2021-11-23 18:30:36 +00:00
Leonard Hecker 2353349fe5
Introduce AtlasEngine - A new text rendering prototype (#11623)
This commit introduces "AtlasEngine", a new text renderer based on DxEngine.
But unlike it, DirectWrite and Direct2D are only used to rasterize glyphs.
Blending and placing these glyphs into the target view is being done using
Direct3D and a simple HLSL shader. Since this new renderer more aggressively
assumes that the text is monospace, it simplifies the implementation:
The viewport is divided into cells, and its data is stored as a simple matrix.
Modifications to this matrix involve only simple pointer arithmetic and is easy
to understand. But just like with DxEngine however, DirectWrite
related code remains extremely complex and hard to understand.

Supported features:
* Basic text rendering with grayscale AA
* Foreground and background colors
* Emojis, including zero width joiners
* Underline, dotted underline, strikethrough
* Custom font axes and features
* Selections
* All cursor styles
* Full alpha support for all colors
* _Should_ work with Windows 7

Unsupported features:
* A more conservative GPU memory usage
  The backing texture atlas for glyphs is grow-only and will not shrink.
  After 256MB of memory is used up (~20k glyphs) text output
  will be broken until the renderer is restarted.
* ClearType
* Remaining gridlines (left, right, top, bottom, double underline)
* Hyperlinks don't get full underlines if hovered in WT
* Softfonts
* Non-default line renditions

Performance:
* Runs at up to native display refresh rate
  Unfortunately the frame rate often drops below refresh rate, due us
  fighting over the buffer lock with other parts of the application.
* CPU consumption is up to halved compared to DxEngine
  AtlasEngine is still highly unoptimized. Glyph hashing
  consumes up to a third of the current CPU time.
* No regressions in WT performance
  VT parsing and related buffer management takes up most of the CPU time (~85%),
  due to which the AtlasEngine can't show any further improvements.
* ~2x improvement in raw text throughput in OpenConsole
  compared to DxEngine running at 144 FPS
* ≥10x improvement in colored VT output in WT/OpenConsole
  compared to DxEngine running at 144 FPS
2021-11-13 00:10:06 +00:00
Sergey f63159db59
Adds exception handling of uri creation in profile background image update (#11542)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Moves baskgroung image update releated code into separate function and adds uri path construction exeption handling.
<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #11361
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Tried to put garbage as a path. Terminal didn't crashed.
2021-10-25 11:17:18 +00:00
Mike Griese 6268a4779c
Implement and action for manually clearing the Terminal (and conpty) buffer (#10906)
## Summary of the Pull Request

![clear-buffer-000](https://user-images.githubusercontent.com/18356694/127570078-90c6089e-0430-4dfc-bcd4-a0cde20c9167.gif)

This adds a new action, `clearBuffer`. It accepts 3 values for the `clear` type:
* `"clear": "screen"`: Clear the terminal viewport content. Leaves the scrollback untouched. Moves the cursor row to the top of the viewport (unmodified).
* `"clear": "scrollback"`: Clear the scrollback. Leaves the viewport untouched.
* `"clear": "all"`: (**default**) Clear the scrollback and the visible viewport. Moves the cursor row to the top of the viewport (unmodified).

"Clear Buffer" has also been added to `defaults.json`.

## References
* From microsoft/vscode#75141 originally

## PR Checklist
* [x] Closes #1193
* [x] Closes #1882
* [x] I work here
* [x] Tests added/passed
* [ ] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

This is a bit tricky, because we need to plumb it all the way through conpty to clear the buffer. If we don't, then conpty will immediately just redraw the screen. So this sends a signal to the attached conpty, and then waits for conpty to draw the updated, cleared, screen back to us.

## Validation Steps Performed
* works for each of the three clear types as expected
* tests pass.
* works even with `ping -t 8.8.8.8` as you'd hope.
2021-09-02 14:59:42 +00:00
Don-Vito c089ae0c57
Allow exporting terminal buffer into file via tab context menu (#11062)
## Summary of the Pull Request
**Naive implementation** of exporting the text buffer of the current pane
into a text file triggered from the tab context menu.

**Disclaimer: this is not an export of the command  history,** 
but rather just a text buffer dumped into a file when asked explicitly.

## References
Should provide partial solution for #642.

## Detailed Description of the Pull Request / Additional comments
The logic is following:
* Open a file save picker
  * The location is Downloads folder (should be always accessible)
  * The suggest name of the file equals to the pane's title
  * The allowed file formats list contains .txt only
* If no file selected stop
* Lock terminal
* Read all lines till the cursor
* Format each line by removing trailing white-spaces and adding CRLF if not wrapped
* Asynchronously write to selected file
* Show confirmation

As the action is relatively fast didn't add a progress bar or any other UX.
As the buffer is relatively small, holding it entirely in the memory rather than
writing line by line to disk.
2021-08-31 19:36:43 +00:00
Leonard Hecker 5d36e5d2df
Hide profiles by default if they aren't new (#10910)
Let's say a user doesn't know that they need to write `"hidden": true` in
order to prevent a profile from showing up (and a settings UI doesn't exist).
Naturally they would open settings.json and try to remove the profile object.
This section of code recognizes if a profile was seen before and marks it as
`"hidden": true` by default and thus ensures the behavior the user expects:
Profiles won't show up again after they've been removed from settings.json.

## References

#8324 - Application State

## PR Checklist
* [x] Closes #8270
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* settings.json/state.json are created if they don't exist ✔️
* Removing any profile from settings.json doesn't cause it to appear again ✔️
* Hitting save in SUI creates profiles with `"hidden": true` ✔️
* Removing a default profile and hitting save in SUI works 
  An empty object is added instead.
2021-08-16 13:32:05 +00:00
Mike Griese 9f2d40614b
Allow ThrottledFunc to work on different types of dispatcher (#10187)
#### ⚠️ targets #10051

## Summary of the Pull Request

This updates our `ThrottledFunc`s to take a dispatcher parameter. This means that we can use the `Windows::UI::Core::CoreDispatcher` in the `TermControl`, where there's always a `CoreDispatcher`, and use a `Windows::System::DispatcherQueue` in `ControlCore`/`ControlInteractivity`. When running in-proc, these are always the _same thing_. However, out-of-proc, the core needs a dispatcher queue that's not tied to a UI thread (because the content proces _doesn't have a UI thread!_). 

