Gunther De Wachter
780ce89ac3
Internal change to fix Named Inventories. This change will not affect the reobfed version (much).
2017-07-03 05:54:25 +02:00
Gunther De Wachter
e96339dd2b
Fix more items and unsafe checks that made items get deleted.
2017-07-02 07:44:21 +02:00
Gunther De Wachter
b67d7eed82
Fixed tools getting deleted when being used in off-hand.
2017-07-02 07:33:16 +02:00
Gunther De Wachter
5ebd8452bf
Fixed another crash from the Entropy Manipulator.
...
I have no words for this one.
2017-07-02 06:57:40 +02:00
Gunther De Wachter
ee774cd3f8
Even more null fixes.
2017-07-02 06:43:33 +02:00
Gunther De Wachter
0a2f90d115
Fixed Entropy Manipulator crash.
2017-07-02 06:17:23 +02:00
Gunther De Wachter
0f86efa3f5
Added workaround for dispenser logic.
2017-07-02 06:05:43 +02:00
Gunther De Wachter
7398af0e1c
Add an ease of use tooltip to the creative cell. Displays the items provided/formatted by the cell.
2017-07-02 05:26:37 +02:00
Gunther De Wachter
eb0b304fd9
Even more null fixes.
2017-07-02 04:13:49 +02:00
Gunther De Wachter
c455ee69b8
When not shifting an encoded item pattern item should let the right click through.
2017-07-02 04:11:26 +02:00
Gunther De Wachter
820a6bdbd6
Fixed the ME system not finding any Crafting CPU's.
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Might have to rework it a bit later. looks kind of ugly like this.
2017-07-01 09:08:43 +02:00
Gunther De Wachter
7a8499c455
Fixed tools not working due to a change in the onItemUse method fields in ItemStack.java
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I will have to fix the dispenser logic. Manually right clicking works.
2017-06-30 19:17:06 +02:00
Gunther De Wachter
76f17ba53c
Fixed Network Tool crashing on null ItemStacks.
2017-06-30 18:35:38 +02:00
Gunther De Wachter
16a0872d06
Fixed Crafting Multiblocks not forming. I accidentally used the wrong subclass to define the StorageTiles here.
2017-06-30 18:16:02 +02:00
Gunther De Wachter
49a87f62ce
More null's and cosmetic fixes.
2017-06-30 17:30:03 +02:00
Gunther De Wachter
c382ab7300
Made the SkyChestTE's class names more in line with the other ones.
2017-06-30 17:25:02 +02:00
Gunther De Wachter
49a6df5bc7
Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though.
2017-06-30 17:22:06 +02:00
Gunther De Wachter
10e050c35b
Fixed potential memory leak in the UI code.
2017-06-30 17:17:34 +02:00
Gunther De Wachter
b1e249aad0
Fixed Color Applicator not accepting dyes as valid items
2017-06-29 11:34:39 +02:00
Gunther De Wachter
d3bb71d834
Fixed JEI clearing the search bar. That last commit was pushed a bit too hastily.
2017-06-29 10:40:47 +02:00
Gunther De Wachter
3f7051ec8e
Fixed clearing of the search bar when looking at recipes
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Why mezz why...
2017-06-29 10:30:14 +02:00
Gunther De Wachter
2f1f19bbb3
Fixed ResourceLocation for the items and seeds.
2017-06-29 06:34:02 +02:00
yueh
4c7f065af3
Fixes #2729 : Fix transformer regression introduced during FG downtime. ( #2730 )
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Added a unittest to verify the necessary string returns match the actual
existing classes, in case something screws up the refactoring.
2017-06-29 06:00:23 +02:00
yueh
6c52f31686
Replaces old fluid handlers with the new capability based ones. ( #2727 )
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* Changed ME Chest and P2P tunnels to use fluid capabilities.
* Renamed all occurrences of liquid to fluids.
2017-06-29 05:57:43 +02:00
Gunther De Wachter
3ac7e518b1
Fixed compile error from cherry-picked commit.
