Always use {}
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@ -68,7 +68,9 @@ public enum AEPartLocation
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public static AEPartLocation fromOrdinal( final int id )
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public static AEPartLocation fromOrdinal( final int id )
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{
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{
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if( id >= 0 && id < SIDE_LOCATIONS.length )
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if( id >= 0 && id < SIDE_LOCATIONS.length )
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{
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return SIDE_LOCATIONS[id];
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return SIDE_LOCATIONS[id];
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}
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return INTERNAL;
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return INTERNAL;
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}
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}
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@ -82,7 +84,9 @@ public enum AEPartLocation
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public static AEPartLocation fromFacing( final EnumFacing side )
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public static AEPartLocation fromFacing( final EnumFacing side )
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{
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{
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if( side == null )
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if( side == null )
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{
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return INTERNAL;
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return INTERNAL;
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}
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return values()[side.ordinal()];
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return values()[side.ordinal()];
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}
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}
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@ -412,7 +412,9 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
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public EnumFacing getForward()
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public EnumFacing getForward()
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{
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{
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if( forward == null )
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if( forward == null )
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{
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return EnumFacing.NORTH;
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return EnumFacing.NORTH;
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}
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return this.forward;
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return this.forward;
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}
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}
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@ -420,7 +422,9 @@ public class AEBaseTile extends TileEntity implements IOrientable, ICommonTile,
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public EnumFacing getUp()
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public EnumFacing getUp()
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{
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{
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if( up == null )
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if( up == null )
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{
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return EnumFacing.UP;
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return EnumFacing.UP;
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}
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return this.up;
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return this.up;
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}
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}
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