terminal/src/renderer/dx/DxFontRenderData.cpp
Leonard Hecker 131f5d2b32
Use nearby fonts for font fallback (#11764)
This commit is a minimal fix in order to pass the
`IDWriteFontCollection` we create out of .ttf files residing next to our
binaries to the `IDWriteFontFallback::MapCharacters` call. The
`IDWriteTextFormat` is used in order to carry the font collection over
into `CustomTextLayout`.

## Validation
* Put `JetBrainsMono-Regular.ttf` into the binary output directory
* Modify `HKCU:\Console\*\FaceName`  to `JetBrains Mono`
* Launch OpenConsole.exe
* OpenConsole uses JetBrains Mono ✔️

Closes #11032
Closes #11648
2021-11-16 23:22:02 +00:00

925 lines
45 KiB
C++

// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "DxFontRenderData.h"
#include "unicode.hpp"
#include <VersionHelpers.h>
static constexpr float POINTS_PER_INCH = 72.0f;
static constexpr std::wstring_view FALLBACK_FONT_FACES[] = { L"Consolas", L"Lucida Console", L"Courier New" };
static constexpr std::wstring_view FALLBACK_LOCALE = L"en-us";
static constexpr size_t TAG_LENGTH = 4;
using namespace Microsoft::Console::Render;
DxFontRenderData::DxFontRenderData(::Microsoft::WRL::ComPtr<IDWriteFactory1> dwriteFactory) noexcept :
_dwriteFactory(dwriteFactory),
_fontSize{},
_glyphCell{},
_lineMetrics{},
_lineSpacing{}
{
}
[[nodiscard]] Microsoft::WRL::ComPtr<IDWriteTextAnalyzer1> DxFontRenderData::Analyzer()
{
if (!_dwriteTextAnalyzer)
{
Microsoft::WRL::ComPtr<IDWriteTextAnalyzer> analyzer;
THROW_IF_FAILED(_dwriteFactory->CreateTextAnalyzer(&analyzer));
THROW_IF_FAILED(analyzer.As(&_dwriteTextAnalyzer));
}
return _dwriteTextAnalyzer;
}
[[nodiscard]] Microsoft::WRL::ComPtr<IDWriteFontFallback> DxFontRenderData::SystemFontFallback()
{
if (!_systemFontFallback)
{
::Microsoft::WRL::ComPtr<IDWriteFactory2> factory2;
THROW_IF_FAILED(_dwriteFactory.As(&factory2));
factory2->GetSystemFontFallback(&_systemFontFallback);
}
return _systemFontFallback;
}
[[nodiscard]] std::wstring DxFontRenderData::UserLocaleName()
{
if (_userLocaleName.empty())
{
std::array<wchar_t, LOCALE_NAME_MAX_LENGTH> localeName;
const auto returnCode = GetUserDefaultLocaleName(localeName.data(), gsl::narrow<int>(localeName.size()));
if (returnCode)
{
_userLocaleName = { localeName.data() };
}
else
{
_userLocaleName = { FALLBACK_LOCALE.data(), FALLBACK_LOCALE.size() };
}
}
return _userLocaleName;
}
[[nodiscard]] til::size DxFontRenderData::GlyphCell() noexcept
{
return _glyphCell;
}
[[nodiscard]] DxFontRenderData::LineMetrics DxFontRenderData::GetLineMetrics() noexcept
{
return _lineMetrics;
}
[[nodiscard]] DWRITE_FONT_WEIGHT DxFontRenderData::DefaultFontWeight() noexcept
{
return _defaultFontInfo.GetWeight();
}
[[nodiscard]] DWRITE_FONT_STYLE DxFontRenderData::DefaultFontStyle() noexcept
{
return _defaultFontInfo.GetStyle();
}
[[nodiscard]] DWRITE_FONT_STRETCH DxFontRenderData::DefaultFontStretch() noexcept
{
return _defaultFontInfo.GetStretch();
}
[[nodiscard]] const std::vector<DWRITE_FONT_FEATURE>& DxFontRenderData::DefaultFontFeatures() const noexcept
{
return _featureVector;
}
[[nodiscard]] Microsoft::WRL::ComPtr<IDWriteTextFormat> DxFontRenderData::DefaultTextFormat()
{
return TextFormatWithAttribute(_defaultFontInfo.GetWeight(), _defaultFontInfo.GetStyle(), _defaultFontInfo.GetStretch());
}
[[nodiscard]] Microsoft::WRL::ComPtr<IDWriteFontFace1> DxFontRenderData::DefaultFontFace()
{
return FontFaceWithAttribute(_defaultFontInfo.GetWeight(), _defaultFontInfo.GetStyle(), _defaultFontInfo.GetStretch());
}
[[nodiscard]] Microsoft::WRL::ComPtr<IBoxDrawingEffect> DxFontRenderData::DefaultBoxDrawingEffect()
{
if (!_boxDrawingEffect)
{
// Calculate and cache the box effect for the base font. Scale is 1.0f because the base font is exactly the scale we want already.
THROW_IF_FAILED(s_CalculateBoxEffect(DefaultTextFormat().Get(), _glyphCell.width(), DefaultFontFace().Get(), 1.0f, &_boxDrawingEffect));
}
return _boxDrawingEffect;
}
[[nodiscard]] Microsoft::WRL::ComPtr<IDWriteTextFormat> DxFontRenderData::TextFormatWithAttribute(DWRITE_FONT_WEIGHT weight,
DWRITE_FONT_STYLE style,
DWRITE_FONT_STRETCH stretch)
{
const auto textFormatIt = _textFormatMap.find(_ToMapKey(weight, style, stretch));
if (textFormatIt == _textFormatMap.end())
{
DxFontInfo fontInfo = _defaultFontInfo;
fontInfo.SetWeight(weight);
fontInfo.SetStyle(style);
fontInfo.SetStretch(stretch);
// Create the font with the fractional pixel height size.