2017-06-29 05:47:51 +02:00
yueh
af85a2bf67
Fixes #2713 : Call super#onBlockActivated() for wrench interaction. ( #2728 )
2017-06-29 05:39:31 +02:00
Gunther De Wachter
c4b4a257f3
Removed old ASMIntegration file, the rename didn't get picked up by the cherry-pick
2017-06-29 05:39:11 +02:00
yueh
4eba3bca5b
Fixes IDE not correctly cleaning up the list of staged files.
2017-06-29 05:35:50 +02:00
yueh
cd78586910
Fixes #2768 : Incorrect return value when charging items via Tesla. ( #2771 )
2017-06-29 05:26:00 +02:00
Gunther De Wachter
178198b0c6
Fixed render issue with cables/certain blocks on a specific side.
2017-06-29 04:16:35 +02:00
Gunther De Wachter
bdf46a6ee2
Fixed hoppers continuing to insert when they shouldn't into inscribers. Thanks @fscan
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Original pull request : #2933
2017-06-28 18:11:11 +02:00
Gunther De Wachter
0be2011645
Fixed blank patterns in the pattern terminal not decreasing when encoding a pattern.
2017-06-28 06:21:11 +02:00
Gunther De Wachter
bce500616c
Fixed exception being thrown when placing last item of a stack of parts.
2017-06-28 06:19:17 +02:00
Gunther De Wachter
e022c23c8f
Fixed crash on startup. Apparently there's still null's lurking in the code.
2017-06-27 20:52:56 +02:00
Gunther De Wachter
61b81fc802
Fix facade recipes. Hopefully the last null check fix.
2017-06-27 20:39:06 +02:00
Gunther De Wachter
b819fe4adb
Fixed "Air" tooltip displaying in the interface terminal. More missed null checks.
2017-06-27 18:00:55 +02:00
Gunther De Wachter
66a797dd7c
Fixed grindstone not working with crank due to missed null checks.
2017-06-27 17:20:13 +02:00
Gunther De Wachter
99c294e948
More aesthetic and typo fixes.
2017-06-27 04:04:48 +02:00
Gunther De Wachter
6529de911a
Code aesthetics and typo fixes.
2017-06-26 16:35:50 +02:00
Gunther De Wachter
650edae902
More ItemStack null changes.
2017-06-26 07:07:04 +02:00
Gunther De Wachter
78904204cf
Fixed inscriber not starting due to vanilla changes.
2017-06-26 07:06:19 +02:00
Gunther De Wachter
df7ab00c37
Fixed a null check when the array wasn't initialised yet. I should fix this up in the future though.
2017-06-26 05:43:08 +02:00
Gunther De Wachter
5432decf95
Fix items showing up as craftable when they weren't after taking out the last one.
2017-06-26 05:42:21 +02:00
Gunther De Wachter
da5879b667
First batch of null -> isEmpty() checks.
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I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
Gunther De Wachter
370fc49357
Temporary (?) hacky fix to display the craftable items
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This is kind of a hackjob IMO but it saves me the trouble of possibly rewriting large portions of either the AE codebase or ASM'ing the vanilla classes.
2017-06-25 18:01:30 +02:00
Gunther De Wachter
c74aaddbd3
Fixed texture issue for the crafting window.
2017-06-24 16:50:26 +02:00
Gunther De Wachter
1a4db4b8d7
Fixed taking items out of the AE system
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Same issue as last commit. ItemStacks with a count of 0 get "nullified".
2017-06-24 16:45:28 +02:00
Gunther De Wachter
d77d21858e
Fixed manually crafting items
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This can hopefully be done in a more sensible fashion later.
2017-06-24 15:51:03 +02:00
Gunther De Wachter
42bfc549be
Fixed drawing of items in storage.
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An ItemStack count of 0 trips the check for isEmpty and hence doesn't give us the item we want.
2017-06-24 15:01:06 +02:00
Gunther De Wachter
c6bdf845a8
Add a temporary (?) method to register the TileEntities because the Forge method changed from 1.10 to 1.11.2.
2017-06-03 00:53:32 +02:00