AlgorithmX2
8672e97bd3
Update Terminal RenderItem to use new durability bar.
2014-08-01 23:35:36 -05:00
AlgorithmX2
89ddf4d623
Cleanup
2014-07-31 20:59:10 -05:00
AlgorithmX2
f0320fef76
Added Feature: #0690 - Texture for Colour Applicator
2014-07-31 20:45:25 -05:00
AlgorithmX2
9ae5477b90
Don't tell directions unless the compass is in the players inventory.
2014-07-28 21:51:11 -05:00
AlgorithmX2
0fd9ea6689
Color Applicator can now use Dyes as well as Paint Balls, this is less efficient however.
2014-07-28 01:24:32 -05:00
AlgorithmX2
e936b53fdf
Fixed Facade Code for colored items, this fixes mekanisms plastic blocks, sadly no luck with XU.
2014-07-27 00:49:56 -05:00
AlgorithmX2
ab78f940db
Optimized Imports.
2014-07-25 21:52:21 -05:00
AlgorithmX2
3f29590fad
Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
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Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
f355fc1643
Initial Paint Ball Implementation.
2014-07-20 03:53:05 -05:00
AlgorithmX2
dcb1f84776
The arc kind works might as well keep it around.
2014-07-17 20:16:53 -05:00
AlgorithmX2
683a5ee765
Added Feature: #0633 - [Aesthetical] Recoloring of specific blocks
2014-07-16 23:44:02 -05:00
AlgorithmX2
88d500eac2
Fixed Bug: #0642 - Unicode Font too small for item counts in terminals
2014-07-15 21:18:02 -05:00
AlgorithmX2
862c89e1f0
Added Light Detector
2014-07-15 20:26:04 -05:00
AlgorithmX2
cd95eb49ff
Fixed minor rendering glitch.
2014-07-12 22:23:58 -05:00
AlgorithmX2
9068c58ce4
Fixed breaking animation for Crafting CPUs.
2014-07-11 20:28:10 -05:00
AlgorithmX2
50764f6ebe
May or may not be relevant.
2014-07-11 20:27:58 -05:00
AlgorithmX2
6a805d1359
Simplied Light Caching fixed for blocked faces.
2014-07-11 20:27:37 -05:00
AlgorithmX2
7242dfeb08
Fixed Crafting CPU Render.
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Finished Crafting Confirm Screen
Added logic to prevent crafting in cpus with too little storage.
2014-07-10 23:46:51 -05:00
AlgorithmX2
d5989750b4
Fully Implemented Crafting CPU Monitors
2014-07-10 00:44:01 -05:00
AlgorithmX2
0e676f5171
GameProfile API Sync.
2014-07-09 15:07:53 -05:00
AlgorithmX2
16ef731c00
Interface Terminal
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Fixed bug with Assembler Packet Crashing the server.
2014-07-09 03:17:11 -05:00
AlgorithmX2
f3344f28c0
Added Animation for MAssembler
2014-07-06 21:04:58 -05:00
AlgorithmX2
a0c15025b7
Fixed a possible NPE in the cable rendering logic.
2014-07-02 00:05:46 -05:00
AlgorithmX2
db8fa143ed
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-06-27 18:50:53 -05:00
AlgorithmX2
8ffc032f07
Fixed http://ae2.ae-mod.info/Tracker/0467/
2014-06-27 13:48:48 -05:00
AlgorithmX2
fdf3272fe0
Added Molecular Assembler Render.
2014-06-23 22:55:16 -05:00
AlgorithmX2
734663f521
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-06-11 00:44:00 -05:00
AlgorithmX2
bbfa43dd92
Breaking and Damaging Particles for cables now work properly.
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Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2
8183becfd4
Paint Balls.
2014-05-31 20:50:56 -05:00
AlgorithmX2
161f88e42c
Added Paint Balls.
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Added Color Applicator.
2014-05-26 03:26:37 -05:00
AlgorithmX2
905832ae85
Renamed ExtraTextures and added ExtraItemTextures.
2014-05-25 20:58:44 -05:00
AlgorithmX2
269bc40f0d
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-05-20 22:17:52 -05:00
AlgorithmX2
dc0c015a97
Fix NPE.
2014-05-20 22:06:48 -05:00
AlgorithmX2
b15d3af12b
Crafting CPU basics.
2014-05-17 22:19:23 -05:00
AlgorithmX2
cfeebae5ac
First pass at trying to make a CPU render - is basically a multiblock heat vent at this point.
2014-05-15 09:34:38 -05:00
AlgorithmX2
322b0a7da7
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-05-13 21:57:17 -05:00
AlgorithmX2
974a41eabb
Solved the mystery of the broken lighting.
2014-05-13 21:56:57 -05:00
AlgorithmX2
6a8fafa58d
Working Towards Crafing CPU MultiBlock
2014-05-13 21:42:14 -05:00
AlgorithmX2
d84ec9c0bf
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-05-10 17:19:26 -05:00
AlgorithmX2
570f098f81
Fixed a few more rendering/visual update glitches.
2014-05-10 13:27:48 -05:00
AlgorithmX2
3351af3d4e
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
...
Conflicts:
items/materials/MaterialType.java
util/Platform.java
2014-05-06 20:45:38 -05:00
AlgorithmX2
3080510317
Major Update for Cable Rendering.
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TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
4d5a6ce301
Add Stained Glass facades.
...
The Item Bus Renderer can now deal with Alpha Pass.
2014-05-04 15:46:38 -05:00
AlgorithmX2
eadd67a34c
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-24 02:14:58 -05:00
AlgorithmX2
27b9d0f4cd
Energy FX is now much more light weight.
2014-04-24 02:13:52 -05:00
AlgorithmX2
589e2d60d2
Pattern slots now report the output qty as well as the item type, at all times ( not just when shift is held )
2014-04-23 00:30:29 -05:00
AlgorithmX2
94951b4209
Render output of pattern when shift is held.
2014-04-23 00:18:44 -05:00
AlgorithmX2
85f15e7c06
Pattern Renderer ( for shift )
2014-04-22 20:36:26 -05:00
AlgorithmX2
922ade793c
Fixed Bug: #0315 - game crashes when ME controller is placed at bedrock level
2014-04-14 02:39:14 -05:00
AlgorithmX2
327c1d4118
Ported FMP Support to 1.7.
2014-04-10 14:52:17 -05:00