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8 commits

Author SHA1 Message Date
Michael Niksa d624070755 Stop crash on window snap by preventing torn device resources state (#1768)
* Stop crash on window snap by preventing torn device resources state when quick on-the-fly resizing operations happen. #1572

(cherry picked from commit d8485079cd)
2019-07-02 14:45:03 -07:00
Antoine Cotten 0f3d25cea3 Fix inaccurate Solarized palette (#1720)
(cherry picked from commit 078e6420fe)
2019-07-02 14:45:03 -07:00
Ryan Beesley 443e06d836 Change Campbell's default foreground color (#1629)
Changed the foreground color from #F2F2F2 to #CCCCCC so that ESC[1m _actually_ brightens it.

(cherry picked from commit f63cada9ed)
2019-07-02 14:45:03 -07:00
Peter Nelson 8e05772329 Revoke old event handlers correctly on pane close (#1279)
(cherry picked from commit 14d2484acf)
2019-07-02 14:45:03 -07:00
Leonard Hecker f87454fa74 Fixed #521 - AltGr combinations not working (#1436)
This commit changes how TerminalControl/TerminalCore handle key events to give it better knowledge about modifier states at the lower levels.

(cherry picked from commit 6775325839)
2019-07-02 14:45:03 -07:00
Dustin L. Howett (MSFT) ba3247952a Disable the AppContainer bit on our C++/WinRT binaries (#1653)
Having the AppContainer bit enabled makes us fail the Windows App
Certification Kit test required to submit to the store.

(cherry picked from commit 54457e550a)
2019-07-02 14:45:03 -07:00
Daniel Griffen c636c2b121 Add a fallback to software rendering (#1263)
This commit enables a software rendering fallback for the DX renderer in the case that hardware acceleration fails. This is primarily useful for Hyper-V environments where hardware acceleration is not guaranteed to exist.

This will be useful for future work to enable the DX renderer to run on windows 7 since win7 virtual machines do not/cannot have hardware acceleration unlike windows 10 machines

This commit does two things:
- Fallback to `D3D_DRIVER_TYPE_WARP` if `D3D_DRIVER_TYPE_HARDWARE` fails.
- pass `NULL` as the adapter instead of creating the default adapter ourselves.

(cherry picked from commit b9e66fee6d)
2019-07-02 14:45:03 -07:00
Summon528 c833c93c1d Make the about dialog's contents selectable (#1452)
(cherry picked from commit 0fba910d75)
2019-07-02 14:45:03 -07:00
13 changed files with 128 additions and 71 deletions

View file

@ -262,7 +262,11 @@ namespace winrt::TerminalApp::implementation
const auto buttonText = resourceLoader.GetString(L"Ok");
_ShowDialog(winrt::box_value(title), winrt::box_value(aboutText), buttonText);
Controls::TextBlock aboutTextBlock;
aboutTextBlock.Text(aboutText);
aboutTextBlock.IsTextSelectionEnabled(true);
_ShowDialog(winrt::box_value(title), aboutTextBlock, buttonText);
}
// Method Description:

View file

@ -37,7 +37,7 @@ CascadiaSettings::~CascadiaSettings()
ColorScheme _CreateCampbellScheme()
{
ColorScheme campbellScheme{ L"Campbell",
RGB(242, 242, 242),
RGB(204, 204, 204),
RGB(12, 12, 12) };
auto& campbellTable = campbellScheme.GetTable();
auto campbellSpan = gsl::span<COLORREF>(&campbellTable[0], gsl::narrow<ptrdiff_t>(COLOR_TABLE_SIZE));
@ -113,12 +113,12 @@ ColorScheme _CreateOneHalfLightScheme()
ColorScheme _CreateSolarizedDarkScheme()
{
ColorScheme solarizedDarkScheme { L"Solarized Dark",
RGB(253, 246, 227),
RGB( 7, 54, 66) };
RGB(131, 148, 150),
RGB( 0, 43, 54) };
auto& solarizedDarkTable = solarizedDarkScheme.GetTable();
auto solarizedDarkSpan = gsl::span<COLORREF>(&solarizedDarkTable[0], gsl::narrow<ptrdiff_t>(COLOR_TABLE_SIZE));
solarizedDarkTable[0] = RGB( 7, 54, 66);
solarizedDarkTable[1] = RGB(211, 1, 2);
solarizedDarkTable[1] = RGB(220, 50, 47);
solarizedDarkTable[2] = RGB(133, 153, 0);
solarizedDarkTable[3] = RGB(181, 137, 0);
solarizedDarkTable[4] = RGB( 38, 139, 210);
@ -141,12 +141,12 @@ ColorScheme _CreateSolarizedDarkScheme()
ColorScheme _CreateSolarizedLightScheme()
{
ColorScheme solarizedLightScheme { L"Solarized Light",
RGB( 7, 54, 66),
RGB(101, 123, 131),
RGB(253, 246, 227) };
auto& solarizedLightTable = solarizedLightScheme.GetTable();
auto solarizedLightSpan = gsl::span<COLORREF>(&solarizedLightTable[0], gsl::narrow<ptrdiff_t>(COLOR_TABLE_SIZE));
solarizedLightTable[0] = RGB( 7, 54, 66);
solarizedLightTable[1] = RGB(211, 1, 2);
solarizedLightTable[1] = RGB(220, 50, 47);
solarizedLightTable[2] = RGB(133, 153, 0);
solarizedLightTable[3] = RGB(181, 137, 0);
solarizedLightTable[4] = RGB( 38, 139, 210);

