Commit graph

48 commits

Author SHA1 Message Date
Sergey ab6ba9bdbb
Add settings entry into titlebar context menu (#11404)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request
Adds ability for app to change system context menu

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #9666 
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2021-11-04 16:47:58 +00:00
Mike Griese 74f11b8203
Enable Vintage Opacity (#11180)
## Summary of the Pull Request
![603-final](https://user-images.githubusercontent.com/18356694/132585665-afed3210-257a-4fee-9b43-4273a0f5cf69.gif)

Adds support for vintage style opacity, on Windows 11+. The API we're using for this exists since the time immemorial, but there's a bug in XAML Islands that prevents it from working right until Windows 11 (which we're working on backporting).

Replaces the `acrylicOpacity` setting with `opacity`, which is a uint between 0 and 100 (inclusive), default to 100.

`useAcrylic` now controls whether acrylic is used or not. Setting an opacity < 100 with `"useAcrylic": false` will use vintage style opacity.

Mouse wheeling adjusts opacity. Whether acrylic is used or not is dependent upon `useAcrylic`.

`opacity` will stealthily default to 50 if `useAcrylic:true` is set.

## PR Checklist
* [x] Closes #603
* [x] I work here
* [x] Tests added/passed
* [x] https://github.com/MicrosoftDocs/terminal/pull/416

## Detailed Description of the Pull Request / Additional comments

Opacity was moved to AppearanceConfig. In the future, I have a mind to allow unfocused acrylic, so that'll be important then. 

## Validation Steps Performed
_just look at it_
2021-09-20 17:08:13 +00:00
Leon Liang 844d46a132
Replace TrayIcon with NotificationIcon (#11219)
This PR simply replaces all uses of "TrayIcon" and "Tray" with "NotificationIcon" and "NotificationArea" to be more accurate. Originally I kinda wanted to only replace all occurrences of it in settings and user facing things, but I figured I might as well make it consistent throughout all of our code.
2021-09-14 16:12:40 +00:00
PankajBhojwani 97722d3efe
Add an openSystemMenu keybinding (#11086)
## Summary of the Pull Request
Basically undoes #10988  in favour of implementing it as described in #11018 

## PR Checklist
* [x] Closes #11018 
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [X] Tests added/passed
* [X] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [X] Schema updated.
* [x] I work here

## Validation Steps Performed

- alt+space opens the system menu by default
- when alt+space is bound, the keys do not get send to terminal
- right-click on the tab bar didn't break (still opens system menu at the location of the cursor)
2021-09-10 18:25:43 +00:00
Mike Griese 29be8564f6
Manually dismiss popups when the window moves, or the SUI scrolls (#10922)
## Summary of the Pull Request

BODGY!

This solution was suggested in https://github.com/microsoft/microsoft-ui-xaml/issues/4554#issuecomment-887815332.

When the window moves, or when a ScrollViewer scrolls, dismiss any popups that are visible. This happens automagically when an app is a real XAML app, but it doesn't work for XAML Islands.

## References
* upstream at https://github.com/microsoft/microsoft-ui-xaml/issues/4554

## PR Checklist
* [x] Closes #9320
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

Unfortunately, we've got a bunch of scroll viewers in our SUI. So I did something bodgyx2 to make our life a little easier.

`DismissAllPopups` can be used to dismiss all popups for a particular UI element. However, we've got a bunch of pages with scroll viewers that may or may not have popups in them. Rather than define the same exact body for all their `ViewChanging` events, the `HasScrollViewer` struct will just do it for you!

Inside the `HasScrollViewer` stuct, we can't get at the `XamlRoot()` that our subclass implements. I mean, _we_ can, but when XAML does it's codegen, _XAML_ won't be able to figure it out.

Fortunately for us, we don't need to! The sender is a UIElement, so we can just get _their_ `XamlRoot()`.

So, you can fix this for any SUI page with just a simple 

```diff
-    <ScrollViewer>
+    <ScrollViewer ViewChanging="ViewChanging">
```

```diff
-    struct AddProfile : AddProfileT<AddProfile>
+    struct AddProfile : public HasScrollViewer<AddProfile>, AddProfileT<AddProfile>
```

## Validation Steps Performed

* the window doesn't close when you move it
* the popups _do_ close when you move the window
* the popups close when you scroll any SUI page
2021-08-16 13:41:17 +00:00
Leon Liang a0edb12cd6
Add Minimize to Tray and Tray Icon (#10368)
A brief summary of the behavior of the tray icon:
- There will only ever be one tray icon representing all windows.
- Left-Click on a Tray Icon brings up the MRU window.
- Right-Click on a Tray Icon brings up a Context Menu:
```
Focus Terminal
----------------
Windows --> Window ID 1 - <unnamed window>
            Named Window
            Named Window Again
 ```
- Focus Terminal will bring up the MRU window.
- Clicking on any of the Window "names" in the submenu will summon the window.

## Settings Changes

Two new global settings are introduced: `alwaysShowTrayIcon` and `minimizeToTray`. Here's a chart explaining the behavior with the two settings.

|                      | `alwaysShowTrayIcon:true`                                          | `alwaysShowTrayIcon:false`                                         |
|----------------------|------------------------------------------------------------------|------------------------------------------------------------------|
| `minimizeToTray:true`  | tray icon is always shown. minimize button will hide the window. | tray icon is always shown. minimize button will hide the window. |
| `minimizeToTray:false` | tray icon is always shown.                                       | tray icon is not shown ever.                                     |

Closes #5727

## References
[Spec for Minimize to Tray](https://github.com/microsoft/terminal/blob/main/doc/specs/%23653%20-%20Quake%20Mode/%23653%20-%20Quake%20Mode.md#minimize-to-tray)
Docs PR - MicrosoftDocs/terminal#352
#10448 - My list of TODOs
2021-08-12 19:54:39 +00:00
Mike Griese 9c858cd5b8
Add logging, test for #10875 (#10907)
## Summary of the Pull Request

This isn't a fix for #10875, but it is logging that help identify the root cause here. The logging may additionally be helpful for some of the other issues we're seeing elsewhere in the repo, namely #10340. 

@lhecker is actually working on the fix for #10875, so hopefully this test will help validate.

## References
* Regressed in #10666.
* logging for #8888

## PR Checklist
* [x] Closes nothing
* [x] I work here
* [x] Tests added, and they absolutely fail, but they're localtests, so ¯\\\_(ツ)_/¯
* [n/a] Requires documentation to be updated

## details

While I was here, I noticed that `KeyBindingsTests::KeyChords` has been broken for some time now. So I fixed that too.
2021-08-11 15:20:15 +00:00
Mike Griese 7acec306a6
Account for the window frame when calculating initial position (#10902)
## Summary of the Pull Request

Turns out, we'd only ever use the non-client size to calculate the size of the window, but not the actual position. As we learned in #10676, the nonclient area extends a few pixels past the visible borders of the window. 

## PR Checklist
* [x] Closes #10583
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Validation Steps Performed
* [x] Works with the `IslandWindow`
* [x] Works with the `NonClientIslandWindow`
2021-08-09 18:27:20 +00:00
Mike Griese a151607c79
Recalculate quake window size when snapping across monitors (#10744)
## Summary of the Pull Request

<kbd>win+shift+arrows</kbd> can be used to move windows to adjacent monitors. When that happens, we'll new re-calculate the size of the window for the new monitor.

