terminal/tools/TestTableWriter/README.md
Carlos Zamora 1678b58dde
Improve UIA movement testing methodology (#10886)
Introduces a new methodology to maintain tests for UI Automation. This includes...
- `UiaTests.csv`: an excel spreadsheet designed to store UIA movement tests in a compact format
- `GeneratedTests.ps1`: a PowerShell script that imports `UiaTests.csv` and outputs a C++ TEST_METHOD for `UiaTextRangeTests.

This new system can be used to easily add more UIA movement tests.

Read https://github.com/microsoft/terminal/blob/dev/cazamor/a11y-7000/testing/tools/TestTableWriter/README.md for more details.

Follow-up work items:
- #10924 **Failing Tests**: this found some failing tests. We should make them not fail.
- #10925 **Missing Tests: Word navigation**: Word navigation is missing.
- #10926 **MoveEndpoint Tests**: an additional column can be added to the CSV "EndpointTarget", which can be "start", "end", or "both". This will allow us to test `MoveEndpoint` in addition to `Move`.
2021-08-19 20:47:07 +00:00

5.1 KiB

author created on last updated
Carlos Zamora @carlos-zamora 2021-08-05 2021-08-05

Test Table Writer

The Test Table Writer was written as a method to generate UI Automation tests for OpenConsole. UI Automation has a lot of corner cases, so we developed this workflow to simplify storing and updating these test cases (particularly revolving around movement).

How to use it

  1. Update UiaTests.csv:
    • This file is used to store the tests in a compact format. The defined columns include...
      • Degenerate: is this a degenerate range?
      • Position: see the position chart below
      • TextUnit: what text unit to move by
      • MoveAmount: how many times to move
      • Start: the start endpoint of the text range. Represented by a variable name used to signify a position in the buffer. See the variable heuristics section below.
      • End: the start endpoint of the text range. Represented by a variable name used to signify a position in the buffer. See the variable heuristics section below.
      • Result_MoveAmount: the expected amount to have moved by
      • Result_Start: the expected position of the start endpoint after executing the move operation
      • Result_End: the expected position of the end endpoint after executing the move operation
      • Skip: skip the test. Can be used for failing tests.
    • Each row represents a new test in a compact format.
    • Use the position chart and the variable heuristics below to add more tests easily.
  2. Run GenerateTests.ps1
    • GenerateTests.ps1 will load UiaTests.csv and export the tests and any necessary variables to "src\interactivity\win32\ut_interactivity_win32\GeneratedUiaTextRangeMovementTests.g.cpp".
  3. Build and run the tests
    • Build UiaTextRangeTests
    • Go to bin\x64\Debug
    • Run clear; .\TE.exe /name:*UiaTextRangeTests*GeneratedMovementTests* .\Conhost.Interactivity.Win32.Unit.Tests.dll in PowerShell
  4. If the tests pass, upload any changes to UiaTests.csv and GeneratedUiaTextRangeMovementTests.g.cpp. Be sure to run the code formatter.

Helpful tips

  • How to verify a test is authored correctly
    • use MS Word to generate some text (try typing "=lorem(5,5)" then pressing enter to generate text)
    • use Accessibility Insights to run the UIA API on MS Word's ITextProvider
      • if you create a selection (or move the cursor), then tell Accessibility Insights to get the "Selection" range (or refresh it), you can easily set up a test case
  • Run the tests via Visual Studio
    • In the Solution Explorer, right-click Interactivity.Win32.Tests.Unit and select "Set as Startup Project"
    • right-click it again and select "Properties"
    • In the Debugging section, set..
      • "Command" --> $(OutDir)/TE.exe
      • "Command Arguments" --> $(TargetPath) /name:*uiatextrange*generated* /inproc

Position chart

The text buffer is assumed to be partially filled. Specifically, the top half of the text buffer contains text, and each row is filled with 9 segments of alternating text. For visualization, the ascii diagram below shows what the text buffer may look like.

+---------------------------+
|1XX   XXX   X2X   XXX   XXX|
|XXX   XXX   XXX   XXX   XXX|
|XXX   XXX   X3X   XXX   XXX|
|XXX   XXX   XXX   XXX   XXX|
|XXX   XXX   X4X   XXX   XX5|
|6                          |
|                           |
|             7             |
|                           |
|                          8|
+---------------------------+
9

The following positions are being tested:

  1. origin: buffer origin
  2. midTop: middle of the top line
  3. midHistory: middle of the history
  4. midDocEnd: middle of the last line of text
  5. lastCharPos: last character in the buffer
  6. docEnd: one past the last line of text
  7. midEmptySpace: middle of the empty space in the buffer
  8. bufferEnd: end of the buffer
  9. endExclusive: exclusive end of the buffer

This is intended to provide adequate testing coverage for GH#6986.

Variable Heuristics

Each position above already has a predefined variable name. However, a few heuristics are used to define new variables based on the standard variables above.

  • <name>Left: the left-most position on the same line as <name>
  • <name>P<number>C, <name>M<number>C:
    • <name>: start at the position of <name>
    • P (or M): move forwards (aka "plus") by a certain amount (M is used to move backwards [aka "minus"])
    • <number>: how much to move forwards by
    • C: move by character. For simplicity, assumes that each character is one-cell wide.
  • <name>P<number>L, <name>M<number>L:
    • same as above, except move by line. For simplicity, assumes that you won't hit a buffer boundary.

Helpful terms and concepts