Applied-Energistics-2-tiler.../client/render/RenderBlocksWorkaround.java

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package appeng.client.render;
import java.lang.reflect.Field;
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import java.util.Arrays;
import java.util.EnumSet;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.util.IIcon;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.common.util.ForgeDirection;
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import appeng.api.parts.ISimplifiedBundle;
import appeng.core.AELog;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class RenderBlocksWorkaround extends RenderBlocks
{
public boolean calculations = true;
public EnumSet<ForgeDirection> faces = EnumSet.allOf( ForgeDirection.class );
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private class LightingCache implements ISimplifiedBundle
{
public IIcon rXPos;
public IIcon rXNeg;
public IIcon rYPos;
public IIcon rYNeg;
public IIcon rZPos;
public IIcon rZNeg;
public boolean isAO;
public int bXPos;
public int bXNeg;
public int bYPos;
public int bYNeg;
public int bZPos;
public int bZNeg;
public int aoXPos[];
public int aoXNeg[];
public int aoYPos[];
public int aoYNeg[];
public int aoZPos[];
public int aoZNeg[];
public float foXPos[];
public float foXNeg[];
public float foYPos[];
public float foYNeg[];
public float foZPos[];
public float foZNeg[];
public int lightHash;
public LightingCache(LightingCache secondCSrc) {
rXPos = secondCSrc.rXPos;
rXNeg = secondCSrc.rXNeg;
rYPos = secondCSrc.rYPos;
rYNeg = secondCSrc.rYNeg;
rZPos = secondCSrc.rZPos;
rZNeg = secondCSrc.rZNeg;
isAO = secondCSrc.isAO;
bXPos = secondCSrc.bXPos;
bXNeg = secondCSrc.bXNeg;
bYPos = secondCSrc.bYPos;
bYNeg = secondCSrc.bYNeg;
bZPos = secondCSrc.bZPos;
bZNeg = secondCSrc.bZNeg;
aoXPos = secondCSrc.aoXPos.clone();
aoXNeg = secondCSrc.aoXNeg.clone();
aoYPos = secondCSrc.aoYPos.clone();
aoYNeg = secondCSrc.aoYNeg.clone();
aoZPos = secondCSrc.aoZPos.clone();
aoZNeg = secondCSrc.aoZNeg.clone();
foXPos = secondCSrc.foXPos.clone();
foXNeg = secondCSrc.foXNeg.clone();
foYPos = secondCSrc.foYPos.clone();
foYNeg = secondCSrc.foYNeg.clone();
foZPos = secondCSrc.foZPos.clone();
foZNeg = secondCSrc.foZNeg.clone();
lightHash = secondCSrc.lightHash;
}
public LightingCache() {
rXPos = null;
rXNeg = null;
rYPos = null;
rYNeg = null;
rZPos = null;
rZNeg = null;
isAO = false;
bXPos = 0;
bXNeg = 0;
bYPos = 0;
bYNeg = 0;
bZPos = 0;
bZNeg = 0;
aoXPos = new int[5];
aoXNeg = new int[5];
aoYPos = new int[5];
aoYNeg = new int[5];
aoZPos = new int[5];
aoZNeg = new int[5];
foXPos = new float[12];
foXNeg = new float[12];
foYPos = new float[12];
foYNeg = new float[12];
foZPos = new float[12];
foZNeg = new float[12];
lightHash = 0;
}
};
private LightingCache lightState = new LightingCache();
public boolean isFacade = false;
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public boolean useTextures = true;
Field fBrightness;
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Field fColor;
public int getCurrentColor()
{
try
{
if ( fColor == null )
{
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try
{
fColor = Tessellator.class.getDeclaredField( "color" );
}
catch (Throwable t)
{
fColor = Tessellator.class.getDeclaredField( "field_78402_m" );
}
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fColor.setAccessible( true );
}
return (Integer) fColor.get( Tessellator.instance );
}
catch (Throwable t)
{
return 0;
}
}
public int getCurrentBrightness()
{
try
{
if ( fBrightness == null )
{
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try
{
fBrightness = Tessellator.class.getDeclaredField( "brightness" );
}
catch (Throwable t)
{
fBrightness = Tessellator.class.getDeclaredField( "field_78401_l" );
}
fBrightness.setAccessible( true );
}
return (Integer) fBrightness.get( Tessellator.instance );
}
catch (Throwable t)
{
return 0;
}
}
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public void setTexture(IIcon ico)
{
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lightState.rXPos = lightState.rXNeg = lightState.rYPos = lightState.rYNeg = lightState.rZPos = lightState.rZNeg = ico;
}
public void setTexture(IIcon rYNeg, IIcon rYPos, IIcon rZNeg, IIcon rZPos, IIcon rXNeg, IIcon rXPos)
{
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lightState.rXPos = rXPos;
lightState.rXNeg = rXNeg;
lightState.rYPos = rYPos;
lightState.rYNeg = rYNeg;
lightState.rZPos = rZPos;
lightState.rZNeg = rZNeg;
}
public boolean renderStandardBlockNoCalculations(Block b, int x, int y, int z)
{
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Tessellator.instance.setBrightness( lightState.bXPos );
restoreAO( lightState.aoXPos, lightState.foXPos );
