AlgorithmX2
85ffe63ebe
Toggle Buses Don't need Channels.
2014-04-07 11:27:00 -05:00
AlgorithmX2
5248eeeace
Switched from FML Optional to AE Optional, lets me specify more interesting requirements for integration, and lets the config alter the resulting integration setup.
2014-04-06 01:55:24 -05:00
AlgorithmX2
028555bc8a
Fixed Fluid Render.
2014-04-05 21:50:01 -05:00
AlgorithmX2
59f3c703e2
Separated Textures for many parts.
2014-04-03 23:31:10 -05:00
AlgorithmX2
d3ac967eaa
Fixed Bug: #0268 - MC Ladders, any way to prevent slow down?
2014-03-31 22:23:50 -05:00
AlgorithmX2
c40c81070c
All Terminals now can be opened in low power / channel state and show dark slots.
2014-03-27 23:31:06 -05:00
AlgorithmX2
37b18d77f4
Fix Block Cable Painting Support.
2014-03-26 22:27:14 -05:00
AlgorithmX2
4fde370d7f
Fixed a bug with storage buses not re-announcing their cell array after powering on.
2014-03-19 20:51:41 -05:00
AlgorithmX2
856ed9fb1c
Some Clean up.
2014-03-19 20:38:19 -05:00
AlgorithmX2
a475a3e91f
Resolved #0202 - The question of cable power usage.
...
Cables no longer use power.
Each channel on a block now consumes 1 / 128 AE/t
2014-03-17 22:58:58 -05:00
AlgorithmX2
c2bcfeeb25
Adjustable Tick Rates.
2014-03-17 14:59:50 -05:00
AlgorithmX2
a05bdd82e9
Removed Logging.
2014-03-15 23:31:23 -05:00
AlgorithmX2
d4ff8e731d
Added Meteorite Spawn Distance Setting.
...
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2
929efa5597
Added 4 View Cell Slots.
...
Multiple View Cells now sum together to allow more customization.
View Cells are now protected by Build Security.
Meteorite Compass now renders correctly in other peoples hands.
2014-03-04 21:12:23 -06:00
AlgorithmX2
4536189042
Added Sky Stone Dust.
...
Added View Cell.
Configure View Cell in Cell Workbench.
View Cell Can Filter Terminals by being inserted into the Side Slot.
2014-03-04 01:52:07 -06:00
AlgorithmX2
792249f8fd
Added Sky Stone Tracking.
...
Added Meteorite Compass Block / Item.
Added Meteorite Spawner Debug Item.
Some Refactoring.
2014-03-02 02:35:11 -06:00
AlgorithmX2
1b6e2bd2c3
Entropy Manipulator Can now be dispensed.
...
Matter Cannon Can now be dispensed.
2014-02-27 01:10:45 -06:00
AlgorithmX2
ef729e7365
Fixed casing of partChanged, and directionTo
2014-02-26 09:17:39 -06:00
AlgorithmX2
9161ad0c13
Added Items, Fixed Some Recipe handler errors, and fixed Parts not saving.
2014-02-25 22:34:05 -06:00
AlgorithmX2
ca64bacd17
Moved Facade Registration to Init.
...
Removed Urainum Drop Ammo.
Storage Cells can now be dismantled and re-assembled.
Removed IC2 P2P Logging.
2014-02-24 21:55:09 -06:00
AlgorithmX2
1a75097e84
Removed Block Definitions for MAC Parts.
...
Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2
15f300c553
Removed Purify Crafting Handler.
...
Added Crystal Growth ( for Nether, Certus, and Fluix. )
Added Macerator Crafting Handler.
Added Pulverizer Crafting Handler.
Implemented Grid Crafting Handler.
Formation Planes now eject items in a more consistent manner.
Formation Planes can now place, or eject into replaceable blocks ( air/grass/fluids )
2014-02-23 00:55:46 -06:00
AlgorithmX2
302a41ac76
Added Crystal Growth Accelerator.
...
Fixed Missing Textures.
2014-02-22 16:14:43 -06:00
AlgorithmX2
cf6b0986fc
Fortify ItemLists.
2014-02-21 14:36:40 -06:00
AlgorithmX2
eb15bd3a68
Added Energy Watcher API
...
Added Event to Recalculate Channel Requirements for a Node.
Level Emitter can now output redstone based on network energy levels.
Level Emitter's entry field can now hold longs ( text box supports up o trillions )
2014-02-21 00:10:38 -06:00
AlgorithmX2
b23aab81e6
Memory Card can now be used on most Blocks/Parts to save/load settings.
2014-02-19 23:18:49 -06:00
AlgorithmX2
921c681b47
Buses now render properly in Item Frames.
...
Fixed Issue with Storage Monitor Renders.
Fixed a render glitch on formation/annihilation entity form.
2014-02-19 22:20:38 -06:00
AlgorithmX2
39fed650aa
Added Waila Integration.