## References
* megathread: #8888

## PR Checklist
* [x] Closes #10274
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

In `WM_WINDOWPOSCHANGING`, the OS says "hey, I'm about to do {something} to your window. You cool with that?". We handle that message by:
1. checking if the window was _moved_ as a part of this message
2. getting the monitor that the window will be moved onto
3. If that monitor is different than the monitor the window is currently on, then
  * calculate how big the quake window should be on that monitor
  * tell the OS that's where we'd like to be.

## Validation Steps Performed

* <kbd>win+shift+arrows</kbd> works right now
* normal quake summoning still works right
2021-08-02 19:42:57 +00:00
Leonard Hecker 10b12ac90c
Introduce vk() and sc() key chord specifiers (#10666)
This commit introduces an alternative to specifying key bindings as a combination of key modifiers and a character. It allows you to specify an explicit virtual key as `vk(nnn)`.
Additionally this commit makes it possible to bind actions to scan codes. As scan code 41 appears to be the button below the Escape key on virtually all keyboards, we'll be able to bind the quake mode hotkey to `win+sc(41)` and have it work consistently across most if not all keyboard layouts.

## PR Checklist
* [x] Closes #7539, Closes #10203
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

The following was tested both on US and DE keyboard layouts:
* Ctrl+, opens settings ✔️
* Win+` opens quake mode window ✔️
* Ctrl+plus/minus increase/decrease font size ✔️
2021-07-20 22:34:51 +00:00
Leon Liang 96f4a9daef
Add tray icon when quake window is minimized (#10179)
This PR is a small start in a broader "Minimize to Tray" feature (#5727).
This particular change is scoped only to the scenario when a quake window
is minimized. Currently the only way to bring back the quake window
when it's minimized is to press the global hotkey again. This gives another
option - to press the terminal icon in the tray.

Eventually though, minimize to tray will be available for any window, and
I'd like more time to flesh out the general porpoise scenarios and context
menus. Having just a bit in this PR also helps reviewers by keeping it small!
2021-07-08 08:25:43 -07:00
Dustin L. Howett f3ca1ed136
Work around an ARM64 compiler crash by splitting a coroutine up (#10306)
Built and tested in PackageES

(cherry picked from commit fd06b0ce60)
2021-06-01 11:57:17 -05:00
Mike Griese 3866771b1b
Add "monitor": "any"|"toCurrent"|"toMouse" setting to globalSummon (#10092)
#### ⚠️ this pr targets #9977

## Summary of the Pull Request

This adds support for part of the `monitor` property for `globalSummon`. It also goes a little off-spec:

```json
"monitor": "any"|"toCurrent"|"toMouse"
```

* `monitor`: This controls the monitor that the window will be summoned from/to
  - `"any"`: Summon the MRU window, regardless of which monitor it's currently on.
  - `"toCurrent"`/omitted: (_default_): Summon the MRU window **TO** the monitor with the current **foreground** window.
  - [**NEW**] `"toMouse"`: Summon the MRU window **TO** the monitor where the **mouse** cursor is.

When I was playing with this, It felt like `toMouse` was always what I wanted, not `toCurrent`. We can always just comment that out if we think that's contentious - I'm aware I didn't originally spec that.

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-60325291
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated 😢 

## Detailed Description of the Pull Request / Additional comments

I made `toMouse` the default because it felt better. fite-me.jpg 

## Validation Steps Performed
my ever evolving blob:

```jsonc
    { "keys": "ctrl+`", "command": { "action": "quakeMode" } },
    { "keys": "ctrl+1", "command": { "action": "globalSummon" } },
    // { "keys": "ctrl+2", "command": { "action": "globalSummon", "desktop": "toCurrent" } },
    // { "keys": "ctrl+2", "command": { "action": "globalSummon", "toggleVisibility": false } },
    // { "keys": "ctrl+2", "command": { "action": "globalSummon", "dropdownDuration": 2000 } },
    { "keys": "ctrl+2", "command": { "action": "globalSummon", "monitor": "any" } },
    // { "keys": "ctrl+3", "command": { "action": "globalSummon", "desktop": "onCurrent" } },
    { "keys": "ctrl+3", "command": { "action": "globalSummon", "monitor": "toMouse" } },
    // { "keys": "ctrl+4", "command": { "action": "globalSummon", "desktop": "any" } },
    { "keys": "ctrl+4", "command": { "action": "globalSummon", "monitor": "toMouse", "dropdownDuration": 500 } },
    { "keys": "ctrl+5", "command": { "action": "globalSummon", "dropdownDuration": 500 } },
```
2021-05-17 12:57:08 +00:00
Mike Griese 6e11780ca6
Add property to control dropdown speed of global summon (#9977)
## Summary of the Pull Request

Adds the `dropdownDuration` property to `globalSummon`. This controls how fast the window appears on the screen when summoned from minimized. It similarly controls the speed for sliding out of view when the window is dismissed with `"toggleVisibility": true`.

`dropdownDuration` specifies the duration in **milliseconds**. This defaults to `0` for `globalSummon`, and defaults to `200` for `quakeMode`. 200 was picked because, according to [`AnimateWindow`](https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-animatewindow): 

>  Typically, an animation takes 200 milliseconds to play.

Do note that you won't be able to interact with the window during the animation! Input sent during the dropdown will arrive at the end of the animation, but input sent during the slide-up _won't_. Avoid setting this to large values!

The gifs are in Teams. 

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Closes https://github.com/microsoft/terminal/projects/5#card-59030824
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

I had the following previously in the doc comments, but it feels better in the PR body:

- This was chosen because it was easier to implement and generally nicer than:
  * `AnimateWindow`, which would show the window borders for the duration of
    the animation, and occasionally just plain not work. Additionally, for
    `AnimateWindow` to work, the window much not be visible, so we'd need to
    first restore the window, then hide it, then animate it. That would flash
    the taskbar.
  * `SetWindowRgn` on the root HWND, which caused the xaml content to shift to
    the left, and caused a black bar to be drawn on the right of the window.
    Presumably, `SetWindowRgn` and `DwmExtendFrameIntoClientArea` did not play
    well with each other.
  * `SetWindowPos(..., SWP_NOSENDCHANGING)`, which worked the absolute best for
    longer animations, and is the closest to the actual implementation of
    `AnimateWindow`. This would resize the ROOT window, without sending resizes
    to the XAML island, allowing the content to _not_ reflow. but for a
    duration of 200ms, would only ever display ~2 frames. That's basically
    not even animation anymore, it's now just an "appear". Since that's how
    long the default animation is, if felt silly to have it basically not
    work by default.
- If a future reader would like to implement this better, **they should feel
  free to**, and not mistake my notes here as expertise. These are research
  notes into the dark and terrible land that is Win32 programming. I'm no expert. 

## Validation Steps Performed

This is the blob of json I'm testing with these days:

```jsonc
        { "keys": "ctrl+`", "command": { "action": "quakeMode" } },
        { "keys": "ctrl+1", "command": { "action": "globalSummon" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "desktop": "toCurrent" } },
        // { "keys": "ctrl+2", "command": { "action": "globalSummon", "toggleVisibility": false } },
        { "keys": "ctrl+2", "command": { "action": "globalSummon", "dropdownDuration": 2000 } },
        { "keys": "ctrl+3", "command": { "action": "globalSummon", "desktop": "onCurrent" } },
        { "keys": "ctrl+4", "command": { "action": "globalSummon", "desktop": "any" } },
```

* <kbd>ctrl+\`</kbd> will summon the quake window with a _quick_ animation
* <kbd>ctrl+2</kbd> will summon the window with a  s l o w  animation
2021-05-17 07:28:46 -05:00
Mike Griese 30d2d2c76d
When the window is summoned and is already active, minimize it. (#9963)
This adds a `toggleVisibility` parameter to `globalSummon`. 
* When `true` (default): when you press the global summon keybinding, and the window is currently the foreground window, we'll minimize the window.
* When `false`, we'll just do nothing.

