Fixes #2547: Crystal growing and forming fluix crystals was not possible on top of an annihilation plane (or any block with a not-quite-full bounding box), because the crystals thought they were not in water. Fixed by using the center of the crystal bounding box to determine water-status, instead of the bottom center.

(cherry picked from commit 2b02dc19c0)
This commit is contained in:
Sebastian Hartte 2016-11-01 08:03:59 +08:00 committed by xsun2001
parent d8bdfeb5dc
commit d050451bce
2 changed files with 2 additions and 2 deletions

View File

@ -74,7 +74,7 @@ public final class EntityChargedQuartz extends AEBaseEntityItem
this.delay++;
final int j = MathHelper.floor_double( this.posX );
final int i = MathHelper.floor_double( this.posY );
final int i = MathHelper.floor_double( (this.getBoundingBox().minY + this.getBoundingBox().maxY) / 2.0D );
final int k = MathHelper.floor_double( this.posZ );
final Material mat = this.worldObj.getBlock( j, i, k ).getMaterial();

View File

@ -72,7 +72,7 @@ public final class EntityGrowingCrystal extends EntityItem
if( gc instanceof IGrowableCrystal ) // if it changes this just stops being an issue...
{
final int j = MathHelper.floor_double( this.posX );
final int i = MathHelper.floor_double( this.posY );
final int i = MathHelper.floor_double( (this.getBoundingBox().minY + this.getBoundingBox().maxY) / 2.0D );
final int k = MathHelper.floor_double( this.posZ );
final Block blk = this.worldObj.getBlock( j, i, k );