2014-02-19 21:16:41 -06:00
AlgorithmX2
97ae2b78e3
Fixed Crash in Formation Plane.
...
Fixed Bug: #0166 - Combination TPane and FPane seems getting stuck
2014-02-18 23:26:43 -06:00
AlgorithmX2
da8677b70a
Formation Plane Added.
2014-02-17 23:51:31 -06:00
AlgorithmX2
aa8696cc45
Fixed Non Mounted Level Emitter render.
2014-02-17 21:24:02 -06:00
AlgorithmX2
646dafcc99
Moved Sorting Config Into the World.
2014-02-16 18:50:25 -06:00
AlgorithmX2
dc095749b7
Fixed Issue with DSU API,
...
Re-added support for MJ
Re-added support for pipe
Re-added support for BC-Facades.
2014-02-16 12:41:45 -06:00
AlgorithmX2
644217baf5
Cache Lighting Data.
2014-02-15 00:30:06 -06:00
AlgorithmX2
8808ca63c3
Alerting a non Alertable tile no longer crashes.
...
Planes can no longer pick up Item Entities without power.
2014-02-14 00:25:49 -06:00
AlgorithmX2
7f99e281f0
Annihilation Plane no longer CME's on breaking network components.
...
Annihilation Plane properly breaks things when power is restored.
2014-02-14 00:15:04 -06:00
AlgorithmX2
480f4b8180
Cables now use simplified rendering.
2014-02-13 23:32:35 -06:00
AlgorithmX2
07b1bb8473
Added Annihilation Plane.
2014-02-13 22:27:15 -06:00
AlgorithmX2
3d09f6918f
Storage Cache now announces changes for cell containers as they are added and removed.
2014-02-13 20:27:04 -06:00
AlgorithmX2
118f13edff
Fixed typos, added proper argument-javadoc - Api Sync.
2014-02-12 10:35:42 -06:00
AlgorithmX2
97269c0ffa
Facades No Longer Eat Cables.
2014-02-12 00:17:44 -06:00
AlgorithmX2
4ced9575a8
Removed Import/Export Tile Caching.
2014-02-11 22:43:31 -06:00
AlgorithmX2
61d79900db
Adjusted ItemStack render for all cables.
2014-02-11 20:31:08 -06:00
AlgorithmX2
d14d1c6f07
Fixed render glitch with dense cable and buses.
2014-02-11 20:01:55 -06:00
AlgorithmX2
bfca3e04e0
Toggle Busses no longer use power.
2014-02-10 23:51:48 -06:00
AlgorithmX2
df1ba5282a
Facades now drop with the removal of cable.
2014-02-09 19:03:19 -06:00
AlgorithmX2
a020e11849
Fixed Channels for Real.
2014-02-09 16:53:11 -06:00
AlgorithmX2
9dd497fde4
Channels Render again.
2014-02-09 15:38:45 -06:00
AlgorithmX2
9c1b45078b
Fixed Covered/Smart Cable rendering bug.
2014-02-09 12:57:27 -06:00
AlgorithmX2
a758412006
Can now place storage monitors on Secure Networks.
2014-02-09 12:36:17 -06:00
AlgorithmX2
5f8570abdc
Rename Configuration to AE Config
2014-02-08 23:08:27 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
b57804be06
Removed Localization Stuff.
...
Added Logging Option.
Logging of Exceptions is now done via AELogger
2014-02-07 14:37:22 -06:00
AlgorithmX2
e436dca760
Fixed bug with Energy Inject/Extract Averages.
...
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
f295669e6e
TESR should use less CPU when no-op.
...
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
e79e866417
Adjusted Terminal Packet Limits.
...
Fixed random errors thrown when FMP is installed.
Finished Crafting Terminal Basic Features.
2014-02-05 01:25:44 -06:00
AlgorithmX2
f8e6a426ce
Tweaked Terminal Gui to use smaller textures.
...
Crafting Terminal Added, ( incomplete )
Moved FMP Cut-able Registration to Init.
Upgrades now drop when parts break.
TE -> TE3 pulverizer api.
2014-02-04 20:44:54 -06:00
AlgorithmX2
01684cf7c7
Fixed Covered Cable Rendering glitch.
2014-02-04 18:49:33 -06:00
AlgorithmX2
6de529a889
Wireless Terminal now respects WAPs and distances.
...
Finished Wireless Terminal.
Added WAP Gui.
Added Battery Config.
Added Wireless Config.
Fixed bug with dense cable channels, and the controller.
2014-02-03 22:23:14 -06:00
AlgorithmX2
26202745ad
Fix all Channel Behavior and its mis-behaving.
2014-02-02 20:30:52 -06:00
AlgorithmX2
9aa8d416aa
Fixed BC Api Dependency with P2P
2014-02-02 12:29:38 -06:00
AlgorithmX2
2d61ca3fd0
Removed TE p2p wrapper.
