Commit graph

2751 commits

Author SHA1 Message Date
Gunther De Wachter
5432decf95 Fix items showing up as craftable when they weren't after taking out the last one. 2017-06-26 05:42:21 +02:00
Gunther De Wachter
da5879b667 First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
Gunther De Wachter
370fc49357 Temporary (?) hacky fix to display the craftable items
This is kind of a hackjob IMO but it saves me the trouble of possibly rewriting large portions of either the AE codebase or ASM'ing the vanilla classes.
2017-06-25 18:01:30 +02:00
Gunther De Wachter
c74aaddbd3 Fixed texture issue for the crafting window. 2017-06-24 16:50:26 +02:00
Gunther De Wachter
1a4db4b8d7 Fixed taking items out of the AE system
Same issue as last commit. ItemStacks with a count of 0 get "nullified".
2017-06-24 16:45:28 +02:00
Gunther De Wachter
d77d21858e Fixed manually crafting items
This can hopefully be done in a more sensible fashion later.
2017-06-24 15:51:03 +02:00
Gunther De Wachter
42bfc549be Fixed drawing of items in storage.
An ItemStack count of 0 trips the check for isEmpty and hence doesn't give us the item we want.
2017-06-24 15:01:06 +02:00
Gunther De Wachter
c6bdf845a8 Add a temporary (?) method to register the TileEntities because the Forge method changed from 1.10 to 1.11.2. 2017-06-03 00:53:32 +02:00
Gunther De Wachter
ccc46e77a3 Fix the coremod looking for the wrong minecraft version 2017-06-03 00:01:01 +02:00
Gunther De Wachter
7e45cf0e37 Add the remainder of the WAILA/IC2 disable comments for now while we focus on fixing the core mod 2017-06-02 23:57:57 +02:00
Gunther De Wachter
86dd8193f7 Add/Change some missing code for the 1.11.2 upgrade 2017-06-02 23:55:31 +02:00
Gunther De Wachter
5fff8310d6 Update gradle and dependencies for 1.11.2 2017-06-02 23:37:27 +02:00
yueh
1cde7bc933 Changed to Null ItemStack instead of null. 2016-12-21 20:38:37 +01:00
yueh
ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh
589730bfad Fixes #2707: Calculuate the correct AABB for a rotated skychest. 2016-12-17 23:47:42 +01:00
yueh
8700a79ca6 Fixes #2684: Avoid transforming charged quartz when dead. 2016-12-17 23:04:35 +01:00
yueh
a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh
8bed7f223e TheOneProbe integration (#2696)
Displayed information is equal to current the WAILA integration.

Added a preInit stage to IIntegrationModule.
Added a factory method to IntegrationType to avoid touching
IntegrationNode for every new integration.

Fixes #2650
2016-12-14 22:36:40 +01:00
yueh
db85419702 Restructured registry packages (#2703)
Moved larger registries together with their related classes instead of putting unrelated classes into the same package.
2016-12-14 22:35:52 +01:00
yueh
fb79fd284d Replaced Watcher using Collection with a more fitting interface (#2693)
Replaced the watchers for energy, storage and crafting with a more fitting interface compared to a common collection.

Fixes #229
2016-12-14 18:30:49 +01:00
yueh
e3305c1963 Update Forge to latest RB
Updated JEI
2016-12-14 17:46:16 +01:00
yueh
a3c85b4a59 Fixes #2699: Do not trust the stackSize in case of internal changes.
An external inventory might change the stacksize of the slot we currently
are extracting from. Thus we have to cache the initial stackSize for a later
calculation of the extracted amount per slot.
As other inventories might NOT change the stacksize after a modification,
we can not use the stack reaching 0 as conditions to break.
2016-12-14 11:25:49 +01:00
yueh
a2b20f1d67 Fixes #2689: Do not pass our own blockstate to the adjacent block. 2016-12-08 21:29:46 +01:00
yueh
86908b1ae6 Fixes #2647: Prevent crafting status from crashing due to missing network. 2016-12-08 13:07:25 +01:00
dshadowwolf
6bf52b0b0f Fixes constant reequip animation on portable cells/terminals (#2690)
Fix for portable cell and wireless terminal going into re-equip animations when GUI is open.
2016-12-08 12:34:41 +01:00
yueh
eb1e86cacb Refactored GrinderRegistry. (#2644)
* Refactored GrinderRegistry.

