Applied-Energistics-2-tiler.../container/slot/SlotCraftingTerm.java

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package appeng.container.slot;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.IRecipe;
import appeng.api.config.Actionable;
import appeng.api.networking.energy.IEnergySource;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.storage.IMEMonitor;
import appeng.api.storage.IStorageMonitorable;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.container.ContainerNull;
import appeng.helpers.InventoryAction;
import appeng.util.InventoryAdaptor;
import appeng.util.Platform;
import appeng.util.inv.AdaptorPlayerHand;
import appeng.util.item.AEItemStack;
public class SlotCraftingTerm extends AppEngCraftingSlot
{
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protected final IInventory craftInv;
protected final IInventory pattern;
private final BaseActionSource mySrc;
private final IEnergySource energySrc;
private final IStorageMonitorable storage;
public SlotCraftingTerm(EntityPlayer player, BaseActionSource mySrc, IEnergySource energySrc, IStorageMonitorable storage, IInventory cMatrix,
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IInventory secondMatrix, IInventory output, int x, int y) {
super( player, cMatrix, output, 0, x, y );
this.energySrc = energySrc;
this.storage = storage;
this.mySrc = mySrc;
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pattern = cMatrix;
craftInv = secondMatrix;
}
public IInventory getCraftingMatrix()
{
return craftInv;
}
@Override
public boolean canTakeStack(EntityPlayer par1EntityPlayer)
{
return false;
}
@Override
public void onPickupFromSlot(EntityPlayer p, ItemStack is)
{
}
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public void makeItem(EntityPlayer p, ItemStack is)
{
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super.onPickupFromSlot( p, is );
}
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public ItemStack craftItem(EntityPlayer p, ItemStack request, IMEMonitor<IAEItemStack> inv, IItemList all)
{
// update crafting matrx...
ItemStack is = getStack();
if ( is != null && Platform.isSameItem( request, is ) )
{
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ItemStack[] set = new ItemStack[pattern.getSizeInventory()];
// add one of each item to the items on the board...
if ( Platform.isServer() )
{
InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
for (int x = 0; x < 9; x++)
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ic.setInventorySlotContents( x, pattern.getStackInSlot( x ) );
IRecipe r = Platform.findMatchingRecipe( ic, p.worldObj );
if ( r == null )
return null;
is = r.getCraftingResult( ic );
if ( r != null && inv != null )
{
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for (int x = 0; x < pattern.getSizeInventory(); x++)
{
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if ( pattern.getStackInSlot( x ) != null )
{
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set[x] = Platform.extractItemsByRecipe( energySrc, mySrc, inv, p.worldObj, r, is, ic, pattern.getStackInSlot( x ), x, all );
ic.setInventorySlotContents( x, set[x] );
}
}
}
}
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if ( preCraft( p, inv, set, is ) )
{
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makeItem( p, is );
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postCraft( p, inv, set, is );
}
// shouldn't be nessiary...
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p.openContainer.onCraftMatrixChanged( getCraftingMatrix() );
return is;
}
return null;
}
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public boolean preCraft(EntityPlayer p, IMEMonitor<IAEItemStack> inv, ItemStack[] set, ItemStack result)
{
return true;
}
public void postCraft(EntityPlayer p, IMEMonitor<IAEItemStack> inv, ItemStack set[], ItemStack result)
{
List<ItemStack> drops = new ArrayList();
// add one of each item to the items on the board...
if ( Platform.isServer() )
{
// set new items onto the crafting table...
for (int x = 0; x < getCraftingMatrix().getSizeInventory(); x++)
{
if ( getCraftingMatrix().getStackInSlot( x ) == null )
getCraftingMatrix().setInventorySlotContents( x, set[x] );
else if ( set[x] != null )
{
// eek! put it back!
IAEItemStack fail = inv.injectItems( AEItemStack.create( set[x] ), Actionable.MODULATE, mySrc );
if ( fail != null )
drops.add( fail.getItemStack() );
}
}
}
if ( drops.size() > 0 )
Platform.spawnDrops( p.worldObj, (int) p.posX, (int) p.posY, (int) p.posZ, drops );
}
public void doClick(InventoryAction action, EntityPlayer who)
{
if ( getStack() == null )
return;
if ( Platform.isClient() )
return;
IMEMonitor<IAEItemStack> inv = storage.getItemInventory();
int howManyPerCraft = getStack().stackSize;
int maxTimesToCraft = 0;
InventoryAdaptor ia = null;
if ( action == InventoryAction.CRAFT_SHIFT ) // craft into player inventory...
{
ia = InventoryAdaptor.getAdaptor( who, null );
maxTimesToCraft = (int) Math.floor( (double) getStack().getMaxStackSize() / (double) howManyPerCraft );
}
else if ( action == InventoryAction.CRAFT_STACK ) // craft into hand, full stack
{
ia = new AdaptorPlayerHand( who );
maxTimesToCraft = (int) Math.floor( (double) getStack().getMaxStackSize() / (double) howManyPerCraft );
}
else
// pick up what was crafted...
{
ia = new AdaptorPlayerHand( who );
maxTimesToCraft = 1;
}
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maxTimesToCraft = CapCraftingAttempts( maxTimesToCraft );
if ( ia == null )
return;
ItemStack rs = Platform.cloneItemStack( getStack() );
if ( rs == null )
return;
for (int x = 0; x < maxTimesToCraft; x++)
{
if ( ia.simulateAdd( rs ) == null )
{
IItemList<IAEItemStack> all = inv.getStorageList();
ItemStack extra = ia.addItems( craftItem( who, rs, inv, all ) );
if ( extra != null )
{
List<ItemStack> drops = new ArrayList();
drops.add( extra );
Platform.spawnDrops( who.worldObj, (int) who.posX, (int) who.posY, (int) who.posZ, drops );
return;
}
}
}
}
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protected int CapCraftingAttempts(int maxTimesToCraft)
{
return maxTimesToCraft;
}
}