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@ -331,7 +331,7 @@ void Pane::_CloseChild(const bool closeFirst)
const auto oldFirstToken = _firstClosedToken;
const auto oldSecondToken = _secondClosedToken;
const auto oldFirst = _firstChild;
const auto oldSecond = _secondClosedToken;
const auto oldSecond = _secondChild;
// Steal all the state from our child
_splitState = remainingChild->_splitState;
@ -342,9 +342,14 @@ void Pane::_CloseChild(const bool closeFirst)
// Set up new close handlers on the children
_SetupChildCloseHandlers();
// Revoke the old event handlers.
_firstChild->Closed(_firstClosedToken);
_secondChild->Closed(_secondClosedToken);
// Revoke the old event handlers on our new children
_firstChild->Closed(remainingChild->_firstClosedToken);
_secondChild->Closed(remainingChild->_secondClosedToken);
// Revoke event handlers on old panes and controls
oldFirst->Closed(oldFirstToken);
oldSecond->Closed(oldSecondToken);
closedChild->_control.ConnectionClosed(closedChild->_connectionClosedToken);
// Reset our UI:
_root.Children().Clear();

View file

@ -627,15 +627,18 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
return;
}
auto modifiers = _GetPressedModifierKeys();
const auto modifiers = _GetPressedModifierKeys();
const auto vkey = static_cast<WORD>(e.OriginalKey());
bool handled = false;
auto bindings = _settings.KeyBindings();
if (bindings)
{
KeyChord chord(modifiers, vkey);
KeyChord chord(
WI_IsAnyFlagSet(modifiers, CTRL_PRESSED),
WI_IsAnyFlagSet(modifiers, ALT_PRESSED),
WI_IsFlagSet(modifiers, SHIFT_PRESSED),
vkey);
handled = bindings.TryKeyChord(chord);
}
@ -645,10 +648,7 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
// If the terminal translated the key, mark the event as handled.
// This will prevent the system from trying to get the character out
// of it and sending us a CharacterRecieved event.
handled = _terminal->SendKeyEvent(vkey,
WI_IsFlagSet(modifiers, KeyModifiers::Ctrl),
WI_IsFlagSet(modifiers, KeyModifiers::Alt),
WI_IsFlagSet(modifiers, KeyModifiers::Shift));
handled = _terminal->SendKeyEvent(vkey, modifiers);
if (_cursorTimer.has_value())
{
@ -1417,8 +1417,8 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
// find out which modifiers (ctrl, alt, shift) are pressed in events that
// don't necessarily include that state.
// Return Value:
// - a KeyModifiers value with flags set for each key that's pressed.
Settings::KeyModifiers TermControl::_GetPressedModifierKeys() const
// - The combined ControlKeyState flags as a bitfield.
DWORD TermControl::_GetPressedModifierKeys() const
{
CoreWindow window = CoreWindow::GetForCurrentThread();
// DONT USE
@ -1428,17 +1428,31 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
// Sometimes with the key down, the state is Down | Locked.
// Sometimes with the key up, the state is Locked.
// IsFlagSet(Down) is the only correct solution.
const auto ctrlKeyState = window.GetKeyState(VirtualKey::Control);
const auto shiftKeyState = window.GetKeyState(VirtualKey::Shift);
const auto altKeyState = window.GetKeyState(VirtualKey::Menu);
const auto ctrl = WI_IsFlagSet(ctrlKeyState, CoreVirtualKeyStates::Down);
const auto shift = WI_IsFlagSet(shiftKeyState, CoreVirtualKeyStates::Down);
const auto alt = WI_IsFlagSet(altKeyState, CoreVirtualKeyStates::Down);
struct KeyModifier
{
VirtualKey vkey;
DWORD flag;
};
return KeyModifiers{ (ctrl ? Settings::KeyModifiers::Ctrl : Settings::KeyModifiers::None) |
(alt ? Settings::KeyModifiers::Alt : Settings::KeyModifiers::None) |
(shift ? Settings::KeyModifiers::Shift : Settings::KeyModifiers::None) };
constexpr std::array<KeyModifier, 5> modifiers{ {
{ VirtualKey::RightMenu, RIGHT_ALT_PRESSED },
{ VirtualKey::LeftMenu, LEFT_ALT_PRESSED },
{ VirtualKey::RightControl, RIGHT_CTRL_PRESSED },
{ VirtualKey::LeftControl, LEFT_CTRL_PRESSED },
{ VirtualKey::Shift, SHIFT_PRESSED },
} };
DWORD flags = 0;
for (const auto& mod : modifiers)
{
const auto state = window.GetKeyState(mod.vkey);
const auto isDown = WI_IsFlagSet(state, CoreVirtualKeyStates::Down);
flags |= isDown ? mod.flag : 0;
}
return flags;
}
// Method Description:

