thatsIch
5fca2c0f26
Typo somtimes
2014-09-21 02:33:34 +02:00
thatsIch
a8a1dbc4ac
Typo notifyNeightbors
2014-09-21 02:33:18 +02:00
thatsIch
2c1a5a9fdf
Typo originaInput
2014-09-21 01:49:46 +02:00
thatsIch
6c6ce4db7e
Typo rqeusted
2014-09-21 01:49:25 +02:00
thatsIch
a700f1fb3d
Typo avilable
2014-09-21 01:48:57 +02:00
thatsIch
7117fe44b3
Typo useSimpliedRendering
2014-09-20 22:29:30 +02:00
thatsIch
0885f340e2
use ignore instead of _ because of Java8
2014-09-20 22:26:10 +02:00
thatsIch
d5223e56ea
Typo IPartCollsionHelper
2014-09-20 22:20:53 +02:00
AlgorithmX2
d86a05ce39
Added default case.
2014-09-17 10:37:40 -05:00
AlgorithmX2
e4015b26e8
Store Light and Redstone Env data so to prevent cross chunk lookups.
2014-08-23 01:25:06 -05:00
AlgorithmX2
4d758d75ee
Fixed Bug: #0921 - P2P tunnel cannot be attuned to RF
...
Added Several Mekaism Attunements.
Added Several Ender IO Attunements.
Added Several Extra Utilities Attunements.
Added TE Cell / Dynamo Attunements.
2014-08-19 00:42:54 -05:00
AlgorithmX2
699c78d4ac
Prevent Fluid Tunnels from looping into them selves infinitely.
2014-08-10 00:16:02 -05:00
AlgorithmX2
efae157a3b
Fixed Bug: #0727 - P2P fluid tunnel not outputting into dissimilar oriented tunnels.
2014-07-26 16:35:02 -05:00
AlgorithmX2
980dff203f
IntegrationType Re-factor.
2014-07-23 17:26:23 -05:00
AlgorithmX2
d9a747d26b
Changed Grid Flags
2014-07-23 13:55:20 -05:00
AlgorithmX2
e26d8b4824
Light tunnel only uses 0.5 ae/t
2014-07-15 22:34:39 -05:00
AlgorithmX2
0f50c05a7d
Added Light P2P Tunnel
2014-07-15 02:25:03 -05:00
AlgorithmX2
e1d3fdb8d7
Fixed Bug: #0641 - Redstone P2P Crash
...
Fixed an issue where tunnels would de-register if linked a certain way.
2014-07-14 23:47:07 -05:00
AlgorithmX2
b42c257afd
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into 1.7.10
2014-07-07 23:54:47 -05:00
AlgorithmX2
2ea77d35bc
Delay Block Updates, and save the world!
2014-07-07 23:54:28 -05:00
AlgorithmX2
96b5115538
IC2 Api Update.
2014-06-28 20:26:43 -05:00
AlgorithmX2
bbfa43dd92
Breaking and Damaging Particles for cables now work properly.
...
Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2
76de1cf185
Item Tunnels now cycle Outputs.
2014-06-08 18:54:38 -05:00
AlgorithmX2
8dcf25a652
Fixed a bug where RF and IC2 tunnels could vaporize them selves.
...
Fixed Bug: #0514 - An unknown error occurs frequently
2014-06-08 18:10:19 -05:00
AlgorithmX2
0b04d2853e
Add backwards support for MJ5 ( from MJ6 )
...
Add another try catch facade test...
2014-05-20 22:06:37 -05:00
AlgorithmX2
2cf84989d1
IC2 Double Buffer Approach.
2014-05-18 21:36:32 -05:00
AlgorithmX2
37d7675ad7
Darn it Power tunnels need power too!
2014-05-18 21:36:21 -05:00
AlgorithmX2
c35faabfd8
Fixed Bug: #0436 - Fluid Tunnels don't require Power
...
Fixed bug where fluid tunnels would not function properly.
2014-05-18 14:44:58 -05:00
AlgorithmX2
9ba6f195fd
Removed Logging from BC Tunnel.
2014-05-12 21:20:22 -05:00
AlgorithmX2
f4e685a0e8
Fix Crashes for MJ5.
...
Disable MJ6
2014-05-11 17:01:31 -05:00
AlgorithmX2
be645f3e2f
MJ 6 + MJ 5 Integration.
2014-05-11 16:13:37 -05:00
AlgorithmX2
3491fe4e33
Did what I could with mj6
2014-05-09 21:08:56 -05:00
AlgorithmX2
98fc460da0
Removed Old RF Api.
2014-05-09 09:42:52 -05:00
AlgorithmX2
5bf8e9d7d0
Updated RF Api ( should work for old api too - at least temporary ).
2014-05-06 18:09:31 -05:00
AlgorithmX2
cc8c3bb75e
Implemented 5% Tunnel Tax.
2014-05-02 00:40:46 -05:00
AlgorithmX2
cd5e4caf7b
Added P2P RF Tunnel.
...
Added Added thread local for network recursion for later ( 1.8 ).
2014-05-02 00:00:14 -05:00
AlgorithmX2
49c7f9a93b
Cache Tanks, might be a minor performance benefit.
2014-04-21 16:11:39 -05:00
AlgorithmX2
36dad44a6a
Fixed Hit Boxes on Import Bus, Interface, Storage Bus, P2P Tunnels
2014-04-10 22:54:28 -05:00
AlgorithmX2
661afe846c
Fixed Bug with P2P Tunnels not disconnecting in certain cases.
2014-04-10 00:58:56 -05:00
AlgorithmX2
6203b172f6
Better Solution for extra energy injection. ( Fixes Crash )
2014-04-07 21:31:36 -05:00
AlgorithmX2
5248eeeace
Switched from FML Optional to AE Optional, lets me specify more interesting requirements for integration, and lets the config alter the resulting integration setup.
2014-04-06 01:55:24 -05:00
AlgorithmX2
028555bc8a
Fixed Fluid Render.
2014-04-05 21:50:01 -05:00
AlgorithmX2
59f3c703e2
Separated Textures for many parts.
2014-04-03 23:31:10 -05:00
AlgorithmX2
c2bcfeeb25
Adjustable Tick Rates.
2014-03-17 14:59:50 -05:00
AlgorithmX2
792249f8fd
Added Sky Stone Tracking.
...
Added Meteorite Compass Block / Item.
Added Meteorite Spawner Debug Item.
Some Refactoring.
2014-03-02 02:35:11 -06:00
AlgorithmX2
ef729e7365
Fixed casing of partChanged, and directionTo
2014-02-26 09:17:39 -06:00
AlgorithmX2
ca64bacd17
Moved Facade Registration to Init.
...
Removed Urainum Drop Ammo.
Storage Cells can now be dismantled and re-assembled.
Removed IC2 P2P Logging.
2014-02-24 21:55:09 -06:00
AlgorithmX2
1a75097e84
Removed Block Definitions for MAC Parts.
...
Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2
b23aab81e6
Memory Card can now be used on most Blocks/Parts to save/load settings.
2014-02-19 23:18:49 -06:00
AlgorithmX2
dc095749b7
Fixed Issue with DSU API,
...
Re-added support for MJ
Re-added support for pipe
Re-added support for BC-Facades.
2014-02-16 12:41:45 -06:00