Applied-Energistics-2-tiler.../src/main/java/appeng/container/implementations/ContainerMEPortableCell.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.container.implementations;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
import appeng.api.implementations.guiobjects.IPortableCell;
import appeng.util.Platform;
public class ContainerMEPortableCell extends ContainerMEMonitorable
{
double powerMultiplier = 0.5;
final IPortableCell civ;
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public ContainerMEPortableCell(InventoryPlayer ip, IPortableCell monitorable) {
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super( ip, monitorable, false );
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lockPlayerInventorySlot( ip.currentItem );
civ = monitorable;
bindPlayerInventory( ip, 0, 0 );
}
int ticks = 0;
@Override
public void detectAndSendChanges()
{
ItemStack currentItem = getPlayerInv().getCurrentItem();
if ( civ != null )
{
if ( currentItem != civ.getItemStack() )
{
if ( currentItem != null )
{
if ( Platform.isSameItem( civ.getItemStack(), currentItem ) )
getPlayerInv().setInventorySlotContents( getPlayerInv().currentItem, civ.getItemStack() );
else
isContainerValid = false;
}
else
isContainerValid = false;
}
}
else
isContainerValid = false;
// drain 1 ae t
ticks++;
if ( ticks > 10 )
{
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civ.extractAEPower( powerMultiplier * ticks, Actionable.MODULATE, PowerMultiplier.CONFIG );
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ticks = 0;
}
super.detectAndSendChanges();
}
}