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release-0.
Author | SHA1 | Date | |
---|---|---|---|
d624070755 | |||
0f3d25cea3 | |||
443e06d836 | |||
8e05772329 | |||
f87454fa74 | |||
ba3247952a | |||
c636c2b121 | |||
c833c93c1d |
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@ -262,7 +262,11 @@ namespace winrt::TerminalApp::implementation
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const auto buttonText = resourceLoader.GetString(L"Ok");
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_ShowDialog(winrt::box_value(title), winrt::box_value(aboutText), buttonText);
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Controls::TextBlock aboutTextBlock;
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aboutTextBlock.Text(aboutText);
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aboutTextBlock.IsTextSelectionEnabled(true);
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_ShowDialog(winrt::box_value(title), aboutTextBlock, buttonText);
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}
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// Method Description:
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@ -37,7 +37,7 @@ CascadiaSettings::~CascadiaSettings()
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ColorScheme _CreateCampbellScheme()
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{
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ColorScheme campbellScheme{ L"Campbell",
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RGB(242, 242, 242),
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RGB(204, 204, 204),
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RGB(12, 12, 12) };
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auto& campbellTable = campbellScheme.GetTable();
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auto campbellSpan = gsl::span<COLORREF>(&campbellTable[0], gsl::narrow<ptrdiff_t>(COLOR_TABLE_SIZE));
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@ -113,12 +113,12 @@ ColorScheme _CreateOneHalfLightScheme()
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ColorScheme _CreateSolarizedDarkScheme()
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{
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ColorScheme solarizedDarkScheme { L"Solarized Dark",
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RGB(253, 246, 227),
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RGB( 7, 54, 66) };
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RGB(131, 148, 150),
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RGB( 0, 43, 54) };
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auto& solarizedDarkTable = solarizedDarkScheme.GetTable();
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auto solarizedDarkSpan = gsl::span<COLORREF>(&solarizedDarkTable[0], gsl::narrow<ptrdiff_t>(COLOR_TABLE_SIZE));
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solarizedDarkTable[0] = RGB( 7, 54, 66);
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solarizedDarkTable[1] = RGB(211, 1, 2);
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solarizedDarkTable[1] = RGB(220, 50, 47);
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solarizedDarkTable[2] = RGB(133, 153, 0);
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solarizedDarkTable[3] = RGB(181, 137, 0);
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solarizedDarkTable[4] = RGB( 38, 139, 210);
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@ -141,12 +141,12 @@ ColorScheme _CreateSolarizedDarkScheme()
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ColorScheme _CreateSolarizedLightScheme()
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{
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ColorScheme solarizedLightScheme { L"Solarized Light",
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RGB( 7, 54, 66),
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RGB(101, 123, 131),
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RGB(253, 246, 227) };
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auto& solarizedLightTable = solarizedLightScheme.GetTable();
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auto solarizedLightSpan = gsl::span<COLORREF>(&solarizedLightTable[0], gsl::narrow<ptrdiff_t>(COLOR_TABLE_SIZE));
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solarizedLightTable[0] = RGB( 7, 54, 66);
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solarizedLightTable[1] = RGB(211, 1, 2);
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solarizedLightTable[1] = RGB(220, 50, 47);
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solarizedLightTable[2] = RGB(133, 153, 0);
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solarizedLightTable[3] = RGB(181, 137, 0);
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solarizedLightTable[4] = RGB( 38, 139, 210);
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@ -331,7 +331,7 @@ void Pane::_CloseChild(const bool closeFirst)
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const auto oldFirstToken = _firstClosedToken;
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const auto oldSecondToken = _secondClosedToken;
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const auto oldFirst = _firstChild;
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const auto oldSecond = _secondClosedToken;
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const auto oldSecond = _secondChild;
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// Steal all the state from our child
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_splitState = remainingChild->_splitState;
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@ -342,9 +342,14 @@ void Pane::_CloseChild(const bool closeFirst)
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// Set up new close handlers on the children
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_SetupChildCloseHandlers();
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// Revoke the old event handlers.
