Commit graph

132 commits

Author SHA1 Message Date
AlgorithmX2 c904033567 Fix for FMP facade conflict. 2014-04-29 01:44:13 -05:00
AlgorithmX2 f6a132e19e Null Check. 2014-04-28 13:19:41 -05:00
AlgorithmX2 62166f1e94 Fix Bug: #0373 - Interface dont Drop Items (Items Lost) 2014-04-27 23:50:50 -05:00
AlgorithmX2 a29afb9dd9 Fiber don't use power. 2014-04-26 21:53:30 -05:00
AlgorithmX2 722d065c2c Storage monitors now use display lists. 2014-04-24 02:14:18 -05:00
AlgorithmX2 fafa79e657 Monitors now use render caching. 2014-04-24 02:14:07 -05:00
AlgorithmX2 49c7f9a93b Cache Tanks, might be a minor performance benefit. 2014-04-21 16:11:39 -05:00
AlgorithmX2 fa307b467e Facades and FMP parts can no longer overlap. 2014-04-19 23:35:48 -05:00
AlgorithmX2 3d06bb3ba5 Fixed bug with Import Bus with 4 accelerators only pulling 64 items. ( should be 96 ) 2014-04-17 22:52:21 -05:00
AlgorithmX2 a4eb01b191 Allow security hand shakes for monitorables. 2014-04-17 22:33:48 -05:00
AlgorithmX2 572352c18e Networks now run at 1x speed.
Illuminated Panels now use proper channel and power settings.
2014-04-17 19:44:51 -05:00
AlgorithmX2 9f7e809662 Terminals show now drop View Cells. 2014-04-16 11:59:37 -05:00
AlgorithmX2 36dad44a6a Fixed Hit Boxes on Import Bus, Interface, Storage Bus, P2P Tunnels 2014-04-10 22:54:28 -05:00
AlgorithmX2 79bbdd0bd1 host now responsible for cleanup, fixes onWrench MultiPart deletion. 2014-04-10 15:01:04 -05:00
AlgorithmX2 661afe846c Fixed Bug with P2P Tunnels not disconnecting in certain cases. 2014-04-10 00:58:56 -05:00
AlgorithmX2 ac0c562b02 Fixed Channel requirements for illuminated panels. 2014-04-09 14:22:36 -05:00
AlgorithmX2 db6a958a6f Fix Interface Crash caused by negative items. 2014-04-09 14:22:17 -05:00
AlgorithmX2 6203b172f6 Better Solution for extra energy injection. ( Fixes Crash ) 2014-04-07 21:31:36 -05:00
AlgorithmX2 7a0674a75b Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 2014-04-07 19:46:27 -05:00
AlgorithmX2 0a9bb1eb2f Storage Bus now updates render when changing statuses. 2014-04-07 19:45:38 -05:00
AlgorithmX2 9cd502ed56 Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 2014-04-07 11:27:36 -05:00
AlgorithmX2 85ffe63ebe Toggle Buses Don't need Channels. 2014-04-07 11:27:00 -05:00
AlgorithmX2 5248eeeace Switched from FML Optional to AE Optional, lets me specify more interesting requirements for integration, and lets the config alter the resulting integration setup. 2014-04-06 01:55:24 -05:00
AlgorithmX2 028555bc8a Fixed Fluid Render. 2014-04-05 21:50:01 -05:00
AlgorithmX2 59f3c703e2 Separated Textures for many parts. 2014-04-03 23:31:10 -05:00
AlgorithmX2 d3ac967eaa Fixed Bug: #0268 - MC Ladders, any way to prevent slow down? 2014-03-31 22:23:50 -05:00
AlgorithmX2 c40c81070c All Terminals now can be opened in low power / channel state and show dark slots. 2014-03-27 23:31:06 -05:00
AlgorithmX2 37b18d77f4 Fix Block Cable Painting Support. 2014-03-26 22:27:14 -05:00
AlgorithmX2 4fde370d7f Fixed a bug with storage buses not re-announcing their cell array after powering on. 2014-03-19 20:51:41 -05:00
AlgorithmX2 856ed9fb1c Some Clean up. 2014-03-19 20:38:19 -05:00
AlgorithmX2 a475a3e91f Resolved #0202 - The question of cable power usage.
