2014-11-14 12:02:52 +01:00
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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2014-07-07 04:04:58 +02:00
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package appeng.entity;
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2015-04-03 08:54:31 +02:00
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2014-07-07 04:04:58 +02:00
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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2015-04-03 08:54:31 +02:00
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2015-04-06 00:35:42 +02:00
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public final class EntityFloatingItem extends EntityItem
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2014-07-07 04:04:58 +02:00
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{
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2014-09-29 09:54:34 +02:00
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private final Entity parent;
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2015-04-03 08:54:31 +02:00
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int superDeath = 0;
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2014-07-07 04:04:58 +02:00
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float progress = 0;
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2015-09-30 14:24:40 +02:00
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public EntityFloatingItem( final Entity parent, final World world, final double x, final double y, final double z, final ItemStack stack )
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2015-04-03 08:54:31 +02:00
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{
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2015-05-08 23:25:19 +02:00
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super( world, x, y, z, stack );
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2014-12-29 15:13:47 +01:00
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this.motionX = this.motionY = this.motionZ = 0.0d;
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2014-07-07 04:04:58 +02:00
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this.hoverStart = 0.5f;
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this.rotationYaw = 0;
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this.parent = parent;
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}
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// public boolean isEntityAlive()
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2014-09-28 20:34:00 +02:00
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@Override
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2014-07-07 04:04:58 +02:00
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public void onUpdate()
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{
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2015-04-03 08:54:31 +02:00
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if( !this.isDead && this.parent.isDead )
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2015-04-29 02:30:53 +02:00
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{
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2014-07-07 04:04:58 +02:00
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this.setDead();
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2015-04-29 02:30:53 +02:00
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}
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2014-07-07 04:04:58 +02:00
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2015-04-03 08:54:31 +02:00
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if( this.superDeath > 100 )
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2015-04-29 02:30:53 +02:00
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{
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2014-12-29 15:13:47 +01:00
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this.setDead();
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2015-04-29 02:30:53 +02:00
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}
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2015-03-26 11:07:26 +01:00
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this.superDeath++;
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2014-07-07 04:04:58 +02:00
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2015-06-16 02:44:59 +02:00
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this.setNoDespawn();
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2014-07-07 04:04:58 +02:00
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}
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2015-09-30 14:24:40 +02:00
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public void setProgress( final float progress )
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2014-07-07 04:04:58 +02:00
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{
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this.progress = progress;
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2015-04-03 08:54:31 +02:00
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if( this.progress > 0.99 )
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2015-04-29 02:30:53 +02:00
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{
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2014-07-07 04:04:58 +02:00
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this.setDead();
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2015-04-29 02:30:53 +02:00
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}
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2014-07-07 04:04:58 +02:00
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}
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}
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