Commit graph

72 commits

Author SHA1 Message Date
AlgorithmX2
269bc40f0d Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-05-20 22:17:52 -05:00
AlgorithmX2
dc0c015a97 Fix NPE. 2014-05-20 22:06:48 -05:00
AlgorithmX2
b15d3af12b Crafting CPU basics. 2014-05-17 22:19:23 -05:00
AlgorithmX2
cfeebae5ac First pass at trying to make a CPU render - is basically a multiblock heat vent at this point. 2014-05-15 09:34:38 -05:00
AlgorithmX2
322b0a7da7 Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-05-13 21:57:17 -05:00
AlgorithmX2
974a41eabb Solved the mystery of the broken lighting. 2014-05-13 21:56:57 -05:00
AlgorithmX2
6a8fafa58d Working Towards Crafing CPU MultiBlock 2014-05-13 21:42:14 -05:00
AlgorithmX2
d84ec9c0bf Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-05-10 17:19:26 -05:00
AlgorithmX2
570f098f81 Fixed a few more rendering/visual update glitches. 2014-05-10 13:27:48 -05:00
AlgorithmX2
3351af3d4e Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
Conflicts:
	items/materials/MaterialType.java
	util/Platform.java
2014-05-06 20:45:38 -05:00
AlgorithmX2
3080510317 Major Update for Cable Rendering.
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
4d5a6ce301 Add Stained Glass facades.
The Item Bus Renderer can now deal with Alpha Pass.
2014-05-04 15:46:38 -05:00
AlgorithmX2
eadd67a34c Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-04-24 02:14:58 -05:00
AlgorithmX2
27b9d0f4cd Energy FX is now much more light weight. 2014-04-24 02:13:52 -05:00
AlgorithmX2
589e2d60d2 Pattern slots now report the output qty as well as the item type, at all times ( not just when shift is held ) 2014-04-23 00:30:29 -05:00
AlgorithmX2
94951b4209 Render output of pattern when shift is held. 2014-04-23 00:18:44 -05:00
AlgorithmX2
85f15e7c06 Pattern Renderer ( for shift ) 2014-04-22 20:36:26 -05:00
AlgorithmX2
922ade793c Fixed Bug: #0315 - game crashes when ME controller is placed at bedrock level 2014-04-14 02:39:14 -05:00
AlgorithmX2
327c1d4118 Ported FMP Support to 1.7. 2014-04-10 14:52:17 -05:00
AlgorithmX2
c73ce116c5 Removed Totally unused class. 2014-04-03 23:31:24 -05:00
AlgorithmX2
59f3c703e2 Separated Textures for many parts. 2014-04-03 23:31:10 -05:00
AlgorithmX2
14282ff4c3 Fixed Bug: #0250 - meteorite compass bug? 2014-03-29 03:10:52 -05:00
AlgorithmX2
a5379c82f8 Fixed Bug: #0246 - Typo 2014-03-27 19:33:35 -05:00
AlgorithmX2
f571e41198 Fix Z-FIghting.
Fix Bounding Box.
2014-03-26 22:57:38 -05:00
AlgorithmX2
b86fb56999 Fixed invalid Orientation.
Improved Logging for render mismatch.
2014-03-22 13:27:44 -05:00
AlgorithmX2
c4a7d5b480 Added Rotatable Interfaces. 2014-03-19 22:28:53 -05:00
AlgorithmX2
0e46690c50 Spatial "Sky Render"
Close File Handles, and attempted to GC the CompassReader.
2014-03-15 14:53:00 -05:00
AlgorithmX2
d4ff8e731d Added Meteorite Spawn Distance Setting.
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2
c77c48092f Inscriber Render 'done' 2014-03-13 21:29:31 -05:00
AlgorithmX2
a60d5a4cc7 Inscriber is fully functional, just needs textures. 2014-03-12 22:14:55 -05:00
AlgorithmX2
cd51b00b31 Basic Block/Gui/Tile registertion work for Inscriber is done. 2014-03-07 00:15:54 -06:00
AlgorithmX2
587803d3fa Less breaking Shit, More Render Fixes. 2014-03-04 21:56:20 -06:00
AlgorithmX2
929efa5597 Added 4 View Cell Slots.
Multiple View Cells now sum together to allow more customization.
View Cells are now protected by Build Security.
Meteorite Compass now renders correctly in other peoples hands.
2014-03-04 21:12:23 -06:00
AlgorithmX2
792249f8fd Added Sky Stone Tracking.
Added Meteorite Compass Block / Item.
Added Meteorite Spawner Debug Item.
Some Refactoring.
2014-03-02 02:35:11 -06:00
AlgorithmX2
fb6bb1a964 Fix bug with Sky Stone Block Chest not rendering Block Version After World Re-Load. 2014-03-01 01:39:46 -06:00
AlgorithmX2
27b30588a6 Add Sky stone, Block, Brick, Small Brick, and Sky Stone Block Chest.
Add All Sky Stone Crafting Recipes.
2014-02-28 21:45:30 -06:00
AlgorithmX2
d32137a336 Added Sky Rock.
Added Sky Chest.
2014-02-28 02:12:00 -06:00
AlgorithmX2
a71c1ee08c Catch Weird Crash. 2014-02-24 11:27:26 -06:00
AlgorithmX2
5e0bf9c5b9 Fix Crash When using Debug Blocks.
Register Quartz/Fluix Blocks with BC Facades.
2014-02-23 14:06:07 -06:00
AlgorithmX2
e94b0bbe60 Re-Enabled IC2 API.
Relocated Entity Package.
Removed Blank Patterns Item.
2014-02-22 19:28:52 -06:00
AlgorithmX2
302a41ac76 Added Crystal Growth Accelerator.
Fixed Missing Textures.
2014-02-22 16:14:43 -06:00
AlgorithmX2
921c681b47 Buses now render properly in Item Frames.
Fixed Issue with Storage Monitor Renders.
Fixed  a render glitch on formation/annihilation entity form.
2014-02-19 22:20:38 -06:00
AlgorithmX2
0c24d0ef76 Improve Lighting cache. 2014-02-16 02:27:28 -06:00
AlgorithmX2
644217baf5 Cache Lighting Data. 2014-02-15 00:30:06 -06:00
AlgorithmX2
5361416f57 Fixed Some Derpy Rendering. 2014-02-13 23:31:26 -06:00
AlgorithmX2
07b1bb8473 Added Annihilation Plane. 2014-02-13 22:27:15 -06:00
AlgorithmX2
bceff8e902 Reset all rotations when rendering. 2014-02-13 20:26:32 -06:00
AlgorithmX2
22c575f06a Facades now render the correct texture on each side. 2014-02-12 23:33:27 -06:00
AlgorithmX2
2080df115b Facades in hand now render better. 2014-02-11 23:42:55 -06:00
AlgorithmX2
16886b2ac7 Moved First Person render for parts closer to the center. 2014-02-11 20:44:23 -06:00