The act of calling `InsertAttrRuns` is relatively slow. Instead of
calling it a bunch of times to meddle with colors one cell at a time,
we'll accumulate a length of color and call it to make it act all at
once. This is great for when one color full line is getting replaced
with another color full line OR when a line is being replaced with the
same color all at once. There's significantly fewer checks to be made
inside `InsertAttrRuns` if we can help it out by accumulating the length
of each color before asking it to stitch it into the storage.
Validation
----------
- Run `time cat big.txt` and `time cat ls.txt` under VS Performance
Profiler.
By default, the memory order on atomics is `seq_cst`. This is a relatively expensive ordering and it shows in situations where we're rapidly signaling a consumer to pick up something from a producer. I've instead attempted to switch these to `release` (producer) and `acquire` (consumer) to improve the performance of these signals.
## Validation Steps Performed
- Run `time cat big.txt` and `time cat ls.txt` under VS Performance Profiler.
## PR Checklist
* [x] Closes perf itch
* [x] I work here
* [x] Manual test
* [x] Documentation irrelevant.
* [x] Schema irrelevant.
* [x] Am core contributor.
## Summary of the Pull Request
Text can have various attributes, such as "bold", "italic", "underlined", etc. The TextAttribute class embodies this. It has methods to set/query these attributes.
This change tweaks a few of the method names to make them match. I.e. for an imaginary text property "Foo", we should have methods along the lines of:
```
IsFoo
SetFoo(bool isFoo)
```
And variations should match: we should have "Foo" and "OverFoo", not "Fooey" and "OverFoo".
I chose to standardize on the adjective form, since that's what we are closest to already. The attributes I attacked here are:
SetItalic**s** --> SetItalic
SetUnderline --> SetUnderline**d**
SetOverline --> SetOverline**d**
("italic" is an adjective; "italics" is a plural noun, representing letters or words in an italic typeface)
And I also added methods for "DoublyUnderlined" for good measure.
I stopped short of renaming the GraphicsOptions enum values to match, too; but I'd be willing to do that in a follow-up change if people wanted it.
## Validation Steps Performed
It builds, and tests still pass.
This pull request converts the following JSON deserializers to use the
new JSON deserializer pattern:
* Profile
* Command
* ColorScheme
* Action/Args
* GlobalSettings
* CascadiaSettingsSerialization
This is the completion of a long-term JSON refactoring that makes our
parser and deserializer more type-safe and robust. We're finally able to
get rid of all our manual enum conversion code and unify JSON conversion
around _types_ instead of around _keys_.
I've introduced another file filled with template specializations,
TerminalSettingsSerializationHelpers.h, which comprises a single unit
that holds all of the JSON deserializers (and eventually serializers)
for every type that comes from TerminalApp or TerminalSettings.
I've also moved some types out of Profile and GlobalAppSettings into a
new SettingsTypes.h to improve settings locality.
This does to some extent constitute a breaking change for already-broken
settings. Instead of parsing "successfully" (where invalid values are
null or 0 or unknown or unset), deserialization will now fail when
there's a type mismatch. Because of that, some tests had to be removed.
While I was on a refactoring spree, I removed a number of helpless
helpers, like GetWstringFromJson (which converted a u8 string to an
hstring to make a wstring out of its data pointer :|) and
_ConvertJsonToBool.
In the future, we can make the error types more robust and give them
position and type information such that a conformant application can
display rich error information ("line 3 column 3, I expected a string,
you gave me an integer").
Closes#2550.
After we stood up our own NuGet feed in Azure blob storage, Azure DevOps
came out with a public artifact feed feature. I've migrated all our
packages over, and the only thing left to do is switch our project's
NuGet config to use it.
Fixes#6952
The command palette is a ListView of commands. As you type into the
search box, commands are added or removed from the ListView. Currently,
each update is done by completely clearing the backing list, then adding
back any items that should be displayed. However, this defeats the
ListView's built-in animations: upon every keystroke, ListView displays
its list-clearing animation, then animates the insertion of every item
that wasn't deleted. This results in noticeable flickering.
This PR changes the update logic so that it updates the list using
(roughly) the minimum number of Insert and Remove calls, so the ListView
makes smoother transitions as you type.
I implemented it by keeping the existing code that builds the filtered
list, but I changed it to build into a scratch list. Then I grafted on
a generic delta algorithm to make the real list look like the scratch
list.
To verify the delta algorithm, I tested all 360,000 permutations of
pairs of up to 5 element lists in a toy C# app.
## Validation
I'm not sure if my screen capture tool really caught all the flickering
here, but the screencasts below should give a rough idea of the
difference. (All the flickering was becoming a nuisance while I was
testing out the HC changes.)