Cables no longer use power.
Each channel on a block now consumes 1 / 128 AE/t
2014-03-17 22:58:58 -05:00
AlgorithmX2 c2bcfeeb25 Adjustable Tick Rates. 2014-03-17 14:59:50 -05:00
AlgorithmX2 a05bdd82e9 Removed Logging. 2014-03-15 23:31:23 -05:00
AlgorithmX2 d4ff8e731d Added Meteorite Spawn Distance Setting.
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2 929efa5597 Added 4 View Cell Slots.
Multiple View Cells now sum together to allow more customization.
View Cells are now protected by Build Security.
Meteorite Compass now renders correctly in other peoples hands.
2014-03-04 21:12:23 -06:00
AlgorithmX2 4536189042 Added Sky Stone Dust.
Added View Cell.
Configure View Cell in Cell Workbench.
View Cell Can Filter Terminals by being inserted into the Side Slot.
2014-03-04 01:52:07 -06:00
AlgorithmX2 792249f8fd Added Sky Stone Tracking.
Added Meteorite Compass Block / Item.
Added Meteorite Spawner Debug Item.
Some Refactoring.
2014-03-02 02:35:11 -06:00
AlgorithmX2 1b6e2bd2c3 Entropy Manipulator Can now be dispensed.
Matter Cannon Can now be dispensed.
2014-02-27 01:10:45 -06:00
AlgorithmX2 ef729e7365 Fixed casing of partChanged, and directionTo 2014-02-26 09:17:39 -06:00
AlgorithmX2 9161ad0c13 Added Items, Fixed Some Recipe handler errors, and fixed Parts not saving. 2014-02-25 22:34:05 -06:00
AlgorithmX2 ca64bacd17 Moved Facade Registration to Init.
Removed Urainum Drop Ammo.
Storage Cells can now be dismantled and re-assembled.
Removed IC2 P2P Logging.
2014-02-24 21:55:09 -06:00
AlgorithmX2 1a75097e84 Removed Block Definitions for MAC Parts.
Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2 15f300c553 Removed Purify Crafting Handler.
Added Crystal Growth ( for Nether, Certus, and Fluix. )
Added Macerator Crafting Handler.
Added Pulverizer Crafting Handler.
Implemented Grid Crafting Handler.
Formation Planes now eject items in a more consistent manner.
Formation Planes can now place, or eject into replaceable blocks ( air/grass/fluids )
2014-02-23 00:55:46 -06:00
AlgorithmX2 302a41ac76 Added Crystal Growth Accelerator.
Fixed Missing Textures.
2014-02-22 16:14:43 -06:00
AlgorithmX2 cf6b0986fc Fortify ItemLists. 2014-02-21 14:36:40 -06:00
AlgorithmX2 eb15bd3a68 Added Energy Watcher API
Added Event to Recalculate Channel Requirements for a Node.
Level Emitter can now output redstone based on network energy levels.
Level Emitter's entry field can now hold longs ( text box supports up o trillions )
2014-02-21 00:10:38 -06:00
AlgorithmX2 b23aab81e6 Memory Card can now be used on most Blocks/Parts to save/load settings. 2014-02-19 23:18:49 -06:00
AlgorithmX2 921c681b47 Buses now render properly in Item Frames.
Fixed Issue with Storage Monitor Renders.
Fixed  a render glitch on formation/annihilation entity form.
2014-02-19 22:20:38 -06:00
AlgorithmX2 39fed650aa Added Waila Integration. 2014-02-19 21:16:41 -06:00
AlgorithmX2 97ae2b78e3 Fixed Crash in Formation Plane.
Fixed Bug: #0166 - Combination TPane and FPane seems getting stuck
2014-02-18 23:26:43 -06:00