Applied-Energistics-2-tiler.../me/storage/CellInventoryHandler.java

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package appeng.me.storage;
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import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
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import appeng.api.config.FuzzyMode;
import appeng.api.config.IncludeExclude;
import appeng.api.config.Upgrades;
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import appeng.api.implementations.items.IUpgradeModule;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
import appeng.util.Platform;
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import appeng.util.item.AEItemStack;
import appeng.util.item.ItemList;
import appeng.util.prioitylist.FuzzyPriorityList;
import appeng.util.prioitylist.PrecisePriorityList;
public class CellInventoryHandler extends MEInventoryHandler<IAEItemStack>
{
NBTTagCompound openNbtData()
{
return Platform.openNbtData( getCellInv().i );
}
public CellInventory getCellInv()
{
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Object o = this.internal;
if ( o instanceof MEPassthru )
o = ((MEPassthru) o).getInternal();
return (CellInventory) (o instanceof CellInventory ? o : null);
}
CellInventoryHandler(IMEInventory c) {
super( c );
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CellInventory ci = getCellInv();
if ( ci != null )
{
IItemList priorityList = new ItemList();
IInventory upgrades = ci.getUpgradesInventory();
IInventory config = ci.getConfigInventory();
FuzzyMode fzMode = ci.getFuzzyMode();
boolean hasInverter = false;
boolean hasFuzzy = false;
for (int x = 0; x < upgrades.getSizeInventory(); x++)
{
ItemStack is = upgrades.getStackInSlot( x );
if ( is != null && is.getItem() instanceof IUpgradeModule )
{
Upgrades u = ((IUpgradeModule) is.getItem()).getType( is );
if ( u != null )
{
switch (u)
{
case FUZZY:
hasFuzzy = true;
break;
case INVERTER:
hasInverter = true;
break;
default:
}
}
}
}
for (int x = 0; x < config.getSizeInventory(); x++)
{
ItemStack is = config.getStackInSlot( x );
if ( is != null )
priorityList.add( AEItemStack.create( is ) );
}
myWhitelist = hasInverter ? IncludeExclude.BLACKLIST : IncludeExclude.WHITELIST;
if ( !priorityList.isEmpty() )
{
if ( hasFuzzy )
myPartitionList = new FuzzyPriorityList<IAEItemStack>( priorityList, fzMode );
else
myPartitionList = new PrecisePriorityList<IAEItemStack>( priorityList );
}
}
}
}