See the images in #6939 for more info.
Co-authored-by: Jeffrey Tippet <jtippet@microsoft.com>
In `Renderer::TriggerRedraw`, the act of fetching the viewport from the
`pData` over and over is wasted time. We already have a cached variable
of the viewport that is updated on every scroll check (on
`TriggerScroll` and on `PaintFrame`.) Scrolling wouldn't be working
correctly if the clients weren't already notifying us that the viewport
has changed for scroll purposes, so we can just keep using that cached
value for the invalidation restriction to speed things up over fetching
it again.
## Validation Steps Performed
- Run `time cat big.txt`. Checked average time before/after, WPR traces
before/after.
## PR Checklist
* [x] Closes perf itch
* [x] I work here
* [x] Manual test
* [x] Documentation irrelevant.
* [x] Schema irrelevant.
* [x] Am core contributor.
## Summary of the Pull Request
This PR adds the `til::spsc` namespace, which implements a lock-free, single-producer, single-consumer FIFO queue ("channel"). The queue efficiently blocks the caller using Futexes if no data can be written to / read from the queue (e.g. using `WaitOnAddress` on Windows). Furthermore it allows batching of data and contains logic to signal the caller if the other side has been dropped/destructed.
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
## Detailed Description of the Pull Request / Additional comments
`til::spsc::details::arc<T>` contains most of the queue's logic and as such has the relevant documentation for its design.
## Validation Steps Performed
The queue was tested on Windows, Linux and macOS using MSVC, gcc and llvm and each of their available runtime introspection utilities in order to ensure no race conditions or memory leaks occur.
The recent changes to use gsl::span everywhere added a few bounds checks
along codepaths where we were already checking bounds. Some of them may
be non-obvious to the optimizer, so we can now use til::at to help them
along.
To accomplish this, I've added a new overload of til::at that takes a
span and directly accesses its backing buffer.
We were using std::basic_string_view as a stand-in for std::span so that
we could change over all at once when C++20 dropped with full span
support. That day's not here yet, but as of 54a7fce3e we're using GSL 3,
whose span is C++20-compliant.
This commit replaces every instance of basic_string_view that was not
referring to an actual string with a span of the appropriate type.
I moved the `const` qualifier into span's `T` because while
`basic_string_view.at()` returns `const T&`, `span.at()` returns `T&`
(without the const). I wanted to maintain the invariant that members of
the span were immutable.
* Mechanical Changes
* `sv.at(x)` -> `gsl::at(sp, x)`
* `sv.c{begin,end}` -> `sp.{begin,end}` (span's iterators are const)
I had to replace a `std::basic_string<>` with a `std::vector<>` in
ConImeInfo, and I chose to replace a manual array walk in
ScreenInfoUiaProviderBase with a ranged-for. Please review those
specifically.
This will almost certainly cause a code size regression in Windows
because I'm blowing out all the PGO counts. Whoops.
Related: #3956, #975.
This results in smaller code and faster copying. I chose til::color even
though it results in slightly worse codegen (byteswapping in a tight
loop) than COLORREF (SSE-enlightened block copy) because eventually the
internal representations of the color tables will also be til::color and
_then_ it will become a block copy.
This commit adds image assets for High Contrast mode
Tagging this issue so it contains a nice list of all the recent HC
fixes: #5360
I made several changes to DHowett's script and added it to the repo:
* Add support for generating high contrast icons
* Add the ability to easily edit the "intermediate" (previously "zbase")
files for manual hinting
* Appease the spellchecker
I created new SVGs for HC mode. There's one SVG for both Black and White
modes -- I just invert the colors. Then I manually hinted the generated
bitmaps for the production icons. I didn't bother hinting the Dev/Pre
ones, so the text does get unreadable at small sizes.
View the original images in #6915.
Co-authored-by: Jeffrey Tippet <jtippet@microsoft.com>
Co-authored-by: Dustin L. Howett <duhowett@microsoft.com>
Closes#6822
This PR adds support for always on top mode, via two mechanisms:
* The global setting `alwaysOnTop`. When set to true, the window will be
created in the "topmost" group of windows. Changing this value will
hot-reload whether the window is in the topmost group.
* The action `toggleAlwaysOnTop`, which will toggle the `alwaysOnTop`
property at runtime.
## Detailed Description of the Pull Request / Additional comments
All "topmost" windows maintain an internal z-ordering relative to one
another, but they're all always above all other "non-topmost" windows.
