Fixed Flat Lighting.
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1d523bdbcb
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@ -35,12 +35,12 @@ public class RenderBlocksWorkaround extends RenderBlocks
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private int bZPos = 0;
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private int bZNeg = 0;
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private int aoXPos[] = new int[4];
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private int aoXNeg[] = new int[4];
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private int aoYPos[] = new int[4];
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private int aoYNeg[] = new int[4];
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private int aoZPos[] = new int[4];
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private int aoZNeg[] = new int[4];
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private int aoXPos[] = new int[5];
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private int aoXNeg[] = new int[5];
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private int aoYPos[] = new int[5];
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private int aoYNeg[] = new int[5];
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private int aoZPos[] = new int[5];
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private int aoZNeg[] = new int[5];
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private float foXPos[] = new float[12];
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private float foXNeg[] = new float[12];
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@ -53,6 +53,24 @@ public class RenderBlocksWorkaround extends RenderBlocks
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public boolean useTextures = true;
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Field fBrightness;
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Field fColor;
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public int getCurrentColor()
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{
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try
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{
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if ( fColor == null )
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{
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fColor = Tessellator.class.getDeclaredField( "color" );
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fColor.setAccessible( true );
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}
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return (Integer) fColor.get( Tessellator.instance );
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}
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catch (Throwable t)
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{
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return 0;
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}
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}
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public int getCurrentBrightness()
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{
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@ -111,6 +129,7 @@ public class RenderBlocksWorkaround extends RenderBlocks
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brightnessBottomRight = z[1];
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brightnessTopLeft = z[2];
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brightnessTopRight = z[3];
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Tessellator.instance.setColorOpaque_I( z[4] );
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colorRedTopLeft = c[0];
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colorGreenTopLeft = c[1];
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@ -132,6 +151,7 @@ public class RenderBlocksWorkaround extends RenderBlocks
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z[1] = brightnessBottomRight;
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z[2] = brightnessTopLeft;
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z[3] = brightnessTopRight;
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z[4] = getCurrentColor();
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c[0] = colorRedTopLeft;
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c[1] = colorGreenTopLeft;
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