// It should have an integer pixel width by our math.
// Then below, apply the line spacing to the format to position the floating point pixel height characters
// into a cell that has an integer pixel height leaving some padding above/below as necessary to round them out.
std::wstring localeName = UserLocaleName();
Microsoft::WRL::ComPtr<IDWriteTextFormat> textFormat;
THROW_IF_FAILED(_BuildTextFormat(fontInfo, localeName).As(&textFormat));
THROW_IF_FAILED(textFormat->SetLineSpacing(_lineSpacing.method, _lineSpacing.height, _lineSpacing.baseline));
THROW_IF_FAILED(textFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_NEAR));
THROW_IF_FAILED(textFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP));
_textFormatMap.emplace(_ToMapKey(weight, style, stretch), textFormat);
return textFormat;
}
else
{
return textFormatIt->second;
}
}
[[nodiscard]] Microsoft::WRL::ComPtr<IDWriteFontFace1> DxFontRenderData::FontFaceWithAttribute(DWRITE_FONT_WEIGHT weight,
DWRITE_FONT_STYLE style,
DWRITE_FONT_STRETCH stretch)
{
const auto fontFaceIt = _fontFaceMap.find(_ToMapKey(weight, style, stretch));
if (fontFaceIt == _fontFaceMap.end())
{
DxFontInfo fontInfo = _defaultFontInfo;
fontInfo.SetWeight(weight);
fontInfo.SetStyle(style);
fontInfo.SetStretch(stretch);
std::wstring fontLocaleName = UserLocaleName();
Microsoft::WRL::ComPtr<IDWriteFontFace1> fontFace = fontInfo.ResolveFontFaceWithFallback(_dwriteFactory.Get(), fontLocaleName);
_fontFaceMap.emplace(_ToMapKey(weight, style, stretch), fontFace);
return fontFace;
}
else
{
return fontFaceIt->second;
}
}
// Routine Description:
// - Updates the font used for drawing
// Arguments:
// - desired - Information specifying the font that is requested
// - actual - Filled with the nearest font actually chosen for drawing
// - dpi - The DPI of the screen
// Return Value:
// - S_OK or relevant DirectX error
[[nodiscard]] HRESULT DxFontRenderData::UpdateFont(const FontInfoDesired& desired, FontInfo& actual, const int dpi, const std::unordered_map<std::wstring_view, uint32_t>& features, const std::unordered_map<std::wstring_view, float>& axes) noexcept
{
try
{
_userLocaleName.clear();
_textFormatMap.clear();
_fontFaceMap.clear();
_boxDrawingEffect.Reset();
// Initialize the default font info and build everything from here.
_defaultFontInfo = DxFontInfo(desired.GetFaceName(),
desired.GetWeight(),
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL);
_SetFeatures(features);
_SetAxes(axes);
_BuildFontRenderData(desired, actual, dpi);
}
CATCH_RETURN();
return S_OK;
}
// Routine Description:
// - Calculates the box drawing scale/translate matrix values to fit a box glyph into the cell as perfectly as possible.
// Arguments:
// - format - Text format used to determine line spacing (height including ascent & descent) as calculated from the base font.
// - widthPixels - The pixel width of the available cell.
// - face - The font face that is currently being used, may differ from the base font from the layout.
// - fontScale - if the given font face is going to be scaled versus the format, we need to know so we can compensate for that. pass 1.0f for no scaling.
// - effect - Receives the effect to apply to box drawing characters. If no effect is received, special treatment isn't required.
// Return Value:
// - S_OK, GSL/WIL errors, DirectWrite errors, or math errors.
[[nodiscard]] HRESULT STDMETHODCALLTYPE DxFontRenderData::s_CalculateBoxEffect(IDWriteTextFormat* format, size_t widthPixels, IDWriteFontFace1* face, float fontScale, IBoxDrawingEffect** effect) noexcept
try
{
// Check for bad in parameters.
RETURN_HR_IF(E_INVALIDARG, !format);
RETURN_HR_IF(E_INVALIDARG, !face);
// Check the out parameter and fill it up with null.
RETURN_HR_IF(E_INVALIDARG, !effect);
*effect = nullptr;
// The format is based around the main font that was specified by the user.
// We need to know its size as well as the final spacing that was calculated around
// it when it was first selected to get an idea of how large the bounding box is.
const auto fontSize = format->GetFontSize();
DWRITE_LINE_SPACING_METHOD spacingMethod;
float lineSpacing; // total height of the cells
float baseline; // vertical position counted down from the top where the characters "sit"
RETURN_IF_FAILED(format->GetLineSpacing(&spacingMethod, &lineSpacing, &baseline));
const float ascentPixels = baseline;
const float descentPixels = lineSpacing - baseline;
// We need this for the designUnitsPerEm which will be required to move back and forth between
// Design Units and Pixels. I'll elaborate below.
DWRITE_FONT_METRICS1 fontMetrics;
face->GetMetrics(&fontMetrics);
// If we had font fallback occur, the size of the font given to us (IDWriteFontFace1) can be different
// than the font size used for the original format (IDWriteTextFormat).
const auto scaledFontSize = fontScale * fontSize;
// This is Unicode FULL BLOCK U+2588.