## References
* Original thread: #653
* Spec: #9274 
* megathread: #8888

## PR Checklist
* [x] Checks a box in #8888
* [x] closes https://github.com/microsoft/terminal/projects/5#card-59030814
* [x] I work here
* [ ] No tests for this one.
* [ ] yes yes eventually I'll come back on the docs

## Detailed Description of the Pull Request / Additional comments

I've got nothing extra to add here. This one's pretty simple. I'm only targeting #9954 since that one laid so much foundation to build on, with the `SummonBehavior`

## Validation Steps Performed

Played with this for a while, and it's amazing.
2021-04-28 18:57:14 -05:00
Mike Griese d08271e734
Add globalSummon action (#9854)
Adds support for two new actions:
* `globalSummon`, which can be used to activate a window using a _global_ (READ: OS-level) hotkey.
  - accepts an optional `name` argument. When provided, this will attempt to summon with the given name. When omitted, we'll try to summon the most recent window.
* `quakeMode` which is `globalSummon` for the `_quake` window.

These actions are stored in the actions array, but are read by the `WindowsTerminal` level and bound to the OS in `IslandWindow`. The monarch registers for these keybindings with the OS. When one is pressed, the monarch will recieve a `WM_HOTKEY` message. It'll use that to look up the corresponding action args. It'll use those to try and summon the right window.

## References

* #8888: Quake mode megathread
* #9274: Spec (**guys seriously i just need one more ✔️**)
* #9785: The start of granting "\_quake" super powers

## PR Checklist
* [x] Closes #653 - I'm gonna say this closes it for now, though we have _many_ follow-ups in #8888
* [x] I work here
* [x] Tests added/passed

## Validation Steps Performed

* Validated that it works with `win` keys
* Validated that it works without `win` keys
* Validated that it hot-reloads
* Validated that it moves to the new monarch
* Validated that you can bind both `globalSummon` and `quakeMode` at the same time and do different things
* Validated that you can bind `globalSummon` with a name and it creates that name if it doesn't already exist
2021-04-28 17:13:28 -05:00
Mike Griese dc6631355f
Make the window name _quake special (#9785)
## Summary of the Pull Request

This PR adds some special behavior to the window named "\_quake".
* When creating the quake window, it ignores "initialRows" and "initialCols" and opens on the top half of the monitor.
  - It uses `initialPosition` to determine which monitor this is
* It cannot be moved
* It can only be vertically resized on the bottom border.
* It's always in focus mode.
  - We should probably have an issue tracking "Allow showing tabs in focus mode"? Maybe?
  - This one element is maybe the one I'm least attached to

When renaming a window to "\_quake", it adopts all those behaviors as well. It does not exit focus mode when leaving QM, nor does it resize back. That seemed unnecessary. 

## References

* As spec'ed in #9274
* See also #8888

## PR Checklist
* [x] In the pursuit of #653 
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated, but I'm not gonna do any of that till quake mode is totally done. 

## Detailed Description of the Pull Request / Additional comments

Note that this doesn't do things like:
* dropdown
* global hotkey summon 
* summon to the current monitor 
* summon to the current desktop

I'm doing #653 _very_ piecemeal, to try and make the PRs less egregious.

## Validation Steps Performed

* validated that center on launch still works
* validated that QM works on different monitors based on `initialPosition`
* validated entering/exiting QM behaves as expected

## TODO!
* [ ] When snapping the quake window between desktops with <kbd>win+shift+arrow</kbd>, the window doesn't horizontally re-size to the new monitor dimensions. It should.
2021-04-26 19:36:23 +00:00
Evan Koschik bc1ff0b71a
Fix restore window position when exiting fullscreen (#9737)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request

This change cleans up the Fullscreen implementation for both conhost and Terminal, improving the restore position (where the window goes when exiting fullscreen).

Prior to this change the window wasn't guaranteed to restore somewhere on the window's current monitor when exiting fullscreen. With this change the window will restore always to its current monitor, at a reasonable location (and will 'double restore' (to fullscreen->maximize->restore) after monitor changes while fullscreen, which is the expected user behavior.

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #9746
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

A fullscreen window's monitor can change.
 - Win+Shift+left/right migrates a window between monitors.
 - User could open settings, display, and move the monitor or change its DPI.
 - The monitor could be unplugged.
 - The session could be remote and be disconnected.

A fullscreen window stores a 'restore position' when entering fullscreen, used to move the window back 'where it was'. BUT, its unexpected for the window to exit fullscreen and jump to another monitor. This means its previous position must be migrated from the old monitor's work area to the new monitor's work area.

If a window is maximized, it is sized to the work area. Like with fullscreen, a maximized window has a 'restore position', though unlike with fullscreen the restore position for maximized is stored by the system itself. Migration in cases where a maximized (or fullscreen) window's monitor changes is also taken care of by the system. To restore 'safely' to maximized (after changing window styles) a window must only `SetWindowPos(SWP_FRAMECHANGED)`. While technically a maximized window that becomes fullscreen 'is still maximized' (from Win32's perspective), its prudent to also `ShowWindow(SW_MAXIMIZED)` prior to `SWP_FRAMECHANGED` (to explicitly make the window maximized).

If not restoring to maximized, the restore position is adjusted by the new/ old work area. Additionally, the new/ old window DPI is used to adjust the size of the window by the DPI change (keeping the window's logical size the same).
 - The work area origin is checked first (shifting window rect by the change in origin)
 - The DPI is checked next, changing right/ bottom (size only)
 - Each edge of the window is compared against the corresponding edge of the work area, nudging the window back on-screen if hanging offscreen. By shifting right before left, bottom before top, the top-left is guaranteed on-screen. 

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed

Tried it out. Seemed to work on my machine.
Jk, ran conhost/ terminal on mixed DPI system, max (or not), fullscreen, win+shift+left/ exit fullscreen/ maximize. Monitor unplug, etc.
2021-04-13 16:33:00 +00:00
Mike Griese 847749f19e
Force activate existing windows when running a commandline in them (#9137)
This will make sure to summon the terminal window when running a
commandline in it. 
* If the window is on another desktop, the OS will switch to the desktop
  the window is on. 
* If the window is minimized, it will restore it.

This is taken from my quake mode branch. It works aggressively. 848682a,
fee6473, 342d3f2, 5052d31 all had other attempts at doing this, but they
didn't work reliably. Part of the trick is that I don't _think_ Windows
wants one process to be able to move another process into the
foreground. In this case though, we _do_ want to move ourself into the
foreground, and this `AttachThreadInput` hack seems to be the only way
to do it reliably.

