xsun
c869ce00e0
fix a bug that cannot access items after lossing power.
...
https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/2666/
2017-03-16 15:39:35 +08:00
xsun
da7e58a3ef
make the log information meaningful and simple.
2017-03-09 19:13:21 +08:00
xsun
57db55e280
dump version
2017-03-07 21:06:29 +08:00
xsun
f453fd1976
fix the bug that may crash the game when there is a mod including a old AE2 api class bytecode, such as TT, completely.
2017-03-07 21:04:06 +08:00
xsun
793ca1965e
dump version
2017-03-02 19:47:56 +08:00
xsun
24b6d69c08
fix some bugs that allow us to dupe any items.
2017-02-16 20:02:40 +08:00
Kasama
a2e647014d
Updated pt_BR.lang to match latest en_US
2016-04-05 23:46:52 -03:00
yueh
ac45095cb4
Merge pull request #2100 from yueh/fix-2099
...
Fixes #2099 : No neighbor update of Pressure P2P before IAirHandler is validated.
2016-01-13 14:57:59 +01:00
yueh
68d3025fac
Fixes #2099 : No neighbor update of Pressure P2P before IAirHandler is validated.
2016-01-10 21:01:02 +01:00
yueh
a62e157e7c
Merge pull request #2091 from Adaptivity/master
...
Ore Dictionary support for recipes
2016-01-08 21:00:34 +01:00
yueh
106b823827
Merge pull request #2088 from fnuecke/master
...
Reworked computer P2P tunnel for #2087
2016-01-08 20:48:27 +01:00
JJN
22f05428be
fixed #2090
...
fixed #2090
2016-01-07 09:29:49 +08:00
Adaptivity
bd0bf26f30
Ore Dictionary support for recipes
...
Added missing changes to oredict.recipe
2016-01-06 20:29:33 +03:00
Florian Nücke
2ea05bce5f
Reworked computer P2P tunnel to use events, and cleaned up reconnection, fixes #2087 .
...
Just `onTunnelNetworkChange` with tickable is apparently less exhaustive, and less stable. This now avoids issues with network splits and reconnects not being handled in some cases. Also simplified reconnection; there was some duplicate logic in there, with a missing validity check which potentially led to invalid connections.
2016-01-05 19:05:25 +01:00
yueh
f47fd1957a
Merge pull request #2075 from yueh/fix-2043
...
Fixes #2043 : Storage buses updates should happen in the correct order.
2016-01-05 13:53:01 +01:00
thatsIch
6e61627d7c
Merge pull request #2006 from Mazdallier/patch-1
...
Update fr_FR.lang
2016-01-03 14:42:59 +01:00
yueh
38e7e579fa
Fixes #2043 : Storage buses updates should happen in the correct order.
...
This is loosely based on #2032 and should prevent any duplicated event,
but still does a refresh the whole cache due to potentially issues with
some inventories.
It also ensures that storage buses will not announce a CellArrayUpdate
before they are fully initialized, thus no longer causing them to return
null during an update.
Fixes #2403
2016-01-03 13:23:51 +01:00
Tier
6aa91c3f65
Japanese translation files
...
Hello!!
As we have created a Japanese translation files , and you sure you want to got to add when it is good?
2015-12-29 17:46:20 +09:00
yueh
17bdd085b1
Merge pull request #2010 from yueh/feature-logger-refactoring
...
Refactored the logging
2015-12-27 12:53:01 +01:00
yueh
684cda58c2
Merge pull request #2074 from yueh/backport-1.8-cleanup
...
Backport some 1.8 cleanups
2015-12-27 12:50:11 +01:00
yueh
740324913e
Merge pull request #2073 from yueh/fix-1905-followup
...
Interfaces now slow down with failed crafting attempts.
2015-12-27 12:50:01 +01:00
yueh
a3abc7a1f0
Backport some 1.8 cleanups
2015-12-27 12:33:50 +01:00
yueh
dd1ae4a9b5
Interfaces now slow down with failed crafting attempts.
...
Cleanup of unneeded tracking of failed attempts of MultiCraftingTracker.
Followup of #1905
2015-12-27 00:00:12 +01:00
yueh
c9ef1beea1
Refactored the logging
...
Using LogManager instead of FMLRelaunchLog to access the logger instance.
Added logging of the name of failed exports instead of exception.
Improved crafting log to include issuer including their location and the
requested item.
Removed superfluous FMLRelaunchLog instance.
Removed superfluous parameters for PlayerData constructor.
Closes #2009
Refs #2069
2015-12-26 23:14:29 +01:00
Wilhelm Schuster
276480519e
Update and extend German translation
...
Add translated achievements.