// We presume that FULL BLOCK should be filling its entire cell in all directions so it should provide a good basis
// in knowing exactly where to touch every single edge.
// We're also presuming that the other box/line drawing glyphs were authored in this font to perfectly inscribe
// inside of FULL BLOCK, with the same left/top/right/bottom bearings so they would look great when drawn adjacent.
const UINT32 blockCodepoint = L'\x2588';
// Get the index of the block out of the font.
UINT16 glyphIndex;
RETURN_IF_FAILED(face->GetGlyphIndicesW(&blockCodepoint, 1, &glyphIndex));
// If it was 0, it wasn't found in the font. We're going to try again with
// Unicode BOX DRAWINGS LIGHT VERTICAL AND HORIZONTAL U+253C which should be touching
// all the edges of the possible rectangle, much like a full block should.
if (glyphIndex == 0)
{
const UINT32 alternateCp = L'\x253C';
RETURN_IF_FAILED(face->GetGlyphIndicesW(&alternateCp, 1, &glyphIndex));
}
// If we still didn't find the glyph index, we haven't implemented any further logic to figure out the box dimensions.
// So we're just going to leave successfully as is and apply no scaling factor. It might look not-right, but it won't
// stop the rendering pipeline.
RETURN_HR_IF(S_FALSE, glyphIndex == 0);
// Get the metrics of the given glyph, which we're going to treat as the outline box in which all line/block drawing
// glyphs will be inscribed within, perfectly touching each edge as to align when two cells meet.
DWRITE_GLYPH_METRICS boxMetrics = { 0 };
RETURN_IF_FAILED(face->GetDesignGlyphMetrics(&glyphIndex, 1, &boxMetrics));
// NOTE: All metrics we receive from DWRITE are going to be in "design units" which are a somewhat agnostic
// way of describing proportions.
// Converting back and forth between real pixels and design units is possible using
// any font's specific fontSize and the designUnitsPerEm FONT_METRIC value.
//
// Here's what to know about the boxMetrics:
//
//
//
// topLeft --> +--------------------------------+ ---
// | ^ | |
// | | topSide | |
// | | Bearing | |
// | v | |
// | +-----------------+ | |
// | | | | |
// | | | | | a
// | | | | | d
// | | | | | v
// +<---->+ | | | a
// | | | | | n
// | left | | | | c
// | Side | | | | e
// | Bea- | | | | H
// | ring | | right | | e
// vertical | | | Side | | i
// OriginY --> x | | Bea- | | g
// | | | ring | | h
// | | | | | t
// | | +<----->+ |
// | +-----------------+ | |
// | ^ | |
// | bottomSide | | |
// | Bearing | | |
// | v | |
// +--------------------------------+ ---
//
//
// | |
// +--------------------------------+
// | advanceWidth |
//
//
// NOTE: The bearings can be negative, in which case it is specifying that the glyphs overhang the box
// as defined by the advanceHeight/width.
// See also: https://docs.microsoft.com/en-us/windows/win32/api/dwrite/ns-dwrite-dwrite_glyph_metrics
// The scale is a multiplier and the translation is addition. So *1 and +0 will mean nothing happens.
const float defaultBoxVerticalScaleFactor = 1.0f;
float boxVerticalScaleFactor = defaultBoxVerticalScaleFactor;
const float defaultBoxVerticalTranslation = 0.0f;
float boxVerticalTranslation = defaultBoxVerticalTranslation;
{
// First, find the dimensions of the glyph representing our fully filled box.
// Ascent is how far up from the baseline we'll draw.
// verticalOriginY is the measure from the topLeft corner of the bounding box down to where
// the glyph's version of the baseline is.
// topSideBearing is how much "gap space" is left between that topLeft and where the glyph
// starts drawing. Subtract the gap space to find how far is drawn upward from baseline.
const auto boxAscentDesignUnits = boxMetrics.verticalOriginY - boxMetrics.topSideBearing;
// Descent is how far down from the baseline we'll draw.
// advanceHeight is the total height of the drawn bounding box.
// verticalOriginY is how much was given to the ascent, so subtract that out.
// What remains is then the descent value. Remove the
// bottomSideBearing as the "gap space" on the bottom to find how far is drawn downward from baseline.
const auto boxDescentDesignUnits = boxMetrics.advanceHeight - boxMetrics.verticalOriginY - boxMetrics.bottomSideBearing;
// The height, then, of the entire box is just the sum of the ascent above the baseline and the descent below.
const auto boxHeightDesignUnits = boxAscentDesignUnits + boxDescentDesignUnits;
// Second, find the dimensions of the cell we're going to attempt to fit within.
// We know about the exact ascent/descent units in pixels as calculated when we chose a font and
// adjusted the ascent/descent for a nice perfect baseline and integer total height.
// All we need to do is adapt it into Design Units so it meshes nicely with the Design Units above.
// Use the formula: Pixels * Design Units Per Em / Font Size = Design Units
const auto cellAscentDesignUnits = ascentPixels * fontMetrics.designUnitsPerEm / scaledFontSize;
const auto cellDescentDesignUnits = descentPixels * fontMetrics.designUnitsPerEm / scaledFontSize;
const auto cellHeightDesignUnits = cellAscentDesignUnits + cellDescentDesignUnits;
// OK, now do a few checks. If the drawn box touches the top and bottom of the cell
// and the box is overall tall enough, then we'll not bother adjusting.