This lets us get rid of the output event, because we don't need to bubble that event out to the `TermControl` to let it throttle that update anymore. 

## References
* Tear-out: #1256
* Megathread: #5000
* Project: https://github.com/microsoft/terminal/projects/5

## PR Checklist
* [x] This is a part of #1256
* [x] I work here
* [n/a] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

Fortunately, `winrt::resume_foreground` works the same on both a `CoreDispatcher` and a `DispatcherQueue`, so this wasn't too hard!

## Validation Steps Performed

This was validated in `dev/migrie/oop/the-whole-thing` (or `dev/migrie/oop/connection-factory`, I forget which), and I made sure that it worked both in-proc and x-proc. Not only that, _it wasn't any slower_!This reverts commit 04b751faa7.
2021-08-09 15:21:59 +00:00
Mike Griese 4b45bb8df1
Fix a pair of TermControl dragging bugs (#10650)
## Summary of the Pull Request

This fixes two bugs related to dragging into the bounds of the `TermControl`. Although the fixes are fairly small, I'm batching them up, because I don't want to stack 2 more PRs on top of #10051.

* #9109 
  - This is fixed by only starting an autoscroll if the click&drag actually started within the bounds of the control. 
* #4603
  - Building on the above change, only modify the selection when the drag started in the control. 
 
## References
* srsly go read #10051.

## PR Checklist
* [x] Closes #9109
* [x] Closes #4603
* [x] I work here
* [x] Test added
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

This is kind of annoying that the auto-scrolling is handled by the TermControl, but it uses a timer that's still a WinUI construct.

We only want to start the auto-scrolling behavior when the drag started _inside_ the control. Otherwise, in the tab drag scenario, dragging into the bounds of the TermControl will trick it into thinking it should start a scroll.
2021-07-28 22:27:09 +00:00
Mike Griese 7f3bc3cb04
Only access ControlInteractivity through the projection (#10051)
## Summary of the Pull Request

This forces the `TermControl` to only use `ControlCore` and `ControlInteractivity` via their WinRT projections. We want this, because WinRT projections can be used across process boundaries. In the future, `ControlCore` and `ControlInteractivity` are going to be living in a different process entirely from `TermControl`. By enforcing this boundary now, we can make sure that they will work seamlessly in the future.

## References
* Tear-out: #1256
* Megathread: #5000
* Project: https://github.com/microsoft/terminal/projects/5

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760270
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

Most all this was just converting pure c++ types to winrt types when possible. I've added a couple helper projections with `til` converters, which made most of this really easy.

The "`MouseButtonState` needs to be composed of `Int32`s instead of `bool`s" is MENTAL. I have no idea why this is, but when I had the control OOP in the sample, that would crash when trying to de-marshal the bools. BODGY.

The biggest changes are in the way the UIA stuff is hooked up. The UiaEngine needs to be attached directly to the `Renderer`, and it can't be easily projected, so it needs to live next to the `ControlCore`. But the `TermControlAutomationPeer` needed the `UiaEngine` to help implement some interfaces.

Now, there's a new layer we've introduced. `InteractivityAutomationPeer` does the `ITextProvider`, `IControlAccessibilityInfo` and the `IUiaEventDispatcher` thing. `TermControlAutomationPeer` now has a 
`InteractivityAutomationPeer` stashed inside itself, so that it can ask the interactivity layer to do the real work. We still need the `TermControlAutomationPeer` though, to be able to attach to the real UI tree.

## Validation Steps Performed

The terminal behaves basically the same as before.

Most importantly, I whipped out Accessibility Insights, and the Terminal looks the same as before.
2021-07-19 11:59:30 -05:00
Leonard Hecker 83c6bce73d
Fix racy access to _tsfTryRedrawCanvas in TermControl (#10549)
Previously `TermControl::Close` destroyed all `ThrottledFunc`s to ensure they're not scheduling any callbacks on the UI thread, as the call to `Close` signals the point at which the `TermControl` isn't part of the UI thread anymore. `_CursorPositionChanged` tried to prevent access to the potentially deallocated `_tsfTryRedrawCanvas` by checking the `std::shared_ptr` for nullability, but since the deallocation happens on the UI thread and the nullability check on a background thread, this check introduced a race condition.

This commit solves the issue by not deallocating any `ThrottledFunc`s anymore and instead checking the `_closing` flag inside the `ThrottledFunc` callback on the UI thread.

Additionally this commit cleans up some antipatterns around the use of `std::optional`.

## PR Checklist
* [x] Closes #10479
* [x] Closes #10302

## Validation Steps Performed

* Opening and closing tabs doesn't crash ✔️
* Printing long text doesn't crash ✔️
* Manual scrolling doesn't crash ✔️
* ^G / the audible bell doesn't crash ✔️
2021-07-06 21:59:44 +00:00
Leonard Hecker 0d9a357373
Introduce til/latch.h, til/mutex.h and til/throttled_func.h (#10403)
This commit introduce three new `til` features:
* "til/latch.h": A std::latch clone, until we're on C++20.
* "til/mutex.h": A safe mutex wrapper, which only allows you access to the protected data after locking it. No more forgetting to lock mutexes!
* "til/throttled_func.h": Function invocation throttling used to be available as the `ThrottledFunc` class already. But this class is vastly more efficient and doesn't rely on any WinRT types.

This PR also adds a `til::ends_with` string helper which is `til::starts_with` counterpart.

