Fixes #2411: Use correct direction for compass location
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@ -81,8 +81,8 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
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public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
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public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock )
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{
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{
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final TileSkyCompass sc = this.getTileEntity( w, pos );
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final TileSkyCompass sc = this.getTileEntity( w, pos );
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final EnumFacing up = sc.getUp();
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final EnumFacing forward = sc.getForward();
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if( !this.canPlaceAt( w, pos, up.getOpposite() ) )
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if( !this.canPlaceAt( w, pos, forward.getOpposite() ) )
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{
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{
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this.dropTorch( w, pos );
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this.dropTorch( w, pos );
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}
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}
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@ -114,7 +114,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
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final TileSkyCompass tile = this.getTileEntity( w, pos );
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final TileSkyCompass tile = this.getTileEntity( w, pos );
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if( tile != null )
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if( tile != null )
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{
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{
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final EnumFacing forward = tile.getUp();
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final EnumFacing forward = tile.getForward();
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double minX = 0;
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double minX = 0;
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double minY = 0;
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double minY = 0;
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