Constant array init
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@ -117,7 +117,7 @@ public class ModelGenerator
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final FaceBakery faceBakery = new FaceBakery();
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final FaceBakery faceBakery = new FaceBakery();
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float tx=0,ty=0,tz=0;
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float tx=0,ty=0,tz=0;
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final float[] defUVs = new float[] { 0, 0, 1, 1 };
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final float[] defUVs = { 0, 0, 1, 1 };
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public void setRenderBoundsFromBlock(
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public void setRenderBoundsFromBlock(
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final Block block )
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final Block block )
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@ -313,7 +313,7 @@ public class ModelGenerator
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if ( point == 4 )
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if ( point == 4 )
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{
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{
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brightness = -1;
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brightness = -1;
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final int[] vertData = new int[]{
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final int[] vertData = {
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Float.floatToRawIntBits( points[0][0] ),
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Float.floatToRawIntBits( points[0][0] ),
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Float.floatToRawIntBits( points[0][1] ),
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Float.floatToRawIntBits( points[0][1] ),
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Float.floatToRawIntBits( points[0][2] ),
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Float.floatToRawIntBits( points[0][2] ),
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@ -387,7 +387,7 @@ public class ModelGenerator
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return MinecraftForgeClient.getRenderLayer() == EnumWorldBlockLayer.TRANSLUCENT;
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return MinecraftForgeClient.getRenderLayer() == EnumWorldBlockLayer.TRANSLUCENT;
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}
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}
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final float[] quadsUV = new float[] {
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final float[] quadsUV = {
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0,
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0,
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0,
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0,
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1,
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1,
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@ -457,7 +457,7 @@ public class ModelGenerator
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to_a = 1.0f - to_a;
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to_a = 1.0f - to_a;
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to_b = 1.0f - to_b;
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to_b = 1.0f - to_b;
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final float[] afloat = new float[] {// :P
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final float[] afloat = {// :P
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16.0f * ( quadsUV[0] + quadsUV[2] * from_a + quadsUV[4] * from_b ), // 0
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16.0f * ( quadsUV[0] + quadsUV[2] * from_a + quadsUV[4] * from_b ), // 0
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16.0f * ( quadsUV[1] + quadsUV[3] * from_a + quadsUV[5] * from_b ), // 1
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16.0f * ( quadsUV[1] + quadsUV[3] * from_a + quadsUV[5] * from_b ), // 1
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