Changed IGrinderRegistry#getRecipes to return an unmodifiable collection.
Added a way to remove recipes explicitly instead the internal list.
Added a cache to lookup recipes instead of iterating a list.

Renamed IGrinderEntry to IGrinderRecipe
Made IGrindRecipe immutable for easy caching.

Improved GrinderLogging and Exception Handling
JEI Workaround as it expects a List instead Collection.

* Added blacklist of explicit oredict names for the grindstone.

This can be used should the automatic recipe generation create unintended
loopholes.
2016-12-02 23:47:50 +01:00
yueh
c405e725b2 Fixes #2667: Use new IC2 item names for P2P attunement. 2016-12-02 22:16:29 +01:00
yueh
d377af9a69 Fixes #2675: Set fullBlock correctly afterwards.
Reduces the visibility of some methods as these should be access through the public methods of Block or the overridden ones.
Removes now useless getCheckedSubBlocks.
2016-12-02 22:15:56 +01:00
yueh
12dbd17320 Fixes #2666: Restore inventory after powerloss and still avoid dupes. 2016-12-01 16:17:46 +01:00
yueh
5028c8025b Fixes #2669: Missing particle texture for pylons. 2016-12-01 10:56:01 +01:00
yueh
d11d6e754f Fixes #2655, #2276: Two dupe bugs related to network storage handling
* Fixes #2655: Actually remove an ICellContainer before updating the list.
* Fixes #2276: Apply tracker changes in the correct order.
2016-11-26 14:09:30 +01:00
yueh
887339f7b8 Removed ASMTweaker and replaced it with AT. (#2636)
Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
yueh
a665200c31 Refactored AEConfig (#2633)
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
yueh
6554e295d5 Updated dependencies.
Updated Forge and MCP Mappings.
Updated JEI, Tesla and IC2 APIs.
2016-11-17 10:50:06 +01:00
yueh
4eeb554dcb Fixes #2623: Network Tool not removing facades with shift rightlick. 2016-11-15 22:48:16 +01:00
yueh
3eae4a7d19 Fixes #2626: Subtract the correct amount from the remaining amount. 2016-11-15 22:14:17 +01:00
yueh
6c91e852ec Fixes #2608: Handle scrollbar on mouseclicks not during rendering. 2016-11-13 13:16:08 +01:00
yueh
52f516299b Fixes #2605: Formation plane now using the correct offset position. 2016-11-13 12:41:39 +01:00
yueh
c74166b02a Restrict ItemHandlerAdaptor to not exceed the stacksize of a slot. (#2595) 2016-11-13 11:33:31 +01:00
yueh
26e86a114c Added an explicit ignore section to .gitignore
Current intention is to maintain a single blacklist for common OS
dependent files without having to define each and every folder and their
allowed filetypes to avoid commiting these.
2016-11-13 11:30:27 +01:00
yueh
fc834036a0 Prevent hard to reproducable stacktraces from being swallowed. 2016-11-10 12:16:39 +01:00
yueh
f96f7d82c5 Fixes #2544: NetworkTool now returns PASS for shift+right click on parts. 2016-11-10 11:55:13 +01:00
yueh
c592f54a77 Fixes #2599: Missing instanceof EntityPlayerMP test. 2016-11-09 15:46:10 +01:00
yueh
89609a83ea Fixes #2593: Subtract the extracted not already gathered amount. 2016-11-07 13:33:11 +01:00
Sebastian Hartte
e67969f52f Fixes #2566: Update packet deserialization was broken when parts were present that were not a grid host. 2016-11-07 00:44:53 +01:00
Sebastian Hartte
32a0496bc2 Fixes facade stilts sometimes being rendered using the facade texture's tint. 2016-11-07 00:17:24 +01:00
Sebastian Hartte
6df311c11a AE now accepts power via the legacy RF API (i.e. from Immersive Engineering). 2016-11-06 23:02:22 +01:00
Sebastian Hartte
2e23b92763 Added charging items via IC2 API. 2016-11-06 22:43:30 +01:00
Sebastian Hartte
41a029ffb4 Added item charging via legacy RF API. 2016-11-06 22:22:49 +01:00
Sebastian Hartte
9c8f914f42 Added CoFH Energy API. 2016-11-06 22:22:34 +01:00