Fixes #2465: Disable use of blocks that have extended block state for facades since we have no way of actually providing the extended block state.
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@ -41,6 +41,7 @@ import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.World;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import appeng.api.AEApi;
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import appeng.api.AEApi;
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@ -135,7 +136,7 @@ public class ItemFacade extends AEBaseItem implements IFacadeItem, IAlphaPassIte
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private static boolean hasSimpleModel( IBlockState blockState )
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private static boolean hasSimpleModel( IBlockState blockState )
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{
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{
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if( blockState.getRenderType() != EnumBlockRenderType.MODEL )
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if( blockState.getRenderType() != EnumBlockRenderType.MODEL || blockState instanceof IExtendedBlockState )
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{
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{
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return false;
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return false;
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}
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}
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