// We will presume the font author has set things as they wish them to be.
const auto boxTouchesCellTop = boxAscentDesignUnits >= cellAscentDesignUnits;
const auto boxTouchesCellBottom = boxDescentDesignUnits >= cellDescentDesignUnits;
const auto boxIsTallEnoughForCell = boxHeightDesignUnits >= cellHeightDesignUnits;
// If not...
if (!(boxTouchesCellTop && boxTouchesCellBottom && boxIsTallEnoughForCell))
{
// Find a scaling factor that will make the total height drawn of this box
// perfectly fit the same number of design units as the cell.
// Since scale factor is a multiplier, it doesn't matter that this is design units.
// The fraction between the two heights in pixels should be exactly the same
// (which is what will matter when we go to actually render it... the pixels that is.)
// Don't scale below 1.0. If it'd shrink, just center it at the prescribed scale.
boxVerticalScaleFactor = std::max(cellHeightDesignUnits / boxHeightDesignUnits, 1.0f);
// The box as scaled might be hanging over the top or bottom of the cell (or both).
// We find out the amount of overhang/underhang on both the top and the bottom.
const auto extraAscent = boxAscentDesignUnits * boxVerticalScaleFactor - cellAscentDesignUnits;
const auto extraDescent = boxDescentDesignUnits * boxVerticalScaleFactor - cellDescentDesignUnits;
// This took a bit of time and effort and it's difficult to put into words, but here goes.
// We want the average of the two magnitudes to find out how much to "take" from one and "give"
// to the other such that both are equal. We presume the glyphs are designed to be drawn
// centered in their box vertically to look good.
// The ordering around subtraction is required to ensure that the direction is correct with a negative
// translation moving up (taking excess descent and adding to ascent) and positive is the opposite.
const auto boxVerticalTranslationDesignUnits = (extraAscent - extraDescent) / 2;
// The translation is just a raw movement of pixels up or down. Since we were working in Design Units,
// we need to run the opposite algorithm shown above to go from Design Units to Pixels.
boxVerticalTranslation = boxVerticalTranslationDesignUnits * scaledFontSize / fontMetrics.designUnitsPerEm;
}
}
// The horizontal adjustments follow the exact same logic as the vertical ones.
const float defaultBoxHorizontalScaleFactor = 1.0f;
float boxHorizontalScaleFactor = defaultBoxHorizontalScaleFactor;
const float defaultBoxHorizontalTranslation = 0.0f;
float boxHorizontalTranslation = defaultBoxHorizontalTranslation;
{
// This is the only difference. We don't have a horizontalOriginX from the metrics.
// However, https://docs.microsoft.com/en-us/windows/win32/api/dwrite/ns-dwrite-dwrite_glyph_metrics says
// the X coordinate is specified by half the advanceWidth to the right of the horizontalOrigin.
// So we'll use that as the "center" and apply it the role that verticalOriginY had above.
const auto boxCenterDesignUnits = boxMetrics.advanceWidth / 2;
const auto boxLeftDesignUnits = boxCenterDesignUnits - boxMetrics.leftSideBearing;
const auto boxRightDesignUnits = boxMetrics.advanceWidth - boxMetrics.rightSideBearing - boxCenterDesignUnits;
const auto boxWidthDesignUnits = boxLeftDesignUnits + boxRightDesignUnits;
const auto cellWidthDesignUnits = widthPixels * fontMetrics.designUnitsPerEm / scaledFontSize;
const auto cellLeftDesignUnits = cellWidthDesignUnits / 2;
const auto cellRightDesignUnits = cellLeftDesignUnits;
const auto boxTouchesCellLeft = boxLeftDesignUnits >= cellLeftDesignUnits;
const auto boxTouchesCellRight = boxRightDesignUnits >= cellRightDesignUnits;
const auto boxIsWideEnoughForCell = boxWidthDesignUnits >= cellWidthDesignUnits;
if (!(boxTouchesCellLeft && boxTouchesCellRight && boxIsWideEnoughForCell))
{
boxHorizontalScaleFactor = std::max(cellWidthDesignUnits / boxWidthDesignUnits, 1.0f);
const auto extraLeft = boxLeftDesignUnits * boxHorizontalScaleFactor - cellLeftDesignUnits;
const auto extraRight = boxRightDesignUnits * boxHorizontalScaleFactor - cellRightDesignUnits;
const auto boxHorizontalTranslationDesignUnits = (extraLeft - extraRight) / 2;
boxHorizontalTranslation = boxHorizontalTranslationDesignUnits * scaledFontSize / fontMetrics.designUnitsPerEm;
}
}
// If we set anything, make a drawing effect. Otherwise, there isn't one.
if (defaultBoxVerticalScaleFactor != boxVerticalScaleFactor ||
defaultBoxVerticalTranslation != boxVerticalTranslation ||
defaultBoxHorizontalScaleFactor != boxHorizontalScaleFactor ||
defaultBoxHorizontalTranslation != boxHorizontalTranslation)
{
// OK, make the object that will represent our effect, stuff the metrics into it, and return it.