References #5000
Uses code authored for #653

Closes https://github.com/microsoft/terminal/projects/5#card-54636373
2021-02-17 21:37:22 +00:00
Mike Griese 03ebe514e9
Add support for running a commandline in another WT window (#8898)
## Summary of the Pull Request

**If you're reading this PR and haven't signed off on #8135, go there first.**

![window-management-000](https://user-images.githubusercontent.com/18356694/103932910-25199380-50e8-11eb-97e3-594a31da62d2.gif)

This provides the basic parts of the implementation of #4472. Namely:
* We add support for the `--window,-w <window-id>` argument to `wt.exe`, to allow a commandline to be given to another window.
    * If `window-id` is `0`, run the given commands in _the current window_.
    * If `window-id` is a negative number, run the commands in a _new_ Terminal window.
    * If `window-id` is the ID of an existing window, then run the commandline in that window.
    * If `window-id` is _not_ the ID of an existing window, create a new window. That window will be assigned the ID provided in the commandline. The provided subcommands will be run in that new window.
    * If `window-id` is omitted, then create a new window.


## References
* Spec: #8135
* Megathread: #5000
* Project: projects/5

## PR Checklist
* [x] Closes #4472
* [x] I work here
* [x] Tests added/passed
* [ ] Requires documentation to be updated - **sure does**

## Detailed Description of the Pull Request / Additional comments

Note that `wt -w 1 -d c:\foo cmd.exe` does work, by causing window 1 to change 

There are limitations, and there are plenty of things to work on in the future:
* [ ] We don't support names for windows yet
* [ ] We don't support window glomming by default, or a setting to configure what happens when `-w` is omitted. I thought it best to lay the groundwork first, then come back to that.
* [ ] `-w 0` currently just uses the "last activated" window, not "the current". There's more follow-up work to try and smartly find the actual window we're being called from.
* [ ] Basically anything else that's listed in projects/5.

I'm cutting this PR where it currently is, because this is already a huge PR. I believe the remaining tasks will all be easier to land, once this is in. 

## Validation Steps Performed

I've been creating windows, and closing them, and running cmdlines for a while now. I'm gonna keep doing that while the PR is open, till no bugs remain.

# TODOs
* [x] There are a bunch of `GetID`, `GetPID` calls that aren't try/caught 😬 
  -  [x] `Monarch.cpp`
  -  [x] `Peasant.cpp`
  -  [x] `WindowManager.cpp`
  -  [x] `AppHost.cpp`
* [x] If the monarch gets hung, then _you can't launch any Terminals_ 😨 We should handle this gracefully.
  - Proposed idea: give the Monarch some time to respond to a proposal for a commandline. If there's no response in that timeframe, this window is now a _hermit_, outside of society entirely. It can't be elected Monarch. It can't receive command lines. It has no ID.  
  	- Could we gracefully recover from such a state? maybe, probably not though.
    -  Same deal if a peasant hangs, it could end up hanging the monarch, right? Like if you do `wt -w 2`, and `2` is hung, then does the monarch get hung waiting on the hung peasant?
  - After talking with @miniksa, **we're gonna punt this from the initial implementation**. If people legit hit this in the wild, we'll fix it then.
2021-02-10 11:28:09 +00:00
PankajBhojwani 1fbcf34ba8
Add a setting to flash the taskbar when the terminal emits BEL (#8215)
The terminal taskbar icon can now flash when the BEL sequence is
emitted, to let the user know something needs their attention. 

The `BellStyle` setting can now be set to `audible`, `visual` or both or
none. When the pane receives a BEL event and the `bellStyle` includes
`visual`, we bubble the event up all the way to `AppHost` to handle
flashing the taskbar. 

Closes #1608
2020-11-18 22:55:10 +00:00
PankajBhojwani 16e8a84cfb
Implement ConEmu's OSC 9;4 to set the taskbar progress indicator (#8055)
This commit implements the OSC 9;4 sequence per the [ConEmu style].

| sequence                   | description                                       |
| ------------               | ------------                                      |
| `ESC ] 9 ; 4 ; st ; pr ST` | Set progress state on taskbar and tab.            |
|                            | When `st` is:                                     |
|                            |                                                   |
|                            | `0`: remove progress.                             |
|                            | `1`: set progress value to `pr` (number, 0-100).  |
|                            | `2`: set the taskbar to the "Error" state         |
|                            | `3`: set the taskbar to the "Indeterminate" state |
|                            | `4`: set the taskbar to the "Warning" state       |

We've also extended this with:
* st 3: set indeterminate state
* st 4: set paused state

We handle multiple tabs sending the sequence by using the the last focused
control's taskbar state/progress.

Upon receiving the sequence in `TerminalApi`, we send an event that gets caught
by `TerminalPage`. `TerminalPage` then fires another event that gets caught by
`AppHost` and that's where we set the taskbar progress. 

Closes #3004 

[ConEmu style]: https://conemu.github.io/en/AnsiEscapeCodes.html#ConEmu_specific_OSC
2020-11-18 14:24:11 -08:00
Don-Vito e3fcfccc52
Prevent resizing terminal to a lower-than-minimum width (#8066)
Until now, we relied on WM_SIZING to ensure that the island is not
downsized below minimal allowed dimensions. However, on some occasions
WM_WINDOWPOSCHANGED, e.g. when anchoring a window to the top/bottom of
the screen. This message will use dimensions obtained from
WM_GETMINMAXINFO. Until now we didn't override this value, falling back
to the defaults. As a result we got an inconsistent behavior (at least
when attaching the anchor).

I added logic very similar to the one we use in IslandWindow::_OnSizing
to the MINMAXINFO handler: snap the client area, add non client
exclusive are, consider DPI along the computation.

## Validation Steps Performed
* Manual testing of minimizing, maximizing, resizing, attaching
  different anchors, etc.

Closes #8026
2020-11-13 03:15:46 +00:00
Carlos Zamora 2608e94822
Introduce TerminalSettingsModel project (#7667)
Introduces a new TerminalSettingsModel (TSM) project. This project is
responsible for (de)serializing and exposing Windows Terminal's settings
as WinRT objects.

## References
#885: TSM epic
#1564: Settings UI is dependent on this for data binding and settings access
#6904: TSM Spec

In the process of ripping out TSM from TerminalApp, a few other changes
were made to make this possible:
1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was
   moved to `CascadiaSettings`
   - These are defined as static functions. They also no longer check if
     `AppLogic::Current()` is nullptr.
2. `enum LaunchMode` was moved from TerminalApp to TSM
3. `AzureConnectionType` and `TelnetConnectionType` were moved from the
   profile generators to their respective TerminalConnections
4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are
   exposed as `hstring` instead of `std::filesystem::path`
5. `Command::ExpandCommands()` was exposed via the IDL
   - This required some of the warnings to be saved to an `IVector`
     instead of `std::vector`, among some other small changes.
6. The localization resources had to be split into two halves.
   - Resource file linked in init.cpp. Verified at runtime thanks to the
     StaticResourceLoader.
7. Added constructors to some `ActionArgs`
8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to
   `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp.

A large amount of work includes moving to the new namespace
(`TerminalApp` --> `Microsoft::Terminal::Settings::Model`).

Fixing the tests had its own complications. Testing required us to split
up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a
non-local test variant can be found in #7743.

Closes #885
2020-10-06 09:56:59 -07:00
Mike Griese dcc2799457
Add support for iterable, nested commands (#6856)
## Summary of the Pull Request

This PR adds support for both _nested_ and _iterable_ commands in the Command palette.
![nested-commands-000](https://user-images.githubusercontent.com/18356694/87072916-2d991c00-c1e2-11ea-8917-a70e8b8b9803.gif)

* **Nested commands**: These are commands that include additional sub-commands. When the user selects on of these, the palette will update to only show the nested commands.
* **Iterable commands**: These are commands what allow the user to define only a single command, which is repeated once for every profile. (in the future, also repeated for color schemes, themes, etc.)