2014-02-01 20:52:37 -06:00
AlgorithmX2
97eaf35f6a
Security Block Fully Functional.
2014-01-31 23:37:27 -06:00
AlgorithmX2
a9629460bb
Fixed Typo REQUIRE_CHANNEL.
2014-01-31 15:12:15 -06:00
AlgorithmX2
7319b4e6ae
Fixed Crash with P2P Tunnels.
2014-01-31 11:39:09 -06:00
AlgorithmX2
8460cffd6c
Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.
2014-01-31 11:11:50 -06:00
AlgorithmX2
d937a4e4e3
Fixed Item Tunnel Update issue.
2014-01-30 21:06:54 -06:00
AlgorithmX2
87fa34042d
Fixed Issue with Fluid Tunnels not updating each theres state.
2014-01-30 21:06:30 -06:00
AlgorithmX2
5c2cf0e1e3
Fixed A bug where tunnels are Updated before the network.
...
Tunnel Attunement now causes a block update.
2014-01-30 20:55:42 -06:00
AlgorithmX2
ac365b28c6
Tile Saving
2014-01-30 18:50:11 -06:00
AlgorithmX2
1929579df0
Thin Facades.
2014-01-30 18:49:27 -06:00
AlgorithmX2
ae6ba6a071
Tunnels Memory Card Fix, and Messages.
2014-01-30 15:07:03 -06:00
AlgorithmX2
6583ce8626
Dense/Cable can be defined more definitively by the Part Framework.
2014-01-30 12:54:09 -06:00
AlgorithmX2
4be835d27f
Fixed Cable Rendering Glitch.
2014-01-29 21:17:59 -06:00
AlgorithmX2
da5f8c4ad4
Fixed Incompatibility with FMP.
2014-01-28 21:10:23 -06:00
AlgorithmX2
9a64980443
Build Script Update.
...
FMP Fixes
Optional Interfaces for BC
Optional Interfaces for IC2
Removed UE Api on Items
Proxied Effect for C-CQuartz
2014-01-28 11:29:17 -06:00
AlgorithmX2
0f75db5e80
Pretty much all of security minus the gui.
...
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
2e8ffc4a09
Work on Storage Bus.
2014-01-24 10:35:58 -06:00
AlgorithmX2
594adc141c
Fixed issue with Upgrades not having correct maximums.
2014-01-24 10:35:35 -06:00
AlgorithmX2
86e11d6e3f
Colored Item Definitions
2014-01-24 10:30:57 -06:00
AlgorithmX2
42424f80c8
Refactoring API stuff
2014-01-23 13:02:48 -06:00
AlgorithmX2
dfbc8a6c79
ME Tunnel + Network Tool
2014-01-23 10:28:12 -06:00
AlgorithmX2
1b77755dd6
Fixed minor issue with cable rendering when P2P was involved.
2014-01-21 22:53:04 -06:00
AlgorithmX2
0016857b03
ME P2P tunnels
2014-01-21 22:52:33 -06:00
AlgorithmX2
34976a4ac8
Added Attune-ment ( untested )
2014-01-21 09:59:55 -06:00
AlgorithmX2
834e9c04c5
Err too much.
2014-01-20 10:41:37 -06:00
AlgorithmX2
5652ec30ec
Fuzzy support for Import and Export Buses.
2014-01-06 00:56:16 -06:00
AlgorithmX2
623b6e06d6
Fixed Cable Render Bug.
2014-01-06 00:56:00 -06:00
AlgorithmX2
57a91c2969
Redstone Logic for Level Emitters
2014-01-06 00:54:51 -06:00
AlgorithmX2
53c5285ea0
Started Working on CellWorkbench
2014-01-06 00:54:25 -06:00
AlgorithmX2
b8b37b5791
Level Emitter and Stack Watcher Implementation.
2014-01-05 02:49:08 -06:00
AlgorithmX2
8c4798615b
Its not EXTRA.
2014-01-05 02:46:54 -06:00
AlgorithmX2
4e28df467f
Fix issue with upgrades no being available on load.
2014-01-05 02:46:00 -06:00
AlgorithmX2
1d068b7a93
Interface Part
2014-01-05 02:44:31 -06:00
AlgorithmX2
851d3cca7c
Security Update.
2014-01-05 02:43:49 -06:00
AlgorithmX2
3220a2e07c
API Update.
2014-01-03 12:28:52 -06:00
AlgorithmX2
db4cf7aa5d
Redstone Logic for Buses, and Part Image Button goodness
2014-01-01 23:51:41 -06:00
AlgorithmX2
0acbefbfaa
Typos eeeek
2014-01-01 15:46:16 -06:00
AlgorithmX2
47f4946279
get available slots!
2014-01-01 03:05:27 -06:00
AlgorithmX2
5edb6ee7a6
Speed Boost.
2014-01-01 03:05:10 -06:00