RETURN_IF_FAILED(WRL::MakeAndInitialize<BoxDrawingEffect>(effect, boxVerticalScaleFactor, boxVerticalTranslation, boxHorizontalScaleFactor, boxHorizontalTranslation));
}
return S_OK;
}
CATCH_RETURN()
// Routine Description:
// - Returns whether the user set or updated any of the font features to be applied
bool DxFontRenderData::DidUserSetFeatures() const noexcept
{
return _didUserSetFeatures;
}
// Routine Description:
// - Returns whether the user set or updated any of the font axes to be applied
bool DxFontRenderData::DidUserSetAxes() const noexcept
{
return _didUserSetAxes;
}
// Routine Description:
// - Function called to inform us whether to use the user set weight
// in the font axes
// - Called by CustomTextLayout, when the text attribute is bold we should
// ignore the user set weight, otherwise setting the bold font axis
// breaks the bold font attribute
// Arguments:
// - inhibitUserWeight: boolean that tells us if we should use the user set weight
// in the font axes
void DxFontRenderData::InhibitUserWeight(bool inhibitUserWeight) noexcept
{
_inhibitUserWeight = inhibitUserWeight;
}
// Routine Description:
// - Returns whether the set italic in the font axes
// Return Value:
// - True if the user set the italic axis to 1,
// false if the italic axis is not present or the italic axis is set to 0
bool DxFontRenderData::DidUserSetItalic() const noexcept
{
return _didUserSetItalic;
}
// Routine Description:
// - Updates our internal map of font features with the given features
// - NOTE TO CALLER: Make sure to call _BuildFontRenderData after calling this for the feature changes
// to take place
// Arguments:
// - features - the features to update our map with
void DxFontRenderData::_SetFeatures(const std::unordered_map<std::wstring_view, uint32_t>& features)
{
// Populate the feature map with the standard list first
std::unordered_map<DWRITE_FONT_FEATURE_TAG, uint32_t> featureMap{
{ DWRITE_MAKE_FONT_FEATURE_TAG('c', 'a', 'l', 't'), 1 }, // Contextual Alternates
{ DWRITE_MAKE_FONT_FEATURE_TAG('l', 'i', 'g', 'a'), 1 }, // Standard Ligatures
{ DWRITE_MAKE_FONT_FEATURE_TAG('c', 'l', 'i', 'g'), 1 }, // Contextual Ligatures
{ DWRITE_MAKE_FONT_FEATURE_TAG('k', 'e', 'r', 'n'), 1 } // Kerning
};
// Update our feature map with the provided features
if (!features.empty())
{
for (const auto [tag, param] : features)
{
if (tag.length() == TAG_LENGTH)
{
featureMap.insert_or_assign(DWRITE_MAKE_FONT_FEATURE_TAG(til::at(tag, 0), til::at(tag, 1), til::at(tag, 2), til::at(tag, 3)), param);
}
}
_didUserSetFeatures = true;
}
else
{
_didUserSetFeatures = false;
}
// Convert the data to DWRITE_FONT_FEATURE and store it in a vector for CustomTextLayout
_featureVector.clear();
for (const auto [tag, param] : featureMap)
{
_featureVector.push_back(DWRITE_FONT_FEATURE{ tag, param });
}
}
// Routine Description:
// - Updates our internal map of font axes with the given axes
// - NOTE TO CALLER: Make sure to call _BuildFontRenderData after calling this for the axes changes
// to take place
// Arguments:
// - axes - the axes to update our map with
void DxFontRenderData::_SetAxes(const std::unordered_map<std::wstring_view, float>& axes)
{
// Clear out the old vector and booleans in case this is a hot reload
_axesVector = std::vector<DWRITE_FONT_AXIS_VALUE>{};
_didUserSetAxes = false;
_didUserSetItalic = false;
// Update our axis map with the provided axes
if (!axes.empty())
{
// Store the weight aside: we will be creating a span of all the axes in the vector except the weight,
// and then we will add the weight to the vector
// We are doing this so that when the text attribute is bold, we can apply all the axes except the weight
std::optional<DWRITE_FONT_AXIS_VALUE> weightAxis;
// Since we are calling an 'emplace_back' after creating the span,
// there is a chance a reallocation happens (if the vector needs to grow), which would make the span point to
// deallocated memory. To avoid this, make sure to reserve enough memory in the vector.
_axesVector.reserve(axes.size());
#pragma warning(suppress : 26445) // the analyzer doesn't like reference to string_view
for (const auto& [axis, value] : axes)
{
if (axis.length() == TAG_LENGTH)
{
const auto dwriteFontAxis = DWRITE_FONT_AXIS_VALUE{ DWRITE_MAKE_FONT_AXIS_TAG(til::at(axis, 0), til::at(axis, 1), til::at(axis, 2), til::at(axis, 3)), value };
if (dwriteFontAxis.axisTag != DWRITE_FONT_AXIS_TAG_WEIGHT)
{
_axesVector.emplace_back(dwriteFontAxis);
}
else
{
weightAxis = dwriteFontAxis;
}
_didUserSetItalic |= dwriteFontAxis.axisTag == DWRITE_FONT_AXIS_TAG_ITALIC && value == 1;
}
}
// Make the span, which has all the axes except the weight
_axesVectorWithoutWeight = gsl::make_span(_axesVector);
// Add the weight axis to the vector if needed
if (weightAxis)
{
_axesVector.emplace_back(weightAxis.value());
}
_didUserSetAxes = true;
}
}
// Method Description:
// - Converts a DWRITE_FONT_STRETCH enum into the corresponding float value to
// create a DWRITE_FONT_AXIS_VALUE with
// Arguments:
// - fontStretch: the old DWRITE_FONT_STRETCH enum to be converted into an axis value
// Return value:
// - The float value corresponding to the passed in fontStretch
float DxFontRenderData::_FontStretchToWidthAxisValue(DWRITE_FONT_STRETCH fontStretch) noexcept
{
// 10 elements from DWRITE_FONT_STRETCH_UNDEFINED (0) to DWRITE_FONT_STRETCH_ULTRA_EXPANDED (9)
static constexpr auto fontStretchEnumToVal = std::array{ 100.0f, 50.0f, 62.5f, 75.0f, 87.5f, 100.0f, 112.5f, 125.0f, 150.0f, 200.0f };
if (gsl::narrow_cast<size_t>(fontStretch) > fontStretchEnumToVal.size())
{
fontStretch = DWRITE_FONT_STRETCH_NORMAL;
}
return til::at(fontStretchEnumToVal, fontStretch);
}
// Method Description:
// - Converts a DWRITE_FONT_STYLE enum into the corresponding float value to
// create a DWRITE_FONT_AXIS_VALUE with
// Arguments:
// - fontStyle: the old DWRITE_FONT_STYLE enum to be converted into an axis value
// Return value:
// - The float value corresponding to the passed in fontStyle
float DxFontRenderData::_FontStyleToSlantFixedAxisValue(DWRITE_FONT_STYLE fontStyle) noexcept
{
// DWRITE_FONT_STYLE_NORMAL (0), DWRITE_FONT_STYLE_OBLIQUE (1), DWRITE_FONT_STYLE_ITALIC (2)
static constexpr auto fontStyleEnumToVal = std::array{ 0.0f, -20.0f, -12.0f };
// Both DWRITE_FONT_STYLE_OBLIQUE and DWRITE_FONT_STYLE_ITALIC default to having slant.