So multiple Windows Terminal windows which are both `alwaysOnTop` will
maintain a z-order relative to one another, but they'll all be on top of
all other windows.
## Validation Steps Performed
Toggled always on top mode, both in the settings and also at runtime,
and verified that it largely did what I expected.
Closes#3038
This adds `nt`, `sp`, and `ft` as aliases for `new-tab`, `split-pane`,
and `focus-tab`, respectively. These do exactly the same thing as their
long for counterparts, but are just shorter, for those of us who type
slower than a fifth grader 👀
Now you can do
```
wt nt cmd.exe /k #work 15 ; sp cmd.exe /k #work 15 ; sp cmd.exe /k
media-commandline ; nt powershell dev\\symbols.ps1 ; nt -p \"Ubuntu\" ;
nt -p \"Ubuntu\" ; ft -t 0
```
instead of
```
new-tab cmd.exe /k #work 15 ; split-pane cmd.exe /k #work 15 ;
split-pane cmd.exe /k media-commandline ; new-tab powershell
dev\\symbols.ps1 ; new-tab -p \"Ubuntu\" ; new-tab -p \"Ubuntu\" ;
focus-tab -t 0
```
The pattern I'm using here is that each of these subcommands now has a
little helper lambda that actually sets up the subcommand with the
required arguments, and we just call that lambda twice, once for the
long-form of the command, and again for the short.
I imagine that in the future, we won't necessarily have short-forms for
every subcommands, so if there are future conflicts we'd have to figure
that out pre-emptively, but these all seem like they'll need a short
form.
Closes#5466
GSL 3, the next major version of GSL after the one we're using, replaced
their local implementation of `span` with one that more closely mimics
C++20's span. Unfortunately, that is a breaking change for all of GSL's
consumers.
This commit updates our use of span to comply with the new changes in
GSL 3.
Chief among those breaking changes is:
* `span::at` no longer exists; I replaced many instances of `span::at`
with `gsl::at(x)`
* `span::size_type` has finally given up on `ptrdiff_t` and become
`size_t` like all other containers
While I was here, I also made the following mechanical replacements:
* In some of our "early standardized" code, we used std::optional's
`has_value` and `value` back-to-back. Each `value` incurs an
additional presence test.
* Change: `x.value().member` -> `x->member` (`optional::operator->`
skips the presence test)
* Change: `x.value()` -> `*x` (as above)
* GSL 3 uses `size_t` for `size_type`.
* Change: `gsl::narrow<size_t>(x.size())` -> `x.size()`
* Change: `gsl::narrow<ptrdiff_t>(nonSpan.size())` -> `nonSpan.size()`
during span construction
I also replaced two instances of `x[x.size() - 1]` with `x.back()` and
one instance of a manual array walk (for comparison) with a direct
comparison.
NOTE: Span comparison and `make_span` are not part of the C++20 span
library.
Fixes#6251
{fmt} 7.0.1 improves binary size, compile-time format string handling,
compile time improvements and named arguments.
In a test Windows build, it shrank our binary by ~14kb.
Closes#6905.
## PR Checklist
* [x] Closes#6905
* [x] CLA
## Summary of the Pull Request
This PR adds support for the `SGR 8` and `SGR 28` escape sequences,
which enable and disable the _concealed/invisible_ graphic rendition
attribute. When a character is output with this attribute set, it is
rendered with the same foreground and background colors, so the text is
essentially invisible.
## PR Checklist
* [x] Closes#6876
* [x] CLA signed.
* [x] Tests added/passed
* [ ] Documentation updated.
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. Issue number
where discussion took place: #6876
## Detailed Description of the Pull Request / Additional comments
Most of the framework for this attribute was already implemented, so it
was just a matter of updating the `TextAttribute::CalculateRgbColors`
method to make the foreground the same as the background when the
_Invisible_ flag was set. Note that this has to happen after the
_Reverse Video_ attribute is applied, so if you have white-on-black text
that is reversed and invisible, it should be all white, rather than all
black.
## Validation Steps Performed
There were already existing SGR unit tests covering this attribute in
the `ScreenBufferTests`, and the `VtRendererTest`. But I've added to the
`AdapterTest` which verifies the SGR sequences for setting and resetting
the attribute, and I've extended the `TextAttributeTests` to verify that
the color calculations return the correct values when the attribute is
set.
I've also manually confirmed that we now render the _concealed text_
values correctly in the _ISO 6429_ tests in Vttest. And I've manually
tested the output of _concealed_ when combined with other attributes,
and made sure that we're matching the behaviour of most other terminals.
