AlgorithmX2
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922ade793c
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Fixed Bug: #0315 - game crashes when ME controller is placed at bedrock level
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2014-04-14 02:39:14 -05:00 |
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AlgorithmX2
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9ae63b42db
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mark dirty, is not a thing!
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2014-04-10 23:41:16 -05:00 |
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AlgorithmX2
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36dad44a6a
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Fixed Hit Boxes on Import Bus, Interface, Storage Bus, P2P Tunnels
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2014-04-10 22:54:28 -05:00 |
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AlgorithmX2
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e20f26fc6d
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Partial progress on pattern slot.
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2014-04-10 22:43:18 -05:00 |
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AlgorithmX2
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2de3ab4505
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
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2014-04-10 22:02:23 -05:00 |
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AlgorithmX2
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02a8aef5a3
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FMP Almost ready.
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2014-04-10 21:50:27 -05:00 |
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AlgorithmX2
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79bbdd0bd1
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host now responsible for cleanup, fixes onWrench MultiPart deletion.
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2014-04-10 15:01:04 -05:00 |
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AlgorithmX2
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327c1d4118
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Ported FMP Support to 1.7.
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2014-04-10 14:52:17 -05:00 |
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AlgorithmX2
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f8d60e801a
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
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2014-04-10 00:59:15 -05:00 |
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AlgorithmX2
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661afe846c
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Fixed Bug with P2P Tunnels not disconnecting in certain cases.
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2014-04-10 00:58:56 -05:00 |
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AlgorithmX2
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d84be03027
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Large chunk on the pattern terminal.
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2014-04-09 23:51:08 -05:00 |
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AlgorithmX2
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01c76a6870
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
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2014-04-09 20:12:49 -05:00 |
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AlgorithmX2
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6b244b341b
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Don't discriminate against blocks with custom rotation.
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2014-04-09 20:02:34 -05:00 |
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AlgorithmX2
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2450267957
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You don't have to be active to be removed, that's silly
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2014-04-09 19:52:31 -05:00 |
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AlgorithmX2
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b33d0771d6
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Should fix CME.
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2014-04-09 19:52:13 -05:00 |
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AlgorithmX2
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e8c2725551
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Minor enhancement to Error message.
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2014-04-09 15:41:13 -05:00 |
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AlgorithmX2
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ac0c562b02
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Fixed Channel requirements for illuminated panels.
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2014-04-09 14:22:36 -05:00 |
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AlgorithmX2
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db6a958a6f
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Fix Interface Crash caused by negative items.
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2014-04-09 14:22:17 -05:00 |
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AlgorithmX2
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344c9eb370
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Allow Subclasses of PlayerInventory.
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2014-04-08 23:26:04 -05:00 |
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AlgorithmX2
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be1b22a3ee
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Crash, no log!
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2014-04-08 22:14:03 -05:00 |
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AlgorithmX2
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316822fe71
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Better Errors in GuiBridge.
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2014-04-08 22:12:01 -05:00 |
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AlgorithmX2
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7dc251611c
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tiny progress...
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2014-04-08 21:56:59 -05:00 |
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AlgorithmX2
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6203b172f6
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Better Solution for extra energy injection. ( Fixes Crash )
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2014-04-07 21:31:36 -05:00 |
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AlgorithmX2
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0cec53eece
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More Pattern Terminal Stuff.
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2014-04-07 21:25:41 -05:00 |
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AlgorithmX2
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2ebca04296
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
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2014-04-07 19:47:39 -05:00 |
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AlgorithmX2
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7a0674a75b
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2
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2014-04-07 19:46:27 -05:00 |
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AlgorithmX2
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0a9bb1eb2f
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Storage Bus now updates render when changing statuses.
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2014-04-07 19:45:38 -05:00 |
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AlgorithmX2
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85b3a5ef32
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Started Work on Pattern Terminal.
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2014-04-07 19:43:57 -05:00 |
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AlgorithmX2
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9cd502ed56
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2
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2014-04-07 11:27:36 -05:00 |
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AlgorithmX2
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85ffe63ebe
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Toggle Buses Don't need Channels.
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2014-04-07 11:27:00 -05:00 |
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AlgorithmX2
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2e103efab8
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
Conflicts:
tile/misc/TileCellWorkbench.java
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2014-04-06 18:20:20 -05:00 |
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AlgorithmX2
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1ae63261ed
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Workbench now drops the cell inside it if broken.
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2014-04-06 18:14:28 -05:00 |
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AlgorithmX2
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13b3555d01
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Added Copy Mode to the Cell Workbench.
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2014-04-06 18:05:09 -05:00 |
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AlgorithmX2
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ee42c53f89
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
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2014-04-06 14:12:52 -05:00 |
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AlgorithmX2
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72219780ef
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AE Optional Transformer should not be fully operational.
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2014-04-06 03:20:51 -05:00 |
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AlgorithmX2
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14f93f66f6
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Moved NEI Check to constructor.
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2014-04-06 03:20:30 -05:00 |
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AlgorithmX2
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0036e050ca
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2
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2014-04-06 01:55:36 -05:00 |
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AlgorithmX2
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5248eeeace
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Switched from FML Optional to AE Optional, lets me specify more interesting requirements for integration, and lets the config alter the resulting integration setup.
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2014-04-06 01:55:24 -05:00 |
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AlgorithmX2
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97c06db6ef
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Use ordinal of parts/items as the default meta, allows for holes in the setup but lets default configs be consistent regardless of other mods.
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2014-04-06 01:51:44 -05:00 |
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AlgorithmX2
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028555bc8a
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Fixed Fluid Render.
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2014-04-05 21:50:01 -05:00 |
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AlgorithmX2
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efa931a7a1
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
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2014-04-05 15:30:09 -05:00 |
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AlgorithmX2
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86c2ad49ee
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Removed Facade Creative Tab when they are disabled.
Added Sky Stone to BC's Facades.
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2014-04-04 10:46:05 -05:00 |
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AlgorithmX2
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5571467f20
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Added Basic NEI Support
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2014-04-04 00:17:20 -05:00 |
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AlgorithmX2
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c73ce116c5
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Removed Totally unused class.
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2014-04-03 23:31:24 -05:00 |
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AlgorithmX2
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59f3c703e2
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Separated Textures for many parts.
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2014-04-03 23:31:10 -05:00 |
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AlgorithmX2
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27f374eb04
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Added Rotatable Blocks integration.
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2014-04-03 23:12:35 -05:00 |
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AlgorithmX2
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26b1a2abf9
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Fixed Bug: #0267 - Improved Arbitrary rotation?
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2014-03-31 22:24:28 -05:00 |
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AlgorithmX2
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d3ac967eaa
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Fixed Bug: #0268 - MC Ladders, any way to prevent slow down?
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2014-03-31 22:23:50 -05:00 |
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AlgorithmX2
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697d81d895
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Fixed Obfuscation Issue with Guis.
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2014-03-29 22:19:15 -05:00 |
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AlgorithmX2
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c82663c1ac
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Fixed Bug: #0255 - Making a new world with AE2 loaded causes it to not save chunks.
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2014-03-29 19:23:11 -05:00 |
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