Commit graph

679 commits

Author SHA1 Message Date
yueh
3b495c35d7 Fixes #1905: Export bus now considers failed crafting requests
The export bus will now no longer speed up, if more than 1 of the last
crafting requests failed and slow down, if more then 5 failed.

Some code cleanup and moved the custom iterator into the helper package
as it is clearly related to the craftingtracker and not the export bus.
2015-09-30 14:03:31 +02:00
yueh
c96cf10c86 Fixes 1896: Only update a monitor if the text would change 2015-09-30 14:03:20 +02:00
yueh
174818c6d8 Fixes 1878: Now saves worlddata more reliable. 2015-09-30 14:00:32 +02:00
yueh
97b7583ff2 Fixes incorrect handling of prioritized inventories
Prioritized inventories are not longer used twice for storing leftover
items and thus finally reporting twice the amount of storable items when
they are the only possible option to store something.

Also fixes import buses now respecting the amount of storable items inside
the network instead of trying to place the exported items back and failing
on any restricted inventory, potentially voiding the overflow.

Fixes #1892
2015-09-30 13:52:08 +02:00
asd0210a
73f928d57a zh_tw.lang Updated 2015-09-30 13:52:01 +02:00
yueh
0d25b76b77 First iteration of making integrations typesafe 2015-09-30 13:51:47 +02:00
yueh
cdcba63c2d Fixes #1865: Spawn overflow items into the world 2015-09-30 13:42:41 +02:00
yueh
ef6bc3e58f Changed the interface to 9 slots to be consistent with every other machine 2015-09-30 13:42:31 +02:00
yueh
0ce551589e Added a missing whitespace and removed duplicate ones. 2015-09-30 13:42:14 +02:00
Mazdallier
f89f79d71c Update fr_FR.lang 2015-09-30 13:41:25 +02:00
thatsIch
0d312f91af Fixes #1850: Fixed support for second optional output of the AE2 Grindstone 2015-09-30 13:41:15 +02:00
thatsIch
468cb4e9df Fixes #1588: Charged Certus Quartz Ore was given a wrong name 2015-09-30 13:40:03 +02:00
yueh
6a2056562b Fixed the order craftinglinks are notified for the last item.
Fixes #1833
2015-09-30 13:39:24 +02:00
yueh
84fa5a38e0 Reorganizes the recipes in a more reasonable way.
The recipes are now structured into multipe subfolder and split into more
distinct files, so the names are more appropriate and are better at
hinting which items the actually contain.

It also extends the RecipeResourceCopier to now handle the folder
recursively and extract all subdirectories and their files.

"import=" is currently requiring a relative path to the root directory
of the recipes. This would require a larger rewrite/refactoring, thus it
is kept for now until a potentially later changer.

This reverts splitting the oredict entries into their own directory and
moves them back into the recipes folder, as it currently is causing a
couple of issues like not being able to resolve the aliases or is not
working indev. But to keep it seperate it is now its own recipe file.

Fixes #1791
Reverts #1635
2015-09-30 13:39:09 +02:00
yueh
621952e37d Closes #1283: Add custom Callable to prevent memory leaks 2015-09-30 13:37:35 +02:00
yueh
20a6e7631f Fixes #1810: Removes a CompassReader once the world is unloaded.
This should no longer keep a reference to a World around and potentially
keep them loaded.
Also added a finalize() to CompassRegion to ensure the file is closed on a
GC.

Some cleanup regarding member order, final, etc
2015-09-30 13:33:06 +02:00
yueh
851878cf18 Fixes 1481: Not using the right itemcount in a few cases 2015-09-30 13:27:29 +02:00
yueh
3a6001e18f Wrong culling direction when rendering inscriber
Fixes #1806
2015-09-30 13:27:20 +02:00
thatsIch
29a55f914b Fixes #1786: Locale critical code now uses the english local for transmission. Fixes Turkish Problem.
Applied English Locale where localization is not expected as in internal recipe handling and IMC handling, basically which interacts with public API where we either require to enforce the incoming text with regex ([a-z0-9]) or just expect proper usage of the API, but with just using upper cases in recipe files it would break in Turkish Locale like