This parameter was added as a workaround for our fast trackpad
scrolling. Since that was fixed before 1.0 shipped, in #4554, it has
been largely vestigial. There is no reason for us to keep it around any
longer.
It was also the only "logic" in TerminalSettings, which is otherwise a
library that only transits data between two other libraries.
I have not removed it from the schema, as I do not want to mark folks'
settings files invalid to a strict schema parser.
While I was in the area, I added support for "scroll one screen at a
time" (which is represented by the API returning WHEEL_PAGESCROLL),
fixing #5610. We were also storing it in an int (whoops) instead of a
uint.
Fixes#5610
console: switch to /Zc:wchar_t (native wchar_t)
This matches what we use in OpenConsole and makes {fmt} play nice.
I've also removed the workaround we introduced into OutputCellIterator
to work around not using /Zc:wchar_t.
Fixes MSFT:27626309.
Fixes GH-2673.
Retrieved from https://microsoft.visualstudio.com os.2020 OS official/rs_onecore_dep_uxp 1508f7c232ec58bebc37fedfdec3eb8f9bff5502
## Summary of the Pull Request
This PR adds support for the `SGR 2` escape sequence, which enables the
ANSI _faint_ graphic rendition attribute. When a character is output
with this attribute set, it uses a dimmer version of the active
foreground color.
## PR Checklist
* [x] Closes#6703
* [x] CLA signed.
* [x] Tests added/passed
* [ ] Documentation updated.
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. Issue number where discussion took place: #6703
## Detailed Description of the Pull Request / Additional comments
There was already an `ExtendedAttributes::Faint` flag in the
`TextAttribute` class, but I needed to add `SetFaint` and `IsFaint`
methods to access that flag, and update the `SetGraphicsRendition`
methods of the two dispatchers to set the attribute on receipt of the
`SGR 2` sequence. I also had to update the existing `SGR 22` handler to
reset _Faint_ in addition to _Bold_, since they share the same reset
sequence. For that reason, I thought it a good idea to change the name
of the `SGR 22` enum to `NotBoldOrFaint`.
For the purpose of rendering, I've updated the
`TextAttribute::CalculateRgbColors` method to return a dimmer version of
the foreground color when the _Faint_ attribute is set. This is simply
achieved by dividing each color component by two, which produces a
reasonable effect without being too complicated. Note that the _Faint_
effect is applied before _Reverse Video_, so if the output it reversed,
it's the background that will be faint.
The only other complication was the update of the `Xterm256Engine` in
the VT renderer. As mentioned above, _Bold_ and _Faint_ share the same
reset sequence, so to forward that state over conpty we have to go
through a slightly more complicated process than with other attributes.
We first check whether either attribute needs to be turned off to send
the reset sequence, and then check if the individual attributes need to
be turned on again.
## Validation
I've extended the existing SGR unit tests to cover the new attribute in
the `AdapterTest`, the `ScreenBufferTests`, and the `VtRendererTest`,
and added a test to confirm the color calculations when _Faint_ is set
in the `TextAttributeTests`.
I've also done a bunch of manual testing with all the different VT color
types and confirmed that our output is comparable to most other
terminals.
## Summary of the Pull Request
Add support for "focus" mode, which only displays the actual terminal content, no tabs or titlebar. The edges of the window are draggable to resize, but the window can't be moved in borderless mode.
The window looks _slightly_ different bewteen different values for `showTabsInTitlebar`, because switching between the `NonClientIslandWindow` and the `IslandWindow` is _hard_.
`showTabsInTitlebar` | Preview
-- | --
`true` | ![image](https://user-images.githubusercontent.com/18356694/86639069-f5090080-bf9d-11ea-8b29-fb1e479a078d.png)
`false` | ![image](https://user-images.githubusercontent.com/18356694/86639094-fafee180-bf9d-11ea-8fc0-6804234a5113.png)
## PR Checklist
* [x] Closes#2238
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated
## Detailed Description of the Pull Request / Additional comments
* **KNOWN ISSUE**: Upon resizing the NCIW, the top frame margin disappears, making that border disappear entirely. 6356aaf has a bunch of WIP work for me trying to fix that, but I couldn't get it quite right.
## Validation Steps Performed
* Toggled between focus and fullscreen a _bunch_ in both modes.
This commit updates JsonUtilsNew to support winrt
`Windows::Foundation::IReference<T>` as an option type, and cleans up the
optional support code by removing the optional overload on
`GetValue(...)`. Instead of using an overload with a partial
specialization, we're using a constexpr if with a type trait to
determine option-type-ness.