View file

@ -140,7 +140,7 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
void _ScrollbarUpdater(Windows::UI::Xaml::Controls::Primitives::ScrollBar scrollbar, const int viewTop, const int viewHeight, const int bufferSize);
static Windows::UI::Xaml::Thickness _ParseThicknessFromPadding(const hstring padding);
Settings::KeyModifiers _GetPressedModifierKeys() const;
DWORD _GetPressedModifierKeys() const;
const COORD _GetTerminalPosition(winrt::Windows::Foundation::Point cursorPosition);
};

View file

@ -9,7 +9,7 @@ namespace Microsoft::Terminal::Core
public:
virtual ~ITerminalInput() {}
virtual bool SendKeyEvent(const WORD vkey, const bool ctrlPressed, const bool altPressed, const bool shiftPressed) = 0;
virtual bool SendKeyEvent(const WORD vkey, const DWORD modifiers) = 0;
// void SendMouseEvent(uint row, uint col, KeyModifiers modifiers);
[[nodiscard]] virtual HRESULT UserResize(const COORD size) noexcept = 0;

View file

@ -195,16 +195,11 @@ void Terminal::Write(std::wstring_view stringView)
// real character out of the event.
// Arguments:
// - vkey: The vkey of the key pressed.
// - ctrlPressed: true iff either ctrl key is pressed.
// - altPressed: true iff either alt key is pressed.
// - shiftPressed: true iff either shift key is pressed.
// - modifiers: The current ControlKeyState flags.
// Return Value:
// - true if we translated the key event, and it should not be processed any further.
// - false if we did not translate the key, and it should be processed into a character.
bool Terminal::SendKeyEvent(const WORD vkey,
const bool ctrlPressed,
const bool altPressed,
const bool shiftPressed)
bool Terminal::SendKeyEvent(const WORD vkey, const DWORD modifiers)
{
if (_snapOnInput && _scrollOffset != 0)
{
@ -213,10 +208,23 @@ bool Terminal::SendKeyEvent(const WORD vkey,
_NotifyScrollEvent();
}
DWORD modifiers = 0 |
(ctrlPressed ? LEFT_CTRL_PRESSED : 0) |
(altPressed ? LEFT_ALT_PRESSED : 0) |
(shiftPressed ? SHIFT_PRESSED : 0);
KeyEvent keyEv{ true, 0, vkey, 0, UNICODE_NULL, modifiers };
// AltGr key combinations don't always contain any meaningful,
// pretranslated unicode character during WM_KEYDOWN.
// E.g. on a German keyboard AltGr+Q should result in a "@" character,
// but actually results in "Q" with Alt and Ctrl modifier states.
// By returning false though, we can abort handling this WM_KEYDOWN
// event and let the WM_CHAR handler kick in, which will be
// provided with an appropriate unicode character.
if (keyEv.IsAltGrPressed())
{
return false;
}
const auto ctrlPressed = keyEv.IsCtrlPressed();
const auto altPressed = keyEv.IsAltPressed();
const auto shiftPressed = keyEv.IsShiftPressed();
// Alt key sequences _require_ the char to be in the keyevent. If alt is
// pressed, manually get the character that's being typed, and put it in the
@ -250,9 +258,9 @@ bool Terminal::SendKeyEvent(const WORD vkey,
ch = UNICODE_SPACE;
}
const bool manuallyHandled = ch != UNICODE_NULL;
keyEv.SetCharData(ch);
KeyEvent keyEv{ true, 0, vkey, 0, ch, modifiers };
const bool manuallyHandled = ch != UNICODE_NULL;
const bool translated = _terminalInput->HandleKey(&keyEv);
return translated && manuallyHandled;