// Though an italic font technically need not have slant (there exist upright ones), the
// vast majority of italic fonts are also slanted. Ideally the slant comes from the
// 'slnt' value in the STAT or fvar table, or the post table italic angle.
if (gsl::narrow_cast<size_t>(fontStyle) > fontStyleEnumToVal.size())
{
fontStyle = DWRITE_FONT_STYLE_NORMAL;
}
return til::at(fontStyleEnumToVal, fontStyle);
}
// Method Description:
// - Fill any missing axis values that might be known but were unspecified, such as omitting
// the 'wght' axis tag but specifying the old DWRITE_FONT_WEIGHT enum
// - This function will only be called with a valid IDWriteTextFormat3
// (on platforms where IDWriteTextFormat3 is supported)
// Arguments:
// - fontWeight: the old DWRITE_FONT_WEIGHT enum to be converted into an axis value
// - fontStretch: the old DWRITE_FONT_STRETCH enum to be converted into an axis value
// - fontStyle: the old DWRITE_FONT_STYLE enum to be converted into an axis value
// - fontSize: the number to convert into an axis value
// - format: the IDWriteTextFormat3 to get the defined axes from
// Return value:
// - The fully formed axes vector
#pragma warning(suppress : 26429) // the analyzer doesn't detect that our FAIL_FAST_IF_NULL macro \
// checks format for nullness
std::vector<DWRITE_FONT_AXIS_VALUE> DxFontRenderData::GetAxisVector(const DWRITE_FONT_WEIGHT fontWeight,
const DWRITE_FONT_STRETCH fontStretch,
const DWRITE_FONT_STYLE fontStyle,
IDWriteTextFormat3* format)
{
FAIL_FAST_IF_NULL(format);
const auto axesCount = format->GetFontAxisValueCount();
std::vector<DWRITE_FONT_AXIS_VALUE> axesVector;
axesVector.resize(axesCount);
format->GetFontAxisValues(axesVector.data(), axesCount);
auto axisTagPresence = AxisTagPresence::None;
for (const auto& fontAxisValue : axesVector)
{
switch (fontAxisValue.axisTag)
{
case DWRITE_FONT_AXIS_TAG_WEIGHT:
WI_SetFlag(axisTagPresence, AxisTagPresence::Weight);
break;
case DWRITE_FONT_AXIS_TAG_WIDTH:
WI_SetFlag(axisTagPresence, AxisTagPresence::Width);
break;
case DWRITE_FONT_AXIS_TAG_ITALIC:
WI_SetFlag(axisTagPresence, AxisTagPresence::Italic);
break;
case DWRITE_FONT_AXIS_TAG_SLANT:
WI_SetFlag(axisTagPresence, AxisTagPresence::Slant);
break;
}
}
if (WI_IsFlagClear(axisTagPresence, AxisTagPresence::Weight))
{
axesVector.emplace_back(DWRITE_FONT_AXIS_VALUE{ DWRITE_FONT_AXIS_TAG_WEIGHT, gsl::narrow<float>(fontWeight) });
}
if (WI_IsFlagClear(axisTagPresence, AxisTagPresence::Width))
{
axesVector.emplace_back(DWRITE_FONT_AXIS_VALUE{ DWRITE_FONT_AXIS_TAG_WIDTH, _FontStretchToWidthAxisValue(fontStretch) });
}
if (WI_IsFlagClear(axisTagPresence, AxisTagPresence::Italic))
{
axesVector.emplace_back(DWRITE_FONT_AXIS_VALUE{ DWRITE_FONT_AXIS_TAG_ITALIC, (fontStyle == DWRITE_FONT_STYLE_ITALIC ? 1.0f : 0.0f) });
}
if (WI_IsFlagClear(axisTagPresence, AxisTagPresence::Slant))
{
axesVector.emplace_back(DWRITE_FONT_AXIS_VALUE{ DWRITE_FONT_AXIS_TAG_SLANT, _FontStyleToSlantFixedAxisValue(fontStyle) });
}
return axesVector;
}
// Routine Description:
// - Build the needed data for rendering according to the font used
// Arguments:
// - desired - Information specifying the font that is requested
// - actual - Filled with the nearest font actually chosen for drawing
// - dpi - The DPI of the screen
// Return Value:
// - None
void DxFontRenderData::_BuildFontRenderData(const FontInfoDesired& desired, FontInfo& actual, const int dpi)
{
std::wstring fontLocaleName = UserLocaleName();
// This is the first attempt to resolve font face after `UpdateFont`.