ALIAS

another option would have been to use `equalsIgnoreCase` in some cases, but not all applicable
2015-09-30 13:26:56 +02:00
yueh
8fc62faf30 Fixes #1781 Do not crash after the tileentity was removed 2015-09-30 13:25:47 +02:00
yueh
465f9efbd5 Fixes #1481: Updated cell itemcount when empty 2015-09-30 13:22:26 +02:00
yueh
d26caa5f8b Fixes #1601: Do not allow 0 as stacksize for recipes 2015-09-30 13:20:50 +02:00
yueh
b0504f4141 Closes #1726: Added Pressure P2P tunnel (PneumaticCraft) 2015-09-30 13:19:57 +02:00
yueh
6488119318 Non static access of static members 2015-09-30 13:14:54 +02:00
thatsIch
b0bb793a0e Fix compile errors 2015-09-30 13:09:58 +02:00
yueh
2a5d26b349 Organize imports 2015-09-30 13:07:27 +02:00
bakaxyf
95b50748d2 Update zh_CN.lang 2015-09-30 13:04:22 +02:00
yueh
67213462db Adds a round robin and random mode to export buses.
Resolves #85
2015-09-30 13:04:02 +02:00
yueh
c5848fe323 Fixes #1710 Use the correct culling face for the meteor compass 2015-09-30 12:57:31 +02:00
yueh
373fa522be Fixes #1718 Use the correct resolver for crystal seeds 2015-09-30 12:56:47 +02:00
yueh
432724623e Fixes #1728 Mark the entity as dead before spawning overflow 2015-09-30 12:56:35 +02:00
yueh
33e2eb5a74 Fixes #1686: Let PlayerRegistry handle nonexistent players 2015-09-30 12:54:22 +02:00
yueh
37f51db0d9 Changed to immutable list to prevent direct modifcations 2015-09-30 12:52:53 +02:00
yueh
0d6f80e813 Fixes #1706 Adds a test to disable unsupported BetterStorage integration 2015-09-30 12:48:25 +02:00
thatsIch
bcb4c0bc02 Fix compile errors 2015-09-30 12:47:23 +02:00
yueh
c978bf90f8 Ensure that disabled parts are actually disabled and removed. 2015-09-30 12:30:47 +02:00
yueh
b013f3a8fa Fixes #1648 Removes unecessary cast to BlockQuartzTorch 2015-09-30 12:22:36 +02:00
thatsIch
e5ee4e0e61 Fixes #1474: Prevents crafting of disabled recipes and deletes invalid parts 2015-09-30 12:20:12 +02:00
yueh
5d34b4e182 Reset the lastUsedChannels on a gridstorage change 2015-09-30 12:09:18 +02:00
yueh
d866b6c167 Removed overly defensive code and ensure GL state to be restored.
Fixes #1673
2015-09-30 12:09:06 +02:00
yueh
accfc1221f Fixes #1666 Missing check for the memory card 2015-09-30 12:08:56 +02:00
yueh
ca97a7a5e3 Fixes #1656 Reduces the amount of block updates a controller sends. 2015-09-30 12:08:39 +02:00
yueh
b39a51a870 Fixes #1646 Save GridStorage properly 2015-09-30 11:51:59 +02:00
Cricket
8be68e9b22 Allows the automation of Vibration Chambers with lava buckets 2015-09-30 11:50:15 +02:00
thatsIch
59dbfb1452 Fixed stairs 2015-09-30 11:34:16 +02:00
thatsIch
8b921a7b79 Removed registration of layers 2015-06-26 22:50:09 +02:00
thatsIch
e21dab14e5 Fixed stair rendering, still missing textures and itemblock for some reason 2015-06-26 22:44:47 +02:00
thatsIch
4e863e7d90 Removed old renamer 2015-06-26 22:13:04 +02:00
thatsIch
0e378d8ad4 Added all stairs 2015-06-26 01:06:35 +02:00
thatsIch
b20afd0ffa Optimize imports 2015-06-22 18:17:14 +02:00