renderFaceXPos( b, x, y, z, useTextures ? lightState.rXPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.EAST.ordinal() ) );
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Tessellator.instance.setBrightness( lightState.bXNeg );
restoreAO( lightState.aoXNeg, lightState.foXNeg );
renderFaceXNeg( b, x, y, z, useTextures ? lightState.rXNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.WEST.ordinal() ) );
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Tessellator.instance.setBrightness( lightState.bYPos );
restoreAO( lightState.aoYPos, lightState.foYPos );
renderFaceYPos( b, x, y, z, useTextures ? lightState.rYPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.UP.ordinal() ) );
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Tessellator.instance.setBrightness( lightState.bYNeg );
restoreAO( lightState.aoYNeg, lightState.foYNeg );
renderFaceYNeg( b, x, y, z, useTextures ? lightState.rYNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.DOWN.ordinal() ) );
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Tessellator.instance.setBrightness( lightState.bZPos );
restoreAO( lightState.aoZPos, lightState.foZPos );
renderFaceZPos( b, x, y, z, useTextures ? lightState.rZPos : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.SOUTH.ordinal() ) );
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Tessellator.instance.setBrightness( lightState.bZNeg );
restoreAO( lightState.aoZNeg, lightState.foZNeg );
renderFaceZNeg( b, x, y, z, useTextures ? lightState.rZNeg : getBlockIcon( b, this.blockAccess, x, y, z, ForgeDirection.NORTH.ordinal() ) );
return true;
}
private void restoreAO(int[] z, float[] c)
{
brightnessBottomLeft = z[0];
brightnessBottomRight = z[1];
brightnessTopLeft = z[2];
brightnessTopRight = z[3];
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Tessellator.instance.setColorOpaque_I( z[4] );
colorRedTopLeft = c[0];
colorGreenTopLeft = c[1];
colorBlueTopLeft = c[2];
colorRedBottomLeft = c[3];
colorGreenBottomLeft = c[4];
colorBlueBottomLeft = c[5];
colorRedBottomRight = c[6];
colorGreenBottomRight = c[7];
colorBlueBottomRight = c[8];
colorRedTopRight = c[9];
colorGreenTopRight = c[10];
colorBlueTopRight = c[11];
}
private void saveAO(int[] z, float[] c)
{
z[0] = brightnessBottomLeft;
z[1] = brightnessBottomRight;
z[2] = brightnessTopLeft;
z[3] = brightnessTopRight;
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z[4] = getCurrentColor();
c[0] = colorRedTopLeft;
c[1] = colorGreenTopLeft;
c[2] = colorBlueTopLeft;
c[3] = colorRedBottomLeft;
c[4] = colorGreenBottomLeft;
c[5] = colorBlueBottomLeft;
c[6] = colorRedBottomRight;
c[7] = colorGreenBottomRight;
c[8] = colorBlueBottomRight;
c[9] = colorRedTopRight;
c[10] = colorGreenTopRight;
c[11] = colorBlueTopRight;
}
@Override
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public boolean renderStandardBlock(Block blk, int x, int y, int z)
{
try
{
if ( calculations )
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{
lightState.lightHash = getLightingHash( blk, this.blockAccess, x, y, z );
return super.renderStandardBlock( blk, x, y, z );
}
else
{
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enableAO = lightState.isAO;
boolean out = renderStandardBlockNoCalculations( blk, x, y, z );
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enableAO = false;
return out;
}
}
catch (Throwable t)
{
AELog.error( t );
// meh
}
return false;
}
@Override
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public void renderFaceXNeg(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
{
if ( faces.contains( ForgeDirection.WEST ) )
{
if ( isFacade )
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
double d11 = par2 + this.renderMinX;
double d12 = par4 + this.renderMinY;
double d13 = par4 + this.renderMaxY;
double d14 = par6 + this.renderMinZ;
double d15 = par6 + this.renderMaxZ;
if ( this.enableAO )
{
partialLightingColoring( renderMaxY, renderMaxZ );
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
partialLightingColoring( renderMaxY, renderMinZ );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
partialLightingColoring( renderMinY, renderMinZ );
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
partialLightingColoring( renderMinY, renderMaxZ );
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
}
else
{
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
}
}
else
super.renderFaceXNeg( par1Block, par2, par4, par6, par8Icon );
}
else
{
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lightState.isAO = enableAO;
lightState.rXNeg = par8Icon;
saveAO( lightState.aoXNeg, lightState.foXNeg );
lightState.bXNeg = getCurrentBrightness();
}
}
@Override
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public void renderFaceXPos(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
{
