Fixes #2547: Crystal growing and forming fluix crystals was not possible on top of an annihilation plane (or any block with a not-quite-full bounding box), because the crystals thought they were not in water. Fixed by using the center of the crystal bounding box to determine water-status, instead of the bottom center.
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@ -77,7 +77,7 @@ public final class EntityChargedQuartz extends AEBaseEntityItem
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this.delay++;
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final int j = MathHelper.floor_double( this.posX );
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final int i = MathHelper.floor_double( this.posY );
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final int i = MathHelper.floor_double( (this.getEntityBoundingBox().minY + this.getEntityBoundingBox().maxY) / 2.0D );
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final int k = MathHelper.floor_double( this.posZ );
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IBlockState state = this.worldObj.getBlockState( new BlockPos( j, i, k ) );
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@ -70,7 +70,7 @@ public final class EntityGrowingCrystal extends EntityItem
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if( gc instanceof IGrowableCrystal ) // if it changes this just stops being an issue...
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{
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final int j = MathHelper.floor_double( this.posX );
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final int i = MathHelper.floor_double( this.posY );
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final int i = MathHelper.floor_double( (this.getEntityBoundingBox().minY + this.getEntityBoundingBox().maxY) / 2.0D );
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final int k = MathHelper.floor_double( this.posZ );
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final IBlockState state = this.worldObj.getBlockState( new BlockPos( j, i, k ) );
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