Fixes #2608: Handle scrollbar on mouseclicks not during rendering.
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52f516299b
commit
6c91e852ec
1 changed files with 27 additions and 14 deletions
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@ -161,12 +161,6 @@ public abstract class AEBaseGui extends GuiContainer
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{
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super.drawScreen( mouseX, mouseY, btn );
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final boolean hasClicked = Mouse.isButtonDown( 0 );
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if( hasClicked && this.getScrollBar() != null )
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{
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this.getScrollBar().click( this, mouseX - this.guiLeft, mouseY - this.guiTop );
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}
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for( final Object c : this.buttonList )
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{
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if( c instanceof ITooltip )
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@ -258,13 +252,15 @@ public abstract class AEBaseGui extends GuiContainer
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{
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if( fs.isEnabled() )
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{
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this.drawTexturedModalRect( ox + fs.xDisplayPosition - 1, oy + fs.yDisplayPosition - 1, fs.getSourceX() - 1, fs.getSourceY() - 1, 18, 18 );
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this.drawTexturedModalRect( ox + fs.xDisplayPosition - 1, oy + fs.yDisplayPosition - 1, fs.getSourceX() - 1, fs.getSourceY() - 1, 18,
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18 );
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}
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else
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{
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GlStateManager.color( 1.0F, 1.0F, 1.0F, 0.4F );
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GlStateManager.enableBlend();
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this.drawTexturedModalRect( ox + fs.xDisplayPosition - 1, oy + fs.yDisplayPosition - 1, fs.getSourceX() - 1, fs.getSourceY() - 1, 18, 18 );
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this.drawTexturedModalRect( ox + fs.xDisplayPosition - 1, oy + fs.yDisplayPosition - 1, fs.getSourceX() - 1, fs.getSourceY() - 1, 18,
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18 );
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GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F );
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}
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}
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@ -290,6 +286,11 @@ public abstract class AEBaseGui extends GuiContainer
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}
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}
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if( this.getScrollBar() != null )
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{
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this.getScrollBar().click( this, xCoord - this.guiLeft, yCoord - this.guiTop );
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}
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super.mouseClicked( xCoord, yCoord, btn );
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}
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@ -299,6 +300,11 @@ public abstract class AEBaseGui extends GuiContainer
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final Slot slot = this.getSlot( x, y );
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final ItemStack itemstack = this.mc.thePlayer.inventory.getItemStack();
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if( this.getScrollBar() != null )
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{
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this.getScrollBar().click( this, x - this.guiLeft, y - this.guiTop );
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}
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if( slot instanceof SlotFake && itemstack != null )
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{
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this.drag_click.add( slot );
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@ -515,7 +521,9 @@ public abstract class AEBaseGui extends GuiContainer
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final List<Slot> slots = this.getInventorySlots();
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for( final Slot inventorySlot : slots )
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{
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if( inventorySlot != null && inventorySlot.canTakeStack( this.mc.thePlayer ) && inventorySlot.getHasStack() && inventorySlot.inventory == slot.inventory && Container.canAddItemToSlot( inventorySlot, this.dbl_whichItem, true ) )
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if( inventorySlot != null && inventorySlot.canTakeStack(
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this.mc.thePlayer ) && inventorySlot.getHasStack() && inventorySlot.inventory == slot.inventory && Container.canAddItemToSlot(
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inventorySlot, this.dbl_whichItem, true ) )
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{
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this.handleMouseClick( inventorySlot, inventorySlot.slotNumber, 1, clickType );
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}
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@ -759,11 +767,15 @@ public abstract class AEBaseGui extends GuiContainer
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final float f1 = 0.00390625F;
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final float f = 0.00390625F;
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final float par6 = 16;
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vb.pos( par1 + 0, par2 + par6, this.zLevel ).tex( ( par3 + 0 ) * f, ( par4 + par6 ) * f1 ).color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).endVertex();
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vb.pos( par1 + 0, par2 + par6, this.zLevel ).tex( ( par3 + 0 ) * f, ( par4 + par6 ) * f1 ).color( 1.0f, 1.0f, 1.0f,
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aes.getOpacityOfIcon() ).endVertex();
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final float par5 = 16;
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vb.pos( par1 + par5, par2 + par6, this.zLevel ).tex( ( par3 + par5 ) * f, ( par4 + par6 ) * f1 ).color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).endVertex();
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vb.pos( par1 + par5, par2 + 0, this.zLevel ).tex( ( par3 + par5 ) * f, ( par4 + 0 ) * f1 ).color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).endVertex();
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vb.pos( par1 + 0, par2 + 0, this.zLevel ).tex( ( par3 + 0 ) * f, ( par4 + 0 ) * f1 ).color( 1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon() ).endVertex();
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vb.pos( par1 + par5, par2 + par6, this.zLevel ).tex( ( par3 + par5 ) * f, ( par4 + par6 ) * f1 ).color( 1.0f, 1.0f, 1.0f,
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aes.getOpacityOfIcon() ).endVertex();
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vb.pos( par1 + par5, par2 + 0, this.zLevel ).tex( ( par3 + par5 ) * f, ( par4 + 0 ) * f1 ).color( 1.0f, 1.0f, 1.0f,
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aes.getOpacityOfIcon() ).endVertex();
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vb.pos( par1 + 0, par2 + 0, this.zLevel ).tex( ( par3 + 0 ) * f, ( par4 + 0 ) * f1 ).color( 1.0f, 1.0f, 1.0f,
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aes.getOpacityOfIcon() ).endVertex();
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tessellator.draw();
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}
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@ -777,7 +789,8 @@ public abstract class AEBaseGui extends GuiContainer
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{
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if( ( (AppEngSlot) s ).getIsValid() == hasCalculatedValidness.NotAvailable )
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{
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boolean isValid = s.isItemValid( is ) || s instanceof SlotOutput || s instanceof AppEngCraftingSlot || s instanceof SlotDisabled || s instanceof SlotInaccessible || s instanceof SlotFake || s instanceof SlotRestrictedInput || s instanceof SlotDisconnected;
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boolean isValid = s.isItemValid(
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is ) || s instanceof SlotOutput || s instanceof AppEngCraftingSlot || s instanceof SlotDisabled || s instanceof SlotInaccessible || s instanceof SlotFake || s instanceof SlotRestrictedInput || s instanceof SlotDisconnected;
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if( isValid && s instanceof SlotRestrictedInput )
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{
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try
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