2015-12-20 14:23:42 +01:00
yueh
04b1ca3485
Merge pull request #2050 from XFRGod/patch-7
...
Update hu_HU.lang
2015-12-11 22:39:14 +01:00
yueh
c14f688100
Merge pull request #1997 from thatsIch/b-1995-versionchecker-config
...
Fixes #1995 : Allows creation of version checker config file after start up
2015-12-11 22:38:54 +01:00
yueh
1862ab3562
Revert "Changed NetworkMonitor to update its cache."
2015-12-11 22:26:21 +01:00
XFRGod
df6070ecbd
Update hu_HU.lang
...
This is a language "correction"(?) and typo fixing update for the lang file and now it's 110% localized:D
2015-12-11 16:04:16 +01:00
yueh
12cf76a62f
Merge pull request #1880 from yueh/feature-rendering-cleanup
...
Rendering cleanup
2015-12-10 16:36:01 +01:00
yueh
919faefb15
Merge pull request #2032 from yueh/feature-cached-networkmonitor
...
Changed NetworkMonitor to update its cache.
2015-12-10 16:34:24 +01:00
yueh
71a9687b01
Merge pull request #2045 from yueh/fix-2044
...
Fixes #2044 : No longer uses internal exceptions
2015-12-10 16:33:25 +01:00
yueh
e877eac7bb
Fixes #2044 : No longer uses internal exceptions
...
Added 3 new exception as subclass to FailedConnection to allow a more
precise handling and/or logging.
2015-12-10 16:24:40 +01:00
yueh
0696662254
Changed NetworkMonitor to update its cache.
...
No longer invalidates and refresh it with every single change.
This should now also ensure that updates are send exactly once per network
instead of multiple times scaling up with the amount of chained networks.
2015-12-10 16:11:30 +01:00
XFRGod
88f9c8ba40
Update hu_HU.lang
...
Okay now it's absolutely 100% done and I'm officially dead.
Onto EnderIO and Botania then!
2015-12-06 21:36:53 +01:00
XFRGod
11f92f6888
Update hu_HU.lang
2015-12-06 16:49:45 +01:00
yueh
b0d3a6c743
Merge pull request #2022 from yueh/feature-revert-itemlist-changes
...
Reverts some of the changes to ItemList.
2015-12-06 14:36:45 +01:00
yueh
b252d1f269
Merge pull request #2028 from yueh/fix-2027
...
Fixes 2027: TinyTNT not triggered by flint&steel.
2015-12-06 14:36:09 +01:00
yueh
599e6f3e64
Exception during GridConnection now reports the machine and side.
2015-11-30 12:55:47 +01:00
yueh
478d400627
Fixes 2027: TinyTNT not triggered by flint&steel.
2015-11-29 18:21:05 +01:00
yueh
fbfd13d163
Reverts some of the changes to ItemList.
...
Removes the split collection as in some rare corner cases the insertion
order is important to maintain the correct data in terms of self cleaning.
Keeps the general cleanups and split of Fluid/ItemList.
Fixes #1964
2015-11-28 11:12:31 +01:00
Mazdallier
5bb0ac7833
Update fr_FR.lang
...
thanks Pyeroh
2015-11-17 10:27:12 +01:00
yueh
8b4a39085e
Fixes #1998 : Using the correct culling mode and rotation
...
Blocks are now rendered with the correct culling mode and rotated similar
to the icon itself, but slightly shifted to the left that the front
texture appears larger (This applies to items following the normal
minecraft rotation like furnaces)
Items are also now rotated a bit differently and more in line with their
item rendering as well as longer being mirror inverted.
2015-11-16 11:31:02 +01:00
yueh
d5dfc31210
Rendering cleanup
...
Replaces the reflexive instantiation of the Renderes with a factory
method.
Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.
General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00
yueh
824ec1eccb
Merge pull request #1986 from yueh/fix-1983
...
Fixes #1983 : WorldData cleared too early when still needed.
2015-11-16 10:51:05 +01:00
Mazdallier
55c0e6aa56
Update fr_FR.lang
2015-11-16 09:47:36 +01:00
thatsIch
8c62e1e7a6
Fixes #1995 : Allows creation of version checker config file after start up
2015-11-11 21:39:29 +01:00
thatsIch
97c099c2ae
Fixes #1970 : Lighting was not re-enabled when looking at an inscriber
2015-11-11 21:36:53 +01:00
yueh
3c19350b9b
Fixes #1983 : WorldData cleared too early when still needed.
2015-11-02 12:13:09 +01:00
yueh
c83946420e
Merge pull request #1936 from yueh/feature-hide-fields
...
Make all fields private and creates necessary getters/setters
2015-10-30 19:02:00 +01:00