## Validation Steps Performed

* Scrollbar throttling still works as it used to ✔️
* No performance regressions when printing big.txt ✔️

Closes #10393
2021-06-22 20:16:31 +00:00
PankajBhojwani 2fed4c4255
Cleanup from bell flash PR (#10307)
Just come cleanup I did not manage to get to before #9270 merged. 

Specifically:

- We only initialize the animation and timer if we need them
- We don't repeatedly destroy/create the timer

## Validation Steps Performed
It still works
2021-06-02 18:49:33 +00:00
PankajBhojwani 227ec3777a
Add a setting to flash the pane when BEL is emitted (#9270)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Adds a new bellStyle called `window`. When `window` is set and a BEL is emitted, we flash the pane that emitted it. 

Additionally, changes bellStyle in the SUI to a list of checkboxes instead of radio buttons, to match bellStyle being a flag-enum. Deprecates 'BellStyle::Visual' in the schema, but still allows it to be set in the json (it maps to `Window | Taskbar`)

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References
#6700 

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I work here

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
GIF in Teams
2021-05-24 22:51:03 +00:00
Leonard Hecker 13f0b8e007
Split ThrottledFunc into Leading and Trailing variants (#10133)
## Summary of the Pull Request

This replaces `ThrottledFunc` with two variants:
* `ThrottledFuncLeading` invokes the callback immediately and blocks further calls for the given duration
* `ThrottledFuncTrailing` blocks calls for the given duration and then invokes the callback

## References

* #9270 - `ThrottledFuncLeading` will allow the pane to flash immediately for a BEL, but block further BELs until the animation finished

## PR Checklist
* [x] I work here
* [ ] Tests added/passed

## Validation Steps Performed

* [x] Ensured scrolling still works
2021-05-20 17:31:47 +00:00
Dustin L. Howett 3a27386e25
(1.9 port) Fix a number of shutdown crashes in TermControl (#10117)
1. The TSFInputControl may get a layout event after it has been removed
   from service (and no longer has a XAML tree)
   * Two fixes:
      * first, guard the layour updater from accessing detached xaml
	objects
      * second, shut down all pending throttled functions during close
	(not destruction!¹)
2. The TermControlAutomationPeer may be destructed before its events
   fire.
3. The TermControlAutomationPeer may receive a notification after it has
   been detached from XAML (and therefore has no dispatcher).

¹ Close happens before the control is removed from the XAML tree;
destruction happens some time later. We must detach all UI-bound events
in Close so that they don't fire between when we detach and when we
destruct.

Fixes MSFT-32496693
Fixes MSFT-32496158
Fixes MSFT-32509759
Fixes MSFT-32871913

(cherry picked from commit 661fde5937)
2021-05-18 17:36:40 -05:00
PankajBhojwani f3cf321e87
Show a preview of the control in the SUI (#9527)
In the 'Appearance' tab of a profile, show a preview of what the control looks like

## PR Checklist
* [x] Closes #9122
2021-05-16 21:26:47 -05:00
Mike Griese 9f45963e73
Use DComp surface handle for Swap Chain management (#10023)
## Summary of the Pull Request

This PR changes the DxEngine to create a swapchain HANDLE, then have the TermControl attach _that_ handle to the SwapChainPanel, rather than returning the swapchain via a `IDXGISwapChain1`.

I didn't write this code originally, @miniksa helped me out. The original commit was so succinct that I didn't think there was anything else to add or take away.

I'm going to need this for tear-out (#1256), so that I can have the content process create swap chain handles, then duplicate those handles out to the window process that will end up embedding the content.

## References

* [`DCompositionCreateSurfaceHandle`](https://docs.microsoft.com/en-us/windows/win32/api/dcomp/nf-dcomp-dcompositioncreatesurfacehandle)
* [`CreateSwapChainForCompositionSurfaceHandle`](https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_3/nf-dxgi1_3-idxgifactorymedia-createswapchainforcompositionsurfacehandle)
* [`CreateSwapChainForComposition`](https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgifactory2-createswapchainforcomposition)
* Tear-out: #1256
* Megathread: #5000
* Project: https://github.com/microsoft/terminal/projects/5

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

This reverts commit c113b65d9b.

That commit reverted 30b8335479

## Validation Steps Performed

* [x] Built and ran the Terminal, it still seems to work
* [x] Does a TDR still work? or do we need to recreate the handle, or something.
* [x] Does this work on Win7? I honestly have no idea how DX compatibility works. Presumably, the WPF version uses the `ForHwnd` path, so this will still work, but I don't know if this will suddenly fail to launch on Win7 or something. Tagging in @miniksa.
2021-05-12 11:54:17 -05:00
Leonard Hecker 43040ef9d0
Fix crash on exit introduced in ac265aa (#10042)
## Summary of the Pull Request

ControlCore::AttachUiaEngine receives a IRenderEngine as a raw pointer,
which TermControl owns. We must ensure that we first destroy the
ControlCore before the UiaEngine instance (both owned by TermControl).
Otherwise a deallocated IRenderEngine is accessed when
ControlCore calls Renderer::TriggerTeardown.

## References

This crash was introduced in #10031.

## PR Checklist
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* Run accevent.exe to cause a UiaEngine to be attached to a TermControl.
* Close the current tab
* Ensured no crashes occur
2021-05-11 23:03:08 +00:00
Mike Griese 8910a16fd0
Split TermControl into a Core, Interactivity, and Control layer (#9820)
## Summary of the Pull Request

Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: 

* `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works.
* `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control.
* `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now 

By splitting into smaller pieces, it will enable us to
* write unit tests for the `Core` and `Interactivity` bits, which we desparately need
* Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout.

However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion.

Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. 

We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this.

This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post.