// Note that the following line may cause property changes _inside_ `_defaultFontInfo` because the desired font may not exist.
// See the implementation of `ResolveFontFaceWithFallback` for details.
const Microsoft::WRL::ComPtr<IDWriteFontFace1> face = _defaultFontInfo.ResolveFontFaceWithFallback(_dwriteFactory.Get(), fontLocaleName);
DWRITE_FONT_METRICS1 fontMetrics;
face->GetMetrics(&fontMetrics);
const UINT32 spaceCodePoint = L'M';
UINT16 spaceGlyphIndex;
THROW_IF_FAILED(face->GetGlyphIndicesW(&spaceCodePoint, 1, &spaceGlyphIndex));
INT32 advanceInDesignUnits;
THROW_IF_FAILED(face->GetDesignGlyphAdvances(1, &spaceGlyphIndex, &advanceInDesignUnits));
DWRITE_GLYPH_METRICS spaceMetrics = { 0 };
THROW_IF_FAILED(face->GetDesignGlyphMetrics(&spaceGlyphIndex, 1, &spaceMetrics));
// The math here is actually:
// Requested Size in Points * DPI scaling factor * Points to Pixels scaling factor.
// - DPI = dots per inch
// - PPI = points per inch or "points" as usually seen when choosing a font size
// - The DPI scaling factor is the current monitor DPI divided by 96, the default DPI.
// - The Points to Pixels factor is based on the typography definition of 72 points per inch.
// As such, converting requires taking the 96 pixel per inch default and dividing by the 72 points per inch
// to get a factor of 1 and 1/3.
// This turns into something like:
// - 12 ppi font * (96 dpi / 96 dpi) * (96 dpi / 72 points per inch) = 16 pixels tall font for 100% display (96 dpi is 100%)
// - 12 ppi font * (144 dpi / 96 dpi) * (96 dpi / 72 points per inch) = 24 pixels tall font for 150% display (144 dpi is 150%)
// - 12 ppi font * (192 dpi / 96 dpi) * (96 dpi / 72 points per inch) = 32 pixels tall font for 200% display (192 dpi is 200%)
float heightDesired = static_cast<float>(desired.GetEngineSize().Y) * static_cast<float>(USER_DEFAULT_SCREEN_DPI) / POINTS_PER_INCH;
// The advance is the number of pixels left-to-right (X dimension) for the given font.
// We're finding a proportional factor here with the design units in "ems", not an actual pixel measurement.
// Now we play trickery with the font size. Scale by the DPI to get the height we expect.
heightDesired *= (static_cast<float>(dpi) / static_cast<float>(USER_DEFAULT_SCREEN_DPI));
const float widthAdvance = static_cast<float>(advanceInDesignUnits) / fontMetrics.designUnitsPerEm;
// Use the real pixel height desired by the "em" factor for the width to get the number of pixels
// we will need per character in width. This will almost certainly result in fractional X-dimension pixels.
const float widthApprox = heightDesired * widthAdvance;
// Since we can't deal with columns of the presentation grid being fractional pixels in width, round to the nearest whole pixel.
const float widthExact = round(widthApprox);
// Now reverse the "em" factor from above to turn the exact pixel width into a (probably) fractional
// height in pixels of each character. It's easier for us to pad out height and align vertically
// than it is horizontally.
const auto fontSize = widthExact / widthAdvance;
_fontSize = fontSize;
// Now figure out the basic properties of the character height which include ascent and descent
// for this specific font size.
const float ascent = (fontSize * fontMetrics.ascent) / fontMetrics.designUnitsPerEm;
const float descent = (fontSize * fontMetrics.descent) / fontMetrics.designUnitsPerEm;
// Get the gap.
const float gap = (fontSize * fontMetrics.lineGap) / fontMetrics.designUnitsPerEm;
const float halfGap = gap / 2;
// We're going to build a line spacing object here to track all of this data in our format.
DWRITE_LINE_SPACING lineSpacing = {};
lineSpacing.method = DWRITE_LINE_SPACING_METHOD_UNIFORM;
// We need to make sure the baseline falls on a round pixel (not a fractional pixel).
// If the baseline is fractional, the text appears blurry, especially at small scales.
// Since we also need to make sure the bounding box as a whole is round pixels
// (because the entire console system maths in full cell units),
// we're just going to ceiling up the ascent and descent to make a full pixel amount
// and set the baseline to the full round pixel ascent value.
//
// For reference, for the letters "ag":
// ...
// gggggg bottom of previous line
//
// ----------------- <===========================================|
// | topSideBearing | 1/2 lineGap |
// aaaaaa ggggggg <-------------------------|-------------| |
// a g g | | |
// aaaaa ggggg |<-ascent | |
// a a g | | |---- lineHeight
// aaaaa a gggggg <----baseline, verticalOriginY----------|---|
// g g |<-descent | |
// gggggg <-------------------------|-------------| |
// | bottomSideBearing | 1/2 lineGap |
// ----------------- <===========================================|
//
// aaaaaa ggggggg top of next line
// ...
//
// Also note...
// We're going to add half the line gap to the ascent and half the line gap to the descent
// to ensure that the spacing is balanced vertically.
