terminal/src/cascadia/TerminalAzBridge/TerminalAzBridge.vcxproj
Mike Griese 442432ea15
Fixes the wapproj fast-up-to-date check (#11806)
I'm working on making the FastUpToDate check in Vs work for the Terminal project. This is one of a few PRs in this area.

FastUpToDate lets vs check quickly determine that it doesn't need to do anything for a given project. 

However, a few of our projects don't produce all the right artifacts, or check too many things, and this eventually causes the `wapproj` to rebuild, EVERY TIME YOU F5 in VS. 

This third PR deals with the Actual fast up to date check for the CascadiaPackage.wapproj. When #11804, #11805 and this PR are all merged, you should be able to just F5 the Terminal in VS, and then change NOTHING, and F5 it again, without doing a build at all. 




The wapproj `GetResolvedWinMD` target tries to get a winmd from every cppwinrt
executable we put in the package. But we DON'T produce a winmd. This makes the
FastUpToDate check fail every time, and leads to the whole wapproj build
running even if you're just f5'ing the package. EVEN AFTER A SUCCESSFUL BUILD.

Setting GenerateWindowsMetadata=false is enough to tell the build system that
we don't produce one, and get it off our backs.

### teams chat where we figured this out

[3:38 PM] Dustin Howett
however, that's not the only thing that "GetTargetPath" checks.

[3:38 PM] Dustin Howett
oh yeah more info: wapproj calls GetTargetPath on all projects it references

[3:38 PM] Dustin Howett
when it calls GTP on WindowsTerminal.vcxproj it is getting back a winmd (!)


[3:39 PM] Dustin Howett
here's the magic

[3:39 PM] Dustin Howett
![image](https://user-images.githubusercontent.com/18356694/142945542-74734836-20d8-4f50-bf3a-be4e1170ae13.png)


[3:39 PM] Dustin Howett
it checks if any Link items specify GenerateWindowsMetadata

![image](https://user-images.githubusercontent.com/18356694/142945593-fd232243-0175-4653-8c34-cdc364a16031.png)
2021-11-23 11:22:56 +00:00

90 lines
3.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>{067F0A06-FCB7-472C-96E9-B03B54E8E18D}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>TerminalAzBridge</RootNamespace>
<ProjectName>TerminalAzBridge</ProjectName>
<TargetName>TerminalAzBridge</TargetName>
<ConfigurationType>Application</ConfigurationType>
<OpenConsoleUniversalApp>false</OpenConsoleUniversalApp>
<ApplicationType>Windows Store</ApplicationType>
<TargetPlatformIdentifier>Windows</TargetPlatformIdentifier>
</PropertyGroup>
<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
<PropertyGroup>
<GenerateManifest>true</GenerateManifest>
<EmbedManifest>true</EmbedManifest>
</PropertyGroup>
<!-- Source Files -->
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="ConsoleInputReader.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="main.cpp" />
<ClCompile Include="ConsoleInputReader.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<!-- Dependencies -->
<ItemGroup>
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj">
<Project>{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}</Project>
</ProjectReference>
<ProjectReference Include="$(OpenConsoleDir)src\types\lib\types.vcxproj" />
</ItemGroup>
<!--
This ItemGroup and the Globals PropertyGroup below it are required in order
to enable F5 debugging for the unpackaged application
-->
<ItemGroup>
<PropertyPageSchema Include="$(VCTargetsPath)$(LangID)\debugger_general.xml" />
<PropertyPageSchema Include="$(VCTargetsPath)$(LangID)\debugger_local_windows.xml" />
</ItemGroup>
<PropertyGroup Label="Globals">
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<!-- These have to come after post.props because the Cpp common targets will inexplicably overwrite them. -->
<ItemDefinitionGroup>
<ClCompile>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<!--
BODGY
The wapproj `GetResolvedWinMD` target tries to get a winmd from every cppwinrt
executable we put in the package. But we DON'T produce a winmd. This makes the
FastUpToDate check fail every time, and leads to the whole wapproj build
running even if you're just f5'ing the package. EVEN AFTER A SUCCESSFUL BUILD.
Setting GenerateWindowsMetadata=false is enough to tell the build system that
we don't produce one, and get it off our backs.
-->
<ItemDefinitionGroup>
<Link>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
</Link>
</ItemDefinitionGroup>
<Import Project="$(OpenConsoleDir)\build\rules\GenerateSxsManifestsFromWinmds.targets" />
</Project>