In addition, Carlos reported an issue with deriving from `FlagMapper`
(itself templated) and referring to the base type's members without
fully qualifying them. To make derivation easier, `EnumMapper` and
`FlagMapper` now provide `BaseEnumMapper` and `BaseFlagMapper` type
aliases.
I've taken the opportunity to add a `winrt::hstring` conversion
trait.
Lastly, in casual use, I found out that I'd written the til::color
converter wrong: it supports color strings of length 7 (`#rrggbb`) and
length 4 (`#rgb`). I mistyped (and failed to test) support for 4-length
color strings by pretending they were only 3 characters long.
## References
Merged JsonUtils changes from #6004 and #6590.
## PR Checklist
* [x] Unblocks aforementioned PRs
* [x] cla
* [x] Tests added/passed
* [x] Documentation N/A
* [x] Schema N/A
* [x] Kid tested, mother approved.
Due to a shell limitation, Ctrl+Shift+Enter will not launch Windows
Terminal as Administrator. This is caused by the app execution alias and
the actual targeted executable not having the same name.
In addition, PowerShell has an issue detecting app execution aliases as
GUI/TUI applications. When you run wt from PowerShell, the shell will
wait for WT to exit before returning to the prompt. Having a shim that
immediately re-executes WindowsTerminal and then returns handily knocks
this issue out (as the process that PS was waiting for exits
immediately.)
This could cause a regression for anybody who tries to capture the PID
of wt.exe. Our process tree is not an API, and we have offered no
consistency guarantee on it.
VALIDATION
----------
Tested manual launch in a number of different scenarios:
* [x] start menu "wtd"
* [x] start menu tile
* [x] powertoys run
* [x] powertoys run ctrl+shift (admin)
* [x] powershell inbox, "core"
* [x] cmd
* [x] run dialog
* [x] run dialog ctrl+shift (admin)
* [x] run from a lnk with window mode=maximized
Fixes#4645 (PowerShell waits for wt)
Fixes#6625 (Can't launch as admin using C-S-enter)
This PR adds support for the `DA2` (Secondary Device Attributes) and
`DA3` (Tertiary Device Attributes) escape sequences, which are standard
VT queries reporting basic information about the terminal.
The _Secondary Device Attributes_ response is made up of a number of
parameters:
1. An identification code, for which I've used 0 to indicate that we
have the capabilities of a VT100 (using code 0 for this is an XTerm
convention, since technically DA2 would not have been supported by a
VT100).
2. A firmware revision level, which some terminal emulators use to
report their actual version number, but I thought it best we just
hardcode a value of 10 (the DEC convention for 1.0).
3. Additional hardware options, which tend to be device specific, but
I've followed the convention of the later DEC terminals using 1 to
indicate the presence of a PC keyboard.
The _Tertiary Device Attributes_ response was originally used to provide
a unique terminal identification code, and which some terminal emulators
use as a way to identify themselves. However, I think that's information
we'd probably prefer not to reveal, so I've followed the more common
practice of returning all zeros for the ID.
In terms of implementation, the only complication was the need to add an
additional code path in the `OutputStateMachine` to handle the `>` and
`=` intermediates (technically private parameter prefixes) that these
sequences require. I've done this as a single method - rather than one
for each prefix - since I think that makes the code easier to follow.
VALIDATION
----------
I've added output engine tests to make sure the sequences are dispatched
correctly, and adapter tests to confirm that they are returning the
responses we expect. I've also manually confirmed that they pass the
_Test of terminal reports_ in Vttest.
Closes#5836
This is a refactoring of the renderer color calculations to simplify the
implementation, and to make it easier to support additional
color-altering rendition attributes in the future (e.g. _faint_ and
_conceal_).
## References
* This is a followup to PRs #3817 and #6809, which introduced additional
complexity in the color calculations, and which suggested the need for
refactoring.
## Detailed Description of the Pull Request / Additional comments
When we added support for `DECSCNM`, that required the foreground and
background color lookup methods to be able to return the opposite of
what was requested when the reversed mode was set. That made those
methods unnecessarily complicated, and I thought we could simplify them
considerably just by combining the calculations into a single method
that derived both colors at the same time.
And since both conhost and Windows Terminal needed to perform the same
calculations, it also made sense to move that functionality into the
`TextAttribute` class, where it could easily be shared.
In general this way of doing things is a bit more efficient. However, it
does result in some unnecessary work when only one of the colors is
required, as is the case for the gridline painter. So to make that less
of an issue, I've reordered the gridline code a bit so it at least
avoids looking up the colors when no gridlines are needed.