## References

* In pursuit of #1256
* Proc Model: #5000
* https://github.com/microsoft/terminal/projects/5

## PR Checklist
* [x] Closes #6842
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

* I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names.
* I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process.
* I've added more `EventArgs` to make more events proper `TypedEvent`s.
* I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore.
* ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~
  * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it.
* I've changed the acrylic handler a decent amount. But added tests!
* All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components).
* I've undoubtably messed up the merging of the locking around the appearance config stuff recently

## Validation Steps Performed

I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 15:50:45 +00:00
Don-Vito 9a2d27e9f6
Limit terminal warning bells to one per second (#9812)
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/issues/9776
* [x] CLA signed.
* [ ] Tests added/passed
* [ ] Documentation updated. 
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. 

## Detailed Description of the Pull Request / Additional comments
Use `ThrottledFunc` in `TermControl` to limit bell emission callback to one per second.
2021-04-14 17:11:19 +00:00
PankajBhojwani 7df4b3c823
Fix for some profiles.defaults settings not working (#9764)
Fix for profiles.defaults.colorScheme not working 
Fix for background image only showing up after a settings reload

Closes #9761
2021-04-12 18:21:56 +00:00
PankajBhojwani 9e83655b08
Add support for a profile to specify an "unfocused" appearance (#8392)
This pull request adds an appearance configuration object to our
settings model and app lib, allowing the control to be rendered
differently depending on its state, and then uses it to add support for
an "unfocused" appearance that the terminal will use when it's not in
focus.

To accomplish this, we isolated the appearance-related settings from
Profile (into AppearanceConfig) and TerminalSettings (into the
IControlAppearance and ICoreAppearance interfaces). A bunch of work was
done to make inheritance work.

The unfocused appearance inherits from the focused one _for that
profile_. This is important: If you define a
defaults.unfocusedAppearance, it will apply all of defaults' settings to
any leaf profile when a terminal in that profile is out of focus.

Specified in #8345 
Closes #3062
Closes #2316
2021-04-08 22:46:16 +00:00
Chester Liu ed1cd32f1f
Disable warning about multi-line paste when brackted paste is on (#9586)
Closes #7006
2021-04-07 18:13:50 +00:00
Dustin L. Howett 295fa38295
Introduce MS.Term.Core.Color to replace W.U.Color for Core/Control/TSM (#9658)
This pull request introduces Microsoft.Terminal.Core.Color as an
alternative to both Windows.UI.Color and uint32_t/COLORREF in the
TerminalCore, ...Control, ...SettingsModel and ...SettingsEditor layers.

M.T.C.Color is trivially convertible to/from til::color and therefore
to/from COLORREF, W.U.Color, and any other color representation we might
need².

I've replaced almost every use of W.U.Color and uint32_t-as-color in the
above layers, with minor exception¹.

The need for this work is twofold.

First: We cannot bear a dependency from TerminalCore (which should,
on paper, be Windows 7 compatible) on Windows.UI or any other WinRT
namespace.

This work removes one big dependency on Windows.UI, but it does not go
all the way.

Second: TerminalCore chose to communicate mostly in packed uint32s
(COLORREF), which was inherently lossy and dangerous.

¹ The UI layers (TerminalControl, TerminalApp) still use
Windows.UI.Color as they are intimately connected to the UWP XAML UI.

² In the future, we might even be able to *use* the alpha channel...

## PR Checklist
* [x] I ran into the need for this when I introduced cursor inversion
* [X] Fixes a longstanding itch

## Validation Steps Performed
Built and ran all tests for the impacted layers, even the local ones!
2021-03-30 20:15:49 +00:00
Mike Griese fb734d166c
Move events out of TermControl.h ; Use TYPED_EVENT in more places (#9526)
This is a small refactor on my way to much bigger, more painful refactors. This PR does five things:

* `TermControl.*` has historically had all the control-relevant EventArgs defined in the same file as TermControl. That's just added clutter to the files, clutter that could have been in it's own place.  We'll move all those event arg to their own files. 
* We'll also move `IDirectKeyListener` to its own file while we're at it.
* We'll update some of `TermControl`'s old `DEFINE`/`DECLARE_TYPED_EVENT` macros to the newer `TYPED_EVENT` macro, which is a bit nicer. 
* We'll change `TermControl.TitleChanged` to a typed event. I needed that for a future PR, so let's just do it here
* While we're updating `TYPED_EVENT` macros, let's do `TerminalPage` too.  

### checklist 
* [x] I work here
* [x] This is work for #1256, but we've got a long way to go before that works.
2021-03-18 22:02:39 +00:00
Mike Griese d749df70ed
Rename Microsoft.Terminal.TerminalControl to .Control; Split into dll & lib (#9472)
**BE NOT AFRAID**. I know that there's 107 files in this PR, but almost
all of it is just find/replacing `TerminalControl` with `Control`.

This is the start of the work to move TermControl into multiple pieces,
for #5000. The PR starts this work by:
* Splits `TerminalControl` into separate lib and dll projects. We'll
  want control tests in the future, and for that, we'll need a lib.
* Moves `ICoreSettings` back into the `Microsoft.Terminal.Core`
  namespace. We'll have other types in there soon too. 
  * I could not tell you why this works suddenly. New VS versions? New
    cppwinrt version? Maybe we're just better at dealing with mdmerge
    bugs these days.
* RENAMES  `Microsoft.Terminal.TerminalControl` to
  `Microsoft.Terminal.Control`. This touches pretty much every file in
  the sln. Sorry about that (not sorry). 

An upcoming PR will move much of the logic in TermControl into a new
`ControlCore` class that we'll add in `Microsoft.Terminal.Core`.
`ControlCore` will then be unittest-able in the
`UnitTests_TerminalCore`, which will help prevent regressions like #9455 

## Detailed Description of the Pull Request / Additional comments
You're really gonna want to clean the sln first, then merge this into
your branch, then rebuild. It's very likely that old winmds will get
left behind. If you see something like 

```
Error    MDM2007    Cannot create type
Microsoft.Terminal.TerminalControl.KeyModifiers in read-only metadata
file Microsoft.Terminal.TerminalControl.
```

then that's what happened to you.
2021-03-17 20:47:24 +00:00
Don-Vito 83f2a3bb3d
Fix selection logic with shift on multi-click (#9403)
## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/issues/9382
* [x] CLA signed. 
* [ ] Tests added/passed
* [ ] Documentation updated. 
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. 

