d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
183 lines
6.3 KiB
Java
183 lines
6.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.blocks;
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import java.util.EnumSet;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL12;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.IItemRenderer.ItemRenderType;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.util.IOrientable;
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import appeng.block.misc.BlockCharger;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.texture.ExtraBlockTextures;
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import appeng.core.AELog;
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import appeng.tile.misc.TileCharger;
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import appeng.util.Platform;
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public class RenderBlockCharger extends BaseBlockRender<BlockCharger, TileCharger>
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{
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public RenderBlockCharger()
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{
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super( true, 30 );
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}
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@Override
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public void renderInventory( final BlockCharger blk, final ItemStack is, final RenderBlocks renderer, final ItemRenderType type, final Object[] obj )
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{
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final Tessellator tess = Tessellator.instance;
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renderer.renderAllFaces = true;
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this.setInvRenderBounds( renderer, 6, 1, 0, 10, 15, 2 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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blk.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null );
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this.setInvRenderBounds( renderer, 2, 0, 2, 14, 3, 14 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 3, 3, 3, 13, 4, 13 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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blk.getRendererInstance().setTemporaryRenderIcon( null );
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blk.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null );
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this.setInvRenderBounds( renderer, 2, 13, 2, 14, 16, 14 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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this.setInvRenderBounds( renderer, 3, 12, 3, 13, 13, 13 );
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this.renderInvBlock( EnumSet.allOf( ForgeDirection.class ), blk, is, tess, 0xffffff, renderer );
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renderer.renderAllFaces = false;
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blk.getRendererInstance().setTemporaryRenderIcon( null );
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}
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@Override
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public boolean renderInWorld( final BlockCharger block, final IBlockAccess world, final int x, final int y, final int z, final RenderBlocks renderer )
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{
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this.preRenderInWorld( block, world, x, y, z, renderer );
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final IOrientable te = this.getOrientable( block, world, x, y, z );
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final ForgeDirection fdy = te.getUp();
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final ForgeDirection fdz = te.getForward();
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final ForgeDirection fdx = Platform.crossProduct( fdz, fdy ).getOpposite();
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renderer.renderAllFaces = true;
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this.renderBlockBounds( renderer, 6, 1, 0, 10, 15, 2, fdx, fdy, fdz );
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boolean out = renderer.renderStandardBlock( block, x, y, z );
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block.getRendererInstance().setTemporaryRenderIcons( ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null, null );
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this.renderBlockBounds( renderer, 2, 0, 2, 14, 3, 14, fdx, fdy, fdz );
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out = renderer.renderStandardBlock( block, x, y, z );
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this.renderBlockBounds( renderer, 3, 3, 3, 13, 4, 13, fdx, fdy, fdz );
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out = renderer.renderStandardBlock( block, x, y, z );
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block.getRendererInstance().setTemporaryRenderIcon( null );
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block.getRendererInstance().setTemporaryRenderIcons( null, ExtraBlockTextures.BlockChargerInside.getIcon(), null, null, null, null );
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this.renderBlockBounds( renderer, 2, 13, 2, 14, 16, 14, fdx, fdy, fdz );
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out = renderer.renderStandardBlock( block, x, y, z );
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this.renderBlockBounds( renderer, 3, 12, 3, 13, 13, 13, fdx, fdy, fdz );
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out = renderer.renderStandardBlock( block, x, y, z );
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renderer.renderAllFaces = false;
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block.getRendererInstance().setTemporaryRenderIcon( null );
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this.postRenderInWorld( renderer );
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return out;
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}
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@Override
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public void renderTile( final BlockCharger block, final TileCharger tile, final Tessellator tess, final double x, final double y, final double z, final float f, final RenderBlocks renderer )
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{
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if( tile == null )
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{
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return;
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}
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final ItemStack sis = tile.getStackInSlot( 0 );
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if( sis == null )
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{
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return;
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}
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GL11.glPushMatrix();
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this.applyTESRRotation( x, y, z, tile.getForward(), tile.getUp() );
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try
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{
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GL11.glTranslatef( 0.5f, 0.45f, 0.5f );
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GL11.glScalef( 1.0f / 1.1f, 1.0f / 1.1f, 1.0f / 1.1f );
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GL11.glScalef( 1.0f, 1.0f, 1.0f );
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final Block blk = Block.getBlockFromItem( sis.getItem() );
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if( sis.getItemSpriteNumber() == 0 && block != null && RenderBlocks.renderItemIn3d( blk.getRenderType() ) )
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{
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GL11.glRotatef( 25.0f, 1.0f, 0.0f, 0.0f );
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GL11.glRotatef( 15.0f, 0.0f, 1.0f, 0.0f );
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GL11.glRotatef( 30.0f, 0.0f, 1.0f, 0.0f );
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}
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final int br = tile.getWorldObj().getLightBrightnessForSkyBlocks( tile.xCoord, tile.yCoord, tile.zCoord, 0 );
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final int var11 = br % 65536;
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final int var12 = br / 65536;
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OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, var11, var12 );
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GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
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GL11.glDisable( GL11.GL_LIGHTING );
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GL11.glDisable( GL12.GL_RESCALE_NORMAL );
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tess.setColorOpaque_F( 1.0f, 1.0f, 1.0f );
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this.doRenderItem( sis, tile );
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}
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catch( final Exception err )
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{
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AELog.error( err );
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}
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finally
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{
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GL11.glEnable( GL12.GL_RESCALE_NORMAL );
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GL11.glEnable( GL11.GL_LIGHTING );
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}
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GL11.glPopMatrix();
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}
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}
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