Commit graph

972 commits

Author SHA1 Message Date
AlgorithmX2
0b50d23014 Added Feature: #0711 - Options to change font size in game. 2014-07-24 23:59:58 -05:00
AlgorithmX2
0244bb943f Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-07-24 22:48:06 -05:00
AlgorithmX2
9223f724bf Added Feature: #0715 - Mekanism recipes
Added Feature: #0702 - Mekanism Power for Energy Acceptor
2014-07-24 22:20:52 -05:00
AlgorithmX2
6ef95e0586 Improved Handling of Pattern Corruption. 2014-07-24 10:59:57 -05:00
AlgorithmX2
82d1f8f506 Fixed a crash when writing NBT. 2014-07-23 23:20:32 -05:00
AlgorithmX2
2b6cca0267 Fixed some storage bus related crashes.
Fixed an issue where the storage might access inventories that have been removed from the world.
Fixed an issue caused by refactoring.
2014-07-23 23:20:16 -05:00
AlgorithmX2
42b6647ec3 Fixed Bug: #0704 - Unable to interact with all me interfaces through terminal 2014-07-23 23:18:23 -05:00
AlgorithmX2
37440cdcbe Whoops Missing file. 2014-07-23 17:45:21 -05:00
AlgorithmX2
8bcd346226 Storage Buses no longer assume an inventory can be accessed just because it implements IInventory. 2014-07-23 17:39:42 -05:00
AlgorithmX2
980dff203f IntegrationType Re-factor. 2014-07-23 17:26:23 -05:00
AlgorithmX2
50b0285c15 Some refactoring. 2014-07-23 14:20:47 -05:00
AlgorithmX2
298ae41198 Refactor Some Class stuff out in favor of StorageChannel. 2014-07-23 14:11:12 -05:00
AlgorithmX2
e1fe66adf9 Post Spatial Event. 2014-07-23 13:56:00 -05:00
AlgorithmX2
c5aabb1c34 Minor Refactor. 2014-07-23 13:55:48 -05:00
AlgorithmX2
d9a747d26b Changed Grid Flags 2014-07-23 13:55:20 -05:00
AlgorithmX2
253221e494 Improved Blocking Behavior for interfaces with inventories on multiple sides.
AE now ignores inventories that have no sizes this will improve a few strange behaviors.
2014-07-23 11:47:59 -05:00
AlgorithmX2
175e21782a Fixed Bug: #0693 - Shutting Down (crash) when Interrupting path to crafting. 2014-07-23 09:22:39 -05:00
AlgorithmX2
6aab1c2e35 Show Channel Usage for smart and dense cable in Waila.
Waila Plugin now works when parts are in FMP Tiles.
2014-07-22 00:47:24 -05:00
AlgorithmX2
92171d36d3 Storage Buses should only update the grid when their target changes.
don't set the item count via IDSU unless the count changes ( ignore full inventories )
2014-07-21 22:50:40 -05:00
AlgorithmX2
3ef02cb485 Interfaces now filter additions to hide crafting from super-nets. 2014-07-21 16:28:52 -05:00
AlgorithmX2
3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
f355fc1643 Initial Paint Ball Implementation. 2014-07-20 03:53:05 -05:00
AlgorithmX2
1a1025b8c9 API Synced or Spatial, also one last change with grinder. 2014-07-20 01:51:51 -05:00
AlgorithmX2
fdc263702e API Synced with Grinder canges. 2014-07-20 01:50:50 -05:00
AlgorithmX2
af3a9f29b6 Added Feature: #0565 - Charge Energy Cells thru Quartz Fiber 2014-07-19 17:48:57 -05:00
AlgorithmX2
642a7f162f All terminals can now have their texture rotated based on placement ( and some with the wrench ) 2014-07-19 16:01:24 -05:00
AlgorithmX2
3a10671bd6 Minor clean up! 2014-07-19 15:16:25 -05:00
AlgorithmX2
94d17f6abd Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-07-19 14:35:34 -05:00
AlgorithmX2
1747204928 Feature: #0675 - Drag'n'Drop functionality when making patterns
Fixed a bug where pattern would not properly re-populate the pattern terminal when they were re-inserted.
Shift clicking into the inscriber is more intelligent.
2014-07-19 14:33:28 -05:00
AlgorithmX2
b36ee3bf84 Don't mark things that don't exist. 2014-07-18 14:30:29 -05:00
AlgorithmX2
e2288dafc7 Wireless Terminal can now Craft ( that was oddly easy ) 2014-07-17 23:12:59 -05:00
AlgorithmX2
f11bc7acc6 Fixed bug with crafting calculation assuming partial resources for a task that was not executed. 2014-07-17 23:02:19 -05:00
AlgorithmX2
3d2555a14f One more test to be sure. 2014-07-17 22:45:21 -05:00
AlgorithmX2
c834cfb02a Crafting Grid now ignores CPUs that have are inactive. 2014-07-17 22:39:18 -05:00
AlgorithmX2
8ae01a4e38 Added Interface Priority. 2014-07-17 22:38:57 -05:00
AlgorithmX2
502235dd42 Fixed Multi Recipe Bugs. 2014-07-17 22:03:42 -05:00
AlgorithmX2
4bc881e447 Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-07-17 20:26:24 -05:00
AlgorithmX2
dcb1f84776 The arc kind works might as well keep it around. 2014-07-17 20:16:53 -05:00
AlgorithmX2
bd61261869 Controller and Energy Acceptor now use a shared empty inventory, less memory! 2014-07-17 15:14:44 -05:00
AlgorithmX2
683a5ee765 Added Feature: #0633 - [Aesthetical] Recoloring of specific blocks 2014-07-16 23:44:02 -05:00
AlgorithmX2
4e3d829f38 Smart cables color update revisited! 2014-07-16 20:35:06 -05:00
AlgorithmX2
a69d1492ef Fixed Bug: #0613 - interface bug when crafting large quantities of items 2014-07-16 20:31:23 -05:00
AlgorithmX2
ead5e65a0e Fixed Bug: #0648 - Color Applicator knocks of Facades 2014-07-16 19:06:04 -05:00
AlgorithmX2
e26d8b4824 Light tunnel only uses 0.5 ae/t 2014-07-15 22:34:39 -05:00
AlgorithmX2
e49864e295 Nameable CPUs. 2014-07-15 22:26:12 -05:00
AlgorithmX2
e64bf91789 Keep custom names for TileEntities. 2014-07-15 22:25:59 -05:00
AlgorithmX2
3d078538ca Added Feature #0638 - Unable to shiftclick patterns out of interface terminal. 2014-07-15 21:20:03 -05:00
AlgorithmX2
2d0f5333b7 Fixed Bug: #0646 - Crafting CPU not finishing wood projects, because mixing wood 2014-07-15 21:19:29 -05:00
AlgorithmX2
c2259f7b43 Attempted to Fix Bug: #0643 - Level Emitter not update 2014-07-15 21:18:22 -05:00
AlgorithmX2
88d500eac2 Fixed Bug: #0642 - Unicode Font too small for item counts in terminals 2014-07-15 21:18:02 -05:00