## Detailed Description of the Pull Request / Additional comments
The selection with shift is quite broken in 1.6.

It started with #8611 that introduces cell selection on `shift+click`.
This change resulted in the following defect:
`shift+double-click`, `shift+triple-click` select only parts  of the word.
The reason for this is that the first `shift+click` establishes the selection,
while the consequent clicks simply extend it to the relevant boundary
(aka word / line boundary)

However, the logic was broken even before #8611.
For instance, `shift+triple-click` had exactly the same handicap:
`shift+double-click` was establishing the selection and the
third click was simply extending it to the line boundary.

This PR addresses the both defects in the following manner:
upon multi-click that starts new selection we establish
a new selection on every consequent click using appropriate mode
(cell/word/line) rather than trying to extend one.
For this purpose we remember the position that started the selection.
2021-03-08 19:15:46 +00:00
Dustin L. Howett 81d773d2bf
PICK: Work around an optimizer issue with SetPixelShaderPath (#9249)
It appears as though the optimizer is generating a sequence of
instructions on x64 that results in a nonsense std::wstring_view being
passed to SetPixelShaderPath when it's converted from a winrt::hstring.

Initially, I suspected that the issue was in us caching `_settings`
before we broke off the coroutine to update settings on the UI thread. I
implemented a quick fix for this (applying values off the new settings
object while also storing it in the control instance), but it didn't
actually lead anywhere. I do think it's the right thing to do for code
health's sake. Pankaj already changed how this works in 1.7: we no
longer (ever) re-seat the `_settings` reference... we only ever change
its parentage. Whether this is right or wrong is not for this paragraph
to discuss.

Eventually, I started looking more closely at the time travel traces. It
seriously looks like the wstring_view is generated wrong to begin with.
The debugger points directly at `return { L"", 0 };` (which is correct),
but the values we get immediately on the other side of the call are
something like `{ 0x7FFFFFFF, 0 }` or `{ 0x0, 0x48454C4C }`.

I moved _just_ the call to SetPixelShaderPath into a separate function.
The bug miraculously disappeared when I marked it **noinline**. It
reappeared when the function was fully inlined.

To avoid any future issues, I moved the whole UI thread body of
UpdateSettings out into its own function, to be called only while on the
UI thread. This fixes the bug.

Closes #8723.
Closes #9064.

I found a repro (update the settings file every 0.5 seconds and resize
the terminal wildly while it's doing so) that would trigger the bug
within ~10 seconds. It stopped doing so.

(cherry picked from commit 91b867102c)
2021-02-22 13:01:51 -08:00
Mike Griese 491cb21722
Add findNext, findPrev actions (#8917)
This PR is a resurrection of #8522. @Hegunumo has apparently deleted
their account, but the contribution was still valuable. I'm just here to
get it across the finish line.

This PR adds new action for navigating to the next & previous search
results. These actions are unbound by default. These actions can be used
from directly within the search dialog also, to immediately navigate the
results. 

Furthermore, if you have a search started, and close the search box,
then press this keybinding, _it will still perform the search_. So you
can just hit <kbd>F3</kbd> repeatedly with the dialog closed to keep
searching new results. Neat!

If you dispatch the action on the key down, then dismiss a selection on
a key up, we'll end up immediately destroying the selection when you
release the bound key. That's annoying. It also bothers @carlos-zamora
in #3758. However, I _think_ we can just only dismiss the selection on a
key up. I _think_ that's fine. It _seems_ fine so far. We've got an
entire release cycle to futz with it.

## Validation Steps Performed
I've played with it all day and it seems _crisp_.

Closes #7695 

Co-authored-by: Kiminori Kaburagi <yukawa_hidenori@icloud.com>
2021-02-18 19:21:35 +00:00
Don-Vito 90699da23b
Fix FFM to apply only if tab is focused (#9198)
In the FFM mode, hovering on the pane might dismiss renamer.
To address this we want to make sure that FFM is applied
only if the Terminal Tab is focused.
2021-02-18 17:15:44 +00:00
Don-Vito 52d1533c4f
Ensure hyperlinks de-underline when pointer leaves terminal (#9195)
Introduced PointerExited handler to nullify last hovered cell
(which will also de-underline the hyperlink if required).

Closes #9141
2021-02-17 13:33:53 -08:00
PankajBhojwani 9047bbbafb
Separate runtime TerminalSettings from profile-TerminalSettings (#8602)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
The TerminalSettings object we create from profiles no longer gets passed into the control, instead, a child of that object gets passed into the control. Any overrides the control makes to the settings then live in the child. So, when we do a settings reload, we simply update the child's parent and the overrides will remain.

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I work here

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Manual testing
2021-02-08 22:01:40 +00:00
Don-Vito 3230b18020
Introduce read-only panes (#8867)
## Summary of the Pull Request
Introduces read-only panes.
When pane is marked as read-only:
1. Attempt to provide user input results in a warning
2. Attempt to close pane - shows dialog
3. Attempt to close hosting tab shows dialog
4. The hosting tab has no close button

## PR Checklist
* [x] Closes #6981
* [x] CLA signed. 
* [ ] Tests added/passed
* [ ] Documentation updated - not yet.
* [x] Schema updated.
* [ ] I've discussed this with core contributors already. 