if ( faces.contains( ForgeDirection.EAST ) )
{
if ( isFacade )
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinZ * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxZ * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
double d11 = par2 + this.renderMaxX;
double d12 = par4 + this.renderMinY;
double d13 = par4 + this.renderMaxY;
double d14 = par6 + this.renderMinZ;
double d15 = par6 + this.renderMaxZ;
if ( this.enableAO )
{
partialLightingColoring( 1.0 - renderMinY, renderMaxZ );
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
partialLightingColoring( 1.0 - renderMinY, renderMinZ );
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
partialLightingColoring( 1.0 - renderMaxY, renderMinZ );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
partialLightingColoring( 1.0 - renderMaxY, renderMaxZ );
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
}
else
{
tessellator.addVertexWithUV( d11, d12, d15, d4, d6 );
tessellator.addVertexWithUV( d11, d12, d14, d3, d6 );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
tessellator.addVertexWithUV( d11, d13, d15, d4, d5 );
}
}
else
super.renderFaceXPos( par1Block, par2, par4, par6, par8Icon );
}
else
{
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lightState.isAO = enableAO;
lightState.rXPos = par8Icon;
saveAO( lightState.aoXPos, lightState.foXPos );
lightState.bXPos = getCurrentBrightness();
}
}
private void partialLightingColoring(double u, double v)
{
double rA = colorRedTopLeft * u + (1.0 - u) * colorRedTopRight;
double rB = colorRedBottomLeft * u + (1.0 - u) * colorRedBottomRight;
float r = (float) (rA * v + rB * (1.0 - v));
double gA = colorGreenTopLeft * u + (1.0 - u) * colorGreenTopRight;
double gB = colorGreenBottomLeft * u + (1.0 - u) * colorGreenBottomRight;
float g = (float) (gA * v + gB * (1.0 - v));
double bA = colorBlueTopLeft * u + (1.0 - u) * colorBlueTopRight;
double bB = colorBlueBottomLeft * u + (1.0 - u) * colorBlueBottomRight;
float b = (float) (bA * v + bB * (1.0 - v));
double highA = (brightnessTopLeft >> 16 & 255) * u + (1.0 - u) * (brightnessTopRight >> 16 & 255);
double highB = (brightnessBottomLeft >> 16 & 255) * u + (1.0 - u) * (brightnessBottomRight >> 16 & 255);
int high = ((int) (highA * v + highB * (1.0 - v))) & 255;
double lowA = ((brightnessTopLeft & 255)) * u + (1.0 - u) * ((brightnessTopRight & 255));
double lowB = ((brightnessBottomLeft & 255)) * u + (1.0 - u) * ((brightnessBottomRight & 255));
int low = ((int) (lowA * v + lowB * (1.0 - v))) & 255;
int out = (high << 16) | low;
Tessellator.instance.setColorOpaque_F( r, g, b );
Tessellator.instance.setBrightness( out );
}
@Override
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public void renderFaceYNeg(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
{
if ( faces.contains( ForgeDirection.DOWN ) )
{
if ( isFacade )
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( this.renderMinZ * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( this.renderMaxZ * 16.0D );
double d11 = par2 + this.renderMinX;
double d12 = par2 + this.renderMaxX;
double d13 = par4 + this.renderMinY;
double d14 = par6 + this.renderMinZ;
double d15 = par6 + this.renderMaxZ;
if ( this.enableAO )
{
partialLightingColoring( 1.0 - renderMinX, renderMaxZ );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
partialLightingColoring( 1.0 - renderMinX, renderMinZ );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
partialLightingColoring( 1.0 - renderMaxX, renderMinZ );
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
partialLightingColoring( 1.0 - renderMaxX, renderMaxZ );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
}
else
{
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
}
}
else
super.renderFaceYNeg( par1Block, par2, par4, par6, par8Icon );
}
else
{
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lightState.isAO = enableAO;
lightState.rYNeg = par8Icon;
saveAO( lightState.aoYNeg, lightState.foYNeg );
lightState.bYNeg = getCurrentBrightness();
}
}
@Override
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public void renderFaceYPos(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
{
if ( faces.contains( ForgeDirection.UP ) )
{
if ( isFacade )
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( this.renderMinZ * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( this.renderMaxZ * 16.0D );
double d11 = par2 + this.renderMinX;
double d12 = par2 + this.renderMaxX;
double d13 = par4 + this.renderMaxY;
double d14 = par6 + this.renderMinZ;
double d15 = par6 + this.renderMaxZ;
if ( this.enableAO )
{
partialLightingColoring( this.renderMaxX, renderMaxZ );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
partialLightingColoring( this.renderMaxX, renderMinZ );
tessellator.addVertexWithUV( d12, d13, d14, d4, d5 );
