Applied-Energistics-2-tiler.../src/main/java/appeng/entity/EntityFloatingItem.java

72 lines
1.8 KiB
Java
Raw Normal View History

2014-11-14 12:02:52 +01:00
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
2014-07-07 04:04:58 +02:00
package appeng.entity;
2014-07-07 04:04:58 +02:00
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public final class EntityFloatingItem extends EntityItem
2014-07-07 04:04:58 +02:00
{
private final Entity parent;
int superDeath = 0;
2014-07-07 04:04:58 +02:00
float progress = 0;
2015-09-30 14:24:40 +02:00
public EntityFloatingItem( final Entity parent, final World world, final double x, final double y, final double z, final ItemStack stack )
{
super( world, x, y, z, stack );
2014-12-29 15:13:47 +01:00
this.motionX = this.motionY = this.motionZ = 0.0d;
2014-07-07 04:04:58 +02:00
this.hoverStart = 0.5f;
this.rotationYaw = 0;
this.parent = parent;
}
// public boolean isEntityAlive()
@Override
2014-07-07 04:04:58 +02:00
public void onUpdate()
{
if( !this.isDead && this.parent.isDead )
2015-04-29 02:30:53 +02:00
{
2014-07-07 04:04:58 +02:00
this.setDead();
2015-04-29 02:30:53 +02:00
}
2014-07-07 04:04:58 +02:00
if( this.superDeath > 100 )
2015-04-29 02:30:53 +02:00
{
2014-12-29 15:13:47 +01:00
this.setDead();
2015-04-29 02:30:53 +02:00
}
2015-03-26 11:07:26 +01:00
this.superDeath++;
2014-07-07 04:04:58 +02:00
2015-06-16 02:44:59 +02:00
this.setNoDespawn();
2014-07-07 04:04:58 +02:00
}
2015-09-30 14:24:40 +02:00
public void setProgress( final float progress )
2014-07-07 04:04:58 +02:00
{
this.progress = progress;
if( this.progress > 0.99 )
2015-04-29 02:30:53 +02:00
{
2014-07-07 04:04:58 +02:00
this.setDead();
2015-04-29 02:30:53 +02:00
}
2014-07-07 04:04:58 +02:00
}
}