## Detailed Description of the Pull Request / Additional comments
1. The readonly  logic implemented in `TermControl`
(and prevents any send input)
2. Special handling is required to allow key-bindings
3. The "close-readonly" protections are in TerminalPage.
4. The indication that the pane is readonly is done using lock glyph
5. The indication that the tab contains readonly pane
is done by hiding the close button of the tab
6. The readonly mode is enabled by keyboard shortcut
(the followup might add this to the context menu)

## Validation Steps Performed
2021-02-08 18:03:55 +00:00
Don-Vito 9c4950cb32
Teach terminal to hide mouse while typing (#8629)
## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/issues/5699
* [x] CLA signed. 
* [ ] Tests added/passed
* [ ] Documentation updated. 
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. 

## Detailed Description of the Pull Request / Additional comments
* Use SPI_GETMOUSEVANISH setting
* Hide upon CharacterReceived
* Unhide upon PointerMoved, PointerMoved, MouseWheel, LoseFocus
2021-01-21 01:17:59 +00:00
Chester Liu e557a867ee
Implement ConEmu's OSC 9;9 to set the CWD (#8330)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request

This PR implement the OSC 9;9 

|Sequence|Descriptoin|
| :------------- | :----------: |
|ESC ] 9 ; 9 ; “cwd” ST | Inform ConEmu about shell current working directory.|


<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

#8214

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [X] Closes #8166
* [X] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2021-01-11 18:01:38 +00:00
Mike Griese b140299e50
Implement user-specified pixel shaders, redux (#8565)
Co-authored-by: mrange <marten_range@hotmail.com>

I loved the pixel shaders in #7058, but that PR needed a bit of polish
to be ready for ingestion. This PR is almost _exactly_ that PR, with
some small changes.

* It adds a new pre-profile setting `"experimental.pixelShaderPath"`,
  which lets the user set a pixel shader to use with the Terminal.
    - CHANGED FROM #7058: It does _not_ add any built-in shaders.
    - CHANGED FROM #7058: it will _override_
      `experimental.retroTerminalEffect`
* It adds a bunch of sample shaders in `samples/shaders`. Included: 
    - A NOP shader as a base to build from.
    - An "invert" shader that inverts the colors, as a simple example
    - An "grayscale" shader that converts all colors to grayscale, as a
      simple example
    - An "raster bars" shader that draws some colored bars on the screen
      with a drop shadow, as a more involved example
    - The original retro terminal effects, as a more involved example
    - It also includes a broken shader, as an example of what heppens
      when the shader fails to compile
    - CHANGED FROM #7058: It does _not_ add the "retroII" shader we were
      all worried about.
* When a shader fails to be found or fails to compile, we'll display an
  error dialog to the user with a relevant error message.
    - CHANGED FROM #7058: Originally, #7058 would display "error bars"
      on the screen. I've removed that, and had the Terminal disable the
      shader entirely then.
* Renames the `toggleRetroEffect` action to `toggleShaderEffect`.
  (`toggleRetroEffect` is now an alias to `toggleShaderEffect`). This
  action will turn the shader OR the retro effects on/off. 

`toggleShaderEffect` works the way you'd expect it to, but the mental
math on _how_ is a little weird. The logic is basically:

```
useShader = shaderEffectsEnabled ? 
                (pixelShaderProvided ? 
                    pixelShader : 
                    (retroEffectEnabled ? 
                        retroEffect : null
                    )
                ) : 
                null
```

and `toggleShaderEffect` toggles `shaderEffectsEnabled`.

* If you've got both a shader and retro enabled, `toggleShaderEffect`
  will toggle between the shader on/off.
* If you've got a shader and retro disabled, `toggleShaderEffect` will
  toggle between the shader on/off.

References #6191
References #7058

Closes #7013

Closes #3930 "Add setting to retro terminal shader to control blur
radius, color" 
Closes #3929 "Add setting to retro terminal shader to enable drawing
scanlines" 
     - At this point, just roll your own version of the shader.
2020-12-15 20:40:22 +00:00
PankajBhojwani 16e8a84cfb
Implement ConEmu's OSC 9;4 to set the taskbar progress indicator (#8055)
This commit implements the OSC 9;4 sequence per the [ConEmu style].

| sequence                   | description                                       |
| ------------               | ------------                                      |
| `ESC ] 9 ; 4 ; st ; pr ST` | Set progress state on taskbar and tab.            |
|                            | When `st` is:                                     |
|                            |                                                   |
|                            | `0`: remove progress.                             |
|                            | `1`: set progress value to `pr` (number, 0-100).  |
|                            | `2`: set the taskbar to the "Error" state         |
|                            | `3`: set the taskbar to the "Indeterminate" state |
|                            | `4`: set the taskbar to the "Warning" state       |

We've also extended this with:
* st 3: set indeterminate state
* st 4: set paused state

We handle multiple tabs sending the sequence by using the the last focused
control's taskbar state/progress.

Upon receiving the sequence in `TerminalApi`, we send an event that gets caught
by `TerminalPage`. `TerminalPage` then fires another event that gets caught by
`AppHost` and that's where we set the taskbar progress. 

Closes #3004 

[ConEmu style]: https://conemu.github.io/en/AnsiEscapeCodes.html#ConEmu_specific_OSC
2020-11-18 14:24:11 -08:00
Michael Niksa 499877978e
Warn when font isn't found and another is chosen (#8207)
Display a warning message when the DirectX renderer resolves a font that
isn't the one you selected to warn that it couldn't be found.

Also I wrote the dialog event chain out of `TermControl` to be reusable
in the future for other messages the control might want to tell a host
about and various levels. 

## Validation Steps Performed
- Manual validation, setting bad font name, fixing font name with
  `settings.json`.

Closes #1017
2020-11-10 18:24:06 -08:00
Michael Niksa 2ea4742f07
Fire and forget Hyperlink handling to break deadlock (#8087)
Fire and forget on the hyperlink handler inside the TermControl. 

## PR Checklist
* [x] Closes #7994 
* [x] Tested manually
* [x] Hi, I work here.

## Detailed Description of the Pull Request / Additional comments
In `TermControl`, `_HyperlinkHandler` is called by
`_PointerPressedHandler` which has taken a write lock for all its
friends. However, `_HyperlinkHandler` downstreams to `ShellExecute`
which can pump the message queue looking for something. That pumping of
the queue can trigger messages that also want the write lock to update
state. They get stuck. Everything hangs. 