partialLightingColoring( this.renderMinX, renderMinZ );
tessellator.addVertexWithUV( d11, d13, d14, d3, d5 );
partialLightingColoring( this.renderMinX, renderMaxZ );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
}
else
{
tessellator.addVertexWithUV( d12, d13, d15, d3, d6 );
tessellator.addVertexWithUV( d12, d13, d14, d3, d5 );
tessellator.addVertexWithUV( d11, d13, d14, d4, d5 );
tessellator.addVertexWithUV( d11, d13, d15, d4, d6 );
}
}
else
super.renderFaceYPos( par1Block, par2, par4, par6, par8Icon );
}
else
{
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lightState.isAO = enableAO;
lightState.rYPos = par8Icon;
saveAO( lightState.aoYPos, lightState.foYPos );
lightState.bYPos = getCurrentBrightness();
}
}
@Override
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public void renderFaceZNeg(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
{
if ( faces.contains( ForgeDirection.NORTH ) )
{
if ( isFacade )
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
double d11 = par2 + this.renderMinX;
double d12 = par2 + this.renderMaxX;
double d13 = par4 + this.renderMinY;
double d14 = par4 + this.renderMaxY;
double d15 = par6 + this.renderMinZ;
if ( this.enableAO )
{
partialLightingColoring( renderMaxY, 1.0 - renderMinX );
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
partialLightingColoring( renderMaxY, 1.0 - renderMaxX );
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
partialLightingColoring( renderMinY, 1.0 - renderMaxX );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
partialLightingColoring( renderMinY, 1.0 - renderMinX );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
}
else
{
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
}
}
else
super.renderFaceZNeg( par1Block, par2, par4, par6, par8Icon );
}
else
{
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lightState.isAO = enableAO;
lightState.rZNeg = par8Icon;
saveAO( lightState.aoZNeg, lightState.foZNeg );
lightState.bZNeg = getCurrentBrightness();
}
}
@Override
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public void renderFaceZPos(Block par1Block, double par2, double par4, double par6, IIcon par8Icon)
{
if ( faces.contains( ForgeDirection.SOUTH ) )
{
if ( isFacade )
{
Tessellator tessellator = Tessellator.instance;
double d3 = (double) par8Icon.getInterpolatedU( this.renderMinX * 16.0D );
double d4 = (double) par8Icon.getInterpolatedU( this.renderMaxX * 16.0D );
double d5 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMaxY * 16.0D );
double d6 = (double) par8Icon.getInterpolatedV( 16.0D - this.renderMinY * 16.0D );
double d11 = par2 + this.renderMinX;
double d12 = par2 + this.renderMaxX;
double d13 = par4 + this.renderMinY;
double d14 = par4 + this.renderMaxY;
double d15 = par6 + this.renderMaxZ;
if ( this.enableAO )
{
partialLightingColoring( 1.0 - renderMinX, renderMaxY );
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
partialLightingColoring( 1.0 - renderMinX, renderMinY );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
partialLightingColoring( 1.0 - renderMaxX, renderMinY );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
partialLightingColoring( 1.0 - renderMaxX, renderMaxY );
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
}
else
{
tessellator.addVertexWithUV( d11, d14, d15, d3, d5 );
tessellator.addVertexWithUV( d11, d13, d15, d3, d6 );
tessellator.addVertexWithUV( d12, d13, d15, d4, d6 );
tessellator.addVertexWithUV( d12, d14, d15, d4, d5 );
}
}
else
super.renderFaceZPos( par1Block, par2, par4, par6, par8Icon );
}
else
{
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lightState.isAO = enableAO;
lightState.rZPos = par8Icon;
saveAO( lightState.aoZPos, lightState.foZPos );
lightState.bZPos = getCurrentBrightness();
}
}
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public boolean similarLighting(Block blk, IBlockAccess w, int x, int y, int z, ISimplifiedBundle sim)
{
int lh = getLightingHash( blk, w, x, y, z );
return ((LightingCache) sim).lightHash == lh;
}
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int lightHashTmp[] = new int[27];
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private int getLightingHash(Block blk, IBlockAccess w, int x, int y, int z)
{
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int o = 0;
for (int i = -1; i <= 1; i++)
for (int j = -1; j <= 1; j++)
for (int k = -1; k <= 1; k++)
lightHashTmp[o++] = blk.getMixedBrightnessForBlock( this.blockAccess, x + i, y + j, z + k );
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return Arrays.hashCode( lightHashTmp );
}
public void populate(ISimplifiedBundle sim)
{
lightState = new LightingCache( (LightingCache) sim );
}
public ISimplifiedBundle getLightingCache()
{
return new LightingCache( lightState );
}
}