// Generally speaking, the line gap is added to the ascent by DirectWrite itself for
// horizontally drawn text which can place the baseline and glyphs "lower" in the drawing
// box than would be desired for proper alignment of things like line and box characters
// which will try to sit centered in the area and touch perfectly with their neighbors.
const auto fullPixelAscent = ceil(ascent + halfGap);
const auto fullPixelDescent = ceil(descent + halfGap);
lineSpacing.height = fullPixelAscent + fullPixelDescent;
lineSpacing.baseline = fullPixelAscent;
// According to MSDN (https://docs.microsoft.com/en-us/windows/win32/api/dwrite_3/ne-dwrite_3-dwrite_font_line_gap_usage)
// Setting "ENABLED" means we've included the line gapping in the spacing numbers given.
lineSpacing.fontLineGapUsage = DWRITE_FONT_LINE_GAP_USAGE_ENABLED;
_lineSpacing = lineSpacing;
// The scaled size needs to represent the pixel box that each character will fit within for the purposes
// of hit testing math and other such multiplication/division.
COORD coordSize = { 0 };
coordSize.X = gsl::narrow<SHORT>(widthExact);
coordSize.Y = gsl::narrow_cast<SHORT>(lineSpacing.height);
// Unscaled is for the purposes of re-communicating this font back to the renderer again later.
// As such, we need to give the same original size parameter back here without padding
// or rounding or scaling manipulation.
const COORD unscaled = desired.GetEngineSize();
const COORD scaled = coordSize;
actual.SetFromEngine(_defaultFontInfo.GetFamilyName(),
desired.GetFamily(),
DefaultTextFormat()->GetFontWeight(),
false,
scaled,
unscaled);
actual.SetFallback(_defaultFontInfo.GetFallback());
LineMetrics lineMetrics;
// There is no font metric for the grid line width, so we use a small
// multiple of the font size, which typically rounds to a pixel.
lineMetrics.gridlineWidth = std::round(fontSize * 0.025f);
// All other line metrics are in design units, so to get a pixel value,
// we scale by the font size divided by the design-units-per-em.
const auto scale = fontSize / fontMetrics.designUnitsPerEm;
lineMetrics.underlineOffset = std::round(fontMetrics.underlinePosition * scale);
lineMetrics.underlineWidth = std::round(fontMetrics.underlineThickness * scale);
lineMetrics.strikethroughOffset = std::round(fontMetrics.strikethroughPosition * scale);
lineMetrics.strikethroughWidth = std::round(fontMetrics.strikethroughThickness * scale);
// We always want the lines to be visible, so if a stroke width ends up
// at zero after rounding, we need to make it at least 1 pixel.
lineMetrics.gridlineWidth = std::max(lineMetrics.gridlineWidth, 1.0f);
lineMetrics.underlineWidth = std::max(lineMetrics.underlineWidth, 1.0f);
lineMetrics.strikethroughWidth = std::max(lineMetrics.strikethroughWidth, 1.0f);
// Offsets are relative to the base line of the font, so we subtract
// from the ascent to get an offset relative to the top of the cell.
lineMetrics.underlineOffset = fullPixelAscent - lineMetrics.underlineOffset;
lineMetrics.strikethroughOffset = fullPixelAscent - lineMetrics.strikethroughOffset;
// For double underlines we need a second offset, just below the first,
// but with a bit of a gap (about double the grid line width).
lineMetrics.underlineOffset2 = lineMetrics.underlineOffset +
lineMetrics.underlineWidth +
std::round(fontSize * 0.05f);
// However, we don't want the underline to extend past the bottom of the
// cell, so we clamp the offset to fit just inside.
const auto maxUnderlineOffset = lineSpacing.height - lineMetrics.underlineWidth;
lineMetrics.underlineOffset2 = std::min(lineMetrics.underlineOffset2, maxUnderlineOffset);
// But if the resulting gap isn't big enough even to register as a thicker
// line, it's better to place the second line slightly above the first.
if (lineMetrics.underlineOffset2 < lineMetrics.underlineOffset + lineMetrics.gridlineWidth)
{
lineMetrics.underlineOffset2 = lineMetrics.underlineOffset - lineMetrics.gridlineWidth;
}
// We also add half the stroke width to the offsets, since the line
// coordinates designate the center of the line.
lineMetrics.underlineOffset += lineMetrics.underlineWidth / 2.0f;
lineMetrics.underlineOffset2 += lineMetrics.underlineWidth / 2.0f;
lineMetrics.strikethroughOffset += lineMetrics.strikethroughWidth / 2.0f;
_lineMetrics = lineMetrics;
_glyphCell = actual.GetSize();
}
Microsoft::WRL::ComPtr<IDWriteTextFormat> DxFontRenderData::_BuildTextFormat(const DxFontInfo& fontInfo, const std::wstring_view localeName)
{
Microsoft::WRL::ComPtr<IDWriteTextFormat> format;
THROW_IF_FAILED(_dwriteFactory->CreateTextFormat(fontInfo.GetFamilyName().data(),
fontInfo.GetNearbyCollection(),
fontInfo.GetWeight(),
fontInfo.GetStyle(),
fontInfo.GetStretch(),
_fontSize,
localeName.data(),
&format));
// If the OS supports IDWriteTextFormat3, set the font axes
::Microsoft::WRL::ComPtr<IDWriteTextFormat3> format3;
if (!FAILED(format->QueryInterface(IID_PPV_ARGS(&format3))))
{
if (_inhibitUserWeight && !_axesVectorWithoutWeight.empty())
{
format3->SetFontAxisValues(_axesVectorWithoutWeight.data(), gsl::narrow<uint32_t>(_axesVectorWithoutWeight.size()));
}
else if (!_inhibitUserWeight && !_axesVector.empty())
{
format3->SetFontAxisValues(_axesVector.data(), gsl::narrow<uint32_t>(_axesVector.size()));
}
}
return format;
}