`_HyperlinkHandler` really only needs read lock and really only for as
long as it takes to fill up its parameters before it's invoked... but
the simpler and more contained solution is to just fire and forget the
rest of the method that causes the deadlock to a continuation at the
tail of the dispatcher queue so `_PointerPressedHandler` can complete
and naturally drop the write lock.

## Validation Steps Performed
- Launched `main` manually on my box and clicked the hyperlink that is
  detected when Powershell starts and it froze.
- Launched this change manually on my box and clicked the hyperlink that
  is detected when Powershell starts and it did not freeze.
2020-10-29 14:03:30 +00:00
PankajBhojwani 2bf5d18c84
Add support for autodetecting URLs and making hyperlinks (#7691)
This pull request is the initial implementation of hyperlink auto
detection

Overall design:
- Upon startup, TerminalCore gives the TextBuffer some patterns it
  should know about
- Whenever something in the viewport changes (i.e. text
  output/scrolling), TerminalControl tells TerminalCore (through a
  throttled function for performance) to retrieve the visible pattern
  locations from the TextBuffer
- When the renderer encounters a region that is associated with a
  pattern, it paints that region differently 

References #5001
Closes #574
2020-10-28 20:24:43 +00:00
Leonard Hecker 4099aacacb
Fix #5784: Key bindings won't consume dead keys (#7686)
Let's assume the user has bound the dead key ^ to a sendInput command
that sends "b".  If the user presses the two keys ^a it'll produce "bâ",
despite us marking the key event as handled.  We can use `ToUnicodeEx`
to clear such dead keys from the keyboard state and should make use of
that for keybindings.  Unfortunately `SetKeyboardState` cannot be used
for this purpose as it doesn't clear the dead key state.

Validation
* Enabled a German keyboard layout
* Added the following two keybindings:
  { "command": { "action": "sendInput", "input": "x" }, "keys": "q" },
  { "command": { "action": "sendInput", "input": "b" }, "keys": "^" }
* Pressed the following keys → ensured that the given text is printed:
  * q → x
  * ´ → nothing
  * a → á
  * ^ → b
  * a → a (previously this would print: â)
  * ´ → nothing
  * ^ → b
  * a → a (unfortunately we cannot specifically clear only ^)

Closes #5784
2020-10-19 16:55:56 -07:00
James Holderness 09cc5f492c
Add support for the BEL control in Windows Terminal (#7679)
This commit makes the Windows Terminal play an audible sound when the
`BEL` control character is output.

The `BEL` control was already being forwarded through conpty, so it was
just a matter of hooking up the `WarningBell` dispatch method to
actually play a sound. I've used the `PlaySound` API to output the sound
configured for the "Critical Stop" system event (aka _SystemHand_),
since that is the sound used in conhost.

## Validation

I've manually confirmed that the terminal produces the expected sound
when executing `echo ^G` in a cmd shell, or `printf "\a"` in a WSL bash
shell.

References:
* There is a separate issue (#1608) to deal with configuring the `BEL`
  to trigger visual forms of notification.
* There is also an issue (#2360) requesting an option to disable the
  `BEL`.

Closes #4046
2020-09-30 18:00:06 -07:00
James Holderness d1671a0acd
Add support for the "blink" graphic rendition attribute (#7490)
This PR adds support for the _blink_ graphic rendition attribute. When a
character is output with this attribute set, it "blinks" at a regular
interval, by cycling its color between the normal rendition and a dimmer
shade of that color.

The majority of the blinking mechanism is encapsulated in a new
`BlinkingState` class, which is shared between the Terminal and Conhost
implementations. This class keeps track of the position in the blinking
cycle, which determines whether characters are rendered as normal or
faint. 

In Windows Terminal, the state is stored in the `Terminal` class, and in
Conhost it's stored in the `CONSOLE_INFORMATION` class. In both cases,
the `IsBlinkingFaint` method is used to determine the current blinking
rendition, and that is passed on as a parameter to the
`TextAttribute::CalculateRgbColors` method when these classes are
looking up attribute colors.

Prior to calculating the colors, the current attribute is also passed to
the `RecordBlinkingUsage` method, which keeps track of whether there are
actually any blink attributes in use. This is used to determine whether
the screen needs to be refreshed when the blinking cycle toggles between
the normal and faint renditions.

The refresh itself is handled by the `ToggleBlinkingRendition` method,
which is triggered by a timer. In Conhost this is just piggybacking on
the existing cursor blink timer, but in Windows Terminal it needs to
have its own separate timer, since the cursor timer is reset whenever a
key is pressed, which is not something we want for attribute blinking.

Although the `ToggleBlinkingRendition` is called at the same rate as the
cursor blinking, we actually only want the cells to blink at half that
frequency. We thus have a counter that cycles through four phases, and
blinking is rendered as faint for two of those four. Then every two
cycles - when the state changes - a redraw is triggered, but only if
there are actually blinking attributes in use (as previously recorded).

As mentioned earlier, the blinking frequency is based on the cursor
blink rate, so that means it'll automatically be disabled if a user has
set their cursor blink rate to none. It can also be disabled by turning
off the _Show animations in Windows_ option. In Conhost these settings
take effect immediately, but in Windows Terminal they only apply when a
new tab is opened.

This PR also adds partial support for the `SGR 6` _rapid blink_
attribute. This is not used by DEC terminals, but was defined in the
ECMA/ANSI standards. It's not widely supported, but many terminals just
it implement it as an alias for the regular `SGR 5` blink attribute, so
that's what I've done here too.

## Validation Steps Performed

I've checked the _Graphic rendition test pattern_ in Vttest, and
compared our representation of the blink attribute to that of an actual
DEC VT220 terminal as seen on [YouTube]. With the right color scheme
it's a reasonably close match.

