Applied-Energistics-2-tiler.../src/main/java/appeng/decorative/solid/BlockQuartzLamp.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.decorative.solid;
import java.util.EnumSet;
import java.util.Random;
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import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
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import appeng.client.render.effects.VibrantFX;
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import appeng.core.AEConfig;
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import appeng.core.CommonHelper;
import appeng.core.features.AEFeature;
public class BlockQuartzLamp extends BlockQuartzGlass
{
public BlockQuartzLamp()
{
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this.setLightLevel( 1.0f );
this.setFeature( EnumSet.of( AEFeature.DecorativeQuartzBlocks, AEFeature.DecorativeLights ) );
}
@Override
public void randomDisplayTick( final IBlockState state, final World w, final BlockPos pos, final Random r )
{
if( !AEConfig.instance.enableEffects )
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{
return;
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}
if( CommonHelper.proxy.shouldAddParticles( r ) )
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{
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final double d0 = ( r.nextFloat() - 0.5F ) * 0.96D;
final double d1 = ( r.nextFloat() - 0.5F ) * 0.96D;
final double d2 = ( r.nextFloat() - 0.5F ) * 0.96D;
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final VibrantFX fx = new VibrantFX( w, 0.5 + pos.getX() + d0, 0.5 + pos.getY() + d1, 0.5 + pos.getZ() + d2, 0.0D, 0.0D, 0.0D );
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Minecraft.getMinecraft().effectRenderer.addEffect( fx );
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}
}
}