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_firstChild->Closed(_firstClosedToken);
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_secondChild->Closed(_secondClosedToken);
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// Revoke the old event handlers on our new children
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_firstChild->Closed(remainingChild->_firstClosedToken);
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_secondChild->Closed(remainingChild->_secondClosedToken);
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// Revoke event handlers on old panes and controls
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oldFirst->Closed(oldFirstToken);
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oldSecond->Closed(oldSecondToken);
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closedChild->_control.ConnectionClosed(closedChild->_connectionClosedToken);
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// Reset our UI:
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_root.Children().Clear();
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@ -627,15 +627,18 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
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return;
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}
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auto modifiers = _GetPressedModifierKeys();
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const auto modifiers = _GetPressedModifierKeys();
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const auto vkey = static_cast<WORD>(e.OriginalKey());
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bool handled = false;
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auto bindings = _settings.KeyBindings();
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if (bindings)
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{
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KeyChord chord(modifiers, vkey);
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KeyChord chord(
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WI_IsAnyFlagSet(modifiers, CTRL_PRESSED),
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WI_IsAnyFlagSet(modifiers, ALT_PRESSED),
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WI_IsFlagSet(modifiers, SHIFT_PRESSED),
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vkey);
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handled = bindings.TryKeyChord(chord);
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}
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@ -645,10 +648,7 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
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// If the terminal translated the key, mark the event as handled.
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// This will prevent the system from trying to get the character out
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// of it and sending us a CharacterRecieved event.
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handled = _terminal->SendKeyEvent(vkey,
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WI_IsFlagSet(modifiers, KeyModifiers::Ctrl),
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WI_IsFlagSet(modifiers, KeyModifiers::Alt),
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WI_IsFlagSet(modifiers, KeyModifiers::Shift));
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handled = _terminal->SendKeyEvent(vkey, modifiers);
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if (_cursorTimer.has_value())
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{
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@ -1417,8 +1417,8 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
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// find out which modifiers (ctrl, alt, shift) are pressed in events that
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// don't necessarily include that state.
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// Return Value:
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// - a KeyModifiers value with flags set for each key that's pressed.
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Settings::KeyModifiers TermControl::_GetPressedModifierKeys() const
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// - The combined ControlKeyState flags as a bitfield.
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DWORD TermControl::_GetPressedModifierKeys() const
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{
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CoreWindow window = CoreWindow::GetForCurrentThread();
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// DONT USE
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@ -1428,17 +1428,31 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
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// Sometimes with the key down, the state is Down | Locked.
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// Sometimes with the key up, the state is Locked.
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// IsFlagSet(Down) is the only correct solution.
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const auto ctrlKeyState = window.GetKeyState(VirtualKey::Control);
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const auto shiftKeyState = window.GetKeyState(VirtualKey::Shift);
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const auto altKeyState = window.GetKeyState(VirtualKey::Menu);
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const auto ctrl = WI_IsFlagSet(ctrlKeyState, CoreVirtualKeyStates::Down);
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const auto shift = WI_IsFlagSet(shiftKeyState, CoreVirtualKeyStates::Down);
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const auto alt = WI_IsFlagSet(altKeyState, CoreVirtualKeyStates::Down);
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struct KeyModifier
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{
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VirtualKey vkey;
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DWORD flag;
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};
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return KeyModifiers{ (ctrl ? Settings::KeyModifiers::Ctrl : Settings::KeyModifiers::None) |
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(alt ? Settings::KeyModifiers::Alt : Settings::KeyModifiers::None) |
