Some general refactoring of every monitor including panels and terminals.
Disabled glPushAttrib and glPopAttrib for StorageMonitor as this can be a
performance issue.
Removes the improper way to set itself into a public static non-final variable.
Removes the direct access to the IntegrationRegistry from AppEng. Will be added at some later point somewhere else for non-singleton access.
Constructor is set to package private to enable possible construction from unit tests. Are current not runnable sind it is currently tied to the FML Loader instance.
Many exceptions got an improvement due to changed class or description or details it is providing.
Is not complete, needs to be done in patches in the regions, where it is needed, since some are just
swallowed.
Removed total usage of pure RuntimeExceptions to 0.
Deprecates the old usage of the AEItemDefinitions via the direct method access of
* blocks()
* parts()
* items()
* materials()
and thus use the new re-direct via definitions().
All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.
Reworked whole Version Checker with an extensible interface to add any other service later on easier.
The version checker now has its own config file, to collect the different options and extract them from the main config file.
In that you can specify how fine the versions should be checked.
If the items for a recipe are not available in the ME network when you
shift-left-click the NEI question mark, also try to pull from the
player's inventory.
The 'ic' local variable was renamed to 'testInv', as it's used to test
the IRecipe on various crafting propositions to see if the item
satisfies the recipe.
Closes#564, "Shift clicking "?" on NEI recipe ignores items in the
player's inventory".