View file

@ -76,10 +76,7 @@ public:
#pragma region ITerminalInput
// These methods are defined in Terminal.cpp
bool SendKeyEvent(const WORD vkey,
const bool ctrlPressed,
const bool altPressed,
const bool shiftPressed) override;
bool SendKeyEvent(const WORD vkey, const DWORD modifiers) override;
[[nodiscard]] HRESULT UserResize(const COORD viewportSize) noexcept override;
void UserScrollViewport(const int viewTop) override;
int GetScrollOffset() override;

View file

@ -48,12 +48,12 @@ namespace TerminalCoreUnitTests
// Verify that Alt+a generates a lowercase a on the input
expectedinput = L"\x1b"
"a";
VERIFY_IS_TRUE(term.SendKeyEvent(L'A', false, true, false));
VERIFY_IS_TRUE(term.SendKeyEvent(L'A', LEFT_ALT_PRESSED));
// Verify that Alt+shift+a generates a uppercase a on the input
expectedinput = L"\x1b"
"A";
VERIFY_IS_TRUE(term.SendKeyEvent(L'A', false, true, true));
VERIFY_IS_TRUE(term.SendKeyEvent(L'A', LEFT_ALT_PRESSED | SHIFT_PRESSED));
}
void InputTest::AltSpace()
@ -61,6 +61,6 @@ namespace TerminalCoreUnitTests
// Make sure we don't handle Alt+Space. The system will use this to
// bring up the system menu for restore, min/maximimize, size, move,
// close
VERIFY_IS_FALSE(term.SendKeyEvent(L' ', false, true, false));
VERIFY_IS_FALSE(term.SendKeyEvent(L' ', LEFT_ALT_PRESSED));
}
}

View file

@ -128,6 +128,7 @@
</ClCompile>
<Link>
<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AppContainer>false</AppContainer>
</Link>
</ItemDefinitionGroup>