The above gif uses the following json:

```json
        {
            "name": "Split Pane...",
            "commands": [
                {
                    "iterateOn": "profiles",
                    "name": "Split with ${profile.name}...",
                    "commands": [
                        { "command": { "action": "splitPane", "profile": "${profile.name}", "split": "automatic" } },
                        { "command": { "action": "splitPane", "profile": "${profile.name}", "split": "vertical" } },
                        { "command": { "action": "splitPane", "profile": "${profile.name}", "split": "horizontal" } }
                    ]
                }
            ]
        },
```

## References

## PR Checklist
* [x] Closes #3994
* [x] I work here
* [x] Tests added/passed
* [ ] Requires documentation to be updated - Sure does, but we'll finish polishing this first.

## Detailed Description of the Pull Request / Additional comments

We've now gotta keep the original json for a command around, so that once we know what all the profiles will be, we can expand the commands that need it. 

We've also got to parse commands recursively, because they might have any number of child commands.

These together made the command parsing a _lot_ more complicated, but it feels good so far.

## Validation Steps Performed
* wrote a bunch of tests
* Played with it a bunch
2020-08-13 21:22:46 +00:00
Mike Griese 3b2ee448f9
Add support for "Always on top" mode (#6903)
This PR adds support for always on top mode, via two mechanisms:
* The global setting `alwaysOnTop`. When set to true, the window will be
  created in the "topmost" group of windows.  Changing this value will
  hot-reload whether the window is in the topmost group.
* The action `toggleAlwaysOnTop`, which will toggle the `alwaysOnTop`
  property at runtime.

## Detailed Description of the Pull Request / Additional comments

All "topmost" windows maintain an internal z-ordering relative to one
another, but they're all always above all other "non-topmost" windows.
So multiple Windows Terminal windows which are both `alwaysOnTop` will
maintain a z-order relative to one another, but they'll all be on top of
all other windows.

## Validation Steps Performed

Toggled always on top mode, both in the settings and also at runtime,
and verified that it largely did what I expected.

Closes #3038
2020-07-14 21:02:18 +00:00
Mike Griese 1c8e83d52d
Add support for focus mode (#6804)
## Summary of the Pull Request

Add support for "focus" mode, which only displays the actual terminal content, no tabs or titlebar. The edges of the window are draggable to resize, but the window can't be moved in borderless mode.

The window looks _slightly_ different bewteen different values for `showTabsInTitlebar`, because switching between the `NonClientIslandWindow` and the `IslandWindow` is _hard_.

`showTabsInTitlebar` | Preview
-- | --
`true` | ![image](https://user-images.githubusercontent.com/18356694/86639069-f5090080-bf9d-11ea-8b29-fb1e479a078d.png)
`false` | ![image](https://user-images.githubusercontent.com/18356694/86639094-fafee180-bf9d-11ea-8fc0-6804234a5113.png)

## PR Checklist
* [x] Closes #2238 
* [x] I work here
* [ ] Tests added/passed
* [ ] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

* **KNOWN ISSUE**: Upon resizing the NCIW, the top frame margin disappears, making that border disappear entirely. 6356aaf has a bunch of WIP work for me trying to fix that, but I couldn't get it quite right.

## Validation Steps Performed
* Toggled between focus and fullscreen a _bunch_ in both modes.
2020-07-13 17:40:20 +00:00
Dustin L. Howett 9ce884c4fb
Tie up some A11y loose threads (#6417)
This pull request moves WindowUiaProvider back into Win32 interactivity
and deletes all mention of it from Windows Terminal. Terminal does not
have a single toplevel window that requires Console-like UIA, as each
Xaml control inside it is in charge of its own destiny.

I've also merged `IUiaWindow` and `IConsoleWindow` back together, as
well as `WindowUiaProviderBase` and `WindowUiaProvider`.

Things look a lot more like they did before we tore them apart.

## PR Checklist
* [x] Closes #3564
* [x] CLA
* [x] Tests added/passed (manual)
* [ ] Requires documentation to be updated
* [x] I've discussed this with core contributors already

## Validation

Carlos validated conhost and terminal on this branch.
2020-06-10 15:15:26 +00:00
Carlos Zamora db5d2fe0a5
Add and enforce minimum width (#5599)
## Summary of the Pull Request
Enforces a minimum width of 460 wide. This allows tabs to always be seen (albeit partially).

NOTE: A minimum height was originally added to allow the About menu to be seen. This minimum height was removed from this PR because we don't foresee a circumstance where your Terminal is in that state, and you can't just resize it to make the content fit properly.

## References
#4990 may be fixed/affected by this?

## PR Checklist
* [X] Closes #4976 
* [X] Will close issue #5418 upon verification

## Validation Steps Performed
Here's some images of what the terminal looks like when it's at its minimum size:

### 100% scaling

#### 100% scaling: one tab
![100% scaling: one tab](https://user-images.githubusercontent.com/11050425/80408686-76e0fd00-887c-11ea-8283-35871d24652a.png)

#### 100% scaling: two tabs
![100% scaling: two tabs](https://user-images.githubusercontent.com/11050425/80408695-79435700-887c-11ea-9670-116cde320e07.png)

#### 100% scaling: 3 tabs (scrolling enabled)
![100% scaling: 3 tabs (scrolling enabled)](https://user-images.githubusercontent.com/11050425/80408701-7c3e4780-887c-11ea-8ede-8b69d20d6f66.png)


### 200% scaling

#### 200% scaling: one tab
![200% scaling: one tab](https://user-images.githubusercontent.com/11050425/80408783-9a0bac80-887c-11ea-8b62-bd064f89403d.png)

#### 200% scaling: two tabs
![200% scaling: two tabs](https://user-images.githubusercontent.com/11050425/80408793-9c6e0680-887c-11ea-9301-344189281006.png)

#### 200% scaling: 3 tabs (scrolling enabled)
![200% scaling: 3 tabs (scrolling enabled)](https://user-images.githubusercontent.com/11050425/80408799-9ed06080-887c-11ea-892a-ee8e329080c5.png)
2020-04-28 23:24:21 +00:00
Dustin L. Howett (MSFT) 214163ebb7
Replace the HRGN-based titlebar cutout with an overlay window (#5485)
Also known as "Kill HRGN II: Kills Regions Dead (#5485)"

Copying the description from @greg904 in #4778.

--- 8< ---
My understanding is that the XAML framework uses another way of getting
mouse input that doesn't work with `WM_SYSCOMMAND` with `SC_MOVE`. It
looks like it "steals" our mouse messages like `WM_LBUTTONDOWN`.

Before, we were cutting (with `HRGN`s) the drag bar part of the XAML
islands window in order to catch mouse messages and be able to implement
the drag bar that can move the window. However this "cut" doesn't only
apply to input (mouse messages) but also to the graphics so we had to
paint behind with the same color as the drag bar using GDI to hide the
fact that we were cutting the window.

The main issue with this is that we have to replicate exactly the
rendering on the XAML drag bar using GDI and this is bad because:
1. it's hard to keep track of the right color: if a dialog is open, it
   will cover the whole window including the drag bar with a transparent
   white layer and it's hard to keep track of those things.
2. we can't do acrylic with GDI

So I found another method, which is to instead put a "drag window"
exactly where the drag bar is, but on top of the XAML islands window (in
Z order). I've found that this lets us receive the `WM_LBUTTONDOWN`
messages.
--- >8 ---

Dustin's notes: I've based this on the implementation of the input sink
window in the UWP application frame host.