[YouTube]: https://www.youtube.com/watch?v=03Pz5AmxbE4&t=1m55s

Closes #7388
2020-09-21 23:21:33 +00:00
PankajBhojwani be50e563e6
Display URI tooltip, render dashed/solid underline for links (#7420)
- Render hyperlinks with a dashed underline
- Render hovered hyperlinks with a solid underline
- Show URI tooltip on hover

TermControl now has a canvas that contains a tiny border to which a
tooltip is attached. When we hover over hyperlinked text, we move the
border to the mouse location and update the tooltip content with the
URI. 

Introduced a new underline type (HyperlinkUnderline), supports rendering
for it, and uses it to render hyperlinks. HyperlinkUnderline is usually
a dashed underline, but when a link is hovered, all text with the same
hyperlink ID is rendered with a solid underline. 

References #5001
2020-09-10 14:59:56 -07:00
PankajBhojwani 614507b95b
OSC 8 support for conhost and terminal (#7251)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Conhost can now support OSC8 sequences (as specified [here](https://gist.github.com/egmontkob/eb114294efbcd5adb1944c9f3cb5feda)). Terminal also supports those sequences and additionally hyperlinks can be opened by Ctrl+LeftClicking on them. 

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References
#204 

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [X] Closes #204 
* [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments
Added support to:

- parse OSC8 sequences and extract URIs from them (conhost and terminal)
- add hyperlink uri data to textbuffer/screeninformation, associated with a hyperlink id (conhost and terminal)
- attach hyperlink ids to text to allow for uri extraction from the textbuffer/screeninformation (conhost and terminal)
- process ctrl+leftclick to open a hyperlink in the clicked region if present

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
Open up a PowerShell tab and type
```PowerShell
${ESC}=[char]27
Write-Host "${ESC}]8;;https://github.com/microsoft/terminal${ESC}\This is a link!${ESC}]8;;${ESC}\"
```
Ctrl+LeftClick on the link correctly brings you to the terminal page on github

![hyperlink](https://user-images.githubusercontent.com/26824113/89953536-45a6f580-dbfd-11ea-8e0d-8a3cd25c634a.gif)
2020-09-03 13:52:39 -04:00
Carlos Zamora 24b8c13bd0
Add copyFormatting keybinding arg and array support (#6004)
Adds array support for the existing `copyFormatting` global setting.
This allows users to define which formats they would specifically like
to be copied.

A boolean value is still accepted and is translated to the following:
- `false` --> `"none"` or `[]`
- `true` --> `"all"` or `["html", "rtf"]`

This also adds `copyFormatting` as a keybinding arg for `copy`. As with
the global setting, a boolean value and array value is accepted.

CopyFormat is a WinRT enum where each accepted format is a flag.
Currently accepted formats include `html`, and `rtf`. A boolean value is
accepted and converted. `true` is a conjunction of all the formats.
`false` only includes plain text.

For the global setting, `null` is not accepted. We already have a
default value from before so no worries there.

For the keybinding arg, `null` (the default value) means that we just do
what the global arg says to do. Overall, the `copyFormatting` keybinding
arg is an override of the global setting **when using that keybinding**.

References #5212 - Spec for formatted copying
References #2690 - disable html copy

Validated behavior with every combination of values below:
- `copyFormatting` global: { `true`, `false`, `[]`, `["html"]` }
- `copyFormatting` copy arg:
  { `null`, `true`, `false`, `[]`, `[, "html"]`}

Closes #4191
Closes #5262
2020-08-14 18:02:24 -07:00
Dustin L. Howett aecd99e0ca
Pass the scancode in our tunneled DirectKey event (#7298)
#7145 introduced a check so that we wouldn't dispatch keys unless they
actually had a scancode. Our synthetic events actually _didn't_ have
scancodes. Not because they couldn't--just because they didn't.

Fixes #7297
2020-08-14 23:44:39 +00:00
Leonard Hecker a2721c1043
Fixed #3799: Introduce sendInput command (#7249)
## Summary of the Pull Request

This PR enables users to send arbitrary text input to the shell via a keybinding.

## PR Checklist
* [x] Closes #3799
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [x] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #3799

## Detailed Description of the Pull Request / Additional comments

## Validation Steps Performed

Added the following keybindings:
```json
{ "keys": "p", "command": { "action": "sendInput", "input": "foobar" } },
{ "keys": "q", "command": { "action": "sendInput", "input": "\u001b[A" } },
```
Ensured that when pressing <kbd>P</kbd> "foobar" is echoed to the shell and when pressing <kbd>Q</kbd> the shell history is being navigated backwards.
2020-08-12 13:46:53 +00:00
Mike Griese aee803e694
Add support for changing the active color scheme with an action (#6993)
## Summary of the Pull Request

Adds the `setColorScheme` action, to change the color scheme of the active control to one given by the `name` parameter. `name` is required. If `name` is not the name of a color scheme, the action does nothing.

## References

* Being done as a stepping stone to #6689 

## PR Checklist
* [x] Closes #5401
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

Technically, the action is being done by changing the settings of the current `TerminalSettings` of the `TermControl`. Frankly, it should be operating on a copy of the `TermControl`'s `IControlSettings`, then updating the control's settings, or the Control should just listen for changes to it's setting's properties, and update in real time (without a manual call to `UpdateSettings`. However, both those paths are somewhere unknowable beyond #6904, so we'll just do this for now.

## Validation Steps Performed

* tested manually with a scheme that exists
* tested manually with a scheme that doesn't exist
2020-08-10 16:21:56 +00:00
Carlos Zamora 20a288020e
Pass mouse button state into HandleMouse instead of asking win32 (#6765)
MouseInput was directly asking user32 about the state of the mouse buttons,
which was somewhat of a layering violation. This commit makes all callers
have to pass the mouse state in themselves.

Closes #4869
2020-08-07 16:21:09 -07:00