AlgorithmX2
269bc40f0d
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-05-20 22:17:52 -05:00
AlgorithmX2
dc0c015a97
Fix NPE.
2014-05-20 22:06:48 -05:00
AlgorithmX2
b15d3af12b
Crafting CPU basics.
2014-05-17 22:19:23 -05:00
AlgorithmX2
cfeebae5ac
First pass at trying to make a CPU render - is basically a multiblock heat vent at this point.
2014-05-15 09:34:38 -05:00
AlgorithmX2
322b0a7da7
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-05-13 21:57:17 -05:00
AlgorithmX2
974a41eabb
Solved the mystery of the broken lighting.
2014-05-13 21:56:57 -05:00
AlgorithmX2
6a8fafa58d
Working Towards Crafing CPU MultiBlock
2014-05-13 21:42:14 -05:00
AlgorithmX2
d84ec9c0bf
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-05-10 17:19:26 -05:00
AlgorithmX2
570f098f81
Fixed a few more rendering/visual update glitches.
2014-05-10 13:27:48 -05:00
AlgorithmX2
3351af3d4e
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
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Conflicts:
items/materials/MaterialType.java
util/Platform.java
2014-05-06 20:45:38 -05:00
AlgorithmX2
3080510317
Major Update for Cable Rendering.
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TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
4d5a6ce301
Add Stained Glass facades.
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The Item Bus Renderer can now deal with Alpha Pass.
2014-05-04 15:46:38 -05:00
AlgorithmX2
eadd67a34c
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-24 02:14:58 -05:00
AlgorithmX2
27b9d0f4cd
Energy FX is now much more light weight.
2014-04-24 02:13:52 -05:00
AlgorithmX2
589e2d60d2
Pattern slots now report the output qty as well as the item type, at all times ( not just when shift is held )
2014-04-23 00:30:29 -05:00
AlgorithmX2
94951b4209
Render output of pattern when shift is held.
2014-04-23 00:18:44 -05:00
AlgorithmX2
85f15e7c06
Pattern Renderer ( for shift )
2014-04-22 20:36:26 -05:00
AlgorithmX2
922ade793c
Fixed Bug: #0315 - game crashes when ME controller is placed at bedrock level
2014-04-14 02:39:14 -05:00
AlgorithmX2
327c1d4118
Ported FMP Support to 1.7.
2014-04-10 14:52:17 -05:00
AlgorithmX2
c73ce116c5
Removed Totally unused class.
2014-04-03 23:31:24 -05:00
AlgorithmX2
59f3c703e2
Separated Textures for many parts.
2014-04-03 23:31:10 -05:00
AlgorithmX2
14282ff4c3
Fixed Bug: #0250 - meteorite compass bug?
2014-03-29 03:10:52 -05:00
AlgorithmX2
a5379c82f8
Fixed Bug: #0246 - Typo
2014-03-27 19:33:35 -05:00
AlgorithmX2
f571e41198
Fix Z-FIghting.
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Fix Bounding Box.
2014-03-26 22:57:38 -05:00
AlgorithmX2
b86fb56999
Fixed invalid Orientation.
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Improved Logging for render mismatch.
2014-03-22 13:27:44 -05:00
AlgorithmX2
c4a7d5b480
Added Rotatable Interfaces.
2014-03-19 22:28:53 -05:00
AlgorithmX2
0e46690c50
Spatial "Sky Render"
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Close File Handles, and attempted to GC the CompassReader.
2014-03-15 14:53:00 -05:00
AlgorithmX2
d4ff8e731d
Added Meteorite Spawn Distance Setting.
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Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2
c77c48092f
Inscriber Render 'done'
2014-03-13 21:29:31 -05:00
AlgorithmX2
a60d5a4cc7
Inscriber is fully functional, just needs textures.
2014-03-12 22:14:55 -05:00
AlgorithmX2
cd51b00b31
Basic Block/Gui/Tile registertion work for Inscriber is done.
2014-03-07 00:15:54 -06:00
AlgorithmX2
587803d3fa
Less breaking Shit, More Render Fixes.
2014-03-04 21:56:20 -06:00
AlgorithmX2
929efa5597
Added 4 View Cell Slots.
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Multiple View Cells now sum together to allow more customization.
View Cells are now protected by Build Security.
Meteorite Compass now renders correctly in other peoples hands.
2014-03-04 21:12:23 -06:00
AlgorithmX2
792249f8fd
Added Sky Stone Tracking.
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Added Meteorite Compass Block / Item.
Added Meteorite Spawner Debug Item.
Some Refactoring.
2014-03-02 02:35:11 -06:00
AlgorithmX2
fb6bb1a964
Fix bug with Sky Stone Block Chest not rendering Block Version After World Re-Load.
2014-03-01 01:39:46 -06:00
AlgorithmX2
27b30588a6
Add Sky stone, Block, Brick, Small Brick, and Sky Stone Block Chest.
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Add All Sky Stone Crafting Recipes.
2014-02-28 21:45:30 -06:00
AlgorithmX2
d32137a336
Added Sky Rock.
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Added Sky Chest.
2014-02-28 02:12:00 -06:00
AlgorithmX2
a71c1ee08c
Catch Weird Crash.
2014-02-24 11:27:26 -06:00
AlgorithmX2
5e0bf9c5b9
Fix Crash When using Debug Blocks.
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Register Quartz/Fluix Blocks with BC Facades.
2014-02-23 14:06:07 -06:00
AlgorithmX2
e94b0bbe60
Re-Enabled IC2 API.
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Relocated Entity Package.
Removed Blank Patterns Item.
2014-02-22 19:28:52 -06:00
AlgorithmX2
302a41ac76
Added Crystal Growth Accelerator.
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Fixed Missing Textures.
2014-02-22 16:14:43 -06:00
AlgorithmX2
921c681b47
Buses now render properly in Item Frames.
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Fixed Issue with Storage Monitor Renders.
Fixed a render glitch on formation/annihilation entity form.
2014-02-19 22:20:38 -06:00
AlgorithmX2
0c24d0ef76
Improve Lighting cache.
2014-02-16 02:27:28 -06:00
AlgorithmX2
644217baf5
Cache Lighting Data.
2014-02-15 00:30:06 -06:00
AlgorithmX2
5361416f57
Fixed Some Derpy Rendering.
2014-02-13 23:31:26 -06:00
AlgorithmX2
07b1bb8473
Added Annihilation Plane.
2014-02-13 22:27:15 -06:00
AlgorithmX2
bceff8e902
Reset all rotations when rendering.
2014-02-13 20:26:32 -06:00
AlgorithmX2
22c575f06a
Facades now render the correct texture on each side.
2014-02-12 23:33:27 -06:00
AlgorithmX2
2080df115b
Facades in hand now render better.
2014-02-11 23:42:55 -06:00
AlgorithmX2
16886b2ac7
Moved First Person render for parts closer to the center.
2014-02-11 20:44:23 -06:00