Tested manually in all configurations (debug, release) with snap,
drag, move, double-click and double-click on the resize handle. Tested
at 200% scale.

Closes #4744
Closes #2100
Closes #4778 (superseded.)
2020-04-24 15:22:40 -07:00
Mike Griese a12a6285f5
Manually pass mouse wheel messages to TermControls (#5131)
## Summary of the Pull Request

As we've learned in #979, not all touchpads are created equal. Some of them have bad drivers that makes scrolling inactive windows not work. For whatever reason, these devices think the Terminal is all one giant inactive window, so we don't get the mouse wheel events through the XAML stack. We do however get the event as a `WM_MOUSEWHEEL` on those devices (a message we don't get on devices with normally functioning trackpads).

This PR attempts to take that `WM_MOUSEWHEEL` and manually dispatch it to the `TermControl`, so we can at least scroll the terminal content.

Unfortunately, this solution is not very general purpose. This only works to scroll controls that manually implement our own `IMouseWheelListener` interface. As we add more controls, we'll need to continue manually implementing this interface, until the underlying XAML Islands bug is fixed. **I don't love this**. I'd rather have a better solution, but it seems that we can't synthesize a more general-purpose `PointerWheeled` event that could get routed through the XAML tree as normal. 

## References

* #2606 and microsoft/microsoft-ui-xaml#2101 - these bugs are also tracking a similar "inactive windows" / "scaled mouse events" issue in XAML

## PR Checklist
* [x] Closes #979
* [x] I work here
* [ ] Tests added/passed
* [n/a] Requires documentation to be updated

## Detailed Description of the Pull Request / Additional comments

I've also added a `til::point` conversion _to_ `winrt::Windows::Foundation::Point`, and some scaling operators for `point`

## Validation Steps Performed

* It works on my HP Spectre 2017 with a synaptics trackpad
  - I also made sure to test that `tmux` works in panes on this laptop
* It works on my slaptop, and DOESN'T follow this hack codepath on this machine.
2020-04-01 16:58:16 +00:00
Josh Soref a13ccfd0f5
Fix a bunch of spelling errors across the project (#4295)
Generated by https://github.com/jsoref/spelling `f`; to maintain your repo, please consider `fchurn`

I generally try to ignore upstream bits. I've accidentally included some items from the `deps/` directory. I expect someone will give me a list of items to drop, I'm happy to drop whole files/directories, or to split the PR into multiple items (E.g. comments/locals/public).

Closes #4294
2020-02-10 20:40:01 +00:00
mcpiroman d4c527607a Snap to character grid when resizing window (#3181)
When user resizes window, snap the size to align with the character grid
(like e.g. putty, mintty and most unix terminals). Properly resolves
arbitrary pane configuration (even with different font sizes and
padding) trying to align each pane as close as possible.

It also fixes terminal minimum size enforcement which was not quite well
handled, especially with multiple panes.

This PR does not however try to keep the terminals aligned at other user
actions (e.g. font change or pane split). That is to be tracked by some
other activity.

Snapping is resolved in the pane tree, recursively, so it (hopefully)
works for any possible layout.

Along the way I had to clean up some things as so to make the resulting
code not so cumbersome:
1. Pane.cpp: Replaced _firstPercent and _secondPercent with single
   _desiredSplitPosition to reduce invariants - these had to be kept in
   sync so their sum always gives 1 (and were not really a percent). The
   desired part refers to fact that since panes are aligned, there is
   usually some deviation from that ratio.
2. Pane.cpp: Fixed _GetMinSize() - it was improperly accounting for
   split direction
3. TerminalControl: Made dedicated member for padding instead of
   reading it from a control itself. This is because the winrt property
   functions turned out to be slow and this algorithm needs to access it
   many times. I also cached scrollbar width for the same reason.
4. AppHost: Moved window to client size resolution to virtual method,
   where IslandWindow and NonClientIslandWindow have their own
   implementations (as opposite to pointer casting).

One problem with current implementation is I had to make a long call
chain from the window that requests snapping to the (root) pane that
implements it: IslandWindow -> AppHost's callback -> App ->
TerminalPage -> Tab -> Pane. I don't know if this can be done better.

## Validation Steps Performed
Spam split pane buttons, randomly change font sizes with ctrl+mouse
wheel and drag the window back and forth.

Closes #2834
Closes #2277
2020-01-08 13:19:23 -08:00
greg904 abb2df13b8 Use WS_POPUP for NonClientIslandWindow instead of overriding WM_NCCALCSIZE to remove borders (#3721)
<!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? -->
## Summary of the Pull Request

Fixes the sides disappearing when entering full screen mode when the window is maximized.
However, now, a Vista-style frame briefly appears when entering/exiting full screen.

<!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> 
## References

<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes #3709
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [ ] Tests added/passed
* [x] Requires documentation to be updated (no)
* [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx

<!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here -->
## Detailed Description of the Pull Request / Additional comments

When the non-client island window is maximized and has the WS_OVERLAPPEDWINDOW style, SetWindowPos is "lying": the position ends up being offset compared to the one we gave it (found by debugging). So I changed it to use WS_POPUP like the client island window was already doing. But now it has the Vista frame that appears briefly when entering/exiting full screen like the client island window.

<!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well -->
## Validation Steps Performed
2019-12-16 20:58:38 +00:00
Mike Griese 388b975663
Enable fullscreen mode (#3408)
## Summary of the Pull Request

Enables the `toggleFullscreen` action to be able to enter fullscreen mode, bound by default to <kbd>alt+enter</kbd>.

The action is bubbled up to the WindowsTerminal (Win32) layer, where the window resizes itself to take the entire size of the monitor.

This largely reuses code from conhost. Conhost already had a fullscreen mode, so I figured I might as well re-use that.

## References

Unfortunately there are still very thin borders around the window when the NonClientIslandWindow is fullscreened. I think I know where the problem is. However, that area of code is about to get a massive overhaul with #3064, so I didn't want to necessarily make it worse right now.  

A follow up should be filed to add support for "Always show / reveal / never show tabs in fullscreen mode". Currently, the only mode is "never show tabs".

Additionally, some of this code (particularily re:drawing the nonclient area) could be re-used for #2238.

## PR Checklist
* [x] Closes #531, #3411
* [x] I work here
* [n/a] Tests added/passed 😭
* [x] Requires documentation to be updated


## Validation Steps Performed
* Manually tested both the NonClientIslandWindow and the IslandWindow.

* Cherry-pick commit 8e56bfe

* Don't draw the tab strip when maximized

(cherry picked from commit bac4be7c0f3ed1cdcd4f9ae8980fc98103538613)

* Fix the vista window flash for the NCIW

(cherry picked from commit 7d3a18a893c02bd2ed75026f2aac52e20321a1cf)

* Some code cleanup for review

(cherry picked from commit 9e22b7730bba426adcbfd9e7025f192dbf8efb32)

* A tad bit more notes and cleanup

* Update schema, docs

* Most of the PR comments

* I'm not sure this actually works, so I'm committing it to revert it and check

* Update some comments that were lost.

* Fix a build break?

* oh no
2019-11-05 13:40:29 -06:00
greg904 5dfc021d8e Use standard 1px window borders on NC Island Window (#3394)
We take the standard window frame except that we remove the top part
(see `NonClientIslandWindow::_OnNcCalcSize`), then we put little 1 pixel
wide top border back in the client area using
`DwmExtendFrameIntoClientArea` and then we put the XAML island and the
drag bar on top.

