Applied-Energistics-2-tiler.../src/main/java/appeng/me/storage/VoidFluidInventory.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.me.storage;
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import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
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import appeng.api.networking.security.BaseActionSource;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.StorageChannel;
import appeng.api.storage.data.IAEFluidStack;
import appeng.api.storage.data.IItemList;
import appeng.tile.misc.TileCondenser;
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public class VoidFluidInventory implements IMEInventoryHandler<IAEFluidStack>
{
final TileCondenser target;
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public VoidFluidInventory( TileCondenser te )
{
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this.target = te;
}
@Override
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public IAEFluidStack injectItems( IAEFluidStack input, Actionable mode, BaseActionSource src )
{
if( mode == Actionable.SIMULATE )
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{
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return null;
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}
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if( input != null )
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{
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this.target.addPower( input.getStackSize() / 1000.0 );
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}
return null;
}
@Override
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public IAEFluidStack extractItems( IAEFluidStack request, Actionable mode, BaseActionSource src )
{
return null;
}
@Override
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public IItemList<IAEFluidStack> getAvailableItems( IItemList out )
{
return out;
}
@Override
public StorageChannel getChannel()
{
return StorageChannel.FLUIDS;
}
@Override
public AccessRestriction getAccess()
{
return AccessRestriction.WRITE;
}
@Override
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public boolean isPrioritized( IAEFluidStack input )
{
return false;
}
@Override
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public boolean canAccept( IAEFluidStack input )
{
return true;
}
@Override
public int getPriority()
{
return 0;
}
@Override
public int getSlot()
{
return 0;
}
@Override
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public boolean validForPass( int i )
{
return i == 2;
}
}