terminal/samples/ReadConsoleInputStream/Program.cs
2021-11-24 22:22:14 +01:00

147 lines
5.8 KiB
C#

/*
* This is a demo that shows how we can have a stream-oriented view of characters from the console
* while also listening to console events like mouse, menu, focus, buffer/viewport(1) resize events.
*
* This has always been tricky to do because ReadConsoleW/A doesn't allow retrieving events.
* Only ReadConsoleInputW/A returns events, but isn't stream-oriented. Using both doesn't work because
* ReadConsoleW/A flushes the input queue, meaning calls to ReadConsoleInputW/A will wait forever.
*
* I do this by deriving a new Stream class which wraps ReadConsoleInputW and accepts a provider/consumer
* implementation of BlockingCollection<Kernel32.INPUT_RECORD>. This allows asynchronous monitoring of
* console events while simultaneously streaming the character input. I also use Mark Gravell's great
* System.IO.Pipelines utility classes (2) and David Hall's excellent P/Invoke wrappers (3) to make this
* demo cleaner to read; both are pulled from NuGet.
*
* (1) in versions of windows 10 prior to 1809, the buffer resize event only fires for enlarging
* the viewport, as this would cause the buffer to be enlarged too. Now it fires even when
* shrinking the viewport, which won't change the buffer size.
*
* (2) https://github.com/mgravell/Pipelines.Sockets.Unofficial
* https://www.nuget.org/packages/Pipelines.Sockets.Unofficial
*
* (3) https://github.com/dahall/Vanara
* https://www.nuget.org/packages/Vanara.Pinvoke.Kernel32
*
* Oisin Grehan - 2019/4/21
*
* https://twitter.com/oising
* https://github.com/oising
*/
using System;
using System.Collections.Concurrent;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Pipelines.Sockets.Unofficial;
using Vanara.PInvoke;
namespace Samples.Terminal
{
internal class Program
{
private static async Task Main(string[] args)
{
// run for 90 seconds
var timeout = TimeSpan.FromSeconds(90);
// in reality this will likely never be reached, but it is useful to guard against
// conditions where the queue isn't drained, or not drained fast enough.
const int maxNonKeyEventRetention = 128;
var source = new CancellationTokenSource(timeout);
var token = source.Token;
var handle = Kernel32.GetStdHandle(Kernel32.StdHandleType.STD_INPUT_HANDLE);
if (!Kernel32.GetConsoleMode(handle, out Kernel32.CONSOLE_INPUT_MODE mode))
throw NativeMethods.GetExceptionForWin32Error(Marshal.GetLastWin32Error());
mode |= Kernel32.CONSOLE_INPUT_MODE.ENABLE_WINDOW_INPUT;
mode |= Kernel32.CONSOLE_INPUT_MODE.ENABLE_VIRTUAL_TERMINAL_INPUT;
mode &= ~Kernel32.CONSOLE_INPUT_MODE.ENABLE_ECHO_INPUT;
mode &= ~Kernel32.CONSOLE_INPUT_MODE.ENABLE_LINE_INPUT;
if (!Kernel32.SetConsoleMode(handle, mode))
throw NativeMethods.GetExceptionForLastWin32Error();
// base our provider/consumer on a bounded queue to keep memory usage under control
var events = new BlockingCollection<Kernel32.INPUT_RECORD>(
new ConcurrentBoundedQueue<Kernel32.INPUT_RECORD>(maxNonKeyEventRetention));
// Task that will consume non-key events asynchronously
var consumeEvents = Task.Run(() =>
{
Console.WriteLine("consumeEvents started");
try
{
while (!events.IsCompleted)
{
// blocking call
var record = events.Take(token);
Console.WriteLine("record: {0}",
Enum.GetName(typeof(Kernel32.EVENT_TYPE), record.EventType));
}
}
catch (OperationCanceledException)
{
// timeout
}
Console.WriteLine("consumeEvents ended");
}, token);
// Task that will watch for key events while feeding non-key events into our provider/consumer collection
var readInputAndProduceEvents = Task.Run(async () =>
{
//So, this is the key point - we cannot use the following or we lose all non-key events:
// Stream stdin = Console.OpenStandardInput();
// get a unicode character stream over console input
Stream stdin = new ReadConsoleInputStream(handle, events);
// wrap in a System.IO.Pipelines.PipeReader to get clean async and span/memory usage
var reader = StreamConnection.GetReader(stdin);
while (!token.IsCancellationRequested)
{
// blocking call
var result = await reader.ReadAsync(token);
if (result.IsCanceled)
break;
var sequence = result.Buffer;
var segment = sequence.Start;
while (sequence.TryGet(ref segment, out var mem))
{
// decode back from unicode
var datum = Encoding.Unicode.GetString(mem.Span);
Console.Write(datum);
}
reader.AdvanceTo(sequence.End);
}
}, token);
Console.WriteLine("Running");
try
{
await Task.WhenAll(consumeEvents, readInputAndProduceEvents);
}
catch (OperationCanceledException)
{
// timeout
}
Console.WriteLine("press any key...");
Console.ReadKey(true);
}
}
}