Most of this PR is comments to explain how the code works and also
removing complex code that was needed to handle the weird cases when the
borders were custom.

I've also refactored a little bit the `NonClientIslandWindow` class.

* Fix DwmExtendFrameIntoClientArea values
* Fix WM_NCHITTEST handling
* Position the XAML island window correctly
* Fix weird colors in drag bar and hide old title bar buttons
* Fix the window's position when maximized
* Add support for dark theme on the frame
* DRY shared code between conhost and new terminal
* Fix drag bar and remove dead code
* Remove dead code and use cached DPI
* Refactor code
* Remove impossible TODO
* Use system metrics instead of hardcoding resize border height
* Use theme from app settings instead of system theme. Improve comments. Remove unused DWM frame on maximize.
* Fix initial position DPI handling bug and apply review changes
* Fix thick borders with DPI > 96

Closes #3064.
Closes #1307.
Closes #3136.
Closes #1897.
Closes #3222.
Closes #1859.
2019-11-04 15:45:40 -08:00
Kaiyu Wang 35d7d20a07 Enable setting an initial position and maximized launch (#2817)
This PR includes the code changes that enable users to set an initial position
(top left corner) and launch maximized. There are some corner cases:

1. Multiple monitors. The user should be able to set the initial position to
any monitors attached. For the monitors on the left side of the major monitor,
the initial position values are negative.

2. If the initial position is larger than the screen resolution and the window
is off-screen, the current solution is to check if the top left corner of the
window intersect with any monitors. If it is not, we set the initial position
to the top left corner of the nearest monitor.

3. If the user wants to launch maximized and provides an initial position, we
launch the maximized window on the monitor where the position is located.

# Testing

To test:
1. Check-out this branch and build on VS2019
2. Launch Terminal, and open Settings. Then close the terminal.
3. Add the following setting into Json settings file as part of "globals", just
after "initialRows":
  "initialPosition": "1000, 1000",
  "launchMode": "default"

My test data:
I have already tested with the following variables:
  1. showTabsInTitlebar true or false
  2. The initial position of the top left corner of the window
  3. Whether to launch maximized
  4. The DPI of the monitor

Test data combination:

Non-client island window (showTabsInTitlebar true)

1. Three monitors with the same DPI (100%), left, middle and right, with the
middle one as the primary, resolution: 1980 * 1200, 1920 * 1200, 1920 * 1080
    launchMode: default
      In-Screen test: (0, 0), (1000, 500), (2000, 300), (-1000, 400),
        (-100, 200), (-2000, 100), (0, 1119)
      out-of-screen:
        (200, -200): initialize to (0, 0)
        (200, 1500): initialize to (0, 0)
        (2000, -200): initialize to (1920, 0)
        (2500, 2000): initialize to (1920, 0)
        (4000 100): initialize to (1920, 0)
        (-1000, -100): initialize to (-1920, 0)
        (-3000, 100): initialize to (-1920, 0)
        (10000, -10000): initialize to (1920, 0)
        (-10000, 10000): initialize to (-1920, 0)
        (0, -10000): initialize to (0, 0)
        (0, -1):  initialize to (0, 0)
        (0, 1200):  initialize to (0, 0)
    launch mode: maximize
        (100, 100)
        (-1000, 100): On the left monitor
        (0, -2000): On the primary monitor
        (10000, 10000): On the primary monitor


2. Left monitor 200% DPI, primary monitor 100% DPI
    In screen: (-1900, 100), (-3000, 100), (-1000, 100)
    our-of-screen: (-8000, 100): initialize at (-1920, 0)
    launch Maximized:  (-100, 100): launch maximized on the left monitor
      correctly

3. Left monitor 100% DPI, primary monitor 200% DPI
    In-screen: (-1900, 100), (300, 100), (-800, 100), (-200, 100)
    out-of-screen: (-3000, 100): initialize at (-1920, 0)
    launch maximized: (100, 100), (-1000, 100)

For client island window, the test data is the same as above.

Issues:

1. If we set the initial position on the monitor with a different DPI as the
primary monitor, and the window "lays" across two monitors, then the window
still renders as it is on the primary monitor. The size of the window is
correct.

Closes #1043
2019-10-16 21:51:50 -07:00
Kaiyu Wang 82dd0b978a Provide the CloseWindow warning experience for the 'X' button (#3049)
Related to #1589.
2019-10-10 17:09:07 -07:00
Michael Niksa 886d018bb4 warnings as errors for cppwinrt projects, then fix the warnings (#2660)
Fixes #1155.
2019-09-04 16:43:45 -07:00
Mike Griese 24ea0866d3 When the titlebar is clicked, dismiss the new tab flyout (#2438)
* When the titlebar is clicked, dismiss the new tab flyout

  Fixes #2028.

* Fix this for the base IslandWindow as well
2019-08-16 21:18:29 +00:00
Carlos Zamora 96496d8154
Accessibility: Set-up UIA Tree (#1691)
**The Basics of Accessibility**
- [What is a User Interaction Automation (UIA) Tree?](https://docs.microsoft.com/en-us/dotnet/framework/ui-automation/ui-automation-tree-overview)
- Other projects (i.e.: Narrator) can take advantage of this UIA tree and are used to present information within it.
- Some things like XAML already have a UIA Tree. So some UIA tree navigation and features are already there. It's just a matter of getting them hooked up and looking right.

**Accessibility in our Project**
There's a few important classes...
regarding Accessibility...
- **WindowUiaProvider**: This sets up the UIA tree for a window. So this is the top-level for the UIA tree.
- **ScreenInfoUiaProvider**: This sets up the UIA tree for a terminal buffer.
- **UiaTextRange**: This is essential to interacting with the UIA tree for the terminal buffer. Actually gets portions of the buffer and presents them.

regarding the Windows Terminal window...
- **BaseWindow**: The foundation to a window. Deals with HWNDs and that kind of stuff.
- **IslandWindow**: This extends `BaseWindow` and is actually what holds our Windows Terminal
- **NonClientIslandWindow**: An extension of the `IslandWindow`

regarding ConHost...
- **IConsoleWindow**: This is an interface for the console window.
- **Window**: This is the actual window for ConHost. Extends `IConsoleWindow`

- `IConsoleWindow` changes:
  - move into `Microsoft::Console::Types` (a shared space)
  - Have `IslandWindow` extend it
- `WindowUiaProvider` changes:
  - move into `Microsoft::Console::Types` (a shared space)
- Hook up `WindowUiaProvider` to IslandWindow (yay! we now have a tree)

### Changes to the WindowUiaProvider
As mentioned earlier, the WindowUiaProvider is the top-level UIA provider for our projects. To reuse as much code as possible, I created `Microsoft::Console::Types::WindowUiaProviderBase`. Any existing functions that reference a `ScreenInfoUiaProvider` were virtual-ized.

In each project, a `WindowUiaProvider : WindowUiaProviderBase` was created to define those virtual functions. Note that that will be the main difference between ConHost and Windows Terminal moving forward: how many TextBuffers are on the screen.

So, ConHost should be the same as before, with only one `ScreenInfoUiaProvider`, whereas Windows Terminal needs to (1) update which one is on the screen and (2) may have multiple on the screen.

🚨 Windows Terminal doesn't have the `ScreenInfoUiaProvider` hooked up yet. We'll have all the XAML elements in the UIA tree. But, since `TermControl` is a custom XAML Control, I need to hook up the `ScreenInfoUiaProvider` to it. This work will be done in a new PR and resolve GitHub Issue #1352.