## Validation Steps Performed
Because of the API changes, quite a lot of the unit tests had to be
updated. For example instead of verifying colors with two separate calls
to `LookupForegroundColor` and `LookupBackgroundColor`, that's now
achieved with a single `LookupAttributeColors` call, comparing against a
pair of values. The specifics of the tests haven't changed though, and
they're all still working as expected.
I've also manually confirmed that the various color sequences and
rendition attributes are rendering correctly with the new refactoring.
There is going to be a very long tail of applications that will
explicitly request VT SGR 40/37 when what they really want is to
SetConsoleTextAttribute() with a black background/white foreground.
Instead of making those applications look bad (and therefore making us
look bad, because we're releasing this as an update to something that
"looks good" already), we're introducing this compatibility quirk.
Before the color reckoning in #6698 + #6506, *every* color was subject
to being spontaneously and erroneously turned into the default color.
Now, only the 16-color palette value that matches the active console
background/foreground color will be destroyed, and only when received
from specific applications.
Removal will be tracked by #6807.
Michael and I discussed what layer this quirk really belonged in. I
originally believed it would be sufficient to detect a background color
that matched the legacy default background, but @j4james provided an
example of where that wouldn't work out (powershell setting the
foreground color to white/gray). In addition, it was too heavyhanded: it
re-broke black backgrounds for every application.
Michael thought that it should live in the server, as a small VT parser
that righted the wrongs coming directly out of the application. On
further investigation, however, I realized that we'd need to push more
information up into the server (so that it could make the decision about
which VT was wrong and which was right) than should be strictly
necessary.
The host knows which colors are right and wrong, and it gets final say
in what ends up in the buffer.
Because of that, I chose to push the quirk state down through
WriteConsole to DoWriteConsole and toggle state on the
SCREEN_INFORMATION that indicates whether the colors coming out of the
application are to be distrusted. This quirk _only applies to pwsh.exe
and powershell.exe._
NOTE: This doesn't work for PowerShell the .NET Global tool, because it
is run as an assembly through dotnet.exe. I have no opinion on how to
fix this, or whether it is worth fixing.
VALIDATION
----------
I configured my terminals to have an incredibly garish color scheme to
show exactly what's going to happen as a result of this. The _default
terminal background_ is purple or red, and the foreground green. I've
printed out a heap of test colors to see how black interacts with them.
Pull request #6810 contains the images generated from this test.
The only color lines that change are the ones where black as a
background or white as a foreground is selected out of the 16-color
palette explicitly. Reverse video still works fine (because black is in
the foreground!), and it's even possible to represent "black on default"
and reverse it into "default on black", despite the black in question
having been `40`.
Fixes#6767.
By storing up the accumulated delta in the mouse input handler, we can
enlighten both conhost and terminal about wheel events that are less
than one line in size. Previously, we had a workaround in conhost that
clamped small scroll deltas to a whole line, which made trackpad
scrolling unimaginably fast. Terminal didn't make this mistake, but it
also didn't handle delta accumulation . . . which resulted in the same
behavior.
MouseInput will now wait until it's received WHEEL_DELTA (well-known
constant, value 120) worth of scrolling delta before it dispatches a
single scroll event.
Future considerations may include sending multiple wheel button events
for every *multiple* of WHEEL_DELTA, but that would be a slightly larger
refactoring that I'm not yet ready to undertake.
There's a chance that we should be dividing WHEEL_DELTA by the system's
"number of lines to scroll at once" setting, because on trackpads
conhost now scrolls a little _slow_. I think the only way to determine
whether this is palatable is to just ship it.
Fixes#6184.
## Summary of the Pull Request
This PR adds full support for the `DECSCNM` reverse screen mode in the Windows Terminal to align with the implementation in conhost.
## References
* The conhost implementation of `DECSCNM` was in PR #3817.
* WT originally inherited that functionality via the colors being passed through, but that behaviour was lost in PR #6506.
## PR Checklist
* [x] Closes#6622
* [x] CLA signed.
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #6622
## Detailed Description of the Pull Request / Additional comments
The `AdaptDispatch::SetScreenMode` now checks if it's in conpty mode and simply returns false to force a pass-through of the mode change. And the `TerminalDispatch` now has its own `SetScreenMode` implementation that tracks any changes to the reversed state, and triggers a redraw in the renderer.
To make the renderer work, we just needed to update the `GetForegroundColor` and `GetBackgroundColor` methods of the terminal's `IRenderData` implementation to check the reversed state, and switch the colors being calculated, the same way the `LookupForegroundColor` and `LookupBackgroundColor` methods work in the conhost `Settings` class.
## Validation Steps Performed
I've manually tested the `DECSCNM` functionality for Windows Terminal in Vttest, and also with some of my own test scripts.