View file

@ -130,8 +130,6 @@ DxEngine::~DxEngine()
RETURN_IF_FAILED(CreateDXGIFactory1(IID_PPV_ARGS(&_dxgiFactory2)));
RETURN_IF_FAILED(_dxgiFactory2->EnumAdapters1(0, &_dxgiAdapter1));
const DWORD DeviceFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT |
// clang-format off
// This causes problems for folks who do not have the whole DirectX SDK installed
@ -154,18 +152,33 @@ DxEngine::~DxEngine()
D3D_FEATURE_LEVEL_9_1,
};
RETURN_IF_FAILED(D3D11CreateDevice(_dxgiAdapter1.Get(),
D3D_DRIVER_TYPE_UNKNOWN,
NULL,
DeviceFlags,
FeatureLevels,
ARRAYSIZE(FeatureLevels),
D3D11_SDK_VERSION,
&_d3dDevice,
NULL,
&_d3dDeviceContext));
// Trying hardware first for maximum performance, then trying WARP (software) renderer second
// in case we're running inside a downlevel VM where hardware passthrough isn't enabled like
// for Windows 7 in a VM.
const auto hardwareResult = D3D11CreateDevice(NULL,
D3D_DRIVER_TYPE_HARDWARE,
NULL,
DeviceFlags,
FeatureLevels,
ARRAYSIZE(FeatureLevels),
D3D11_SDK_VERSION,
&_d3dDevice,
NULL,
&_d3dDeviceContext);
RETURN_IF_FAILED(_dxgiAdapter1->EnumOutputs(0, &_dxgiOutput));
if (FAILED(hardwareResult))
{
RETURN_IF_FAILED(D3D11CreateDevice(NULL,
D3D_DRIVER_TYPE_WARP,
NULL,
DeviceFlags,
FeatureLevels,
ARRAYSIZE(FeatureLevels),
D3D11_SDK_VERSION,
&_d3dDevice,
NULL,
&_d3dDeviceContext));
}
_displaySizePixels = _GetClientSize();
@ -309,7 +322,6 @@ void DxEngine::_ReleaseDeviceResources() noexcept
_dxgiSurface.Reset();
_dxgiSwapChain.Reset();
_dxgiOutput.Reset();
if (nullptr != _d3dDeviceContext.Get())
{
@ -321,7 +333,6 @@ void DxEngine::_ReleaseDeviceResources() noexcept
_d3dDevice.Reset();
_dxgiAdapter1.Reset();
_dxgiFactory2.Reset();
}
@ -679,10 +690,24 @@ void DxEngine::_InvalidOr(RECT rc) noexcept
else if (_displaySizePixels.cy != clientSize.cy ||
_displaySizePixels.cx != clientSize.cx)
{
// OK, we're going to play a dangerous game here for the sake of optimizing resize
// First, set up a complete clear of all device resources if something goes terribly wrong.
auto resetDeviceResourcesOnFailure = wil::scope_exit([&] {
_ReleaseDeviceResources();
});
// Now let go of a few of the device resources that get in the way of resizing buffers in the swap chain
_dxgiSurface.Reset();
_d2dRenderTarget.Reset();
_dxgiSwapChain->ResizeBuffers(2, clientSize.cx, clientSize.cy, DXGI_FORMAT_B8G8R8A8_UNORM, 0);
// Change the buffer size and recreate the render target (and surface)
RETURN_IF_FAILED(_dxgiSwapChain->ResizeBuffers(2, clientSize.cx, clientSize.cy, DXGI_FORMAT_B8G8R8A8_UNORM, 0));
RETURN_IF_FAILED(_PrepareRenderTarget());
// OK we made it past the parts that can cause errors. We can release our failure handler.
resetDeviceResourcesOnFailure.release();
// And persist the new size.
_displaySizePixels = clientSize;
}

View file

@ -154,9 +154,7 @@ namespace Microsoft::Console::Render
bool _haveDeviceResources;
::Microsoft::WRL::ComPtr<ID3D11Device> _d3dDevice;
::Microsoft::WRL::ComPtr<ID3D11DeviceContext> _d3dDeviceContext;
::Microsoft::WRL::ComPtr<IDXGIAdapter1> _dxgiAdapter1;
::Microsoft::WRL::ComPtr<IDXGIFactory2> _dxgiFactory2;
::Microsoft::WRL::ComPtr<IDXGIOutput> _dxgiOutput;
::Microsoft::WRL::ComPtr<IDXGISurface> _dxgiSurface;
::Microsoft::WRL::ComPtr<ID2D1RenderTarget> _d2dRenderTarget;
::Microsoft::WRL::ComPtr<ID2D1SolidColorBrush> _d2dBrushForeground;

View file

@ -339,6 +339,7 @@ void InputTest::TerminalInputModifierKeyTests()
unsigned int uiKeystate = uiActualKeystate;
const TerminalInput* const pInput = new TerminalInput(s_TerminalInputTestCallback);
const BYTE slashVkey = LOBYTE(VkKeyScanW(L'/'));
Log::Comment(L"Sending every possible VKEY at the input stream for interception during key DOWN.");
for (BYTE vkey = 0; vkey < BYTE_MAX; vkey++)
@ -356,6 +357,12 @@ void InputTest::TerminalInputModifierKeyTests()
irTest.Event.KeyEvent.wVirtualKeyCode = vkey;
irTest.Event.KeyEvent.bKeyDown = TRUE;
// Ctrl-/ is handled in another test, because it's weird.
if (ControlPressed(uiKeystate) && (vkey == VK_DIVIDE || vkey == slashVkey))
{
continue;
}
// Set up expected result
switch (vkey)
{
@ -373,9 +380,7 @@ void InputTest::TerminalInputModifierKeyTests()
continue;
case VK_BACK:
// Backspace is kinda different from other keys - we'll handle in another test.
case VK_DIVIDE:
case VK_OEM_2:
// Ctrl-/ is also handled in another test, because it's weird.
// VK_OEM_2 is typically the '/?' key
continue;
// wcscpy_s(s_pwsInputBuffer, L"\x7f");