Commit graph

31 commits

Author SHA1 Message Date
AlgorithmX2
1ba7feac9f Fixed minor render issue with glass cables connected to machines. 2014-05-09 20:29:24 -05:00
AlgorithmX2
e60faf5ab0 Remove Meta values from Config.
Fixed a number of rendering gltiches with Smart/Covered Cables
2014-05-06 00:16:29 -05:00
AlgorithmX2
3080510317 Major Update for Cable Rendering.
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
a29afb9dd9 Fiber don't use power. 2014-04-26 21:53:30 -05:00
AlgorithmX2
37b18d77f4 Fix Block Cable Painting Support. 2014-03-26 22:27:14 -05:00
AlgorithmX2
a475a3e91f Resolved #0202 - The question of cable power usage.
Cables no longer use power.
Each channel on a block now consumes 1 / 128 AE/t
2014-03-17 22:58:58 -05:00
AlgorithmX2
921c681b47 Buses now render properly in Item Frames.
Fixed Issue with Storage Monitor Renders.
Fixed  a render glitch on formation/annihilation entity form.
2014-02-19 22:20:38 -06:00
AlgorithmX2
644217baf5 Cache Lighting Data. 2014-02-15 00:30:06 -06:00
AlgorithmX2
480f4b8180 Cables now use simplified rendering. 2014-02-13 23:32:35 -06:00
AlgorithmX2
61d79900db Adjusted ItemStack render for all cables. 2014-02-11 20:31:08 -06:00
AlgorithmX2
d14d1c6f07 Fixed render glitch with dense cable and buses. 2014-02-11 20:01:55 -06:00
AlgorithmX2
a020e11849 Fixed Channels for Real. 2014-02-09 16:53:11 -06:00
AlgorithmX2
9dd497fde4 Channels Render again. 2014-02-09 15:38:45 -06:00
AlgorithmX2
9c1b45078b Fixed Covered/Smart Cable rendering bug. 2014-02-09 12:57:27 -06:00
AlgorithmX2
d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2
e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
01684cf7c7 Fixed Covered Cable Rendering glitch. 2014-02-04 18:49:33 -06:00
AlgorithmX2
6de529a889 Wireless Terminal now respects WAPs and distances.
Finished Wireless Terminal.
Added WAP Gui.
Added Battery Config.
Added Wireless Config.
Fixed bug with dense cable channels, and the controller.
2014-02-03 22:23:14 -06:00
AlgorithmX2
8460cffd6c Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses. 2014-01-31 11:11:50 -06:00
AlgorithmX2
6583ce8626 Dense/Cable can be defined more definitively by the Part Framework. 2014-01-30 12:54:09 -06:00
AlgorithmX2
4be835d27f Fixed Cable Rendering Glitch. 2014-01-29 21:17:59 -06:00
AlgorithmX2
0f75db5e80 Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
86e11d6e3f Colored Item Definitions 2014-01-24 10:30:57 -06:00
AlgorithmX2
42424f80c8 Refactoring API stuff 2014-01-23 13:02:48 -06:00
AlgorithmX2
dfbc8a6c79 ME Tunnel + Network Tool 2014-01-23 10:28:12 -06:00
AlgorithmX2
1b77755dd6 Fixed minor issue with cable rendering when P2P was involved. 2014-01-21 22:53:04 -06:00
AlgorithmX2
834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
AlgorithmX2
623b6e06d6 Fixed Cable Render Bug. 2014-01-06 00:56:00 -06:00
AlgorithmX2
3220a2e07c API Update. 2014-01-03 12:28:52 -06:00
AlgorithmX2
1f3cddb2eb Rendering Fixes / Performance. 2014-01-01 03:00:13 -06:00
algorithmx2
e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00