## Summary of the Pull Request
Updates the Terminal's scroll response to new output. The Terminal will not automatically scroll if...
- a selection is active, or
- the viewport is at the bottom of the scroll history
## References
#2529 - Spec
#3863 - Implementation
## PR Checklist
* [X] Closes#980
* [X] Closes#3863
* [ ] Tests added/passed
* [ ] Requires documentation to be updated
## Detailed Description of the Pull Request / Additional comments
Updates the `_scrollOffset` value properly in TerminalCore when the cursor moves. We calculate a new `_scrollOffset` based on if we are circling the buffer and how far below the mutable bottom is.
We specifically check for if a selection is active and if the viewport is at the bottom, then use that as a condition for deciding if we should update `_scrollOffset` to the new calculated value or 0 (the bottom of the scroll history).
## Validation Steps Performed
Manual testing. Though I should add automated tests.
- [X] new output
- [X] new output when circling
- [X] new output when circling and viewport is at the top
Looking up the size of the viewport from the underlying dimensions of
the structures seemed like a good idea at the time (so it would only be
in one place), but it turns out to be more of a perf cost than we
expected. Not necessarily on any one hot path, but if we sort by
functions in WPR, it was the top consumer on the Terminal side. This
instead saves the size as a member of the `TextBuffer` and serves that
out. It only changes when it is constructed or resized traditionally, so
it's easy to update/keep track of. It impacted conhost/conpty to a
lesser degree but was still noticeable.
## Validation Steps Performed
- Run `time cat big.txt` under WPR. Checked before and after perf
metrics.
## PR Checklist
* [x] Closes perf itch
* [x] I work here
* [x] Manual test
* [x] Documentation irrelevant.
* [x] Schema irrelevant.
* [x] Am core contributor.
The main change in 16.7 is the separation of `AppContainerApplication`
into `WindowsStoreApp` and `WindowsAppContainer`. There's been a bit of
interest in splitting packaging away from containment, and this is the
first step in that direction.
We're a somewhat unique application, but as WinUI3 becomes more
prevalent we will become _less_ unique.
Some of these things, I've looked at and wondered how they ever worked.
## PR Checklist
* [x] Closes nothing
## Validation Steps Performed
Built locally and in CI. Tested the generated package with the package tester. Built on 16.6 and seen that it still seems to work.
A lot of time was spent between each individual line in the VT paint
engine in allocating some scratch space to assemble the clusters then
deallocating it only to have the next line do that again. Now we just
hold onto that memory space since it should be approximately the size of
a single line wide and will be used over and over and over as painting
continues.
## Validation Steps Performed
- Run `time cat big.txt` under WPR. Checked before and after perf
metrics.
## PR Checklist
* [x] Closes perf itch.
* [x] I work here.
* [x] Manual perf test.
* [x] Documentation irrelevant.
* [x] Schema irrelevant.
* [x] Am core contributor.
## Detailed Description of the Pull Request / Additional comments
Passes the bitmap by ref into the tracing function instead of making a copy on the way in. It's only read anyway for tracing (if enabled) so the copy was a pointless oversight.
## Validation Steps Performed
- Observed WPR trace before and after with `time cat big.txt` in WSL.
This PR enables `ApplicationHighContrastAdjustment::None`. Doing this
disables a set of mitigations in XAML designed to band-aid apps that
were never explicitly designed for High Contrast (HC) modes. Terminal
now has full control of and responsibility for its appearance in HC
mode. This allows Terminal to look a lot better.
On paper, we should be able to set `HighContrastAdjustment="None"` on
the `<Application>` element. But that doesn't have any effect. I don't
know if this is a bug in `<Toolkit:XamlApplication>` or somewhere else.
So instead I set the property in codebehind, which is not as ideal, but
does at least work. I'd love to a way to move this into App.xaml.
The Find box had a couple stray styles to override the ToggleButton's
foreground color. With backplating removed, these styles became
actively harmful (white foreground on highlight color background), so I
just removed them. The built-in style for ToggleButton is perfect
as-is.
Closes#5360
WinUI's `Margin` and `Padding` work very similarly. `Margin` distances
ourselves from our parent. Whereas `Padding` distances our children from
ourselves.
Terminal's `padding` setting is actually implemented by defining
`Margin` on the SwapChainPanel. This means that the "padding" that is
created is actually belongs to SwapChainPanel's parent: Grid (not to be
confused with its parent, "RootGrid").
When a user clicks on the padded area, input goes to Grid. But there's a
twist: you can't actually hit Grid. To be able to hit Grid, you can't
just set IsHitTestVisible. You need to set it's Visibility to Visible,
and it's Background to Transparent (not null) [2].
