AlgorithmX2
c45d7f1b71
Added Network Tool Facade Transparency Option.
2014-08-02 23:53:34 -05:00
AlgorithmX2
8672e97bd3
Update Terminal RenderItem to use new durability bar.
2014-08-01 23:35:36 -05:00
AlgorithmX2
89ddf4d623
Cleanup
2014-07-31 20:59:10 -05:00
AlgorithmX2
f0320fef76
Added Feature: #0690 - Texture for Colour Applicator
2014-07-31 20:45:25 -05:00
AlgorithmX2
9ae5477b90
Don't tell directions unless the compass is in the players inventory.
2014-07-28 21:51:11 -05:00
AlgorithmX2
0fd9ea6689
Color Applicator can now use Dyes as well as Paint Balls, this is less efficient however.
2014-07-28 01:24:32 -05:00
AlgorithmX2
e936b53fdf
Fixed Facade Code for colored items, this fixes mekanisms plastic blocks, sadly no luck with XU.
2014-07-27 00:49:56 -05:00
AlgorithmX2
ab78f940db
Optimized Imports.
2014-07-25 21:52:21 -05:00
AlgorithmX2
3f29590fad
Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
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Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
f355fc1643
Initial Paint Ball Implementation.
2014-07-20 03:53:05 -05:00
AlgorithmX2
dcb1f84776
The arc kind works might as well keep it around.
2014-07-17 20:16:53 -05:00
AlgorithmX2
683a5ee765
Added Feature: #0633 - [Aesthetical] Recoloring of specific blocks
2014-07-16 23:44:02 -05:00
AlgorithmX2
88d500eac2
Fixed Bug: #0642 - Unicode Font too small for item counts in terminals
2014-07-15 21:18:02 -05:00
AlgorithmX2
862c89e1f0
Added Light Detector
2014-07-15 20:26:04 -05:00
AlgorithmX2
cd95eb49ff
Fixed minor rendering glitch.
2014-07-12 22:23:58 -05:00
AlgorithmX2
9068c58ce4
Fixed breaking animation for Crafting CPUs.
2014-07-11 20:28:10 -05:00
AlgorithmX2
50764f6ebe
May or may not be relevant.
2014-07-11 20:27:58 -05:00
AlgorithmX2
6a805d1359
Simplied Light Caching fixed for blocked faces.
2014-07-11 20:27:37 -05:00
AlgorithmX2
7242dfeb08
Fixed Crafting CPU Render.
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Finished Crafting Confirm Screen
Added logic to prevent crafting in cpus with too little storage.
2014-07-10 23:46:51 -05:00
AlgorithmX2
d5989750b4
Fully Implemented Crafting CPU Monitors
2014-07-10 00:44:01 -05:00
AlgorithmX2
0e676f5171
GameProfile API Sync.
2014-07-09 15:07:53 -05:00
AlgorithmX2
16ef731c00
Interface Terminal
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Fixed bug with Assembler Packet Crashing the server.
2014-07-09 03:17:11 -05:00
AlgorithmX2
f3344f28c0
Added Animation for MAssembler
2014-07-06 21:04:58 -05:00
AlgorithmX2
a0c15025b7
Fixed a possible NPE in the cable rendering logic.
2014-07-02 00:05:46 -05:00
AlgorithmX2
db8fa143ed
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-06-27 18:50:53 -05:00
AlgorithmX2
8ffc032f07
Fixed http://ae2.ae-mod.info/Tracker/0467/
2014-06-27 13:48:48 -05:00
AlgorithmX2
fdf3272fe0
Added Molecular Assembler Render.
2014-06-23 22:55:16 -05:00
AlgorithmX2
734663f521
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-06-11 00:44:00 -05:00
AlgorithmX2
bbfa43dd92
Breaking and Damaging Particles for cables now work properly.
...
Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2
8183becfd4
Paint Balls.
2014-05-31 20:50:56 -05:00
AlgorithmX2
161f88e42c
Added Paint Balls.
...
Added Color Applicator.
2014-05-26 03:26:37 -05:00
AlgorithmX2
905832ae85
Renamed ExtraTextures and added ExtraItemTextures.
2014-05-25 20:58:44 -05:00
AlgorithmX2
269bc40f0d
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-05-20 22:17:52 -05:00
AlgorithmX2
dc0c015a97
Fix NPE.
2014-05-20 22:06:48 -05:00
AlgorithmX2
b15d3af12b
Crafting CPU basics.
2014-05-17 22:19:23 -05:00
AlgorithmX2
cfeebae5ac
First pass at trying to make a CPU render - is basically a multiblock heat vent at this point.
2014-05-15 09:34:38 -05:00
AlgorithmX2
322b0a7da7
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-05-13 21:57:17 -05:00
AlgorithmX2
974a41eabb
Solved the mystery of the broken lighting.
2014-05-13 21:56:57 -05:00
AlgorithmX2
6a8fafa58d
Working Towards Crafing CPU MultiBlock
2014-05-13 21:42:14 -05:00
AlgorithmX2
d84ec9c0bf
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-05-10 17:19:26 -05:00
AlgorithmX2
570f098f81
Fixed a few more rendering/visual update glitches.
2014-05-10 13:27:48 -05:00
AlgorithmX2
3351af3d4e
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
...
Conflicts:
items/materials/MaterialType.java
util/Platform.java
2014-05-06 20:45:38 -05:00
AlgorithmX2
3080510317
Major Update for Cable Rendering.
...
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
4d5a6ce301
Add Stained Glass facades.
...
The Item Bus Renderer can now deal with Alpha Pass.
2014-05-04 15:46:38 -05:00
AlgorithmX2
eadd67a34c
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-24 02:14:58 -05:00
AlgorithmX2
27b9d0f4cd
Energy FX is now much more light weight.
2014-04-24 02:13:52 -05:00
AlgorithmX2
589e2d60d2
Pattern slots now report the output qty as well as the item type, at all times ( not just when shift is held )
2014-04-23 00:30:29 -05:00
AlgorithmX2
94951b4209
Render output of pattern when shift is held.
2014-04-23 00:18:44 -05:00
AlgorithmX2
85f15e7c06
Pattern Renderer ( for shift )
2014-04-22 20:36:26 -05:00
AlgorithmX2
922ade793c
Fixed Bug: #0315 - game crashes when ME controller is placed at bedrock level
2014-04-14 02:39:14 -05:00