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(shift ? Settings::KeyModifiers::Shift : Settings::KeyModifiers::None) };
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constexpr std::array<KeyModifier, 5> modifiers{ {
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{ VirtualKey::RightMenu, RIGHT_ALT_PRESSED },
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{ VirtualKey::LeftMenu, LEFT_ALT_PRESSED },
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{ VirtualKey::RightControl, RIGHT_CTRL_PRESSED },
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{ VirtualKey::LeftControl, LEFT_CTRL_PRESSED },
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{ VirtualKey::Shift, SHIFT_PRESSED },
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} };
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DWORD flags = 0;
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for (const auto& mod : modifiers)
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{
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const auto state = window.GetKeyState(mod.vkey);
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const auto isDown = WI_IsFlagSet(state, CoreVirtualKeyStates::Down);
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flags |= isDown ? mod.flag : 0;
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}
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return flags;
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}
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// Method Description:
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@ -140,7 +140,7 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
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void _ScrollbarUpdater(Windows::UI::Xaml::Controls::Primitives::ScrollBar scrollbar, const int viewTop, const int viewHeight, const int bufferSize);
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static Windows::UI::Xaml::Thickness _ParseThicknessFromPadding(const hstring padding);
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Settings::KeyModifiers _GetPressedModifierKeys() const;
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DWORD _GetPressedModifierKeys() const;
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const COORD _GetTerminalPosition(winrt::Windows::Foundation::Point cursorPosition);
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};
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@ -9,7 +9,7 @@ namespace Microsoft::Terminal::Core
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public:
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virtual ~ITerminalInput() {}
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virtual bool SendKeyEvent(const WORD vkey, const bool ctrlPressed, const bool altPressed, const bool shiftPressed) = 0;
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virtual bool SendKeyEvent(const WORD vkey, const DWORD modifiers) = 0;
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// void SendMouseEvent(uint row, uint col, KeyModifiers modifiers);
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[[nodiscard]] virtual HRESULT UserResize(const COORD size) noexcept = 0;
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@ -195,16 +195,11 @@ void Terminal::Write(std::wstring_view stringView)
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// real character out of the event.
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// Arguments:
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// - vkey: The vkey of the key pressed.
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// - ctrlPressed: true iff either ctrl key is pressed.
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// - altPressed: true iff either alt key is pressed.
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// - shiftPressed: true iff either shift key is pressed.
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// - modifiers: The current ControlKeyState flags.
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// Return Value:
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// - true if we translated the key event, and it should not be processed any further.
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// - false if we did not translate the key, and it should be processed into a character.
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bool Terminal::SendKeyEvent(const WORD vkey,
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const bool ctrlPressed,
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const bool altPressed,
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const bool shiftPressed)
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bool Terminal::SendKeyEvent(const WORD vkey, const DWORD modifiers)
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{
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if (_snapOnInput && _scrollOffset != 0)
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{
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@ -213,10 +208,23 @@ bool Terminal::SendKeyEvent(const WORD vkey,
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_NotifyScrollEvent();
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}
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DWORD modifiers = 0 |
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(ctrlPressed ? LEFT_CTRL_PRESSED : 0) |
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(altPressed ? LEFT_ALT_PRESSED : 0) |
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(shiftPressed ? SHIFT_PRESSED : 0);
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KeyEvent keyEv{ true, 0, vkey, 0, UNICODE_NULL, modifiers };
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// AltGr key combinations don't always contain any meaningful,
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// pretranslated unicode character during WM_KEYDOWN.
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// E.g. on a German keyboard AltGr+Q should result in a "@" character,
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// but actually results in "Q" with Alt and Ctrl modifier states.
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// By returning false though, we can abort handling this WM_KEYDOWN
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// event and let the WM_CHAR handler kick in, which will be
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// provided with an appropriate unicode character.