## Validation Steps Performed
- [X] Start a selection from the padding area
- [X] Click on a SearchBox if one is available
- The SearchBox gets first dibs on the hit test so none gets through
to the SwapChainPanel
## References
[1] https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.uielement.ishittestvisible
[2] https://docs.microsoft.com/en-us/windows/uwp/xaml-platform/events-and-routed-events-overview#hit-testing-and-input-eventsCloses#5626
## Summary of the Pull Request
Pretty straightforward. Logs three scenarios:
* The user opened the command palette (and which mode it was opened in)
* The user ran a command from the palette
* The user dismissed the palette without running an action.
We discussed this in team sync yesterday.
## PR Checklist
* [x] I work here
* [n/a] Requires documentation to be updated
See: https://github.com/microsoft/microsoft-ui-xaml/releases/tag/v2.5.0-prerelease.200609001
> ### Notable Changes:
>
> Resize tab view items only once the pointer has left the TabViewItem strip (microsoft/microsoft-ui-xaml#2569)
> Align TabView visuals with Edge (microsoft/microsoft-ui-xaml#2201)
> Fix background of MenuFlyout in white high contrast (microsoft/microsoft-ui-xaml#2446)
> TabView: Make TabViewItem consume the TabViewItemHeaderForeground theme resource (microsoft/microsoft-ui-xaml#2348)
> TabView: Add tooltips to its scrolling buttons. (microsoft/microsoft-ui-xaml#2369)
* [x] Related to #5360 (@jtippet confirms that this alone does not close it.)
* [x] I work here
## Summary of the Pull Request
In the wake of #6635, a couple things got missed in merges:
* `toggleRetroEffect` didn't get into the schema, nor did `renameTab` or
`commandPalette`.
* `toggleRetroEffect` also didn't get a name
Furthermore, I thought it might be a good idea to start sticking
commands into `bindings` even without `keys`. So I tried doing that for
`opentabColorPicker` and `toggleRetroEffect`, and found immediately that
the labels for the key chord still appear even when the text is empty.
So I added some XAML magic to hide those when the text is empty.
## References
* #6762
* #6691
* #6557
* #6635
## PR Checklist
* [x] Closes#6762
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated
## Detailed Description of the Pull Request / Additional comments
* See also: https://docs.microsoft.com/en-us/windows/uwp/data-binding/data-binding-quickstart#formatting-or-converting-data-values-for-display
- make sure to switch to C++/WinRT at the top!
## Validation Steps Performed
Removed all my manual actions, ran the Terminal:
![image](https://user-images.githubusercontent.com/18356694/86652356-f5a79400-bfa9-11ea-9131-5b7d3e835e19.png)
## Summary of the Pull Request
This proposes a change to how Terminal will scroll in response to newly
generated output. The Terminal will scroll upon receiving new output if
the viewport is at the bottom of the scroll history and no selection is
active.
This spec also explores the possibility of making this response
configurable with a `snapOnOutput` profile setting. It also discusses
the possibility of adding a scroll lock keybinding action.
## PR Checklist
* [X] Spec for #980
Update colors of our custom NewTab button to match MUX's TabView button
MUX has a NewTab button, but Terminal uses a homemade lookalike. The
version in Terminal doesn't use the same brush color resources as MUX's
button, so it looks very slightly different. This PR updates Terminal's
button to use the exact same colors that MUX uses. I literally copied
these brush names out of MUX source code.
## References
This is the color version of the layout fix#6766
This is a prerequisite for fixing #5360
## Detailed Description of the Pull Request / Additional comments
The real reason that this matters is that once you flip on
`ApplicationHighContrastAdjustment::None`, the existing colors will not
work at all. The existing brushes are themed to black foreground on a
black background when High Contrast (HC) Black theme is enabled. The
only thing that's saving you is
`ApplicationHighContrastAdjustment::Auto` is automatically backplating
the glyphs on the buttons, which (by design) hides the fact that the
colors are poor. The backplates are those ugly squares inside the
buttons on the HC themes.
Before I can push a PR that disables automatic backplating (set
`ApplicationHighContrastAdjustment` to `None`), we'll need to select
better brushes that work in HC mode. MUX has already selected brushes
that work great in all modes, so it just makes sense to use their
brushes.
The one very subtle difference here is that, for non-HC themes, the
glyph's foreground has a bit more contrast when the button is in
hovered/pressed states. Again this slight difference hardly matters
now, but using the correct brushes will become critical when we try to
remove the HC backplating.
Closes#6812