Applied-Energistics-2-tiler.../src/main/java/appeng/client/render/blocks/RenderBlockCharger.java

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/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
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package appeng.client.render.blocks;
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import java.util.EnumSet;
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import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
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import net.minecraft.block.Block;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.ItemStack;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.IItemRenderer.ItemRenderType;
import net.minecraftforge.common.util.ForgeDirection;
import appeng.api.util.IOrientable;
import appeng.block.misc.BlockCharger;
import appeng.client.render.BaseBlockRender;
import appeng.client.texture.ExtraBlockTextures;
import appeng.core.AELog;
import appeng.tile.misc.TileCharger;
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import appeng.util.Platform;
public class RenderBlockCharger extends BaseBlockRender<BlockCharger, TileCharger>
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{
public RenderBlockCharger()
{
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super( true, 30 );
}
@Override
public void renderInventory( final BlockCharger blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
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{
final Tessellator tess = Tessellator.instance;
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renderer.renderAllFaces = true;
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this.setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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blk.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null );
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this.setInvRenderBounds( renderer, 2, 0, 2, 14, 3, 14 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 3, 3, 3, 13, 4, 13 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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blk.getRendererInstance().setTemporaryRenderIcon( null );
blk.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null );
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this.setInvRenderBounds( renderer, 2, 13, 2, 14, 16, 14 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 3, 12, 3, 13, 13, 13 );
this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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renderer.renderAllFaces = false;
blk.getRendererInstance().setTemporaryRenderIcon( null );
}
@Override
public boolean renderInWorld( final BlockCharger block, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
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{
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this.preRenderInWorld( block, world, x, y, z, renderer );
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final IOrientable te = this.getOrientable( block, world, x, y, z );
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final ForgeDirection fdy = te.getUp();
final ForgeDirection fdz = te.getForward();
final ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
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renderer.renderAllFaces = true;
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this.renderBlockBounds( renderer, 6, 1, 0, 10, 15, 2, fdx, fdy, fdz );
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boolean out = renderer.renderStandardBlock( block, x, y, z );
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block.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null );
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this.renderBlockBounds( renderer, 2, 0, 2, 14, 3, 14, fdx, fdy, fdz );
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out = renderer.renderStandardBlock( block, x, y, z );
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this.renderBlockBounds( renderer, 3, 3, 3, 13, 4, 13, fdx, fdy, fdz );
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out = renderer.renderStandardBlock( block, x, y, z );
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block.getRendererInstance().setTemporaryRenderIcon( null );
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block.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null );
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this.renderBlockBounds( renderer, 2, 13, 2, 14, 16, 14, fdx, fdy, fdz );
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out = renderer.renderStandardBlock( block, x, y, z );
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this.renderBlockBounds( renderer, 3, 12, 3, 13, 13, 13, fdx, fdy, fdz );
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out = renderer.renderStandardBlock( block, x, y, z );
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renderer.renderAllFaces = false;
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block.getRendererInstance().setTemporaryRenderIcon( null );
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this.postRenderInWorld( renderer );
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return out;
}
@Override
public void renderTile( final BlockCharger block, final TileCharger tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderer )
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{
if( tile == null )
{
return;
}
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final ItemStack sis = tile.getStackInSlot( 0 );
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if( sis == null )
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{
return;
}
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GL11.glPushMatrix();
this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
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try
{
GL11.glTranslatef( 0.5f, 0.45f, 0.5f );
GL11.glScalef( 1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f );
GL11.glScalef( 1.0f, 1.0f, 1.0f );
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final Block blk = Block.getBlockFromItem( sis.getItem() );
if( sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( blk.getRenderType() ) )
{
GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f );
GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f );
GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f );
}
final int br = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );
final int var11 = br % 65536;
final int var12 = br / 65536;
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OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL12.GL_RESCALE_NORMAL );
tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
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this.doRenderItem( sis, tile );
}
catch( final Exception err )
{
AELog.error( err );
}
finally
{
GL11.glEnable( GL12.GL_RESCALE_NORMAL );
GL11.glEnable( GL11.GL_LIGHTING );
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}
GL11.glPopMatrix();
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}
}