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if (keyEv.IsAltGrPressed())
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{
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return false;
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}
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const auto ctrlPressed = keyEv.IsCtrlPressed();
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const auto altPressed = keyEv.IsAltPressed();
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const auto shiftPressed = keyEv.IsShiftPressed();
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// Alt key sequences _require_ the char to be in the keyevent. If alt is
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// pressed, manually get the character that's being typed, and put it in the
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@ -250,9 +258,9 @@ bool Terminal::SendKeyEvent(const WORD vkey,
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ch = UNICODE_SPACE;
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}
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const bool manuallyHandled = ch != UNICODE_NULL;
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keyEv.SetCharData(ch);
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KeyEvent keyEv{ true, 0, vkey, 0, ch, modifiers };
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const bool manuallyHandled = ch != UNICODE_NULL;
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const bool translated = _terminalInput->HandleKey(&keyEv);
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return translated && manuallyHandled;
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@ -76,10 +76,7 @@ public:
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#pragma region ITerminalInput
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// These methods are defined in Terminal.cpp
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bool SendKeyEvent(const WORD vkey,
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const bool ctrlPressed,
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const bool altPressed,
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const bool shiftPressed) override;
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bool SendKeyEvent(const WORD vkey, const DWORD modifiers) override;
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[[nodiscard]] HRESULT UserResize(const COORD viewportSize) noexcept override;
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void UserScrollViewport(const int viewTop) override;
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int GetScrollOffset() override;
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@ -48,12 +48,12 @@ namespace TerminalCoreUnitTests
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// Verify that Alt+a generates a lowercase a on the input
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expectedinput = L"\x1b"
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"a";
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VERIFY_IS_TRUE(term.SendKeyEvent(L'A', false, true, false));
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VERIFY_IS_TRUE(term.SendKeyEvent(L'A', LEFT_ALT_PRESSED));
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// Verify that Alt+shift+a generates a uppercase a on the input
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expectedinput = L"\x1b"
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"A";
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VERIFY_IS_TRUE(term.SendKeyEvent(L'A', false, true, true));
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VERIFY_IS_TRUE(term.SendKeyEvent(L'A', LEFT_ALT_PRESSED | SHIFT_PRESSED));
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}
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void InputTest::AltSpace()
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@ -61,6 +61,6 @@ namespace TerminalCoreUnitTests
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// Make sure we don't handle Alt+Space. The system will use this to
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// bring up the system menu for restore, min/maximimize, size, move,
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// close
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VERIFY_IS_FALSE(term.SendKeyEvent(L' ', false, true, false));
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VERIFY_IS_FALSE(term.SendKeyEvent(L' ', LEFT_ALT_PRESSED));
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}
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}
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@ -128,6 +128,7 @@
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</ClCompile>
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<Link>
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<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AppContainer>false</AppContainer>
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</Link>
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</ItemDefinitionGroup>
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@ -130,8 +130,6 @@ DxEngine::~DxEngine()
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RETURN_IF_FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&_dxgiFactory2)));
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RETURN_IF_FAILED(_dxgiFactory2->EnumAdapters1(0, &_dxgiAdapter1));
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const DWORD DeviceFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT |
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// clang-format off
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// This causes problems for folks who do not have the whole DirectX SDK installed
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@ -154,18 +152,33 @@ DxEngine::~DxEngine()
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D3D_FEATURE_LEVEL_9_1,
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};
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RETURN_IF_FAILED(D3D11CreateDevice(_dxgiAdapter1.Get(),
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D3D_DRIVER_TYPE_UNKNOWN,
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NULL,
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DeviceFlags,
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FeatureLevels,
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ARRAYSIZE(FeatureLevels),
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D3D11_SDK_VERSION,
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&_d3dDevice,
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NULL,
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&_d3dDeviceContext));
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// Trying hardware first for maximum performance, then trying WARP (software) renderer second
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// in case we're running inside a downlevel VM where hardware passthrough isn't enabled like
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// for Windows 7 in a VM.
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const auto hardwareResult = D3D11CreateDevice(NULL,
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D3D_DRIVER_TYPE_HARDWARE,
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NULL,
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DeviceFlags,
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FeatureLevels,
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ARRAYSIZE(FeatureLevels),
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D3D11_SDK_VERSION,
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&_d3dDevice,
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NULL,
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&_d3dDeviceContext);
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RETURN_IF_FAILED(_dxgiAdapter1->EnumOutputs(0, &_dxgiOutput));
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if (FAILED(hardwareResult))
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{
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RETURN_IF_FAILED(D3D11CreateDevice(NULL,
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D3D_DRIVER_TYPE_WARP,
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NULL,
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DeviceFlags,
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FeatureLevels,
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ARRAYSIZE(FeatureLevels),
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D3D11_SDK_VERSION,
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&_d3dDevice,
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NULL,
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&_d3dDeviceContext));
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}
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_displaySizePixels = _GetClientSize();
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@ -309,7 +322,6 @@ void DxEngine::_ReleaseDeviceResources() noexcept
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_dxgiSurface.Reset();
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_dxgiSwapChain.Reset();
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_dxgiOutput.Reset();
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if (nullptr != _d3dDeviceContext.Get())
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{
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@ -321,7 +333,6 @@ void DxEngine::_ReleaseDeviceResources() noexcept
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_d3dDevice.Reset();
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_dxgiAdapter1.Reset();
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_dxgiFactory2.Reset();
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}
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@ -679,10 +690,24 @@ void DxEngine::_InvalidOr(RECT rc) noexcept
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else if (_displaySizePixels.cy != clientSize.cy ||
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_displaySizePixels.cx != clientSize.cx)
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{
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// OK, we're going to play a dangerous game here for the sake of optimizing resize
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// First, set up a complete clear of all device resources if something goes terribly wrong.
