Applied-Energistics-2-tiler.../src/main/java/appeng/crafting/CraftingTreeProcess.java

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package appeng.crafting;
import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
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import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
import appeng.api.AEApi;
import appeng.api.config.Actionable;
import appeng.api.networking.crafting.ICraftingGrid;
import appeng.api.networking.crafting.ICraftingPatternDetails;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.container.ContainerNull;
import appeng.me.cluster.implementations.CraftingCPUCluster;
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import appeng.util.Platform;
import cpw.mods.fml.common.FMLCommonHandler;
public class CraftingTreeProcess
{
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World world;
CraftingTreeNode parent;
ICraftingPatternDetails details;
CraftingJob job;
long crafts = 0;
boolean containerItems;
boolean limitQty;
boolean fullSimulation;
private long bytes = 0;
final private int depth;
Map<CraftingTreeNode, Long> nodes = new HashMap();
public boolean possible = true;
public CraftingTreeProcess(ICraftingGrid cc, CraftingJob job, ICraftingPatternDetails details, CraftingTreeNode craftingTreeNode, int depth, World world) {
parent = craftingTreeNode;
this.details = details;
this.job = job;
this.depth = depth;
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world = job.getWorld();
if ( details.isCraftable() )
{
IAEItemStack list[] = details.getInputs();
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InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
IAEItemStack[] is = details.getInputs();
for (int x = 0; x < ic.getSizeInventory(); x++)
ic.setInventorySlotContents( x, is[x] == null ? null : is[x].getItemStack() );
FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) world ), details.getOutput( ic, world ), ic );
for (int x = 0; x < ic.getSizeInventory(); x++)
{
ItemStack g = ic.getStackInSlot( x );
if ( g != null && g.stackSize > 1 )
fullSimulation = true;
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}
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for ( IAEItemStack part : details.getCondensedInputs() )
{
ItemStack g = part.getItemStack();
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boolean isAnInput = false;
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for ( IAEItemStack a : details.getCondensedOutputs() )
{
if ( g != null && a != null && a.equals( g ) )
isAnInput = true;
}
if ( isAnInput )
limitQty = true;
if ( g.getItem().hasContainerItem( g ) )
limitQty = containerItems = true;
}
boolean complicated = false;
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if ( containerItems || complicated )
{
for (int x = 0; x < list.length; x++)
{
IAEItemStack part = list[x];
if ( part != null )
nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, x, depth + 1 ), part.getStackSize() );
}
}
else
{
// this is minorly different then below, this slot uses the pattern, but kinda fudges it.
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for (IAEItemStack part : details.getCondensedInputs())
{
for (int x = 0; x < list.length; x++)
{
IAEItemStack comparePart = list[x];
if ( part != null && part.equals( comparePart ) )
{
// use the first slot...
nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, x, depth + 1 ), part.getStackSize() );
break;
}
}
}
}
}
else
{
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for ( IAEItemStack part : details.getCondensedInputs() )
{
ItemStack g = part.getItemStack();
boolean isAnInput = false;
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for (IAEItemStack a : details.getCondensedOutputs())
{
if ( g != null && a != null && a.equals( g ) )
isAnInput = true;
}
if ( isAnInput )
limitQty = true;
}
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for (IAEItemStack part : details.getCondensedInputs())
{
nodes.put( new CraftingTreeNode( cc, job, part.copy(), this, -1, depth + 1 ), part.getStackSize() );
}
}
}
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public boolean notRecursive(ICraftingPatternDetails details)
{
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return parent == null || parent.notRecursive( details );
}
long getTimes(long remaining, long stackSize)
{
if ( limitQty || fullSimulation )
return 1;
return (remaining / stackSize) + (remaining % stackSize != 0 ? 1 : 0);
}
IAEItemStack getAmountCrafted(IAEItemStack what2)
{
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for (IAEItemStack is : details.getCondensedOutputs())
{
if ( is.equals( what2 ) )
{
what2 = what2.copy();
what2.setStackSize( is.getStackSize() );
return what2;
}
}
// more fuzzy!
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for (IAEItemStack is : details.getCondensedOutputs())
{
if ( is.getItem() == what2.getItem() && (is.getItem().isDamageable() || is.getItemDamage() == what2.getItemDamage()) )
{
what2 = is.copy();
what2.setStackSize( is.getStackSize() );
return what2;
}
}
throw new RuntimeException( "Crafting Tree construction failed." );
}
public void request(MECraftingInventory inv, long i, BaseActionSource src) throws CraftBranchFailure, InterruptedException
{
job.handlePausing();
if ( fullSimulation )
{
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InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
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for (Entry<CraftingTreeNode, Long> entry : nodes.entrySet())
{
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IAEItemStack item = entry.getKey().getStack( entry.getValue() );
IAEItemStack stack = entry.getKey().request( inv, item.getStackSize(), src );
ic.setInventorySlotContents( entry.getKey().slot, stack.getItemStack() );
}
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FMLCommonHandler.instance().firePlayerCraftingEvent( Platform.getPlayer( (WorldServer) world ), details.getOutput( ic, world ), ic );
for (int x = 0; x < ic.getSizeInventory(); x++)
{
ItemStack is = ic.getStackInSlot( x );
is = Platform.getContainerItem( is );
IAEItemStack o = AEApi.instance().storage().createItemStack( is );
if ( o != null )
{
bytes++;
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inv.injectItems( o, Actionable.MODULATE, src );
}
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}
}
else
{
// request and remove inputs...
for (Entry<CraftingTreeNode, Long> entry : nodes.entrySet())
{
IAEItemStack item = entry.getKey().getStack( entry.getValue() );
IAEItemStack stack = entry.getKey().request( inv, item.getStackSize() * i, src );
if ( containerItems )
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{
ItemStack is = Platform.getContainerItem( stack.getItemStack() );
IAEItemStack o = AEApi.instance().storage().createItemStack( is );
if ( o != null )
{
bytes++;
inv.injectItems( o, Actionable.MODULATE, src );
}
}
}
}
// assume its possible.
// add crafting results..
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for (IAEItemStack out : details.getCondensedOutputs())
{
IAEItemStack o = out.copy();
o.setStackSize( o.getStackSize() * i );
inv.injectItems( o, Actionable.MODULATE, src );
}
crafts += i;
}
public void dive(CraftingJob job)
{
job.addTask( getAmountCrafted( parent.getStack( 1 ) ), crafts, details, depth );
for (CraftingTreeNode pro : nodes.keySet())
pro.dive( job );
job.addBytes( 8 + crafts + bytes );
}
public void setSimulate()
{
crafts = 0;
bytes = 0;
for (CraftingTreeNode pro : nodes.keySet())
pro.setSimulate();
}
public void setJob(MECraftingInventory storage, CraftingCPUCluster craftingCPUCluster, BaseActionSource src) throws CraftBranchFailure
{
craftingCPUCluster.addCrafting( details, crafts );
for (CraftingTreeNode pro : nodes.keySet())
pro.setJob( storage, craftingCPUCluster, src );
}
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public void getPlan(IItemList<IAEItemStack> plan)
{
for (IAEItemStack i : details.getOutputs())
{
i = i.copy();
i.setCountRequestable( i.getStackSize() * crafts );
plan.addRequestable( i );
}
for (CraftingTreeNode pro : nodes.keySet())
pro.getPlan( plan );
}
}