### Moved to `Microsoft::Console::Types`
These files got moved to a shared area so that they can be used by both ConHost and Windows Terminal.
This means that any references to the `ServiceLocator` had to be removed.

- `IConsoleWindow`
  - Windows Terminal: `IslandWindow : IConsoleWindow`
- `ScreenInfoUiaProvider`
  - all references to `ServiceLocator` and `SCREEN_INFORMATION` were removed. `IRenderData` was used to accomplish this. Refer to next section for more details.
- `UiaTextRange`
  - all references to `ServiceLocator` and `SCREEN_INFORMATION` were removed. `IRenderData` was used to accomplish this. Refer to next section for more details.
  - since most of the functions were `static`, that means that an `IRenderData` had to be added into most of them.


### Changes to IRenderData
Since `IRenderData` is now being used to abstract out `ServiceLocator` and `SCREEN_INFORMATION`, I had to add a few functions here:
- `bool IsAreaSelected()`
- `void ClearSelection()`
- `void SelectNewRegion(...)`
- `HRESULT SearchForText(...)`

`SearchForText()` is a problem here. The overall new design is great! But Windows Terminal doesn't have a way to search for text in the buffer yet, whereas ConHost does. So I'm punting on this issue for now. It looks nasty, but just look at all the other pretty things here. :)
2019-07-29 15:21:15 -07:00
Mike Griese 8ffff8ea37
Enable dragging with the entire titlebar (#1948)
* This definitely works for getting shadow, pointy corners back

  Don't do anything in NCPAINT. If you do, you have to do everything. But the
  whole point of DwmExtendFrameIntoClientArea is to let you paint the NC area in
  your normal paint. So just do that dummy.

  * This doesn't transition across monitors.
  * This has a window style change I think is wrong.
  * I'm not sure the margins change is important.

* The window style was _not_ important

* Still getting a black xaml islands area (the HRGN) when we switch to high DPI

* I don't know if this affects anything.

* heyo this works.

  I'm not entirely sure why. But if we only update the titlebar drag region when
  that actually changes, it's a _lot_ smoother. I'm not super happy with the
  duplicated work in _UpdateDragRegion and OnSize, but checking this in in case
  I can't figure that out.

* Add more comments and cleanup

* Try making the button RightCustomContent

* * Make the MinMaxClose's drag bar's min size the same as a caption button
* Make the new tab button transparent, to see how that looks
* Make sure the TabView doesn't push the MMC off the window

* Create a TitlebarControl

  * The TitlebarControl is owned by the NCIW. It consists of a Content, DragBar,
    and MMCControl.
  * The App instatntiates a TabRowControl at runtime, and either places it in
    the UI (for tabs below titlebar) or hangs on to it, and gives it to the NCIW
    when the NCIW creates its UI.
  * When the NCIW is created, it creates a grid with two rows, one for the
    titlebar and one for the app content.
  * The MMCControl is only responsible for Min Max Close now, and is closer to
    the window implementation.
  * The drag bar takes up all the space from the right of the TabRow to the left
    of the MMC
  * Things that **DON'T** work:
    - When you add tabs, the drag bar doesn't update it's size. It only updates
      OnSize
    - The MMCControl's Min and Max buttons don't seem to work anymore.
      - They should probably just expose their OnMinimizeClick and
        OnMaximizeClick events for the Titlebar to handle minimizing and
        maximizing.
    - The drag bar is Magenta (#ff00ff) currently.
    - I'm not _sure_ we need a TabRowControl. We could probably get away with
      removing it from the UI tree, I was just being dumb before.

* Fix the MMC buttons not working

  I forgot to plumb the window handle through

* Make the titlebar less magenta

* Resize the drag region as we add/remove tabs

* Move the actual MMC handling to the TitlebarControl

* Some PR nits, fix the titlebar painting on maximize

* Put the TabRow in our XAML

* Remove dead code in preparation for review

* Horrifyingly try Gdi Plus as a solution, that is _wrong_ though

* Revert "Horrifyingly try Gdi Plus as a solution, that is _wrong_ though"

This reverts commit e038b5d921.

* This fixes the bottom border but breaks the titlebar painting

* Fix the NC bottom border

* A bunch of the more minor PR nits

* Add a MinimizeClick event to the MMCControl

  This works for Minimize. This is what I wanted to do originally.

* Add events for _all_ of the buttons, not just the Minimize btn

* Change hoe setting the titlebar content works

  Now the app triggers a callcack on the host to set the content, instead of the host querying the app.

* Move the tab row to the bottom of it's available space

* Fix the theme reloading

* PR nits from @miniksa

* Update src/cascadia/WindowsTerminal/NonClientIslandWindow.cpp

Co-Authored-By: Michael Niksa <miniksa@microsoft.com>

* This needed to be fixed, was missed in other PR nits

* runformat

  wait _what_

* Does this fix the CI build?
2019-07-18 17:21:33 -05:00
Oscar Calvo ab08320dde Apply a GDI region to the top level Island window to allow dragging with a single Island (#929)
* Use a region to cut off the dragable region
* Use proper measurements for the draggable area
* Working better, paint works most of the time
* Fix a bug where paint is incomplete when double clicking the dragbar
* Remove old fork on XamlApplication
* Upgrade to XamlApp preview6.2
* Add Microsoft.VCRTForwarders to make it easy to dogfood

Co-Authored-By: Michael Niksa <miniksa@microsoft.com>
Co-Authored-By: Mike Griese <migrie@microsoft.com>
2019-06-25 13:06:11 -07:00
adiviness 9b92986b49
add clang-format conf to the project, format the c++ code (#1141) 2019-06-11 13:27:09 -07:00
Shawn Walker-Salas e52170e2cf Apply [[nodiscard]] to functions returning error codes (#953)
* Apply [[nodiscard]] to functions returning error codes

- applied [[nodiscard]] for all HRESULT, LRESULT, and NTSTATUS functions
- fixed IntelliSense declaration complaints leading to function not
  implemented warnings
- deleted declared but never implemented functions
- fixed unused parameter warnings

How verified:
- bcz dbg
- opencon
- testcon
- VS2019 debug build

* - use LOG_IF_FAILED where applicable
- remove use of goto
- make MakeAltRasterFont return void

* - add missing [[nodiscard]]
- remove vestigal function declarations
- fix inconsistent function declaration
2019-05-30 16:20:42 +00:00
Oscar Calvo 37ea2dce48 Simplify DPI logic (#829)
* Simply DPI logic

* Apply PR comments

* Update src/cascadia/WindowsTerminal/NonClientIslandWindow.cpp

Co-Authored-By: Dustin L. Howett (MSFT) <duhowett@microsoft.com>

* Add comments

* Update src/cascadia/WindowsTerminal/BaseWindow.h

Co-Authored-By: Dustin L. Howett (MSFT) <duhowett@microsoft.com>

* Apply PR feedback
2019-05-20 19:49:28 +00:00
woachk bc69d1a99a Changes to be able to quit the application via exit inside a CLI prompt. (#746)
* Changes to be able to quit the application via exit inside a CLI prompt.
2019-05-15 07:22:16 -05:00
Dustin Howett d4d59fa339 Initial release of the Windows Terminal source code
This commit introduces all of the Windows Terminal and Console Host source,
under the MIT license.
2019-05-02 15:29:04 -07:00