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auto resetDeviceResourcesOnFailure = wil::scope_exit([&] {
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_ReleaseDeviceResources();
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});
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// Now let go of a few of the device resources that get in the way of resizing buffers in the swap chain
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_dxgiSurface.Reset();
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_d2dRenderTarget.Reset();
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_dxgiSwapChain->ResizeBuffers(2, clientSize.cx, clientSize.cy, DXGI_FORMAT_B8G8R8A8_UNORM, 0);
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// Change the buffer size and recreate the render target (and surface)
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RETURN_IF_FAILED(_dxgiSwapChain->ResizeBuffers(2, clientSize.cx, clientSize.cy, DXGI_FORMAT_B8G8R8A8_UNORM, 0));
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RETURN_IF_FAILED(_PrepareRenderTarget());
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// OK we made it past the parts that can cause errors. We can release our failure handler.
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resetDeviceResourcesOnFailure.release();
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// And persist the new size.
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_displaySizePixels = clientSize;
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}
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|
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@ -154,9 +154,7 @@ namespace Microsoft::Console::Render
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bool _haveDeviceResources;
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::Microsoft::WRL::ComPtr<ID3D11Device> _d3dDevice;
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::Microsoft::WRL::ComPtr<ID3D11DeviceContext> _d3dDeviceContext;
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::Microsoft::WRL::ComPtr<IDXGIAdapter1> _dxgiAdapter1;
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::Microsoft::WRL::ComPtr<IDXGIFactory2> _dxgiFactory2;
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::Microsoft::WRL::ComPtr<IDXGIOutput> _dxgiOutput;
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::Microsoft::WRL::ComPtr<IDXGISurface> _dxgiSurface;
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::Microsoft::WRL::ComPtr<ID2D1RenderTarget> _d2dRenderTarget;
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::Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> _d2dBrushForeground;
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|
|
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@ -339,6 +339,7 @@ void InputTest::TerminalInputModifierKeyTests()
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unsigned int uiKeystate = uiActualKeystate;
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|
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const TerminalInput* const pInput = new TerminalInput(s_TerminalInputTestCallback);
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const BYTE slashVkey = LOBYTE(VkKeyScanW(L'/'));
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Log::Comment(L"Sending every possible VKEY at the input stream for interception during key DOWN.");
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for (BYTE vkey = 0; vkey < BYTE_MAX; vkey++)
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@ -356,6 +357,12 @@ void InputTest::TerminalInputModifierKeyTests()
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irTest.Event.KeyEvent.wVirtualKeyCode = vkey;
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irTest.Event.KeyEvent.bKeyDown = TRUE;
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|
||||
// Ctrl-/ is handled in another test, because it's weird.
|
||||
if (ControlPressed(uiKeystate) && (vkey == VK_DIVIDE || vkey == slashVkey))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Set up expected result
|
||||
switch (vkey)
|
||||
{
|
||||
|
@ -373,9 +380,7 @@ void InputTest::TerminalInputModifierKeyTests()
|
|||
continue;
|
||||
case VK_BACK:
|
||||
// Backspace is kinda different from other keys - we'll handle in another test.
|
||||
case VK_DIVIDE:
|
||||
case VK_OEM_2:
|
||||
// Ctrl-/ is also handled in another test, because it's weird.
|
||||
// VK_OEM_2 is typically the '/?' key
|
||||
continue;
|
||||
// wcscpy_s(s_pwsInputBuffer, L"\x7f");
|
||||
|
|
Loading…
Reference in a new issue